void colresize(Column *c, Rectangle r) { int i; Rectangle r1, r2; Window *w; clearmouse(); r1 = r; r1.max.y = r1.min.y + c->tag.font->height; textresize(&c->tag, r1); draw(screen, c->tag.scrollr, colbutton, nil, colbutton->r.min); r1.min.y = r1.max.y; r1.max.y += Border; draw(screen, r1, display->black, nil, ZP); r1.max.y = r.max.y; for(i=0; i<c->nw; i++){ w = c->w[i]; w->maxlines = 0; if(i == c->nw-1) r1.max.y = r.max.y; else r1.max.y = r1.min.y+(Dy(w->r)+Border)*Dy(r)/Dy(c->r); r2 = r1; r2.max.y = r2.min.y+Border; draw(screen, r2, display->black, nil, ZP); r1.min.y = r2.max.y; r1.min.y = winresize(w, r1, FALSE); } c->r = r; }
void colresize(Column *c, Rectangle r) { int i; Rectangle r1, r2; Window *w; clearmouse(); textresize(&c->tag, r, TRUE); draw(screen, c->tag.scrollr, tagcols[TEXT], nil, ZP); c->r = r; r1 = r; for(i=0; i<c->nw; i++){ w = c->w[i]; w->maxlines = 0; if(i == c->nw-1) r1.max.y = r.max.y; else r1.max.y = r1.min.y+(Dy(w->r)+Border)*Dy(r)/Dy(c->r); r1.max.y = max(r1.max.y, r1.min.y + Border+font->height); r2 = r1; r2.max.y = r2.min.y+Border; draw(screen, r2, display->black, nil, ZP); r1.min.y = r2.max.y; r1.min.y = winresize(w, r1, FALSE, i==c->nw-1); } }
Text* rowtype(Row *row, Rune r, Point p) { Window *w; Text *t; clearmouse(); qlock(row); if(bartflag) t = barttext; else t = rowwhich(row, p); if(t!=nil && !(t->what==Tag && ptinrect(p, t->scrollr))){ w = t->w; if(w == nil) texttype(t, r); else{ winlock(w, 'K'); wintype(w, t, r); winunlock(w); } } qunlock(row); return t; }
Column* rowadd(Row *row, Column *c, int x) { Rectangle r, r1; Column *d; int i; d = nil; r = row->r; r.min.y = row->tag.r.max.y+Border; if(x<r.min.x && row->ncol>0){ /*steal 40% of last column by default */ d = row->col[row->ncol-1]; x = d->r.min.x + 3*Dx(d->r)/5; } /* look for column we'll land on */ for(i=0; i<row->ncol; i++){ d = row->col[i]; if(x < d->r.max.x) break; } if(row->ncol > 0){ if(i < row->ncol) i++; /* new column will go after d */ r = d->r; if(Dx(r) < 100) return nil; draw(screen, r, display->white, nil, ZP); r1 = r; r1.max.x = min(x, r.max.x-50); if(Dx(r1) < 50) r1.max.x = r1.min.x+50; colresize(d, r1); r1.min.x = r1.max.x; r1.max.x = r1.min.x+Border; draw(screen, r1, display->black, nil, ZP); r.min.x = r1.max.x; } if(c == nil){ c = emalloc(sizeof(Column)); colinit(c, r); incref(&reffont); }else colresize(c, r); c->row = row; c->tag.row = row; row->col = realloc(row->col, (row->ncol+1)*sizeof(Column*)); memmove(row->col+i+1, row->col+i, (row->ncol-i)*sizeof(Column*)); row->col[i] = c; row->ncol++; clearmouse(); return c; }
void colcloseall(Column *c) { int i; Window *w; if(c == activecol) activecol = nil; textclose(&c->tag); for(i=0; i<c->nw; i++){ w = c->w[i]; winclose(w); } c->nw = 0; free(c->w); free(c); clearmouse(); }
void colsort(Column *c) { int i, y; Rectangle r, r1, *rp; Window **wp, *w; if(c->nw == 0) return; clearmouse(); rp = emalloc(c->nw*sizeof(Rectangle)); wp = emalloc(c->nw*sizeof(Window*)); memmove(wp, c->w, c->nw*sizeof(Window*)); qsort(wp, c->nw, sizeof(Window*), colcmp); for(i=0; i<c->nw; i++) rp[i] = wp[i]->r; r = c->r; r.min.y = c->tag.r.max.y; draw(screen, r, textcols[BACK], nil, ZP); y = r.min.y; for(i=0; i<c->nw; i++){ w = wp[i]; r.min.y = y; if(i == c->nw-1) r.max.y = c->r.max.y; else r.max.y = r.min.y+Dy(w->r)+Border; r1 = r; r1.max.y = r1.min.y+Border; draw(screen, r1, display->black, nil, ZP); r.min.y = r1.max.y; y = winresize(w, r, FALSE); } free(rp); free(c->w); c->w = wp; }
void textselect(Text *t) { uint q0, q1; int b, x, y; int state; selecttext = t; /* * To have double-clicking and chording, we double-click * immediately if it might make sense. */ b = mouse->buttons; q0 = t->q0; q1 = t->q1; selectq = t->org+frcharofpt(t, mouse->xy); if(clicktext==t && mouse->msec-clickmsec<500) if(q0==q1 && selectq==q0){ textdoubleclick(t, &q0, &q1); textsetselect(t, q0, q1); flushimage(display, 1); x = mouse->xy.x; y = mouse->xy.y; /* stay here until something interesting happens */ do readmouse(mousectl); while(mouse->buttons==b && abs(mouse->xy.x-x)<3 && abs(mouse->xy.y-y)<3); mouse->xy.x = x; /* in case we're calling frselect */ mouse->xy.y = y; q0 = t->q0; /* may have changed */ q1 = t->q1; selectq = q0; } if(mouse->buttons == b){ t->Frame.scroll = framescroll; frselect(t, mousectl); /* horrible botch: while asleep, may have lost selection altogether */ if(selectq > t->file->nc) selectq = t->org + t->p0; t->Frame.scroll = nil; if(selectq < t->org) q0 = selectq; else q0 = t->org + t->p0; if(selectq > t->org+t->nchars) q1 = selectq; else q1 = t->org+t->p1; } if(q0 == q1){ if(q0==t->q0 && clicktext==t && mouse->msec-clickmsec<500){ textdoubleclick(t, &q0, &q1); clicktext = nil; }else{ clicktext = t; clickmsec = mouse->msec; } }else clicktext = nil; textsetselect(t, q0, q1); flushimage(display, 1); state = 0; /* undo when possible; +1 for cut, -1 for paste */ while(mouse->buttons){ mouse->msec = 0; b = mouse->buttons; if((b&1) && (b&6)){ if(state==0 && t->what==Body){ seq++; filemark(t->w->body.file); } if(b & 2){ if(state==-1 && t->what==Body){ winundo(t->w, TRUE); textsetselect(t, q0, t->q0); state = 0; }else if(state != 1){ cut(t, t, nil, TRUE, TRUE, nil, 0); state = 1; } }else{ if(state==1 && t->what==Body){ winundo(t->w, TRUE); textsetselect(t, q0, t->q1); state = 0; }else if(state != -1){ paste(t, t, nil, TRUE, FALSE, nil, 0); state = -1; } } textscrdraw(t); clearmouse(); } flushimage(display, 1); while(mouse->buttons == b) readmouse(mousectl); clicktext = nil; } }
void coldragwin(Column *c, Window *w, int but) { Rectangle r; int i, b; Point p, op; Window *v; Column *nc; clearmouse(); setcursor(mousectl, &boxcursor); b = mouse->buttons; op = mouse->xy; while(mouse->buttons == b) readmouse(mousectl); setcursor(mousectl, nil); if(mouse->buttons){ while(mouse->buttons) readmouse(mousectl); return; } for(i=0; i<c->nw; i++) if(c->w[i] == w) goto Found; error("can't find window"); Found: p = mouse->xy; if(abs(p.x-op.x)<5 && abs(p.y-op.y)<5){ colgrow(c, w, but); winmousebut(w); return; } /* is it a flick to the right? */ if(abs(p.y-op.y)<10 && p.x>op.x+30 && rowwhichcol(c->row, p)==c) p.x = op.x+Dx(w->r); /* yes: toss to next column */ nc = rowwhichcol(c->row, p); if(nc!=nil && nc!=c){ colclose(c, w, FALSE); coladd(nc, w, nil, p.y); winmousebut(w); return; } if(i==0 && c->nw==1) return; /* can't do it */ if((i>0 && p.y<c->w[i-1]->r.min.y) || (i<c->nw-1 && p.y>w->r.max.y) || (i==0 && p.y>w->r.max.y)){ /* shuffle */ colclose(c, w, FALSE); coladd(c, w, nil, p.y); winmousebut(w); return; } if(i == 0) return; v = c->w[i-1]; if(p.y < v->tag.all.max.y) p.y = v->tag.all.max.y; if(p.y > w->r.max.y-Dy(w->tag.all)-Border) p.y = w->r.max.y-Dy(w->tag.all)-Border; r = v->r; r.max.y = p.y; if(r.max.y > v->body.r.min.y){ r.max.y -= (r.max.y-v->body.r.min.y)%v->body.font->height; if(v->body.r.min.y == v->body.r.max.y) r.max.y++; } if(!eqrect(v->r, r)){ draw(screen, r, textcols[BACK], nil, ZP); winresize(v, r, c->safe); } r.min.y = v->r.max.y; r.max.y = r.min.y+Border; draw(screen, r, display->black, nil, ZP); r.min.y = r.max.y; if(i == c->nw-1) r.max.y = c->r.max.y; else r.max.y = c->w[i+1]->r.min.y-Border; if(!eqrect(w->r, r)){ draw(screen, r, textcols[BACK], nil, ZP); winresize(w, r, c->safe); } c->safe = TRUE; winmousebut(w); }
void rowdragcol(Row *row, Column *c, int) { Rectangle r; int i, b, x; Point p, op; Column *d; clearmouse(); setcursor(mousectl, &boxcursor); b = mouse->buttons; op = mouse->xy; while(mouse->buttons == b) readmouse(mousectl); setcursor(mousectl, nil); if(mouse->buttons){ while(mouse->buttons) readmouse(mousectl); return; } for(i=0; i<row->ncol; i++) if(row->col[i] == c) goto Found; error("can't find column"); Found: if(i == 0) return; p = mouse->xy; if((abs(p.x-op.x)<5 && abs(p.y-op.y)<5)) return; if((i>0 && p.x<row->col[i-1]->r.min.x) || (i<row->ncol-1 && p.x>c->r.max.x)){ /* shuffle */ x = c->r.min.x; rowclose(row, c, FALSE); if(rowadd(row, c, p.x) == nil) /* whoops! */ if(rowadd(row, c, x) == nil) /* WHOOPS! */ if(rowadd(row, c, -1)==nil){ /* shit! */ rowclose(row, c, TRUE); return; } colmousebut(c); return; } d = row->col[i-1]; if(p.x < d->r.min.x+80+Scrollsize) p.x = d->r.min.x+80+Scrollsize; if(p.x > c->r.max.x-80-Scrollsize) p.x = c->r.max.x-80-Scrollsize; r = d->r; r.max.x = c->r.max.x; draw(screen, r, display->white, nil, ZP); r.max.x = p.x; colresize(d, r); r = c->r; r.min.x = p.x; r.max.x = r.min.x; r.max.x += Border; draw(screen, r, display->black, nil, ZP); r.min.x = r.max.x; r.max.x = c->r.max.x; colresize(c, r); colmousebut(c); }