Esempio n. 1
0
GtkWidget *
gml_gtk_widget_new ()
{
    GtkWidget *obj;

    obj = g_object_new (GML_TYPE_GTK_WIDGET, NULL);

    GmlGtkWidget *gml = GML_GTK_WIDGET (obj);
    GtkGrid *grid = GTK_GRID (obj);

    gml->clutter_widget = gtk_clutter_embed_new ();
    gtk_widget_set_size_request (gml->clutter_widget, gml->width, gml->height);
    gml->stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (gml->clutter_widget));
    clutter_stage_set_color (CLUTTER_STAGE (gml->stage), &(gml->stage_color));
    clutter_actor_show (gml->stage);

    gtk_widget_set_vexpand (gml->clutter_widget, TRUE);
    gtk_widget_set_valign (gml->clutter_widget, GTK_ALIGN_FILL);
    gtk_widget_set_hexpand (gml->clutter_widget, TRUE);
    gtk_widget_set_halign (gml->clutter_widget, GTK_ALIGN_FILL);

    gtk_grid_attach (grid, gml->clutter_widget, 0, 0, 1, 1);

    return obj;
}
Esempio n. 2
0
int
main (int argc, char **argv)
{
  const ClutterColor grey = { 0x40, 0x40, 0x40, 0xff };

  ClutterActor *stage, *info_bar;
  ClutterConstraint *constraint;
  MxApplication *app;
  MxWindow *window;

  mex_init (&argc, &argv);

  app = mx_application_new (&argc, &argv, "mex-media-controls-test", 0);
  mex_style_load_default ();

  window = mx_application_create_window (app);
  stage = (ClutterActor *)mx_window_get_clutter_stage (window);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &grey);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  info_bar = mex_info_bar_get_default ();
  constraint = clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, 0.0);
  clutter_actor_add_constraint (info_bar, constraint);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), info_bar);

  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
Esempio n. 3
0
int main(int argc, char *argv[])
{
    clutter_init(&argc, &argv);

    ClutterActor *stage = NULL;
    ClutterColor black = { 0x00, 0x00, 0x00, 0xff };
    stage = clutter_stage_get_default();
    clutter_stage_set_title(CLUTTER_STAGE(stage), "Mx test");
    clutter_stage_set_color(CLUTTER_STAGE(stage), &black);
    clutter_actor_set_size(stage, WIN_W, WIN_H);

    Assistant *assistant = g_new0(Assistant, 1);
    assistant->script = require_script(GUI_SCRIPT);
    assistant->stage = stage;
    ClutterActor *root = CLUTTER_ACTOR(require_object_from_script(assistant->script, "root"));
    assistant->slider = CLUTTER_ACTOR(require_object_from_script(assistant->script, "slider"));
    assistant->combo_box = CLUTTER_ACTOR(require_object_from_script(assistant->script, "combo_box"));
    clutter_container_add_actor(CLUTTER_CONTAINER(stage), root);

    // Combo box contents:
    MxComboBox *combo_box = MX_COMBO_BOX(assistant->combo_box);
    mx_combo_box_append_text(combo_box, "Foo");
    mx_combo_box_append_text(combo_box, "Spam");
    mx_combo_box_append_text(combo_box, "Lorem ipsum");
    mx_combo_box_set_index(combo_box, 0);

    // DONE
    g_signal_connect(stage, "key-press-event", G_CALLBACK(key_event_cb), assistant);
    clutter_script_connect_signals(assistant->script, assistant);
    assistant->ready_ = TRUE;
    clutter_actor_show(stage);
    clutter_main();
    return 0;
}
Esempio n. 4
0
G_MODULE_EXPORT int
test_animation_main (int argc, char *argv[])
{
  ClutterActor *stage, *rect;
  ClutterColor stage_color = { 0x66, 0x66, 0xdd, 0xff };
  ClutterColor rect_color = { 0x44, 0xdd, 0x44, 0xff };
  ClutterAction *action;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  rect = clutter_rectangle_new_with_color (&rect_color);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
  clutter_actor_set_size (rect, 50, 50);
  clutter_actor_set_anchor_point (rect, 25, 25);
  clutter_actor_set_position (rect,
                              clutter_actor_get_width (stage) / 2,
                              clutter_actor_get_height (stage) / 2);
  clutter_actor_set_opacity (rect, 0x88);
  clutter_actor_set_reactive (rect, TRUE);

  action = clutter_click_action_new ();
  g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
  clutter_actor_add_action_with_name (rect, "click", action);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 5
0
void
show_message (void)
{
  ClutterActor *stage, *label;
  ClutterColor black = { 0, 0, 0, 255 };
  ClutterColor white = { 255, 255, 255, 255 };

  clutter_init (NULL, NULL);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
  clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);

  label = clutter_text_new_with_text ("Sans 20",
                                      "Cannot find suitable screen mode\n"
                                      "Media Explorer requires a 720p screen");
  clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
  clutter_text_set_color (CLUTTER_TEXT (label), &white);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);

  /* Put the label in the middle */
  clutter_actor_add_constraint
    (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint
    (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));

  clutter_actor_show (stage);
  clutter_main ();
}
Esempio n. 6
0
//
// redraw stack
//
void redraw_stack()
{
	if (stage == NULL) {
		fprintf(stderr, "stage cannot be drawn upon\n");
		return;
	}
	
	// clear stage
	ClutterColor stage_bg_color;
	clutter_color_parse("#fff", &stage_bg_color);
  clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_bg_color);
  
  int width=256, /*height=256, */padding=5;
  
  // loop through all windows and draw an item on the grid
  WindowStack *sitem = stack;
  int i=0;
  while (sitem != NULL) {
  	printf( "drawing stack item %d\n", (i+1) );
  	int x = (i*width) + ( (i+1)*padding );
  	int y = padding;
  	ClutterActor *actor = clutter_texture_new_from_file("/home/Downloads/window.png", NULL);
  	clutter_container_add(CLUTTER_CONTAINER(stage), actor, NULL);
	  clutter_actor_set_position(actor, x, y);
	  sitem = sitem->next;
	  i++;
  }
  
  clutter_actor_show(CLUTTER_ACTOR(stage));  
  clutter_color_free(&stage_bg_color);
}
void AcceleratedCompositingContext::attachRootGraphicsLayer(GraphicsLayer* graphicsLayer)
{
    if (!graphicsLayer) {
        gtk_container_remove(GTK_CONTAINER(m_webView), m_rootLayerEmbedder);
        m_rootLayerEmbedder = 0;
        m_rootGraphicsLayer = 0;
        return;
    }

    // Create an instance of GtkClutterEmbed to host actors as web layers.
    if (!m_rootLayerEmbedder) {
        m_rootLayerEmbedder = gtk_clutter_embed_new();
        gtk_container_add(GTK_CONTAINER(m_webView), m_rootLayerEmbedder);
        gtk_widget_show(m_rootLayerEmbedder);
    }

    // Add a root layer to the stage.
    if (graphicsLayer) {
        m_rootGraphicsLayer = graphicsLayer;
        ClutterColor stageColor = { 0xFF, 0xFF, 0xFF, 0xFF };
        ClutterActor* stage = gtk_clutter_embed_get_stage(GTK_CLUTTER_EMBED(m_rootLayerEmbedder));
        clutter_stage_set_color(CLUTTER_STAGE(stage), &stageColor);
        clutter_container_add_actor(CLUTTER_CONTAINER(stage), m_rootGraphicsLayer->platformLayer());
        clutter_actor_show_all(stage);
    }
}
static ClutterActor*
create_clutter_texture(EmpathyVideoWidget *object)
{
  EmpathyVideoWidgetPriv *priv = GET_PRIV (object);
  ClutterActor           *texture, *stage, *box;
  ClutterLayoutManager   *layout;

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (object));
  g_assert (stage != NULL);
  clutter_stage_set_color (CLUTTER_STAGE(stage), CLUTTER_COLOR_Black);


  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
    CLUTTER_BIN_ALIGNMENT_CENTER);
  g_assert (layout != NULL);
  box = clutter_box_new (layout);
  g_assert (box != NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
  priv->notify_allocation_id = g_signal_connect (stage, "notify::allocation",
    G_CALLBACK(on_stage_allocation_changed), box);


  texture = clutter_texture_new ();
  g_assert (texture != NULL);

  clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
  g_object_ref (G_OBJECT (texture));
  clutter_box_pack (CLUTTER_BOX (box), texture, NULL, NULL);

  return texture;
}
Esempio n. 9
0
int main(int argc, char *argv[])
{
    clutter_init(&argc, &argv);

    ClutterActor *stage = NULL;
    ClutterColor black = { 0x00, 0x00, 0x00, 0xff };
    ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
    stage = clutter_stage_get_default();
    clutter_stage_set_title(CLUTTER_STAGE(stage), "Key binder proto");
    clutter_stage_set_color(CLUTTER_STAGE(stage), &black);
    clutter_actor_set_size(stage, WIN_W, WIN_H);

    App *self = g_new0(App, 1);
    create_stuff();

    self->rectangle = clutter_rectangle_new_with_color(&red);
    clutter_actor_set_size(self->rectangle, 200, 200);
    clutter_container_add_actor(CLUTTER_CONTAINER(stage), self->rectangle);
    
    g_signal_connect(stage, "key-press-event", G_CALLBACK(key_event_cb), self);
    clutter_actor_show(stage);
    clutter_main();

    g_free(self);

    return 0;
}
void
test_cogl_multitexture (TestConformSimpleFixture *fixture,
                        gconstpointer data)
{
  TestState state;
  ClutterActor *stage;
  ClutterActor *group;
  guint idle_source;

  stage = clutter_stage_new ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  group = clutter_group_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  /* We force continuous redrawing incase someone comments out the
   * clutter_main_quit and wants visual feedback for the test since we
   * wont be doing anything else that will trigger redrawing. */
  idle_source = clutter_threads_add_idle (queue_redraw, stage);

  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

  clutter_actor_show_all (stage);

  clutter_main ();

  g_source_remove (idle_source);

  clutter_actor_destroy (stage);

  if (g_test_verbose ())
    g_print ("OK\n");
}
Esempio n. 11
0
int
main (int argc, char **argv)
{
  const ClutterColor dark_gray = { 0x40, 0x40, 0x40, 0xff };

  ClutterActor *box, *stage;
  MxApplication *app;
  MxWindow *window;

  mex_init (&argc, &argv);
  app = mx_application_new (&argc, &argv, "test-mex-expander-box", 0);
  clutter_init (&argc, &argv);

  mex_style_load_default ();

  window = mx_application_create_window (app);
  stage = (ClutterActor *)mx_window_get_clutter_stage (window);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &dark_gray);

  box = mx_box_layout_new ();
  mx_box_layout_set_orientation (MX_BOX_LAYOUT (box), MX_ORIENTATION_VERTICAL);

  add_pictures (box);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  mx_window_set_has_toolbar (window, FALSE);
  clutter_actor_set_size (stage, 640, 480);
  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
Esempio n. 12
0
void
test_cogl_viewport (TestConformSimpleFixture *fixture,
                    gconstpointer data)
{
  guint idle_source;
  ClutterActor *stage;

  stage = clutter_stage_new ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  /* We force continuous redrawing of the stage, since we need to skip
   * the first few frames, and we wont be doing anything else that
   * will trigger redrawing. */
  idle_source = g_idle_add (queue_redraw, stage);
  g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);

  clutter_actor_show (stage);
  clutter_main ();

  g_source_remove (idle_source);

  clutter_actor_destroy (stage);

  if (g_test_verbose ())
    g_print ("OK\n");
}
Esempio n. 13
0
static void
glide_window_insert_stage (GlideWindow *w)
{
  ClutterColor cblack = {0x00, 0x00, 0x00, 0xff};
  GtkWidget *fixed = GTK_WIDGET (gtk_builder_get_object (w->priv->builder, "embed-fixed"));
  GtkWidget *embed = glide_window_make_embed ();
  GdkColor black;
  
  gtk_fixed_set_has_window (GTK_FIXED (fixed), TRUE); 

  // Nasty hack.
  g_signal_connect (fixed, "key-press-event",
		    G_CALLBACK (glide_window_fixed_key_press_event),
		    NULL);


  gdk_color_parse ("black", &black);
  gtk_widget_modify_bg (fixed, GTK_STATE_NORMAL, &black);
  
  w->priv->embed = embed;
  
  w->priv->stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (embed));
  clutter_actor_set_size (w->priv->stage, DEFAULT_PRESENTATION_WIDTH, DEFAULT_PRESENTATION_HEIGHT);
  
  clutter_actor_show (w->priv->stage);
  
  clutter_stage_set_color (CLUTTER_STAGE (w->priv->stage), &cblack);
  
  gtk_fixed_put (GTK_FIXED (fixed), embed, 0, 0);
  gtk_widget_set_size_request (fixed, DEFAULT_PRESENTATION_WIDTH, DEFAULT_PRESENTATION_HEIGHT);
  gtk_widget_set_size_request (embed, DEFAULT_PRESENTATION_WIDTH, DEFAULT_PRESENTATION_HEIGHT);
  
  g_signal_connect_after (fixed, "size-allocate", G_CALLBACK (glide_window_fixed_embed_size_allocate), w);
}
Esempio n. 14
0
void
test_cogl_multitexture (TestConformSimpleFixture *fixture,
                        gconstpointer data)
{
  TestState state;
  ClutterActor *stage;
  ClutterActor *group;
  guint idle_source;

  state.frame = 0;

  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  group = clutter_group_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  /* We force continuous redrawing of the stage, since we need to skip
   * the first few frames, and we wont be doing anything else that
   * will trigger redrawing. */
  idle_source = g_idle_add (queue_redraw, stage);

  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

  clutter_actor_show_all (stage);

  clutter_main ();

  g_source_remove (idle_source);

  if (g_test_verbose ())
    g_print ("OK\n");
}
Esempio n. 15
0
G_MODULE_EXPORT gint
test_texture_quality_main (int argc, char *argv[])
{
  ClutterTimeline  *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *depth_behavior;
  ClutterActor     *stage;
  ClutterActor     *image;
  ClutterColor      stage_color = { 0x12, 0x34, 0x56, 0xff };
  ClutterFog        stage_fog = { 10.0, -50.0 };
  GError           *error;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
  clutter_stage_set_fog (CLUTTER_STAGE (stage), &stage_fog);

  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (clutter_main_quit),
                    NULL);

  error = NULL;
  image = clutter_texture_new_from_file (argv[1]?argv[1]:"redhand.png", &error);
  if (error)
    g_error ("Unable to load image: %s", error->message);

  if (!argv[1])
    g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
             "This test can take any clutter loadable image as an argument\n");

  /* center the image */
  clutter_actor_set_position (image, 
    (clutter_actor_get_width (stage) - clutter_actor_get_width (image))/2,
    (clutter_actor_get_height (stage) - clutter_actor_get_height (image))/2);
  clutter_container_add (CLUTTER_CONTAINER (stage), image, NULL);

  timeline = clutter_timeline_new (5000);
  g_signal_connect (timeline,
                    "completed", G_CALLBACK (timeline_completed),
                    NULL);

  alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
  depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
  clutter_behaviour_apply (depth_behavior, image);

  clutter_actor_show (stage);
  clutter_timeline_start (timeline);

  g_timeout_add (10000, change_filter, image);

  clutter_main ();

  g_object_unref (depth_behavior);
  g_object_unref (timeline);

  return EXIT_SUCCESS;
}
Esempio n. 16
0
G_MODULE_EXPORT int
test_viewport_main (int argc, char *argv[])
{
  ClutterTimeline  *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *r_behave;
  ClutterActor     *stage;
  ClutterActor     *hand;
  ClutterColor      stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
  gchar            *file;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage),
		           &stage_color);

  /* Make a hand */
  file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  hand = clutter_texture_new_from_file (file, NULL);
  if (!hand)
    g_error("Unable to load image '%s'", file);

  g_free (file);

  clutter_actor_set_position (hand, 300, 200);
  clutter_actor_set_clip (hand, 20, 21, 132, 170);
  clutter_actor_set_anchor_point (hand, 86, 125);
  clutter_actor_show (hand);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);

  /* Make a timeline */
  timeline = clutter_timeline_new (7692);
  clutter_timeline_set_loop (timeline, TRUE);

  /* Set an alpha func to power behaviour */
  alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);

  /* Create a behaviour for that alpha */
  r_behave = clutter_behaviour_rotate_new (alpha,
					   CLUTTER_Z_AXIS,
					   CLUTTER_ROTATE_CW,
					   0.0, 360.0); 

  /* Apply it to our actor */
  clutter_behaviour_apply (r_behave, hand);

  /* start the timeline and thus the animations */
  clutter_timeline_start (timeline);

  clutter_actor_show_all (stage);

  clutter_main();

  g_object_unref (r_behave);

  return 0;
}
Esempio n. 17
0
int main(int argc,char *argv[])
{

  ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor actor_color = { 0xff,0xff,0xff,0x98};

  /** 初始化clutter */
  clutter_init(&argc, &argv);

  /** 获取默认的场景stage */
  ClutterActor *stage = clutter_stage_get_default();
  /** 设置场景大小,注意场景也actor的一种,所以可以使用actor的api设置*/
  clutter_actor_set_size(stage,400,400);
  /** 设置场景背景*/
  clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);



  /** 载入一个图像的actor */
  //ClutterActor * image = clutter_texture_new_from_file("demo.png",NULL);
  image = clutter_texture_new_from_file("demo.png",NULL);
  if(!image){
	  printf("load image error\n");
	  exit(-1);
  }

  /** 设置actor在场景中的位置*/
  clutter_actor_set_position(image, 100,100);
  /** 缩放图像,这里设置长宽各放大了两倍*/
  clutter_actor_set_scale(image,2.0,2.0);

  /** 设置图像旋转,以y轴旋转,角度20'c */
  clutter_actor_set_rotation(image, CLUTTER_Y_AXIS, 120,0,0,0);
  /** 把actor加入场景中*/
  clutter_container_add_actor(CLUTTER_CONTAINER(stage),image);
  clutter_actor_show(image);


  /** 打开actor的事件响应*/
  clutter_actor_set_reactive(image,TRUE);

  /** 连接actor的某事件*/
  g_signal_connect(image, "button-press-event", G_CALLBACK(on_image_button_press),NULL);

  /** 加入时间线*/
  //ClutterTimeline* timeline = clutter_timeline_new(5000);
  timeline = clutter_timeline_new(5000);
  g_signal_connect(timeline, "new-frame",G_CALLBACK(on_timeline_new_frame),NULL);
  clutter_timeline_set_loop(timeline,TRUE);
  //clutter_timeline_start(timeline);

  clutter_actor_show(stage);

  clutter_main();
  
  g_object_unref(timeline);
	printf("\n");
	return 0;
}
Esempio n. 18
0
static void
make_ui (ClutterActor *stage)
{
  ClutterActor    *editable      = NULL;
  ClutterActor    *rectangle     = NULL;
  ClutterActor    *label         = NULL;
  ClutterColor     color_stage   = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor     color_text    = { 0xff, 0x00, 0x00, 0xff };
  ClutterColor     color_sel     = { 0x00, 0xff, 0x00, 0x55 };
  ClutterColor     color_label   = { 0x00, 0xff, 0x55, 0xff };
  ClutterColor     color_rect    = { 0x00, 0xff, 0xff, 0x55 };
  ClutterGeometry  editable_geom = {150, 50, 100, 75};
  ClutterActor    *full_entry    = NULL;
  ClutterActor    *cloned_entry  = NULL;


  clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage);
  clutter_actor_set_size (stage, WIDTH, HEIGHT);

  label = clutter_text_new_full ("Sans Bold 32px",
                                 "Entry",
                                 &color_label);
  clutter_actor_set_position (label, 0, 50);

  /* editable */
  editable = clutter_text_new_full ("Sans Bold 32px",
                                    "ddd",
                                    &color_text);
  clutter_actor_set_position (editable, 150, 50);
  clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE);
  clutter_text_set_selection_color (CLUTTER_TEXT (editable),
                                    &color_sel);
  clutter_actor_grab_key_focus (editable);
  clutter_actor_set_reactive (editable, TRUE);

  /* rectangle: to create a entry "feeling" */
  rectangle = clutter_rectangle_new_with_color (&color_rect);
  clutter_actor_set_geometry (rectangle, &editable_geom);

  full_entry = clutter_group_new ();
  clutter_actor_set_position (full_entry, 0, 50);
  clutter_actor_set_size (full_entry, 100, 75);
  clutter_group_add (CLUTTER_GROUP (full_entry), label);
  clutter_group_add (CLUTTER_GROUP (full_entry), editable);
  clutter_group_add (CLUTTER_GROUP (full_entry), rectangle);
  clutter_actor_show_all (full_entry);
  clutter_actor_set_scale (full_entry, 2, 1);
  clutter_group_add (CLUTTER_GROUP (stage), full_entry);

  /* Cloning! */
  cloned_entry = clutter_clone_new (full_entry);
  clutter_actor_set_position (cloned_entry, 50, 200);
  clutter_actor_set_scale (cloned_entry, 1, 2);
  clutter_actor_show_all (cloned_entry);
  clutter_actor_set_reactive (cloned_entry, TRUE);

  clutter_group_add (CLUTTER_GROUP (stage), cloned_entry);
}
Esempio n. 19
0
G_MODULE_EXPORT int
test_fbo_main (int argc, char *argv[])
{
  ClutterColor      blue   = {0x33, 0x44, 0x55, 0xff};

  ClutterActor     *fbo;
  ClutterActor     *onscreen_source;
  ClutterActor     *stage;
  ClutterAnimation *animation;
  int               x_pos = 200;
  int               y_pos = 100;

  clutter_init (&argc, &argv);

  if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
    g_error("This test requires CLUTTER_FEATURE_OFFSCREEN");

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);

  /* Create the first source */
  onscreen_source = make_source();
  clutter_actor_show_all (onscreen_source);
  clutter_group_add (stage, onscreen_source);

  y_pos = (STAGE_HEIGHT/2.0) -
          (clutter_actor_get_height (onscreen_source)/2.0);
  clutter_actor_set_position (onscreen_source, x_pos, y_pos);
  x_pos += clutter_actor_get_width (onscreen_source);

  animation = clutter_actor_animate (onscreen_source,
                                     CLUTTER_LINEAR,
                                     5000, /* 1 second duration */
                                     "rotation-angle-y", 360.0f,
                                     NULL);
  clutter_animation_set_loop (animation, TRUE);

  /* Second hand = actor from onscreen_source */
  if ((fbo = clutter_texture_new_from_actor (onscreen_source)) == NULL)
    g_error("onscreen fbo creation failed");

  clutter_actor_set_position (fbo, x_pos, y_pos);
  x_pos += clutter_actor_get_width (fbo);
  clutter_group_add (stage, fbo);

  /* Third hand = actor from Second hand */
  if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
    g_error("fbo from fbo creation failed");

  clutter_actor_set_position (fbo, x_pos, y_pos);
  x_pos += clutter_actor_get_width (fbo);
  clutter_group_add (stage, fbo);

  clutter_actor_show_all (stage);
  clutter_main ();

  return 0;
}
Esempio n. 20
0
void
test_cogl_simple_rig (void)
{
  ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
}
Esempio n. 21
0
int
main (int argc, char **argv)
{
  const ClutterColor grey = { 0x40, 0x40, 0x40, 0xff };

  ClutterActor *stage, *info_panel, *align;
  MxApplication *app;
  MxWindow *window;
  MexFeed *feed;
  MexProgram *program;

  mex_init (&argc, &argv);

  app = mx_application_new (&argc, &argv, "mex-info-panel-test", 0);
  mex_style_load_default ();

  window = mx_application_create_window (app);
  stage = (ClutterActor *) mx_window_get_clutter_stage (window);
  clutter_stage_set_color ((ClutterStage *) stage, &grey);

  align = g_object_new (MX_TYPE_FRAME, "x-align", MX_ALIGN_MIDDLE,
                        "y-align", MX_ALIGN_END, NULL);

  mx_window_set_child (window, align);

  info_panel = mex_info_panel_new (MEX_INFO_PANEL_MODE_FULL);
  mx_bin_set_child (MX_BIN (align), info_panel);

  mx_window_set_has_toolbar (window, FALSE);
  clutter_actor_set_size (stage, 1024, 768);

  feed = mex_feed_new ("source", "title");
  program =  mex_program_new (feed);

  mex_content_set_metadata (MEX_CONTENT (program),
                            MEX_CONTENT_METADATA_MIMETYPE,
                            "video/mp4");

  mex_content_set_metadata (MEX_CONTENT (program),
                            MEX_CONTENT_METADATA_TITLE,
                            "The cats on the moon");
  mex_content_set_metadata (MEX_CONTENT (program),
                            MEX_CONTENT_METADATA_SYNOPSIS,
                            "An original title where cats are sent to the moon to catch all the mice which are naturally attracted there due to the large consistency of cheese, this results in a space race between NASA and CATSA, leading to war on the moon over territory claimed by cats");
  mex_content_set_metadata (MEX_CONTENT (program),
                            MEX_CONTENT_METADATA_STILL,
                            "http://farm5.static.flickr.com/4013/4305303148_5cbc986a44_m.jpg");

  mex_content_view_set_content (MEX_CONTENT_VIEW (info_panel),
                                MEX_CONTENT (program));


  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
Esempio n. 22
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterPath *path;
  ClutterConstraint *constraint;
  ClutterActor *rectangle;
  ClutterTimeline *timeline;

  const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
  const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);

  clutter_init (&argc, &argv);

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 360, 300);
  clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* create the path */
  path = clutter_path_new ();
  clutter_path_add_move_to (path, 30, 60);

  /* add a curve round to the top-right of the stage */
  clutter_path_add_rel_curve_to (path,
                                 120, 180,
                                 180, 120,
                                 240, 0);

  /* create a constraint based on the path */
  constraint = clutter_path_constraint_new (path, 0.0);

  /* put a rectangle at the start of the path */
  rectangle = clutter_rectangle_new_with_color (red_color);
  clutter_actor_set_size (rectangle, 60, 60);

  /* add the constraint to the rectangle */
  clutter_actor_add_constraint_with_name (rectangle, "path", constraint);

  /* add the rectangle to the stage */
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);

  /* set up the timeline */
  timeline = clutter_timeline_new (1000);
  clutter_timeline_set_loop (timeline, TRUE);
  clutter_timeline_set_auto_reverse (timeline, TRUE);

  clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
                                       "@constraints.path.offset", 1.0,
                                       NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 23
0
ClutterActor *
new_stage(void){
  static const ClutterColor black = {0, 0, 0, 255};
  ClutterActor *stage = clutter_stage_get_default();
  clutter_stage_set_color(CLUTTER_STAGE(stage), &black);
  clutter_stage_set_fullscreen(CLUTTER_STAGE(stage), TRUE);
  clutter_stage_hide_cursor(CLUTTER_STAGE(stage));
  return stage;
}
Esempio n. 24
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *red;
  ClutterActor *green;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  red = clutter_rectangle_new_with_color (&red_color);
  clutter_actor_set_size (red, 100, 100);
  clutter_actor_set_position (red, 50, 150);
  clutter_actor_set_reactive (red, TRUE);

  green = clutter_rectangle_new_with_color (&green_color);
  clutter_actor_set_size (green, 100, 100);
  clutter_actor_set_position (green, 250, 150);
  clutter_actor_set_reactive (green, TRUE);

  g_signal_connect (red,
                    "button-press-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (red,
                    "button-release-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (green,
                    "button-press-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (green,
                    "button-release-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  clutter_container_add (CLUTTER_CONTAINER (stage),
                         red,
                         green,
                         NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 25
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterAction *action1;
  ClutterAction *action2;
  ClutterActor *actor1;
  ClutterActor *actor2;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  actor1 = clutter_actor_new ();
  clutter_actor_set_name (actor1, "Red Button");
  clutter_actor_set_background_color (actor1, CLUTTER_COLOR_Red);
  clutter_actor_set_size (actor1, 100, 100);
  clutter_actor_set_reactive (actor1, TRUE);
  clutter_actor_set_position (actor1, 50, 150);
  clutter_actor_add_child (stage, actor1);

  actor2 = clutter_actor_new ();
  clutter_actor_set_name (actor2, "Blue Button");
  clutter_actor_set_background_color (actor2, CLUTTER_COLOR_Blue);
  clutter_actor_set_size (actor2, 100, 100);
  clutter_actor_set_position (actor2, 250, 150);
  clutter_actor_set_reactive (actor2, TRUE);
  clutter_actor_add_child (stage, actor2);

  action1 = clutter_click_action_new ();
  clutter_actor_add_action (actor1, action1);

  action2 = clutter_click_action_new ();
  clutter_actor_add_action (actor2, action2);

  g_signal_connect (action1,
                    "clicked",
                    G_CALLBACK (clicked_cb),
                    NULL);

  g_signal_connect (action2,
                    "clicked",
                    G_CALLBACK (clicked_cb),
                    NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 26
0
static void
cheese_widget_init (CheeseWidget *widget)
{
  CheeseWidgetPrivate *priv = CHEESE_WIDGET_GET_PRIVATE (widget);
  GtkWidget           *box;
  ClutterActor        *stage, *frame;
  ClutterConstraint   *constraint;
  ClutterColor black = { 0x00, 0x00, 0x00, 0xff };

  priv->state = CHEESE_WIDGET_STATE_NONE;
  priv->error = NULL;

  /* XXX
   * remove this line if you want to debug */
  gtk_notebook_set_show_tabs (GTK_NOTEBOOK (widget), FALSE);
  gtk_notebook_set_show_border (GTK_NOTEBOOK (widget), FALSE);

  /* Spinner page */
  priv->spinner = gtk_spinner_new ();
  box           = gtk_event_box_new ();
  gtk_container_add (GTK_CONTAINER (box), priv->spinner);
  cheese_widget_spinner_invert (priv->spinner, box);
  gtk_widget_show_all (box);

  gtk_notebook_append_page (GTK_NOTEBOOK (widget),
                            box, gtk_label_new ("spinner"));

  /* Webcam page */
  priv->screen = gtk_clutter_embed_new ();
  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (priv->screen));
  clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
  frame = cheese_aspect_frame_new ();

  priv->texture = clutter_texture_new ();
  clutter_actor_set_size (priv->texture, 400, 300);
  mx_bin_set_child (MX_BIN (frame), priv->texture);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), frame);
  constraint = clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0);
  clutter_actor_add_constraint_with_name (frame, "size", constraint);

  gtk_widget_show (priv->screen);
  clutter_actor_show (priv->texture);
  gtk_notebook_append_page (GTK_NOTEBOOK (widget),
                            priv->screen, gtk_label_new ("webcam"));

  /* Problem page */
  priv->problem = gtk_drawing_area_new ();
  gtk_widget_show (priv->problem);
  gtk_notebook_append_page (GTK_NOTEBOOK (widget),
                            priv->problem,
                            gtk_label_new ("got problems"));

  priv->settings = g_settings_new ("org.gnome.Cheese");
}
Esempio n. 27
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *button;
  ClutterConstraint *align_x_constraint;
  ClutterConstraint *align_y_constraint;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  button = cb_button_new ();
  cb_button_set_text (CB_BUTTON (button), "hello");

  /* the following is equivalent to the two lines above:
   *
   *  button = g_object_new (CB_TYPE_BUTTON,
   *                         "text", "winkle",
   *                         NULL);
   *
   * because we defined a set_property function, which can accept
   * a PROP_TEXT parameter, GObject can create a button and set one
   * or more properties with a single call to g_object_new()
   */

  /* note that the size of the button is left to Clutter's size requisition */
  cb_button_set_text_color (CB_BUTTON (button), &white_color);
  cb_button_set_background_color (CB_BUTTON (button), &yellow_color);
  g_signal_connect (button, "clicked", G_CALLBACK (clicked), NULL);

  align_x_constraint = clutter_align_constraint_new (stage,
                                                     CLUTTER_ALIGN_X_AXIS,
                                                     0.5);

  align_y_constraint = clutter_align_constraint_new (stage,
                                                     CLUTTER_ALIGN_Y_AXIS,
                                                     0.5);

  clutter_actor_add_constraint (button, align_x_constraint);
  clutter_actor_add_constraint (button, align_y_constraint);

  clutter_actor_add_child (stage, button);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 28
0
G_MODULE_EXPORT gint
test_text_main (gint    argc,
                gchar **argv)
{
  ClutterActor *stage;
  ClutterActor *text;
  ClutterColor  text_color       = { 0x33, 0xff, 0x33, 0xff };
  ClutterColor  cursor_color     = { 0xff, 0x33, 0x33, 0xff };
  ClutterColor  background_color = { 0x00, 0x00, 0x00, 0xff };

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);

  text = clutter_text_new_full (FONT, "·", &text_color);

  clutter_container_add (CLUTTER_CONTAINER (stage), text, NULL);
  clutter_actor_set_position (text, 40, 30);
  clutter_actor_set_width (text, 1024);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE);

  clutter_actor_set_reactive (text, TRUE);
  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text);

  clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_cursor_color (CLUTTER_TEXT (text), &cursor_color);

  if (argv[1])
    {
      GError *error = NULL;
      gchar *utf8;

      g_file_get_contents (argv[1], &utf8, NULL, &error);
      if (error)
        {
          utf8 = g_strconcat ("Unable to open '", argv[1], "':\n",
                              error->message,
                              NULL);
          g_error_free (error);
        }

      clutter_text_set_text (CLUTTER_TEXT (text), utf8);
    }
  else
    clutter_text_set_text (CLUTTER_TEXT (text), runes);

  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 29
0
G_MODULE_EXPORT int
test_easing_main (int argc, char *argv[])
{
  ClutterActor *stage, *rect, *label;
  ClutterColor stage_color = { 0x88, 0x88, 0xdd, 0xff };
  ClutterColor rect_color = { 0xee, 0x33, 0, 0xff };
  gchar *text;
  gfloat stage_width, stage_height;
  gfloat label_width, label_height;

  clutter_init_with_args (&argc, &argv,
                          NULL,
                          test_easing_entries,
                          NULL,
                          NULL);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  main_stage = stage;

  clutter_actor_get_size (stage, &stage_width, &stage_height);

  rect = make_bouncer (&rect_color, 50, 50);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
  clutter_actor_set_position (rect, stage_width / 2, stage_height / 2);

  text = g_strdup_printf ("Easing mode: %s (%d of %d)\n"
                          "Right click to change the easing mode",
                          easing_modes[current_mode].name,
                          current_mode + 1,
                          n_easing_modes);

  label = clutter_text_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
  clutter_text_set_font_name (CLUTTER_TEXT (label), "Sans 18px");
  clutter_text_set_text (CLUTTER_TEXT (label), text);
  clutter_actor_get_size (label, &label_width, &label_height);
  clutter_actor_set_position (label,
                              stage_width - label_width - 10,
                              stage_height - label_height - 10);
  easing_mode_label = label;

  g_free (text);

  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (on_button_press),
                    rect);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Esempio n. 30
0
int main(int argc, char **argv)
{
	ClutterActor *stage;
	ClutterColor stage_clr = { 0x00, 0x00, 0x00, 0xff };
	const gchar *stage_title = { "potassium music player" };
	struct sigaction action;

	g_set_application_name("potassium music player");

	clutter_init(&argc, &argv);
	
	stage = clutter_stage_get_default();
	clutter_actor_set_size(stage, 512, 128);
	clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_clr);
	clutter_stage_set_title(CLUTTER_STAGE(stage), stage_title);
	clutter_actor_set_name(stage, "stage");
	clutter_actor_show(stage);

	/* Setup signal handler for USR1 to dump player state */
	memset(&action, 0, sizeof(&action));
	sigemptyset(&action.sa_mask);
	action.sa_handler = dump_data;
	action.sa_flags = SA_RESTART;
	sigaction(SIGUSR1, &action, NULL);

	/* Handle keyboard/mouse events */
	g_signal_connect(stage, "event", G_CALLBACK(input_events_cb), NULL);

	mozart_init(argc, argv);
	
	if (argc == 2) {
		/*
		 * strdup() argv[1] here, as it seems to get mangled by
		 * generate_playlist()
		 */
		generate_playlist(strdup(argv[1]), strdup(argv[1]));
		mozart_switch_playlist(argv[1]);
	} else {
		read_checkpoint_data();
	}

	init_icons(stage);

	g_timeout_add(500, (GSourceFunc)update_display, stage);
	g_timeout_add_seconds(1, (GSourceFunc)write_checkpoint_data, NULL);
	g_signal_connect(mozart_bus, "message::state-changed",
					G_CALLBACK(set_status_icons), stage);
	
	clutter_main();

	mozart_destroy();
	exit(0);
}