//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::update()
{
    static const LLCachedControl<bool> show_look_at("AscentShowLookAt", false);

    // If the target object is dead, set the target object to NULL
    if (!mTargetObject.isNull() && mTargetObject->isDead())
    {
        clearLookAtTarget();
    }

    // if source avatar is null or dead, mark self as dead and return
    if (mSourceObject.isNull() || mSourceObject->isDead())
    {
        markDead();
        return;
    }

    // make sure the proper set of avatar attention are currently being used.
    LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject;
    // for now the first cut will just switch on sex. future development could adjust
    // timeouts according to avatar age and/or other features.
    mAttentions = (source_avatar->getSex() == SEX_MALE) ? &gBoyAttentions : &gGirlAttentions;
    //printf("updated to %s\n", (source_avatar->getSex() == SEX_MALE) ? "male" : "female");

    F32 time = mTimer.getElapsedTimeF32();

    // clear out the effect if time is up
    if (mKillTime != 0.f && time > mKillTime)
    {
        if (mTargetType != LOOKAT_TARGET_NONE)
        {
            clearLookAtTarget();
            // look at timed out (only happens on own avatar), so tell everyone
            setNeedsSendToSim(TRUE);
        }
    }

    if (mTargetType != LOOKAT_TARGET_NONE)
    {
        if (calcTargetPosition())
        {
            //LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT);
            //if (!head_motion || head_motion->isStopped())
            // singu: startMotion does basically the same as the above two lines... it starts it, unless it was already started.
            {
                ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT);
            }
        }
    }

    // Singu note: this displays extra information for look at targets. Due to the bug in llvoavatar.cpp
    // it was never displayed before and is not something users exect: turning it off for now
#if 0
    if (show_look_at)
    {
        ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText((*mAttentions)[mTargetType].mName);
    }
#endif
}
Esempio n. 2
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//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::update()
{
	LLHUDEffectLookAt::sDebugLookAt = gSavedSettings.getBOOL("PersistShowLookAt");

	// If the target object is dead, set the target object to NULL
	if (!mTargetObject.isNull() && mTargetObject->isDead())
	{
		clearLookAtTarget();
	}

	// if source avatar is null or dead, mark self as dead and return
	if (mSourceObject.isNull() || mSourceObject->isDead())
	{
		markDead();
		return;
	}

	// make sure the proper set of avatar attention are currently being used.
	LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject;
	// for now the first cut will just switch on sex. future development could adjust 
	// timeouts according to avatar age and/or other features. 
	mAttentions = (source_avatar->getSex() == SEX_MALE) ? &gBoyAttentions : &gGirlAttentions;
	//printf("updated to %s\n", (source_avatar->getSex() == SEX_MALE) ? "male" : "female");

	F32 time = mTimer.getElapsedTimeF32();

	// clear out the effect if time is up
	if (mKillTime != 0.f && time > mKillTime)
	{
		if (mTargetType != LOOKAT_TARGET_NONE)
		{
			clearLookAtTarget();
			// look at timed out (only happens on own avatar), so tell everyone
			setNeedsSendToSim(TRUE);
		}
	}

	if (mTargetType != LOOKAT_TARGET_NONE)
	{
		if (calcTargetPosition())
		{
			LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT);
			if (!head_motion || head_motion->isStopped())
			{
				((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT);
			}
		}
	}

	if (sDebugLookAt)
	{
		((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText((*mAttentions)[mTargetType].mName);
	}
}
Esempio n. 3
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//-----------------------------------------------------------------------------
// setLookAt()
// called by agent logic to set look at behavior locally, and propagate to sim
//-----------------------------------------------------------------------------
BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
{
	if (!mSourceObject)
	{
		return FALSE;
	}
	
	if (target_type >= LOOKAT_NUM_TARGETS)
	{
		llwarns << "Bad target_type " << (int)target_type << " - ignoring." << llendl;
		return FALSE;
	}

	// must be same or higher priority than existing effect
	if ((*mAttentions)[target_type].mPriority < (*mAttentions)[mTargetType].mPriority)
	{
		return FALSE;
	}

	F32 current_time  = mTimer.getElapsedTimeF32();

	// type of lookat behavior or target object has changed
	BOOL lookAtChanged = (target_type != mTargetType) || (object != mTargetObject);

	// lookat position has moved a certain amount and we haven't just sent an update
	lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) && 
		((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)));

	if (lookAtChanged)
	{
		mLastSentOffsetGlobal = position;
		F32 timeout = (*mAttentions)[target_type].mTimeout;
		setDuration(timeout);
		setNeedsSendToSim(TRUE);
	}
 
	if (target_type == LOOKAT_TARGET_CLEAR)
	{
		clearLookAtTarget();
	}
	else
	{
		mTargetType = target_type;
		mTargetObject = object;
		if (object)
		{
			mTargetOffsetGlobal.setVec(position);
		}
		else
		{
			mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
		}
		mKillTime = mTimer.getElapsedTimeF32() + mDuration;

		update();
	}
	return TRUE;
}
Esempio n. 4
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//-----------------------------------------------------------------------------
// markDead()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::markDead()
{
	if (mSourceObject.notNull())
	{
		((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("LookAtPoint");
	}

	mSourceObject = NULL;
	clearLookAtTarget();
	LLHUDEffect::markDead();
}
Esempio n. 5
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//-----------------------------------------------------------------------------
// LLHUDEffectLookAt()
//-----------------------------------------------------------------------------
LLHUDEffectLookAt::LLHUDEffectLookAt(const U8 type) : 
	LLHUDEffect(type), 
	mKillTime(0.f),
	mLastSendTime(0.f)
{
	clearLookAtTarget();
	// parse the default sets
	loadAttentions();
	// initialize current attention set. switches when avatar sex changes.
	mAttentions = &gGirlAttentions;
}
Esempio n. 6
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//-----------------------------------------------------------------------------
// unpackData()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
{
	LLVector3d new_target;
	U8 packed_data[PKT_SIZE];

	LLUUID dataId;
	mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);

	if (!gAgentCamera.mLookAt.isNull() && dataId == gAgentCamera.mLookAt->getID())
	{
		return;
	}

	LLHUDEffect::unpackData(mesgsys, blocknum);
	LLUUID source_id;
	LLUUID target_id;
	S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
	if (size != PKT_SIZE)
	{
		llwarns << "LookAt effect with bad size " << size << llendl;
		return;
	}
	mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
	
	htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);

	LLViewerObject *objp = gObjectList.findObject(source_id);
	if (objp && objp->isAvatar())
	{
		setSourceObject(objp);
	}
	else
	{
		//llwarns << "Could not find source avatar for lookat effect" << llendl;
		return;
	}

	htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);

	objp = gObjectList.findObject(target_id);

	htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);

	if (objp)
	{
		setTargetObjectAndOffset(objp, new_target);
	}
	else if (target_id.isNull())
	{
		setTargetPosGlobal(new_target);
	}
	else
	{
		//llwarns << "Could not find target object for lookat effect" << llendl;
	}

	U8 lookAtTypeUnpacked = 0;
	htonmemcpy(&lookAtTypeUnpacked, &(packed_data[LOOKAT_TYPE]), MVT_U8, 1);
	mTargetType = (ELookAtType)lookAtTypeUnpacked;

	if (mTargetType == LOOKAT_TARGET_NONE)
	{
		clearLookAtTarget();
	}
}