void LLFloaterBuyContents::onClickBuy() { // Make sure this wasn't selected through other mechanisms // (ie, being the default button and pressing enter. if(!getChildView("buy_btn")->getEnabled()) { // We shouldn't be enabled. Just close. closeFloater(); return; } // We may want to wear this item if (getChild<LLUICtrl>("wear_check")->getValue()) { LLInventoryState::sWearNewClothing = TRUE; } // Put the items where we put new folders. LLUUID category_id; category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY); // *NOTE: doesn't work for multiple object buy, which UI does not // currently support sale info is used for verification only, if // it doesn't match region info then sale is canceled. LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo); // NOTE: do this here instead of on receipt of object, since contents are transfered // via a generic BulkUpdateInventory message with no way of distinguishing it from // other inventory operations LLFirstUse::newInventory(); closeFloater(); }
void LLFloaterEditSky::onSaveConfirmed() { // Save current params to the selected preset. LLWLParamKey key(getSelectedSkyPreset()); LL_DEBUGS("Windlight") << "Saving sky preset " << key.name << LL_ENDL; LLWLParamManager& wl_mgr = LLWLParamManager::instance(); if (wl_mgr.hasParamSet(key)) { wl_mgr.setParamSet(key, wl_mgr.mCurParams); } else { wl_mgr.addParamSet(key, wl_mgr.mCurParams); } wl_mgr.savePreset(key); // Change preference if requested. if (mMakeDefaultCheckBox->getValue()) { LL_DEBUGS("Windlight") << key.name << " is now the new preferred sky preset" << LL_ENDL; LLEnvManagerNew::instance().setUseSkyPreset(key.name); } closeFloater(); }
// static void LLFloaterPreference::onBtnOK() { // commit any outstanding text entry if (hasFocus()) { LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); if (cur_focus && cur_focus->acceptsTextInput()) { cur_focus->onCommit(); } } if (canClose()) { saveSettings(); apply(); closeFloater(false); LLUIColorTable::instance().saveUserSettings(); gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); // save all settings, even if equals defaults gCrashSettings.saveToFile(crash_settings_filename, FALSE); } else { // Show beep, pop up dialog, etc. llinfos << "Can't close preferences!" << llendl; } LLPanelLogin::refreshLocation( false ); }
void LLTextureCtrl::setEnabled( BOOL enabled ) { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if( enabled ) { std::string tooltip; if (floaterp) tooltip = floaterp->getString("choose_picture"); setToolTip( tooltip ); } else { setToolTip( std::string() ); // *TODO: would be better to keep floater open and show // disabled state. closeFloater(); } if( floaterp ) { floaterp->setActive(enabled); } mCaption->setEnabled( enabled ); mEnable = enabled; // <edit> /* LLView::setEnabled( enabled ); */ // </edit> }
void LLInspectObject::onClickMoreInfo() { LLSD key; key["task"] = "task"; LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); closeFloater(); }
void LLInspectObject::onClickMoreInfo() { LLSD key; key["task"] = "task"; LLFloaterSidePanelContainer::showPanel("inventory", key); closeFloater(); }
// virtual void LLInspect::draw() { static LLCachedControl<F32> FADE_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f); static LLCachedControl<F32> STAY_TIME(*LLUI::sSettingGroups["config"], "InspectorShowTime", 1.f); if (mOpenTimer.getStarted()) { LLFloater::draw(); if (mOpenTimer.getElapsedTimeF32() > STAY_TIME) { mOpenTimer.stop(); mCloseTimer.start(); } } else if (mCloseTimer.getStarted()) { F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 1.f, 0.f); LLViewDrawContext context(alpha); LLFloater::draw(); if (mCloseTimer.getElapsedTimeF32() > FADE_TIME) { closeFloater(false); } } else { LLFloater::draw(); } }
void LLFloaterBuyCurrencyUI::onClickErrorWeb() { LLWeb::loadURLExternal(mManager.errorURI()); closeFloater(); // Update L$ balance LLStatusBar::sendMoneyBalanceRequest(); }
void LLInspectAvatar::onClickCSR() { std::string name; gCacheName->getFullName(mAvatarID, name); LLAvatarActions::csr(mAvatarID, name); closeFloater(); }
void LLInspectGroup::requestUpdate() { // Don't make network requests when spawning from the debug menu at the // login screen (which is useful to work on the layout). if (mGroupID.isNull()) { if (LLStartUp::getStartupState() >= STATE_STARTED) { // once we're running we don't want to show the test floater // for bogus LLUUID::null links closeFloater(); } return; } // Clear out old data so it doesn't flash between old and new getChild<LLUICtrl>("group_name")->setValue(""); getChild<LLUICtrl>("group_subtitle")->setValue(""); getChild<LLUICtrl>("group_details")->setValue(""); getChild<LLUICtrl>("group_cost")->setValue(""); // Must have a visible button so the inspector can take focus getChild<LLUICtrl>("view_profile_btn")->setVisible(true); getChild<LLUICtrl>("leave_btn")->setVisible(false); getChild<LLUICtrl>("join_btn")->setVisible(false); // Make a new request for properties delete mPropertiesRequest; mPropertiesRequest = new LLFetchGroupData(mGroupID, this); // Name lookup will be faster out of cache, use that gCacheName->getGroup(mGroupID, boost::bind(&LLInspectGroup::nameUpdatedCallback, this, _1, _2, _3)); }
void LLFloaterColorPicker::showUI () { setVisible ( TRUE ); setFocus ( TRUE ); openFloater(getKey()); // HACK: if system color picker is required - close the SL one we made and use default system dialog if ( gSavedSettings.getBOOL ( "UseDefaultColorPicker" ) ) { LLColorSwatchCtrl* swatch = getSwatch (); setVisible ( FALSE ); // code that will get switched in for default system color picker if ( swatch ) { LLColor4 curCol = swatch->get (); send_agent_pause(); getWindow()->dialogColorPicker( &curCol [ 0 ], &curCol [ 1 ], &curCol [ 2 ] ); send_agent_resume(); setOrigRgb ( curCol [ 0 ], curCol [ 1 ], curCol [ 2 ] ); setCurRgb( curCol [ 0 ], curCol [ 1 ], curCol [ 2 ] ); LLColorSwatchCtrl::onColorChanged ( swatch, LLColorSwatchCtrl::COLOR_CHANGE ); } closeFloater(); } }
void LLInspectRemoteObject::onClickBlock() { LLMute::EType mute_type = mGroupOwned ? LLMute::GROUP : LLMute::AGENT; LLMute mute(mOwnerID, mOwner, mute_type); LLMuteList::getInstance()->add(mute); LLPanelBlockedList::showPanelAndSelect(mute.mID); closeFloater(); }
void LLMultiFloater::tabClose() { if (mTabContainer->getTabCount() == 0) { // no more children, close myself closeFloater(); } }
void LLFloaterAuction::cleanupAndClose() { mImageID.setNull(); mImage = NULL; mParcelID = -1; mParcelHost.invalidate(); closeFloater(); }
void LLTextureCtrl::setVisible( BOOL visible ) { if( !visible ) { closeFloater(); } LLUICtrl::setVisible( visible ); }
void LLInspectAvatar::requestUpdate() { // Don't make network requests when spawning from the debug menu at the // login screen (which is useful to work on the layout). if (mAvatarID.isNull()) { if (LLStartUp::getStartupState() >= STATE_STARTED) { // once we're running we don't want to show the test floater // for bogus LLUUID::null links closeFloater(); } return; } // Clear out old data so it doesn't flash between old and new getChild<LLUICtrl>("user_name")->setValue(""); getChild<LLUICtrl>("user_subtitle")->setValue(""); getChild<LLUICtrl>("user_details")->setValue(""); // Make a new request for properties delete mPropertiesRequest; mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this); // You can't re-add someone as a friend if they are already your friend bool is_friend = LLAvatarTracker::instance().getBuddyInfo(mAvatarID) != NULL; bool is_self = (mAvatarID == gAgentID); if (is_self) { getChild<LLUICtrl>("add_friend_btn")->setVisible(false); getChild<LLUICtrl>("im_btn")->setVisible(false); } else if (is_friend) { getChild<LLUICtrl>("add_friend_btn")->setVisible(false); getChild<LLUICtrl>("im_btn")->setVisible(true); } else { getChild<LLUICtrl>("add_friend_btn")->setVisible(true); getChild<LLUICtrl>("im_btn")->setVisible(false); } // Use an avatar_icon even though the image id will come down with the // avatar properties because the avatar_icon code maintains a cache of icons // and this may result in the image being visible sooner. // *NOTE: This may generate a duplicate avatar properties request, but that // will be suppressed internally in the avatar properties processor. //remove avatar id from cache to get fresh info LLAvatarIconIDCache::getInstance()->remove(mAvatarID); childSetValue("avatar_icon", LLSD(mAvatarID) ); gCacheName->get(mAvatarID, FALSE, boost::bind(&LLInspectAvatar::nameUpdatedCallback, this, _1, _2, _3, _4)); }
void LLFloaterFacebook::onCancel() { LLFloaterBigPreview* big_preview_floater = dynamic_cast<LLFloaterBigPreview*>(LLFloaterReg::getInstance("big_preview")); if (big_preview_floater) { big_preview_floater->closeOnFloaterOwnerClosing(this); } closeFloater(); }
////////////////////////////////////////////////////////////////////////// // Private Section void LLFloaterGetBlockedObjectName::applyBlocking() { if (mGetObjectNameCallback) { const std::string& text = getChild<LLUICtrl>("object_name")->getValue().asString(); mGetObjectNameCallback(text); } closeFloater(); }
void FSAreaSearch::cancel() { checkRegion(); closeFloater(); mSearchedName = ""; mSearchedDesc = ""; mSearchedOwner = ""; mSearchedGroup = ""; }
void onSave() { mItemName = childGetValue("name ed").asString(); LLStringUtil::trim(mItemName); if( !mItemName.empty() ) { mSaveAsSignal(mItemName); closeFloater(); // destroys this object } }
void LLPreviewNotecard::deleteNotecard() { LLViewerInventoryItem* item = gInventory.getItem(mItemUUID); if (item != NULL) { const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); change_item_parent(&gInventory, item, trash_id, FALSE); } closeFloater(); }
void FSFloaterObjectExport::onOpen(const LLSD& key) { LLObjectSelectionHandle object_selection = LLSelectMgr::getInstance()->getSelection(); if(!(object_selection->getPrimaryObject())) { closeFloater(); return; } mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); refresh(); }
void LLFloaterHardwareSettings::cancel() { gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO); gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso); gSavedSettings.setU32("RenderFSAASamples", mFSAASamples); gSavedSettings.setF32("RenderGamma", mGamma); gSavedSettings.setS32("TextureMemory", mVideoCardMem); gSavedSettings.setF32("RenderFogRatio", mFogRatio); gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup ); closeFloater(); }
void LLMultiFloater::draw() { if (mTabContainer->getTabCount() == 0) { //RN: could this potentially crash in draw hierarchy? closeFloater(); } else { LLFloater::draw(); } }
void LLCallFloater::onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state) { // check is voice operational and if it doesn't work hide VCP (EXT-4397) if(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()) { updateState(new_state); } else { closeFloater(); } }
void LLFloaterWindowSize::onClickSet() { LLComboBox* ctrl_window_size = getChild<LLComboBox>("window_size_combo"); U32 width = 0; U32 height = 0; std::string resolution = ctrl_window_size->getValue().asString(); if (extractWindowSizeFromString(resolution, &width, &height)) { LLViewerWindow::movieSize(width, height); } closeFloater(); }
void LLFloaterBuy::onClickBuy() { // Put the items where we put new folders. LLUUID category_id; category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); // *NOTE: doesn't work for multiple object buy, which UI does not // currently support sale info is used for verification only, if // it doesn't match region info then sale is canceled. LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo ); closeFloater(); }
void KVFloaterFlickrUpload::authCallback(bool authorised) { if(authorised) { childSetValue("account_name", gSavedPerAccountSettings.getString("KittyFlickrUsername")); childSetEnabled("upload_btn", true); } else { LLNotificationsUtil::add("KittyFlickrUploadCancelledAuthRejected"); closeFloater(false); } }
// virtual void FloaterHop::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event) { if(event == MEDIA_EVENT_LOCATION_CHANGED) { const std::string url = self->getLocation(); set_current_url( url ); } else if(event == MEDIA_EVENT_NAVIGATE_BEGIN) { } else if(event == MEDIA_EVENT_NAVIGATE_COMPLETE) { } else if(event == MEDIA_EVENT_CLOSE_REQUEST) { // The browser instance wants its window closed. closeFloater(); } else if(event == MEDIA_EVENT_GEOMETRY_CHANGE) { geometryChanged(self->getGeometryX(), self->getGeometryY(), self->getGeometryWidth(), self->getGeometryHeight()); } else if(event == MEDIA_EVENT_STATUS_TEXT_CHANGED ) { } else if(event == MEDIA_EVENT_PROGRESS_UPDATED ) { } else if(event == MEDIA_EVENT_NAME_CHANGED ) { std::string page_title = self->getMediaName(); // simulate browser behavior - title is empty, use the current URL if (mShowPageTitle) { if ( page_title.length() > 0 ) setTitle( page_title ); else setTitle( mCurrentURL ); } } else if(event == MEDIA_EVENT_LINK_HOVERED ) { } }
// static void LLFloaterPreference::onBtnCancel() { if (hasFocus()) { LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); if (cur_focus && cur_focus->acceptsTextInput()) { cur_focus->onCommit(); } refresh(); } cancel(); closeFloater(); }