Esempio n. 1
0
int main()
{
    int i, j, k, n, m, ins;
    scanf("%d %d", &n, &m);
    scanf("%s", s);
    while (m--)
    {
        scanf("%s %d", cmd, &ins);
        switch (ins)
        {
        case 1: scanf("%d %d %c", &i, &j, &c); cmd1(i, j, c); break;
        case 2: scanf("%d %d %d", &i, &j, &k); cmd2(i, j, k); break;
        case 3: scanf("%d", &k);               cmd3(k, n);    break;
        case 4: scanf("%d %d", &i, &j);        cmd4(i, j);    break;
        }
    }
    printf("%s\n", s);
    return 0;
}
Esempio n. 2
0
File: test.cpp Progetto: esohns/ATCD
int ACE_TMAIN (int argc, ACE_TCHAR** argv)
{
  Kokyu::ConfigInfoSet config_info(3);

  int  hi_prio, me_prio, lo_prio;
  int sched_policy=ACE_SCHED_FIFO;

  Kokyu::Dispatcher_Attributes attrs;

  if (parse_args (argc, argv) == -1)
    return 0;

  if (ACE_OS::strcasecmp(sched_policy_str.c_str(), "fifo") == 0)
    {
      sched_policy = ACE_SCHED_FIFO;
    }
  else if (ACE_OS::strcasecmp(sched_policy_str.c_str(), "other") == 0)
    {
      sched_policy = ACE_SCHED_OTHER;
    }
  else if (ACE_OS::strcasecmp(sched_policy_str.c_str(), "rr") == 0)
    {
      sched_policy = ACE_SCHED_RR;
    }

  attrs.sched_policy (sched_policy);

  hi_prio = ACE_Sched_Params::priority_max (sched_policy);
  me_prio = ACE_Sched_Params::previous_priority (sched_policy,
                                                 hi_prio);
  lo_prio = ACE_Sched_Params::previous_priority (sched_policy,
                                                 me_prio);

  config_info[0].preemption_priority_ = 1;
  config_info[0].thread_priority_ = hi_prio ;
  config_info[0].dispatching_type_ = Kokyu::FIFO_DISPATCHING;

  config_info[1].preemption_priority_ = 2;
  config_info[1].thread_priority_ = me_prio;
  config_info[1].dispatching_type_ = Kokyu::FIFO_DISPATCHING;

  config_info[2].preemption_priority_ = 3;
  config_info[2].thread_priority_ = lo_prio;
  config_info[2].dispatching_type_ = Kokyu::FIFO_DISPATCHING;

  attrs.config_info_set_ = config_info;

  ACE_DEBUG ((LM_DEBUG, "before create_dispatcher\n" ));
  auto_ptr<Kokyu::Dispatcher>
    disp (Kokyu::Dispatcher_Factory::create_dispatcher (attrs));

  ACE_ASSERT (disp.get() != 0);

  MyCommand cmd1(1), cmd2(2), cmd3(3);

  Kokyu::QoSDescriptor qos1, qos2, qos3;

  qos1.preemption_priority_ = 2;
  ACE_DEBUG ((LM_DEBUG, "Priority of command1 is %d\n",
              qos1.preemption_priority_));

  qos2.preemption_priority_ = 3;
  ACE_DEBUG ((LM_DEBUG, "Priority of command2 is %d\n",
              qos2.preemption_priority_));

  qos3.preemption_priority_ = 1;
  ACE_DEBUG ((LM_DEBUG, "Priority of command3 is %d\n",
              qos3.preemption_priority_));

  if (disp->dispatch (&cmd1, qos1) == -1 ||
      disp->dispatch (&cmd2, qos2) == -1 ||
      disp->dispatch (&cmd3, qos3) == -1)
    ACE_ERROR_RETURN ((LM_ERROR, "Error in dispatching command object\n"), -1);

  if (disp->activate () == -1)
    {
      ACE_ERROR_RETURN ((LM_ERROR,
                         ACE_TEXT ("Error activating dispatcher. ")
                         ACE_TEXT ("You might not have superuser privileges ")
                         ACE_TEXT ("to run FIFO class. Try \"-p other\"\n")), -1);
    }

  disp->shutdown ();

  ACE_DEBUG ((LM_DEBUG, "after shutdown\n"));
  return 0;
}
Esempio n. 3
0
File: 06.c Progetto: uai/C-Quiz
void cmd3(char *str, char c, int index)
{
	if( index != 0 )
		cmd3( str, *(str+(strlen(str))-index), index-1);
	*(str+index) = c;		
}
Esempio n. 4
0
int main(int argc, char* argv[])
{
	ExplorationShared shared;
	EBehavior behavior(&shared);
	EBWaitIdle waitStart("Start");
	EBWaitIdle waitMotion1("ArmPositioning");
	EBWaitIdle waitMotion2("Turn1");
	EBWaitIdle waitMotion3("Turn2");
	EBWaitIdle waitMotion4("Turn3");
	EBWaitIdle waitMotion5("Turn4");
	EBWaitIdle waitMotion6("Turn5");
	EBWaitIdle waitMotion7("Final pos");
	EBWaitIdle waitMotion8("Going back to rest");
	EBWaitIdle endState1("end1");
	EBWaitIdle endState2("end2");

	EBWaitIdle stateInhibitHandTracking("Inhibit hand tracking");
	EBWaitIdle stateEnableHandTracking("Enable hand tracking");

	EBWaitIdle position1Wait("Position1 done");
	EBWaitIdle position2Wait("Position2 done");
	EBWaitIdle position3Wait("Position3 done");
	
	EBWaitDeltaT position2Train(6);
	EBWaitDeltaT position3Train(6);
	EBWaitDeltaT position4Train(6);

	EBWaitIdle position2("Waiting arm done");
	EBWaitIdle position3("Waiting arm done");
	EBWaitIdle position4("Waiting arm done");

	EBWaitIdle waitArmAck("Wait armAck");

	EBWaitDeltaT dT1(6);
	EBWaitDeltaT dT2(0.2);
	EBWaitDeltaT dT3OneSecond(3);

	EBWaitDeltaT dTHandClosing(0.1);
	EBWaitDeltaT waitArmSeemsToRest(5);
	EBBehaviorOutput	startTrain(YBVKFTrainStart);
	EBBehaviorOutput	startSequence(YBVKFStart);
	EBBehaviorOutput    stopTrain(YBVKFTrainStop);
	EBBehaviorOutput    stop(YBVKFStop);
	EBSimpleOutput	forceOpen(YBVGraspRflxForceOpen);
	EBSimpleOutput  parkArm(YBVArmForceRestingTrue);
	
	// output: enable and disable hand tracking system
	EBEnableTracker		enableHandTracking;
	EBInhibitTracker	inhibitHandTracking;
		
	EBOutputCommand cmd1(YBVArmForceNewCmd, YVector(_nJoints, pos1));
	EBOutputCommand cmd2(YBVArmForceNewCmd, YVector(_nJoints, pos2));
	EBOutputCommand cmd3(YBVArmForceNewCmd, YVector(_nJoints, pos3));
	// EBOutputCommand cmd4(YBVArmForceNewCmd, YVector(_nJoints, pos4));
	// EBOutputCommand cmd5(YBVArmForceNewCmd, YVector(_nJoints, pos5));
//	EBOutputCommand cmd6(YBVArmForceNewCmd, YVector(_nJoints, pos6));
	EBOutputCommand cmd7(YBVArmForceNewCmd, YVector(_nJoints, pos7));
	EBOutputCommand cmd8(YBVArmForceNewCmd, YVector(_nJoints, pos8));
	EBOutputCommand cmd9(YBVArmForceNewCmd, YVector(_nJoints, pos9));
	EBOutputCommand cmd10(YBVArmForceNewCmd, YVector(_nJoints, pos10));

	EBSimpleInput armDone(YBVArmDone);
	EBSimpleInput handDone(YBVHandDone);
	EBSimpleInput start(YBVKFExplorationStart);
	EBSimpleInput start2(YBVGraspRflxClutch);
	EBSimpleInput armAck(YBVArmIssuedCmd);
	EBSimpleInput armNAck(YBVArmIsBusy);

	behavior.setInitialState(&waitStart);
	behavior.add(&start, &waitStart, &waitMotion1, &cmd1);
	behavior.add(&start2, &waitStart, &dTHandClosing, &enableHandTracking);
	behavior.add(NULL, &dTHandClosing, &waitArmAck, &cmd1);

	behavior.add(&armAck, &waitArmAck, &stateEnableHandTracking, &startSequence);
	behavior.add(&armNAck, &waitArmAck, &waitArmSeemsToRest, &inhibitHandTracking);
	behavior.add(NULL, &waitArmSeemsToRest, &waitStart, &forceOpen);
	behavior.add(NULL, &stateEnableHandTracking, &waitMotion1, &enableHandTracking);

	behavior.add(&armDone, &waitMotion1, &dT3OneSecond);
	// wait some extra time before issueing the startKF signal
	behavior.add(NULL, &dT3OneSecond, &dT1, &startTrain);
	
	// july 21/04
	behavior.add(NULL, &dT1, &waitMotion6);
	behavior.add(NULL, &waitMotion6, &position1Wait, &stopTrain);
	// position2
	behavior.add(NULL, &position1Wait, &position2, &cmd7);
	behavior.add(&armDone, &position2, &position2Train, &startTrain);
	behavior.add(NULL, &position2Train, &position2Wait, &stopTrain);
	//position3
	behavior.add(NULL, &position2Wait, &position3, &cmd8);
	behavior.add(&armDone, &position3, &position3Train, &startTrain);
	behavior.add(NULL, &position3Train, &position3Wait, &stopTrain);
	//position 4
	behavior.add(NULL, &position3Wait, &position4, &cmd9);
	behavior.add(&armDone, &position4, &position4Train, &startTrain);
	behavior.add(NULL, &position4Train, &stateInhibitHandTracking, &stopTrain);

	behavior.add(NULL, &stateInhibitHandTracking, &dT2);

	/*
	behavior.add(NULL, &dT1, &waitMotion2, &cmd2);
	// behavior.add(&armDone, &waitMotion1, &waitMotion2, &cmd2);
	behavior.add(&armDone, &waitMotion2, &waitMotion3, &cmd3);
	behavior.add(&armDone, &waitMotion3, &waitMotion4, &cmd4);
	behavior.add(&armDone, &waitMotion4, &waitMotion5, &cmd5);
	behavior.add(&armDone, &waitMotion5, &waitMotion6, &cmd6);

	behavior.add(&armDone, &waitMotion6, &dT2, &stopKF);
	*/
	behavior.add(NULL, &dT2, &waitMotion7, &cmd10);
	behavior.add(&armDone, &waitMotion7, &waitMotion8, &forceOpen);
	behavior.add(&handDone, &waitMotion8, &endState1, &parkArm);
	behavior.add(NULL, &endState1, &endState2, &inhibitHandTracking);
	behavior.add(NULL, &endState2, &waitStart, &stop);

	behavior.Begin();
	behavior.loop();

	return 0;
}