Esempio n. 1
0
static void
st_icon_allocate (ClutterActor           *actor,
                  const ClutterActorBox  *box,
                  ClutterAllocationFlags  flags)
{
  StIconPrivate *priv = ST_ICON (actor)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));

  clutter_actor_set_allocation (actor, box, flags);

  if (priv->icon_texture)
    {
      ClutterActorBox content_box;

      st_theme_node_get_content_box (theme_node, box, &content_box);

      /* Center the texture in the allocation; scaling up the icon from the size
       * we loaded it at is just a bad idea and probably accidental. Main downside
       * of doing this is that it may not be obvious that they have to turn off
       * fill to align the icon non-centered in the parent container.
       *
       * We don't use clutter_actor_allocate_align_fill() for a bit of efficiency
       * and because we expect to get rid of the child actor in favor of a
       * CoglTexture in the future.
       */
      content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
      content_box.x2 = content_box.x1 + priv->icon_size;
      content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.);
      content_box.y2 = content_box.y1 + priv->icon_size;

      clutter_actor_allocate (priv->icon_texture, &content_box, flags);
    }
}
Esempio n. 2
0
static void
st_scroll_bar_allocate (ClutterActor          *actor,
                        const ClutterActorBox *box,
                        ClutterAllocationFlags flags)
{
  StScrollBar *bar = ST_SCROLL_BAR (actor);

  clutter_actor_set_allocation (actor, box, flags);

  scroll_bar_allocate_children (bar, box, flags);
}
static void
shell_slicer_allocate (ClutterActor           *self,
                       const ClutterActorBox  *box,
                       ClutterAllocationFlags  flags)
{
  ClutterActor *child;

  clutter_actor_set_allocation (self, box, flags);

  child = st_bin_get_child (ST_BIN (self));
  if (child)
    clutter_actor_allocate_preferred_size (child, flags);
}
static void
cinnamon_generic_container_allocate (ClutterActor           *self,
                                  const ClutterActorBox  *box,
                                  ClutterAllocationFlags  flags)
{
  StThemeNode *theme_node;
  ClutterActorBox content_box;

  clutter_actor_set_allocation (self, box, flags);

  theme_node = st_widget_get_theme_node (ST_WIDGET (self));
  st_theme_node_get_content_box (theme_node, box, &content_box);

  g_signal_emit (G_OBJECT (self), cinnamon_generic_container_signals[ALLOCATE], 0,
                 &content_box, flags);
}
static void
st_table_allocate (ClutterActor          *self,
                   const ClutterActorBox *box,
                   ClutterAllocationFlags flags)
{
  StTablePrivate *priv = ST_TABLE (self)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
  ClutterActorBox content_box;

  clutter_actor_set_allocation (self, box, flags);

  if (priv->n_cols < 1 || priv->n_rows < 1)
    return;

  st_theme_node_get_content_box (theme_node, box, &content_box);

  if (priv->homogeneous)
    st_table_homogeneous_allocate (self, &content_box, flags);
  else
    st_table_preferred_allocate (self, &content_box, flags);
}
Esempio n. 6
0
static void
shell_stack_allocate (ClutterActor           *self,
                      const ClutterActorBox  *box,
                      ClutterAllocationFlags  flags)
{
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
  ClutterActorBox content_box;
  ClutterActor *child;

  clutter_actor_set_allocation (self, box, flags);

  st_theme_node_get_content_box (theme_node, box, &content_box);

  for (child = clutter_actor_get_first_child (self);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      ClutterActorBox child_box = content_box;
      clutter_actor_allocate (child, &child_box, flags);
    }
}
Esempio n. 7
0
static void
st_bin_allocate (ClutterActor          *self,
                 const ClutterActorBox *box,
                 ClutterAllocationFlags flags)
{
  StBinPrivate *priv = ST_BIN (self)->priv;

  clutter_actor_set_allocation (self, box, flags);

  if (priv->child && clutter_actor_is_visible (priv->child))
    {
      StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
      ClutterActorBox childbox;
      gdouble x_align_f, y_align_f;

      st_theme_node_get_content_box (theme_node, box, &childbox);
      _st_get_align_factors (priv->x_align, priv->y_align,
                             &x_align_f, &y_align_f);
      clutter_actor_allocate_align_fill (priv->child, &childbox,
                                         x_align_f, y_align_f,
                                         priv->x_fill, priv->y_fill,
                                         flags);
    }
}
Esempio n. 8
0
static void
st_scroll_view_allocate (ClutterActor          *actor,
                         const ClutterActorBox *box,
                         ClutterAllocationFlags flags)
{
  ClutterActorBox content_box, child_box;
  gfloat avail_width, avail_height, sb_width, sb_height;
  gboolean hscrollbar_visible, vscrollbar_visible;

  StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));

  clutter_actor_set_allocation (actor, box, flags);

  st_theme_node_get_content_box (theme_node, box, &content_box);

  avail_width = content_box.x2 - content_box.x1;
  avail_height = content_box.y2 - content_box.y1;

  if (clutter_actor_get_request_mode (actor) == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
    {
      sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), -1);
      sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), sb_width);
    }
  else
    {
      sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), -1);
      sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), sb_height);
    }

  /* Determine what scrollbars are visible. The basic idea of the
   * handling of an automatic scrollbars is that we start off with the
   * assumption that we don't need any scrollbars, see if that works,
   * and if not add horizontal and vertical scrollbars until we are no
   * longer overflowing.
   */
  if (priv->child)
    {
      gfloat child_min_width;
      gfloat child_min_height;

      clutter_actor_get_preferred_width (priv->child, -1,
                                         &child_min_width, NULL);

      if (priv->vscrollbar_policy == GTK_POLICY_AUTOMATIC)
        {
          if (priv->hscrollbar_policy == GTK_POLICY_AUTOMATIC)
            {
              /* Pass one, try without a vertical scrollbar */
              clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL);
              vscrollbar_visible = child_min_height > avail_height;
              hscrollbar_visible = child_min_width > avail_width - (vscrollbar_visible ? sb_width : 0);
              vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0);

              /* Pass two - if we needed a vertical scrollbar, get a new preferred height */
              if (vscrollbar_visible)
                {
                  clutter_actor_get_preferred_height (priv->child, MAX (avail_width - sb_width, 0),
                                                      &child_min_height, NULL);
                  hscrollbar_visible = child_min_width > avail_width - sb_width;
                }
            }
          else
            {
              hscrollbar_visible = priv->hscrollbar_policy != GTK_POLICY_NEVER;

              /* try without a vertical scrollbar */
              clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL);
              vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0);
            }
        }
      else
        {
          vscrollbar_visible = priv->vscrollbar_policy != GTK_POLICY_NEVER;

          if (priv->hscrollbar_policy == GTK_POLICY_AUTOMATIC)
            hscrollbar_visible = child_min_width > avail_height - (vscrollbar_visible ? 0 : sb_width);
          else
            hscrollbar_visible = priv->hscrollbar_policy != GTK_POLICY_NEVER;
        }
    }
  else
    {
      hscrollbar_visible = priv->hscrollbar_policy != GTK_POLICY_NEVER;
      vscrollbar_visible = priv->vscrollbar_policy != GTK_POLICY_NEVER;
    }

  /* Whether or not we show the scrollbars, if the scrollbars are visible
   * actors, we need to give them some allocation, so we unconditionally
   * give them the "right" allocation; that might overlap the child when
   * the scrollbars are not visible, but it doesn't matter because we
   * don't include them in pick or paint.
   */

  /* Vertical scrollbar */
    if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL)
      {
        child_box.x1 = content_box.x1;
        child_box.x2 = content_box.x1 + sb_width;
      }
    else
      {
        child_box.x1 = content_box.x2 - sb_width;
        child_box.x2 = content_box.x2;
      }
    child_box.y1 = content_box.y1;
    child_box.y2 = content_box.y2 - (hscrollbar_visible ? sb_height : 0);

    clutter_actor_allocate (priv->vscroll, &child_box, flags);

  /* Horizontal scrollbar */
    if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL)
      {
        child_box.x1 = content_box.x1 + (vscrollbar_visible ? sb_width : 0);
        child_box.x2 = content_box.x2;
      }
    else
      {
        child_box.x1 = content_box.x1;
        child_box.x2 = content_box.x2 - (vscrollbar_visible ? sb_width : 0);
      }
    child_box.y1 = content_box.y2 - sb_height;
    child_box.y2 = content_box.y2;

    clutter_actor_allocate (priv->hscroll, &child_box, flags);

  /* In case the scrollbar policy is NEVER or scrollbars should be
   * overlayed, we don't trim the content box allocation by the
   * scrollbar size.
   * Fold this into the scrollbar sizes to simplify the rest of the
   * computations.
   */
  if (priv->hscrollbar_policy == GTK_POLICY_NEVER || priv->overlay_scrollbars)
    sb_height = 0;
  if (priv->vscrollbar_policy == GTK_POLICY_NEVER || priv->overlay_scrollbars)
    sb_width = 0;

  /* Child */
  if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL)
    {
      child_box.x1 = content_box.x1 + sb_width;
      child_box.x2 = content_box.x2;
    }
  else
    {
      child_box.x1 = content_box.x1;
      child_box.x2 = content_box.x2 - sb_width;
    }
  child_box.y1 = content_box.y1;
  child_box.y2 = content_box.y2 - sb_height;

  if (priv->child)
    clutter_actor_allocate (priv->child, &child_box, flags);

  if (priv->hscrollbar_visible != hscrollbar_visible)
    {
      g_object_freeze_notify (G_OBJECT (actor));
      priv->hscrollbar_visible = hscrollbar_visible;
      g_object_notify (G_OBJECT (actor), "hscrollbar-visible");
      g_object_thaw_notify (G_OBJECT (actor));
    }

  if (priv->vscrollbar_visible != vscrollbar_visible)
    {
      g_object_freeze_notify (G_OBJECT (actor));
      priv->vscrollbar_visible = vscrollbar_visible;
      g_object_notify (G_OBJECT (actor), "vscrollbar-visible");
      g_object_thaw_notify (G_OBJECT (actor));
    }

}
Esempio n. 9
0
static void
st_box_layout_allocate (ClutterActor          *actor,
                        const ClutterActorBox *box,
                        ClutterAllocationFlags flags)
{
  StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
  ClutterActorBox content_box;
  gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height;
  gfloat position, next_position;
  gint n_expand_children = 0, i;
  gfloat expand_amount, shrink_amount;
  BoxChildShrink *shrinks = NULL;
                 // Home-made logical xor
  gboolean flip = (!(st_widget_get_direction (ST_WIDGET (actor)) == ST_TEXT_DIRECTION_RTL) != !priv->is_align_end);
  gboolean reverse_order = (!priv->is_align_end != !priv->is_pack_start);
  ClutterActor *child;

  clutter_actor_set_allocation (actor, box, flags);

  st_theme_node_get_content_box (theme_node, box, &content_box);

  avail_width  = content_box.x2 - content_box.x1;
  avail_height = content_box.y2 - content_box.y1;

  get_content_preferred_width (ST_BOX_LAYOUT (actor), avail_height,
                               &min_width, &natural_width);
  get_content_preferred_height (ST_BOX_LAYOUT (actor), MAX (avail_width, min_width),
                                &min_height, &natural_height);


  /* update adjustments for scrolling */
  if (priv->vadjustment)
    {
      gdouble prev_value;

      g_object_set (G_OBJECT (priv->vadjustment),
                    "lower", 0.0,
                    "upper", MAX (min_height, avail_height),
                    "page-size", avail_height,
                    "step-increment", avail_height / 6,
                    "page-increment", avail_height - avail_height / 6,
                    NULL);

      prev_value = st_adjustment_get_value (priv->vadjustment);
      st_adjustment_set_value (priv->vadjustment, prev_value);
    }

  if (priv->hadjustment)
    {
      gdouble prev_value;

      g_object_set (G_OBJECT (priv->hadjustment),
                    "lower", 0.0,
                    "upper", MAX (min_width, avail_width),
                    "page-size", avail_width,
                    "step-increment", avail_width / 6,
                    "page-increment", avail_width - avail_width / 6,
                    NULL);

      prev_value = st_adjustment_get_value (priv->hadjustment);
      st_adjustment_set_value (priv->hadjustment, prev_value);
    }

  if (avail_height < min_height)
    {
      avail_height = min_height;
      content_box.y2 = content_box.y1 + avail_height;
    }

  if (avail_width < min_width)
    {
      avail_width = min_width;
      content_box.x2 = content_box.x1 + avail_width;
    }

  if (priv->is_vertical)
    {
      expand_amount = MAX (0, avail_height - natural_height);
      shrink_amount = MAX (0, natural_height - avail_height);
    }
  else
    {
      expand_amount = MAX (0, avail_width - natural_width);
      shrink_amount = MAX (0, natural_width - avail_width);
    }


  if (expand_amount > 0)
    {
      /* count the number of children with expand set to TRUE */
      n_expand_children = 0;
      for (child = clutter_actor_get_first_child (actor);
           child != NULL;
           child = clutter_actor_get_next_sibling (child))
        {
          gboolean expand;

          if (!CLUTTER_ACTOR_IS_VISIBLE (child) ||
              clutter_actor_get_fixed_position_set (child))
            continue;

          clutter_container_child_get ((ClutterContainer *) actor,
                                       child,
                                       "expand", &expand,
                                       NULL);
          if (expand)
            n_expand_children++;
        }

      if (n_expand_children == 0)
        expand_amount = 0;
    }
  else if (shrink_amount > 0)
    {
      shrinks = compute_shrinks (ST_BOX_LAYOUT (actor),
                                 priv->is_vertical ? avail_width : avail_height,
                                 shrink_amount);
     }

  if (priv->is_vertical)
    {
      if (flip)
        {
          position = content_box.y2;
        }
      else
        {
          position = content_box.y1;
        }
    }
  else
    {
      if (flip)
        {
          position = content_box.x2;
        }
      else
        {
          position = content_box.x1;
        }
    }

  if (reverse_order)
    {
      child = clutter_actor_get_last_child (actor);
      i = clutter_actor_get_n_children (actor) - 1;
    }
  else
    {
      child = clutter_actor_get_first_child (actor);
      i = 0;
    }
    
  gfloat init_padding = (avail_width/2) - (natural_width/2);
  while (child != NULL)
    {
      ClutterActorBox child_box;
      gfloat child_min, child_nat, child_allocated;
      gboolean xfill, yfill, expand, fixed;
      StAlign xalign, yalign;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        goto next_child;

      fixed = clutter_actor_get_fixed_position_set (child);
      if (fixed)
        {
          clutter_actor_allocate_preferred_size (child, flags);
          goto next_child;
        }

      clutter_container_child_get ((ClutterContainer*) actor, child,
                                   "x-fill", &xfill,
                                   "y-fill", &yfill,
                                   "x-align", &xalign,
                                   "y-align", &yalign,
                                   "expand", &expand,
                                   NULL);

      if (priv->is_vertical)
        {
          _st_actor_get_preferred_height (child, avail_width, xfill,
                                          &child_min, &child_nat);
        }
      else
        {
          _st_actor_get_preferred_width (child, avail_height, yfill,
                                         &child_min, &child_nat);
        }

      child_allocated = child_nat;
      if (expand_amount > 0 && expand)
        child_allocated +=  expand_amount / n_expand_children;
      else if (shrink_amount > 0)
        child_allocated -= shrinks[i].shrink_amount;

      if (flip) {
        next_position = position - child_allocated;
      }
      else {
        next_position = position + child_allocated;
      }

      if (priv->is_vertical)
        {
          if (flip)
            {
              child_box.y1 = (int)(0.5 + next_position);
              child_box.y2 = (int)(0.5 + position);
            }
          else
            {
              child_box.y1 = (int)(0.5 + position);
              child_box.y2 = (int)(0.5 + next_position);
            }

          child_box.x1 = content_box.x1;
          child_box.x2 = content_box.x2;

          _st_allocate_fill (ST_WIDGET (actor), child, &child_box,
                             xalign, yalign, xfill, yfill);
          clutter_actor_allocate (child, &child_box, flags);
        }
      else
        {
          if (flip)
            {
              child_box.x1 = (int)(0.5 + next_position);
              child_box.x2 = (int)(0.5 + position);
            }
          else
            {
              child_box.x1 = (int)(0.5 + position);
              child_box.x2 = (int)(0.5 + next_position);
            }

          child_box.y1 = content_box.y1;
          child_box.y2 = content_box.y2;

          _st_allocate_fill (ST_WIDGET (actor), child, &child_box,
                             xalign, yalign, xfill, yfill);
          clutter_actor_allocate (child, &child_box, flags);
        }

      if (flip)
        position = next_position - priv->spacing;
      else
        position = next_position + priv->spacing;

    next_child:
      if (reverse_order)
        {
          child = clutter_actor_get_previous_sibling (child);
          i--;
        }
      else
        {
          child = clutter_actor_get_next_sibling (child);
          i++;
        }
    }

  if (shrinks)
    g_free (shrinks);
}