Esempio n. 1
0
void LargeAllocation::lastChanceToFinalize()
{
    m_weakSet.lastChanceToFinalize();
    clearMarked();
    clearNewlyAllocated();
    sweep();
}
void MarkedBlock::lastChanceToFinalize()
{
    m_weakSet.lastChanceToFinalize();

    clearNewlyAllocated();
    clearMarksWithCollectionType<FullCollection>();
    sweep();
}
void MarkedBlock::canonicalizeCellLivenessData(const FreeList& freeList)
{
    HEAP_LOG_BLOCK_STATE_TRANSITION(this);
    FreeCell* head = freeList.head;

    if (m_state == Marked) {
        // If the block is in the Marked state then we know that:
        // 1) It was not used for allocation during the previous allocation cycle.
        // 2) It may have dead objects, and we only know them to be dead by the
        //    fact that their mark bits are unset.
        // Hence if the block is Marked we need to leave it Marked.
        
        ASSERT(!head);
        return;
    }
   
    ASSERT(m_state == FreeListed);
    
    // Roll back to a coherent state for Heap introspection. Cells newly
    // allocated from our free list are not currently marked, so we need another
    // way to tell what's live vs dead. 
    
    ASSERT(!m_newlyAllocated);
    m_newlyAllocated = adoptPtr(new WTF::Bitmap<atomsPerBlock>());

    SetNewlyAllocatedFunctor functor(this);
    forEachCell(functor);

    FreeCell* next;
    for (FreeCell* current = head; current; current = next) {
        next = current->next;
        reinterpret_cast<JSCell*>(current)->zap();
        clearNewlyAllocated(current);
    }
    
    m_state = Marked;
}