Esempio n. 1
0
void CommunicationManager::update()
{
	// On regarde si un socket envoie des données
	if (m_selector.wait())
	{
		// On regarde si c'est une nouvelle connection
		if (m_selector.isReady(m_listener))
		{
			Client *client = new  Client("");
			if (m_listener.accept(client->socket()) == sf::Socket::Done)
			{
				m_clients.push_back(client);

				clientJoined(client);
				//On ajoute le nouveau client au selector
				m_selector.add(client->socket());
				sf::Packet packet;
				packet << "whoAreYou";
				client->socket().send(packet);
			}
		}
		else
		{
			// On test chaque socket pour récupérer les données
			for (std::list<Client*>::iterator it = m_clients.begin(); it != m_clients.end(); ++it)
			{
				if (m_selector.isReady((*it)->socket()))
				{
					sf::Packet packet;
					if ((*it)->socket().receive(packet) == sf::Socket::Done)
						readOrder((*it), packet);
				}
			}
		}
	}
}
Esempio n. 2
0
int ClientInterface::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QMainWindow::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: sendMessage(); break;
        case 1: chat((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[4]))); break;
        case 2: changeServerInformations((*reinterpret_cast< ServerInformations(*)>(_a[1]))); break;
        case 3: changeClientID((*reinterpret_cast< CLID(*)>(_a[1]))); break;
        case 4: changeClientNickname((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 5: showError((*reinterpret_cast< ENUM_TYPE(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 6: changeGameMaster((*reinterpret_cast< CLID(*)>(_a[1]))); break;
        case 7: clientVoted((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< CLID(*)>(_a[2]))); break;
        case 8: connectionEtablished(); break;
        case 9: connectionLost(); break;
        case 10: diceRolled((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< quint16(*)>(_a[2])),(*reinterpret_cast< quint16(*)>(_a[3]))); break;
        case 11: sanctionned((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3]))); break;
        case 12: rollDice(); break;
        case 13: rollSpecialDice(); break;
        case 14: serverName((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 15: motdChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 16: gameLaunched(); break;
        case 17: setTitle(); break;
        case 18: playSound((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 19: updatePlayerList(); break;
        case 20: clientJoined((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 21: clientLeft((*reinterpret_cast< CLID(*)>(_a[1]))); break;
        case 22: updateGMLabel(); break;
        case 23: updateGMPanel(); break;
        case 24: { bool _r = addLanguage();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 25: { bool _r = addLanguage((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 26: languageListMenu((*reinterpret_cast< const QPoint(*)>(_a[1]))); break;
        case 27: { bool _r = removeLanguage((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 28: removeLanguageMenu(); break;
        case 29: importLanguageList(); break;
        case 30: sendLanguageList(); break;
        case 31: { CLID _r = CLIDFromString((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< CLID*>(_a[0]) = _r; }  break;
        case 32: switchConnectionState(); break;
        case 33: openSettings(); break;
        case 34: openSoundsGUI(); break;
        case 35: aboutUs(); break;
        case 36: aboutServer(); break;
        case 37: openMapEditor(); break;
        case 38: clearMapEditor(); break;
        case 39: mapFlare(); break;
        case 40: resetData(); break;
        case 41: setCSS((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 42: setCSS(); break;
        case 43: setInterface((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 44: setInterface(); break;
        case 45: playerListMenu((*reinterpret_cast< const QPoint(*)>(_a[1]))); break;
        case 46: actionKick(); break;
        case 47: actionBan(); break;
        case 48: actionVoteGM(); break;
        case 49: actionChangeGM(); break;
        case 50: refresh(); break;
        case 51: textChanged(); break;
        case 52: narrationChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 53: syncSoundLibs((*reinterpret_cast< QList<SoundLibInformations>(*)>(_a[1]))); break;
        case 54: syncLanguagesList((*reinterpret_cast< QList<QPair<QString,QString> >(*)>(_a[1]))); break;
        case 55: syncDictionariesList((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
        case 56: requestScriptDownload((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 57: sendScriptToServer((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 58: deleteScript((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 59: renameScript((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 60: makeEntity((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 61: deleteEntity((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 62: injectCode((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 63: scriptToGMMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 64: scriptToOwnerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 65: scriptActionMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 66: scriptToPlayerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 67: scriptMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 68: scriptError((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 69: sendMapToServer((*reinterpret_cast< const MapInformations*const(*)>(_a[1])),(*reinterpret_cast< const QMap<QString,RSID>(*)>(_a[2]))); break;
        case 70: addDictionnary(); break;
        case 71: saveGame(); break;
        case 72: loadGame(); break;
        case 73: VOIPRemoveClient(); break;
        case 74: VOIPAddClient(); break;
        case 75: VOIPClientVolume(); break;
        case 76: dataPerSecond((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        default: ;
        }
        _id -= 77;
    }
    return _id;
}
Esempio n. 3
0
int ClientNetwork::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QObject::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: packetReceived(); break;
        case 1: packetCorrupted(); break;
        case 2: pingUpdated((*reinterpret_cast< quint32(*)>(_a[1]))); break;
        case 3: chatReceived((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[4]))); break;
        case 4: serverInformationsChanged((*reinterpret_cast< ServerInformations(*)>(_a[1]))); break;
        case 5: clientIDChanged((*reinterpret_cast< CLID(*)>(_a[1]))); break;
        case 6: nicknameChanged((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 7: error((*reinterpret_cast< ENUM_TYPE(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 8: clientVoted((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< CLID(*)>(_a[2]))); break;
        case 9: newGameMaster((*reinterpret_cast< CLID(*)>(_a[1]))); break;
        case 10: serverName((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 11: motdChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 12: gameLaunched(); break;
        case 13: narrationChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 14: mapChanged((*reinterpret_cast< MapPtr(*)>(_a[1]))); break;
        case 15: mapFlare((*reinterpret_cast< QPoint(*)>(_a[1])),(*reinterpret_cast< CLID(*)>(_a[2]))); break;
        case 16: scriptToGMMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 17: scriptToOwnerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 18: scriptActionMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 19: scriptToPlayerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 20: scriptMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 21: scriptError((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 22: updateEntities((*reinterpret_cast< const QList<EntityInformations>(*)>(_a[1]))); break;
        case 23: updateEntity((*reinterpret_cast< const EntityInformations(*)>(_a[1]))); break;
        case 24: entityDeleted((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 25: scriptReceived((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 26: ressourcesUpdated((*reinterpret_cast< const QMap<QString,RSID>(*)>(_a[1]))); break;
        case 27: connectionEtablished(); break;
        case 28: connectionLost(); break;
        case 29: diceRolled((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< quint16(*)>(_a[2])),(*reinterpret_cast< quint16(*)>(_a[3]))); break;
        case 30: sanctionned((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3]))); break;
        case 31: clientJoined((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 32: clientLeft((*reinterpret_cast< CLID(*)>(_a[1]))); break;
        case 33: playSound((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 34: syncLibs((*reinterpret_cast< QList<SoundLibInformations>(*)>(_a[1]))); break;
        case 35: syncLanguagesList((*reinterpret_cast< QList<QPair<QString,QString> >(*)>(_a[1]))); break;
        case 36: syncDictionariesList((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
        case 37: syncScriptList((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
        case 38: updateCharacterList((*reinterpret_cast< const QStringList(*)>(_a[1]))); break;
        case 39: send((*reinterpret_cast< Packet*(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break;
        case 40: send((*reinterpret_cast< Packet*(*)>(_a[1]))); break;
        case 41: send((*reinterpret_cast< Packet(*)>(_a[1]))); break;
        case 42: send((*reinterpret_cast< qint32(*)>(_a[1])),(*reinterpret_cast< const QByteArray(*)>(_a[2]))); break;
        case 43: ping(); break;
        case 44: { qint32 _r = getPing();
            if (_a[0]) *reinterpret_cast< qint32*>(_a[0]) = _r; }  break;
        case 45: { QString _r = serverIP();
            if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; }  break;
        case 46: { quint16 _r = serverPort();
            if (_a[0]) *reinterpret_cast< quint16*>(_a[0]) = _r; }  break;
        case 47: flush(); break;
        case 48: connection(); break;
        case 49: disconnection(); break;
        case 50: { bool _r = setServer((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< quint16(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 51: connected(); break;
        case 52: disconnected(); break;
        case 53: dataReceived(); break;
        case 54: socketError((*reinterpret_cast< QAbstractSocket::SocketError(*)>(_a[1]))); break;
        case 55: operatePacket((*reinterpret_cast< Packet*(*)>(_a[1]))); break;
        default: ;
        }
        _id -= 56;
    }
    return _id;
}