Esempio n. 1
0
void display(void) {
	int i,k;
	numbers();
	//-----This is the stuff involved with drawing the screen----//	
	glClearColor (0,0,0,0);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	
	client_render(tclient);	
	
	glutSwapBuffers();
	
}
Esempio n. 2
0
File: main.c Progetto: krisrp/sway
int main(int argc, char **argv) {
	init_log(L_INFO);
	if (!(state = client_setup())) {
		return -1;
	}

	uint8_t r = 0, g = 0, b = 0;

	long last_ms = 0;
	int rs;
	do {
		struct timespec spec;
		clock_gettime(CLOCK_MONOTONIC, &spec);
		long ms = round(spec.tv_nsec / 1.0e6);

		cairo_set_source_rgb(state->cairo, r, g, b);
		cairo_rectangle(state->cairo, 0, 0, 100, 100);
		cairo_fill(state->cairo);

		rs = client_render(state);

		if (ms - last_ms > 100) {
			r++;
			if (r == 0) {
				g++;
				if (g == 0) {
					b++;
				}
			}
			ms = last_ms;
		}
	} while (rs);

	client_teardown(state);
	return 0;
}
Esempio n. 3
0
File: client.c Progetto: rsenn/tichu
/* -------------------------------------------------------------------------- *
 * Setzt den Videomodus                                                       *
 * -------------------------------------------------------------------------- */
void client_setmode(void)
{
  SDL_Rect real_rect;
  SDL_Rect *best_rect;
  SDL_Surface *bg;
  
  if(client_config.fullscreen)    
  {
    /* Im Vollbildmodus schauen wir welcher Hardware-Modus am passendsten ist */
    if((best_rect = client_bestmode(client_config.width, client_config.height)))
      real_rect = *best_rect;
    else
      real_rect = *client_videomodes[0];
    
    client_rect.w = client_config.width;
    client_rect.h = client_config.height;
    
    sgAlignRect(&real_rect, &client_rect, SG_ALIGN_LEFT|SG_ALIGN_TOP);
  }
  else
  {
    real_rect.x = 0;
    real_rect.y = 0;
    real_rect.w = client_config.width;
    real_rect.h = client_config.height;
    
    client_rect = real_rect;
  }
  
  /* Videomodus setzen */
  client_screen = 
    SDL_SetVideoMode(real_rect.w, real_rect.h, client_config.depth,
                     SDL_HWSURFACE|(client_config.fullscreen ? SDL_FULLSCREEN : 0));

  SDL_SetClipRect(client_screen, &client_rect);
  
  if(client_screen == NULL)
  {
    client_log(ERROR, "Kann Videomodus nicht setzen!");
    client_shutdown();
  }
  
  /* Hintergrund gleich sofort anzeigen */
  if((bg = client_render()))
  {
    SDL_BlitSurface(bg, NULL, client_screen, NULL);
    SDL_FreeSurface(bg);
    client_flip();
  }
  
  client_log(STATUS, "Video-Modus %ux%u @ %ubpp%s",
             client_screen->w, client_screen->h,
             client_screen->format->BitsPerPixel,
             (client_screen->flags & (SDL_HWSURFACE|SDL_HWACCEL)) ?
             " (Hardwarebeschleunigt)" : "");

  client_debug(INFO, "Hardware R-Maske %08x", client_screen->format->Rmask);
  client_debug(INFO, "Hardware G-Maske %08x", client_screen->format->Gmask);
  client_debug(INFO, "Hardware B-Maske %08x", client_screen->format->Bmask);
  client_debug(INFO, "Client R-Maske %08x", RMASK);
  client_debug(INFO, "Client G-Maske %08x", GMASK);
  client_debug(INFO, "Client B-Maske %08x", BMASK);  
  
  /* Bildschirm-Rechteck des ganzen Clients */
/*  client_rect.x = client_rect.y = 0;

  client_rect.w = client_screen->w;
  client_rect.h = client_screen->h;*/
}