Esempio n. 1
0
void Scripts::cmdCheckTimer() {
	int idx = _data->readUint16LE();

	_vm->_canSaveLoad = true;
	_vm->_events->pollEvents();
	_vm->_canSaveLoad = false;

	// Since the ScummVM debugger can be launched from the above point, we need
	// to check whether the script needs to be ended here, since some commands,
	// like the scene command, can change the current script
	if (_endFlag)
		return;

	if ((idx == 9) && _vm->_events->isKeyPending()) {
		_vm->_events->zeroKeys();
		_vm->_timers[9]._timer = 0;
		_vm->_timers[9]._flag = 0;
	}

	int val = _data->readUint16LE() & 0xFF;
	if (_vm->_timers[idx]._flag == val)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 2
0
void Scripts::cmdCheckAbout() {
	int idx = _data->readSint16LE();
	int val = _data->readSint16LE();

	if (_vm->_ask[idx] == val)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 3
0
void Scripts::cmdVideoEnded() {
	_vm->_events->pollEventsAndWait();

	if (_vm->_video->_videoEnd) {
		cmdGoto();
	} else {
		_data->skip(2);
	}
}
Esempio n. 4
0
void Scripts::cmdCheckAnim() {
	int id = _data->readUint16LE();
	Animation *anim = _vm->_animation->findAnimation(id);

	if (anim->_currentLoopCount == -1)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 5
0
void Scripts::cmdCheckInventory() {
	int itemId = _data->readUint16LE();
	int itemVal = _data->readUint16LE();

	if ((*_vm->_inventory)[itemId] == itemVal)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 6
0
void Scripts::cmdCheckTravel() {
	int idx = _data->readSint16LE();
	int val = _data->readUint16LE();

	if (_vm->_travel[idx] == val)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 7
0
void Scripts::cmdCheckFrame() {
	int id = _data->readUint16LE();
	Animation *anim = _vm->_animation->findAnimation(id);

	int frame = _data->readUint16LE();
	if (anim->_frameNumber == frame)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 8
0
void Scripts::cmdCheckFlag() {
	int flagNum = _data->readUint16LE();
	int flagVal = _data->readUint16LE();
	assert(flagNum < 256);

	if (_vm->_flags[flagNum] == flagVal)
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 9
0
void Scripts::cmdCheckLoc() {
	int minX = _data->readUint16LE();
	int minY = _data->readUint16LE();
	int maxX = _data->readUint16LE();
	int maxY = _data->readUint16LE();

	int curX = _vm->_player->_rawPlayer.x + _vm->_player->_playerOffset.x;
	int curY = _vm->_player->_rawPlayer.y;

	if ((curX >= minX) && (curX <= maxX) && (curY >= minY) && (curY <= maxY))
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 10
0
/*!
 * Returns a pair with status bits.
 *
 * The first boolean represents valid input.
 * If the first boolean is true, the input is valid, otherwise invalid.
 * The second boolean is true if the command is the quit-command.
 */
std::pair<bool, bool> Asker::ProcessCommand(std::string command,
		Specification::Iterator & it) {
	bool cmdQuit = false;
	bool validCommand = true;

	// Remove leading ':' charachter
	command.erase(command.begin(), command.begin() + 1);

	// Get Arguments
	std::vector<std::string>* arguments = Command::InitArguments(command);
	Helpers::toLower((*arguments)[0]);

	if (arguments->size() == 1 || arguments->size() == 2) {
		if (arguments->at(0) == "next") {
			validCommand = cmdNext(arguments, it);
		} else if (arguments->at(0) == "back") {
			validCommand = cmdBack(arguments, it);
		} else if (arguments->at(0) == "goto" && arguments->size() == 2) {
			validCommand = cmdGoto(arguments, it);
		} else if (arguments->at(0) == "list" && arguments->size() == 1) {
			cmdList();
			validCommand = true;
		} else if (arguments->at(0) == "quit" && arguments->size() == 1) {
			cmdQuit = true;
		} else {
			validCommand = false;
		}
	} else {
		validCommand = false;
	}

	// Finish
	delete arguments;
Esempio n. 11
0
void Scripts::cmdCheckVFrame() {
	if (_vm->_video->_videoFrame == _data->readSint16LE())
		cmdGoto();
	else
		_data->skip(2);
}
Esempio n. 12
0
void Scripts::cmdJumpGoto() {
	if (_vm->_room->_selectCommand == 5)
		cmdGoto();
	else
		_data->skip(2);
}