int bg_team_leave(struct map_session_data *sd, int flag) { // Single Player leaves team int i, bg_id; struct battleground_data *bg; char output[128]; if( sd == NULL || !sd->bg_id ) return 0; bg_send_dot_remove(sd); bg_id = sd->bg_id; sd->bg_id = 0; if( (bg = bg_team_search(bg_id)) == NULL ) return 0; ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd); if( i < MAX_BG_MEMBERS ) // Removes member from BG memset(&bg->members[i], 0, sizeof(bg->members[0])); bg->count--; if( flag ) sprintf(output, "Server : %s has quit the game...", sd->status.name); else sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); clif_bg_message(bg, 0, "Server", output, strlen(output) + 1); if( bg->logout_event[0] && flag ) npc_event(sd, bg->logout_event, 0); return bg->count; }
int bg_block_skill_end(int tid, unsigned int tick, int id, intptr_t data) { struct battleground_data *bg; char output[128]; int idx = battle_config.guild_skills_separed_delay ? (int)data - GD_SKILLBASE : 0; if( (bg = bg_team_search(id)) == NULL ) return 1; if( idx < 0 || idx >= MAX_GUILDSKILL ) { ShowError("bg_block_skill_end invalid skillnum %d.\n", (int)data); return 0; } if( tid != bg->skill_block_timer[idx] ) { ShowError("bg_block_skill_end %d != %d.\n", bg->skill_block_timer[idx], tid); return 0; } sprintf(output, "%s : Guild Skill %s Ready!!", bg->g->name, skill_get_desc((int)data)); clif_bg_message(bg, bg->bg_id, bg->g->name, output, strlen(output) + 1); bg->skill_block_timer[idx] = INVALID_TIMER; return 1; }
int bg_send_message(struct map_session_data *sd, const char *mes, int len) { struct battleground_data *bg; nullpo_ret(sd); if( sd->bg_id == 0 || (bg = bg_team_search(sd->bg_id)) == NULL ) return 0; clif_bg_message(bg, sd->bl.id, sd->status.name, mes, len); return 0; }
void bg_block_skill_status(struct battleground_data *bg, int skillnum) { const struct TimerData * td; char output[128]; int seconds, idx; idx = battle_config.guild_skills_separed_delay ? skillnum - GD_SKILLBASE : 0; if( bg == NULL || bg->g == NULL || idx < 0 || idx >= MAX_GUILDSKILL || bg->skill_block_timer[idx] == INVALID_TIMER ) return; if( (td = get_timer(bg->skill_block_timer[idx])) == NULL ) return; seconds = DIFF_TICK(td->tick,gettick())/1000; sprintf(output, "%s : Cannot use team skill %s. %d seconds remaining...", bg->g->name, skill_get_desc(skillnum), seconds); clif_bg_message(bg, bg->bg_id, bg->g->name, output, strlen(output) + 1); }
int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap) { struct battleground_data *bg = (struct battleground_data *)data; struct map_session_data *sd; char output[128]; int i, m; nullpo_ret(bg); m = map_mapindex2mapid(bg->mapindex); bg->reveal_flag = !bg->reveal_flag; // Switch for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) continue; if( battle_config.bg_idle_autokick && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_autokick && bg->g ) { sprintf(output, "- AFK [%s] Kicked -", sd->status.name); clif_broadcast2(&sd->bl, output, (int)strlen(output)+1, bg->color, 0x190, 20, 0, 0, BG); bg_team_leave(sd,3); clif_displaymessage(sd->fd, "You have been kicked from Battleground because of your AFK status."); pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); continue; } if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; clif_bg_xy(sd); } if( bg->reveal_pos && bg->reveal_flag && sd->bl.m == m ) // Reveal each 4 seconds map_foreachinmap(bg_reveal_pos,m,BL_PC,sd,1,bg->color); if( battle_config.bg_idle_announce && !sd->state.bg_afk && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_announce && bg->g ) { // Idle announces sd->state.bg_afk = 1; sprintf(output, "%s : %s seens to be away. AFK Warning - Can be kicked out with @reportafk", bg->g->name, sd->status.name); clif_bg_message(bg, bg->bg_id, bg->g->name, output, strlen(output) + 1); } } return 0; }
int bg_team_leave(struct map_session_data *sd, int flag) { // Single Player leaves team int i; struct battleground_data *bg; struct map_session_data *pl_sd; struct guild *g; if( sd == NULL || !sd->bg_id ) return 0; bg = bg_team_search(sd->bg_id); if( bg && bg->logout_event[0] && flag ) npc_event(sd, bg->logout_event, 0); // Packets if( battle_config.bg_eAmod_mode ) clif_bg_leave_single(sd, sd->status.name, "Leaving Battle..."); bg_send_dot_remove(sd); sd->bg_id = 0; sd->bg_kills = 0; sd->state.bg_afk = 0; sd->bmaster_flag = NULL; bg_member_removeskulls(sd); // Remove Guild Skill Buffs status_change_end(&sd->bl,SC_GUILDAURA,INVALID_TIMER); status_change_end(&sd->bl,SC_BATTLEORDERS,INVALID_TIMER); status_change_end(&sd->bl,SC_REGENERATION,INVALID_TIMER); if( battle_config.bg_eAmod_mode ) { // Refresh Guild Information if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL ) { clif_guild_belonginfo(sd, g); clif_guild_basicinfo(sd); clif_guild_allianceinfo(sd); clif_guild_memberlist(sd); clif_guild_skillinfo(sd); clif_guild_emblem(sd, g); } clif_charnameupdate(sd); clif_guild_emblem_area(&sd->bl); } if( !bg ) return 0; ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd); if( i < MAX_BG_MEMBERS ) // Removes member from BG memset(&bg->members[i], 0, sizeof(bg->members[0])); if( bg->leader_char_id == sd->status.char_id ) bg->leader_char_id = 0; bg->count--; for( i = 0; i < MAX_BG_MEMBERS; i++ ) { // Update other BG members if( (pl_sd = bg->members[i].sd) == NULL ) continue; if( !bg->leader_char_id ) { // Set new Leader first on the list bg->leader_char_id = pl_sd->status.char_id; pl_sd->bmaster_flag = bg; } if( battle_config.bg_eAmod_mode ) { switch( flag ) { case 3: clif_bg_expulsion_single(pl_sd, sd->status.name, "Kicked by AFK Status..."); break; case 2: clif_bg_expulsion_single(pl_sd, sd->status.name, "Kicked by AFK Report..."); break; case 1: clif_bg_expulsion_single(pl_sd, sd->status.name, "User has quit the game..."); break; case 0: clif_bg_leave_single(pl_sd, sd->status.name, "Leaving Battle..."); break; } clif_guild_basicinfo(pl_sd); clif_bg_emblem(pl_sd, bg->g); clif_bg_memberlist(pl_sd); } } if( !battle_config.bg_eAmod_mode ) { char output[128]; switch( flag ) { case 3: sprintf(output, "Server : %s kicked by AFK Status...", sd->status.name); break; case 2: sprintf(output, "Server : %s kicked by AFK Report...", sd->status.name); break; case 1: sprintf(output, "Server : %s has quit the game...", sd->status.name); break; case 0: sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); break; } clif_bg_message(bg, 0, "Server", output, strlen(output) + 1); } return bg->count; }