static void DestroyThisBodyCallback (const NewtonBody* body, const NewtonJoint* contactJoint)
{
	NewtonWorld* world;
	NewtonMesh* topMesh;
	NewtonMesh* bottomMesh;
	NewtonMesh* effectMesh;
	RenderPrimitive* srcPrimitive;
	dMatrix matrix;
	dFloat maxForce;
	dVector point;
	dVector dir0;
	dVector dir1;


	// Get the world;
	world = NewtonBodyGetWorld (body);

	// find a the strongest force 
	maxForce = 0.0f;
	for (void* contact = NewtonContactJointGetFirstContact (contactJoint); contact; contact = NewtonContactJointGetNextContact (contactJoint, contact)) {
		dVector force;
		NewtonMaterial* material;

		material = NewtonContactGetMaterial (contact);
		NewtonMaterialGetContactForce (material, &force.m_x);
		if (force.m_x > maxForce) {
			dVector normal;
			NewtonMaterialGetContactPositionAndNormal(material, &point[0], &normal[0]);
			NewtonMaterialGetContactTangentDirections (material, &dir0[0], &dir0[0]);
		}
	}

	// get the visual primitive
	srcPrimitive = (RenderPrimitive*) NewtonBodyGetUserData (body);

	// get the effect mesh that is use to create the debris pieces
	effectMesh = srcPrimitive->m_specialEffect;


	// calculate the cut plane plane
	NewtonBodyGetMatrix (body, &matrix[0][0]);

	dMatrix clipMatrix (dgGrammSchmidt(dir0) * 
						dYawMatrix(30.0f * 3.1416f/180.0f * RandomVariable(1.0f)) * 
						dRollMatrix(30.0f * 3.1416f/180.0f * RandomVariable(1.0f)));

	clipMatrix.m_posit = point;
	clipMatrix.m_posit.m_w = 1.0f;
	clipMatrix = clipMatrix * matrix.Inverse();

	// break the mesh into two pieces
	NewtonMeshClip (effectMesh, meshClipper, &clipMatrix[0][0], &topMesh, &bottomMesh);
	if (topMesh && bottomMesh) {
		dFloat volume;
		NewtonMesh* meshPartA = NULL;
		NewtonMesh* meshPartB = NULL;

		volume = NewtonConvexCollisionCalculateVolume (NewtonBodyGetCollision(body));

		// the clipper was able to make a cut now we can create new debris piece for replacement
		dMatrix clipMatrix1 (dgGrammSchmidt(dir1) * 
							 dYawMatrix(30.0f * 3.1416f/180.0f * RandomVariable(1.0f)) * 
							 dRollMatrix(30.0f * 3.1416f/180.0f * RandomVariable(1.0f)));
		NewtonMeshClip (bottomMesh, meshClipper, &clipMatrix1[0][0], &meshPartA, &meshPartB);
		if (meshPartA && meshPartB) {
			// creat another split (you can make as many depend of the FPS)
			CreateDebriPiece (body, meshPartA, volume);
			CreateDebriPiece (body, meshPartB, volume);

			NewtonMeshDestroy(meshPartA);
			NewtonMeshDestroy(meshPartB);
		} else {
			CreateDebriPiece (body, bottomMesh, volume);
		}
		NewtonMeshDestroy(bottomMesh);


		dMatrix clipMatrix2 (dgGrammSchmidt(dir1) * 
							 dYawMatrix(30.0f * 3.1416f/180.0f * RandomVariable(1.0f)) * 
			                 dRollMatrix(30.0f * 3.1416f/180.0f * RandomVariable(1.0f)));
		NewtonMeshClip (topMesh, meshClipper, &clipMatrix2[0][0], &meshPartA, &meshPartB);
		if (meshPartA && meshPartB) {
			// creat another split (you can make as many depend of the FPS)
			CreateDebriPiece (body, meshPartA, volume);
			CreateDebriPiece (body, meshPartB, volume);

			NewtonMeshDestroy(meshPartA);
			NewtonMeshDestroy(meshPartB);
		} else {
			CreateDebriPiece (body, topMesh, volume);
		}
		NewtonMeshDestroy(topMesh);


		// remove the old visual from graphics world
		SceneManager* system = (SceneManager*) NewtonWorldGetUserData(world);
		delete srcPrimitive;
		system->Remove(srcPrimitive);

		// finally destroy this body;
		NewtonDestroyBody(world, body);
	}
}
Esempio n. 2
0
void wxSVGCanvasCairo::DrawCanvasImage(wxSVGCanvasImage& canvasImage, cairo_surface_t* cairoSurface,
		wxSVGMatrix& matrix, const wxCSSStyleDeclaration& style, wxSVGSVGElement& svgElem) {
	if (cairoSurface == NULL)
		return;
	
	cairo_save(m_cr);
	
	// ClipPath
	if (style.GetClipPath().GetCSSPrimitiveType() == wxCSS_URI && style.GetClipPath().GetStringValue().length() > 1) {
		wxString clipPathId = style.GetClipPath().GetStringValue().substr(1);
		wxSVGClipPathElement* clipPathElem = (wxSVGClipPathElement*) svgElem.GetElementById(clipPathId);
		if (clipPathElem && clipPathElem->GetDtd() == wxSVG_CLIPPATH_ELEMENT) {
			clipPathElem->SetOwnerSVGElement(&svgElem);
			clipPathElem->SetViewportElement(&svgElem);
			wxSVGMatrix clipMatrix(matrix);
			clipPathElem->UpdateMatrix(clipMatrix);
			SetClipPath(clipPathElem, clipMatrix);
		}
	}
	
	SetMatrix(m_cr, matrix);
	
	// scale context
	double x = canvasImage.m_x;
	double y = canvasImage.m_y;
	double scaleX = canvasImage.m_width / canvasImage.m_image.GetWidth();
	double scaleY = canvasImage.m_height / canvasImage.m_image.GetHeight();
	wxSVG_PRESERVEASPECTRATIO align = canvasImage.GetPreserveAspectRatio().GetAlign();
	bool alignX = false;
	if (align > wxSVG_PRESERVEASPECTRATIO_NONE) {
		scaleY = canvasImage.m_height / canvasImage.GetDefaultHeight();
		if (canvasImage.GetPreserveAspectRatio().GetMeetOrSlice() != wxSVG_MEETORSLICE_SLICE) {
			alignX = scaleX > scaleY;
		} else {
			cairo_rectangle(m_cr, x, y, canvasImage.m_width, canvasImage.m_height);
			cairo_clip(m_cr);
			alignX = scaleX < scaleY;
		}
		if (alignX) {
			scaleX = scaleY;
			if (align == wxSVG_PRESERVEASPECTRATIO_XMIDYMIN
					|| align == wxSVG_PRESERVEASPECTRATIO_XMIDYMID
					|| align == wxSVG_PRESERVEASPECTRATIO_XMIDYMAX)
				x += (canvasImage.m_width - canvasImage.GetDefaultWidth() * scaleX) / 2;
			else if (align == wxSVG_PRESERVEASPECTRATIO_XMAXYMIN
					|| align == wxSVG_PRESERVEASPECTRATIO_XMAXYMID
					|| align == wxSVG_PRESERVEASPECTRATIO_XMAXYMAX)
				x += canvasImage.m_width - canvasImage.GetDefaultWidth() * scaleX;
		} else {
			scaleY = scaleX;
			if (align == wxSVG_PRESERVEASPECTRATIO_XMINYMID
					|| align == wxSVG_PRESERVEASPECTRATIO_XMIDYMID
					|| align == wxSVG_PRESERVEASPECTRATIO_XMAXYMID)
				y += (canvasImage.m_height - canvasImage.GetDefaultHeight() * scaleY) / 2;
			else if (align == wxSVG_PRESERVEASPECTRATIO_XMINYMAX
					|| align == wxSVG_PRESERVEASPECTRATIO_XMIDYMAX
					|| align == wxSVG_PRESERVEASPECTRATIO_XMAXYMAX)
				y += canvasImage.m_height - canvasImage.GetDefaultHeight() * scaleY;
		}
		scaleY = scaleY * canvasImage.GetDefaultHeight() / canvasImage.m_image.GetHeight();
	}
	cairo_translate(m_cr, x, y);
	cairo_scale(m_cr, scaleX, scaleY);
	
	// prepare to draw the image
	cairo_set_source_surface(m_cr, cairoSurface, 0, 0);
	
	// use the original size here since the context is scaled already...
	cairo_rectangle(m_cr, 0, 0, canvasImage.m_image.GetWidth(), canvasImage.m_image.GetHeight());
	// paint
	if (style.GetMask().GetCSSPrimitiveType() == wxCSS_URI && style.GetMask().GetStringValue().length() > 1) {
		wxString maskId = style.GetMask().GetStringValue().substr(1);
		wxSVGMaskElement* maskElem = (wxSVGMaskElement*) svgElem.GetElementById(maskId);
		if (maskElem && maskElem->GetDtd() == wxSVG_MASK_ELEMENT) {
			maskElem->SetOwnerSVGElement(&svgElem);
			maskElem->SetViewportElement(&svgElem);
			cairo_surface_t* surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
					svgElem.GetWidth().GetAnimVal()/scaleX, svgElem.GetHeight().GetAnimVal()/scaleY);
			cairo_t* cr = cairo_create(surface);
			wxSVGMatrix maskMatrix;
			maskMatrix = maskMatrix.Translate(x, y).ScaleNonUniform(scaleX, scaleY).Inverse();
			DrawMask(cr, maskElem, maskMatrix, style, svgElem);
			cairo_mask_surface(m_cr, surface, 0, 0);
			cairo_destroy(cr);
			cairo_surface_destroy(surface);
		}
	} else {
		cairo_paint_with_alpha(m_cr, style.GetOpacity());
	}
	cairo_new_path(m_cr);
	
	// clean up
	cairo_restore(m_cr);
}