Esempio n. 1
0
static VALUE
rbclt_stage_fullscreen (VALUE self)
{
  ClutterStage *stage = CLUTTER_STAGE (RVAL2GOBJ (self));
  clutter_stage_fullscreen (stage);
  return self;
}
Esempio n. 2
0
int
main (int argc, char **argv)
{
    AainaLibrary *library;
    AainaSource *source;
    ClutterActor *stage;
    ClutterAlpha *alpha;
    ClutterBehaviour *behave;
    ClutterColor black = { 0x00, 0x00, 0x00, 0xff };
    GError *error = NULL;

    g_thread_init (NULL);

    g_set_application_name ("Aaina Image Slideshow");
    clutter_init_with_args (&argc, &argv,
                            " - Aaina Image Slideshow", entries,
                            NULL,
                            &error);
    if (error)
    {
        g_print ("Unable to run Aaina: %s", error->message);
        g_error_free (error);
        return EXIT_FAILURE;
    }

    stage = clutter_stage_get_default ();
    clutter_actor_set_size (stage, 720, 480);
    clutter_stage_hide_cursor (CLUTTER_STAGE (stage));

    if (fullscreen)
        clutter_stage_fullscreen (CLUTTER_STAGE (stage));

    clutter_stage_set_color (CLUTTER_STAGE (stage), &black);

    /* Load the test source */
    library = aaina_library_new ();

    if (directories && directories[0])
    {
        gint n_directories, i;

        n_directories = g_strv_length (directories);
        for (i = 0; i < n_directories; i++)
            source = aaina_source_directory_new (library, directories[i]);
    }
    else if (flickr_tags)
        source = aaina_source_flickr_new (library, flickr_tags);
    else
    {
        g_print ("Usage: aaina -d <path>\n"
                 "       aaina -t <tag>[,<tag>,....]\n");
        return EXIT_FAILURE;
    }

    show = aaina_slide_show_get_default ();
    clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR (show));
    clutter_actor_set_position (CLUTTER_ACTOR (show), 0, 0);
    clutter_actor_set_size (CLUTTER_ACTOR (show),
                            CLUTTER_STAGE_WIDTH (),
                            CLUTTER_STAGE_HEIGHT ()) ;
    clutter_actor_show_all (CLUTTER_ACTOR (show));
    g_object_set (G_OBJECT (show), "library", library, NULL);

    clutter_actor_show_all (stage);

    /*clutter_actor_set_scale (stage, 0.25, 0.25);*/

    g_signal_connect (G_OBJECT (stage), "key-release-event",
                      G_CALLBACK (on_key_release_event), (gpointer)stage);


    timeline = clutter_timeline_new (60, 30);
    alpha = clutter_alpha_new_full (timeline,
                                    alpha_sine_inc_func,
                                    NULL, NULL);
    behave = aaina_behave_new (alpha,
                               (AainaBehaveAlphaFunc)spin_me,
                               (gpointer)stage);

    clutter_actor_set_rotation (stage, CLUTTER_Y_AXIS, 0,
                                CLUTTER_STAGE_WIDTH ()/2,
                                0,
                                CLUTTER_STAGE_HEIGHT ());

    g_timeout_add (120000, (GSourceFunc)im_spinning_around, timeline);
    clutter_main ();

    return EXIT_SUCCESS;
}
Esempio n. 3
0
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *scaler_1, *scaler_2;
  ClutterActor    *stage;
  ClutterColor     stage_color = { 0x61, 0x64, 0x8c, 0xff };
  SuperOH         *oh;
  gint             i;
  GError          *error;

#ifdef REQ_NON_COMPOSITION
  Window           xwin;
  Atom             non_comp_atom;
  Display         *dpy;
  int              one = 1;
#endif

  error = NULL;

  clutter_init_with_args (&argc, &argv,
                          NULL,
                          super_oh_entries,
                          NULL,
                          &error);
  if (error)
    {
      g_warning ("Unable to initialise Clutter:\n%s",
                 error->message);
      g_error_free (error);

      exit (1);
    }

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 800, 600);

  clutter_stage_set_title (CLUTTER_STAGE (stage), "Actors Test");
  clutter_stage_set_color (CLUTTER_STAGE (stage),
		           &stage_color);

#ifdef REQ_NON_COMPOSITION
  /* request non-composited mode */
  clutter_stage_fullscreen (stage);
  xwin = clutter_x11_get_stage_window (stage);
  dpy = XOpenDisplay(NULL);
  non_comp_atom = XInternAtom(dpy, "_HILDON_NON_COMPOSITED_WINDOW", False);
  XChangeProperty (dpy, xwin, non_comp_atom,
                   XA_INTEGER, 32, PropModeReplace,
                   (unsigned char *) &one, 1);
  printf ("stage win is %lx\n", xwin);
  XSync (dpy, False);
#endif

  oh = g_new(SuperOH, 1);

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (360, 60); /* num frames, fps */
  g_object_set (timeline, "loop", TRUE, NULL);   /* have it loop */

  /* fire a callback for frame change */
  g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh);

  /* Set up some behaviours to handle scaling  */
  alpha = clutter_alpha_new_full (timeline, CLUTTER_ALPHA_SINE, NULL, NULL);

  scaler_1 = clutter_behaviour_scale_new (alpha,
					  0.5, 0.5,
					  1.0, 1.0);

  scaler_2 = clutter_behaviour_scale_new (alpha,
					  1.0, 1.0,
					  0.5, 0.5);

  /* create a new group to hold multiple actors in a group */
  oh->group = clutter_group_new();

  oh->hand = g_new (ClutterActor*, n_hands);
  for (i = 0; i < n_hands; i++)
    {
      gint x, y, w, h;
      gint radius = get_radius ();

      /* Create a texture from file, then clone in to same resources */
      if (i == 0)
	{
	  if ((oh->hand[i] = clutter_texture_new_from_file ("redhand.png",
							    &error)) == NULL)
	    {
	      g_error ("image load failed: %s", error->message);
	      exit (1);
	    }
	}
      else
	oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));

      /* Place around a circle */
      w = clutter_actor_get_width (oh->hand[0]);
      h = clutter_actor_get_height (oh->hand[0]);

      x = CLUTTER_STAGE_WIDTH () / 2
	+ radius
	* cos (i * M_PI / (n_hands / 2))
	- w / 2;

      y = CLUTTER_STAGE_HEIGHT () / 2
	+ radius
	* sin (i * M_PI / (n_hands / 2))
	- h / 2;

      clutter_actor_set_position (oh->hand[i], x, y);

      clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
						   CLUTTER_GRAVITY_CENTER);

      /* Add to our group group */
      clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);

#if 1 /* FIXME: disabled as causes drift? - see comment above */
      if (i % 2)
	clutter_behaviour_apply (scaler_1, oh->hand[i]);
      else
	clutter_behaviour_apply (scaler_2, oh->hand[i]);
#endif
    }

  /* Add the group to the stage */
  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               CLUTTER_ACTOR (oh->group));

  /* Show everying ( and map window ) */
  clutter_actor_show (stage);


  g_signal_connect (stage, "button-press-event",
		    G_CALLBACK (input_cb),
		    oh);
  g_signal_connect (stage, "key-release-event",
		    G_CALLBACK (input_cb),
		    oh);

  /* and start it */
  clutter_timeline_start (timeline);

  clutter_main ();

  g_free (oh->hand);
  g_free (oh);

  return 0;
}