Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
	if (authState == NotLoggedIn)
		return Response::RespLoginNeeded;

	QReadLocker locker(&server->roomsLock);
	Server_Room *room = rooms.value(cont.room_id(), 0);
	if (!room)
		return Response::RespNotInRoom;
	
	Response::ResponseCode finalResponseCode = Response::RespOk;
	for (int i = cont.room_command_size() - 1; i >= 0; --i) {
		Response::ResponseCode resp = Response::RespInvalidCommand;
		const RoomCommand &sc = cont.room_command(i);
		const int num = getPbExtension(sc);
		logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
		switch ((RoomCommand::RoomCommandType) num) {
			case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break;
			case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break;
			case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
			case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
		}
		if (resp != Response::RespOk)
			finalResponseCode = resp;
	}
	return finalResponseCode;
}
ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, CommandContainer *cont)
{
	lastCommandTime = QDateTime::currentDateTime();

	RoomCommand *roomCommand = qobject_cast<RoomCommand *>(command);
	if (roomCommand) {
		qDebug() << "received RoomCommand: roomId =" << roomCommand->getRoomId();
		if (authState == PasswordWrong)
			return RespLoginNeeded;
	
		Server_Room *room = rooms.value(roomCommand->getRoomId(), 0);
		if (!room)
			return RespNameNotFound;
		
		switch (command->getItemId()) {
			case ItemId_Command_LeaveRoom: return cmdLeaveRoom(static_cast<Command_LeaveRoom *>(command), cont, room);
			case ItemId_Command_RoomSay: return cmdRoomSay(static_cast<Command_RoomSay *>(command), cont, room);
			case ItemId_Command_CreateGame: return cmdCreateGame(static_cast<Command_CreateGame *>(command), cont, room);
			case ItemId_Command_JoinGame: return cmdJoinGame(static_cast<Command_JoinGame *>(command), cont, room);
			default: return RespInvalidCommand;
		}
	}
	GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
	if (gameCommand) {
		qDebug() << "received GameCommand: game =" << gameCommand->getGameId();
		if (authState == PasswordWrong)
			return RespLoginNeeded;
	
		if (!games.contains(gameCommand->getGameId())) {
			qDebug() << "invalid game";
			return RespNameNotFound;
		}
		QPair<Server_Game *, Server_Player *> gamePair = games.value(gameCommand->getGameId());
		Server_Game *game = gamePair.first;
		Server_Player *player = gamePair.second;
		
		switch (command->getItemId()) {
			case ItemId_Command_DeckSelect: return cmdDeckSelect(static_cast<Command_DeckSelect *>(command), cont, game, player);
			case ItemId_Command_SetSideboardPlan: return cmdSetSideboardPlan(static_cast<Command_SetSideboardPlan *>(command), cont, game, player);
			case ItemId_Command_LeaveGame: return cmdLeaveGame(static_cast<Command_LeaveGame *>(command), cont, game, player);
			case ItemId_Command_ReadyStart: return cmdReadyStart(static_cast<Command_ReadyStart *>(command), cont, game, player);
			case ItemId_Command_Concede: return cmdConcede(static_cast<Command_Concede *>(command), cont, game, player);
			case ItemId_Command_Say: return cmdSay(static_cast<Command_Say *>(command), cont, game, player);
			case ItemId_Command_Shuffle: return cmdShuffle(static_cast<Command_Shuffle *>(command), cont, game, player);
			case ItemId_Command_Mulligan: return cmdMulligan(static_cast<Command_Mulligan *>(command), cont, game, player);
			case ItemId_Command_RollDie: return cmdRollDie(static_cast<Command_RollDie *>(command), cont, game, player);
			case ItemId_Command_DrawCards: return cmdDrawCards(static_cast<Command_DrawCards *>(command), cont, game, player);
			case ItemId_Command_MoveCard: return cmdMoveCard(static_cast<Command_MoveCard *>(command), cont, game, player);
			case ItemId_Command_FlipCard: return cmdFlipCard(static_cast<Command_FlipCard *>(command), cont, game, player);
			case ItemId_Command_AttachCard: return cmdAttachCard(static_cast<Command_AttachCard *>(command), cont, game, player);
			case ItemId_Command_CreateToken: return cmdCreateToken(static_cast<Command_CreateToken *>(command), cont, game, player);
			case ItemId_Command_CreateArrow: return cmdCreateArrow(static_cast<Command_CreateArrow *>(command), cont, game, player);
			case ItemId_Command_DeleteArrow: return cmdDeleteArrow(static_cast<Command_DeleteArrow *>(command), cont, game, player);
			case ItemId_Command_SetCardAttr: return cmdSetCardAttr(static_cast<Command_SetCardAttr *>(command), cont, game, player);
			case ItemId_Command_SetCardCounter: return cmdSetCardCounter(static_cast<Command_SetCardCounter *>(command), cont, game, player);
			case ItemId_Command_IncCardCounter: return cmdIncCardCounter(static_cast<Command_IncCardCounter *>(command), cont, game, player);
			case ItemId_Command_IncCounter: return cmdIncCounter(static_cast<Command_IncCounter *>(command), cont, game, player);
			case ItemId_Command_CreateCounter: return cmdCreateCounter(static_cast<Command_CreateCounter *>(command), cont, game, player);
			case ItemId_Command_SetCounter: return cmdSetCounter(static_cast<Command_SetCounter *>(command), cont, game, player);
			case ItemId_Command_DelCounter: return cmdDelCounter(static_cast<Command_DelCounter *>(command), cont, game, player);
			case ItemId_Command_NextTurn: return cmdNextTurn(static_cast<Command_NextTurn *>(command), cont, game, player);
			case ItemId_Command_SetActivePhase: return cmdSetActivePhase(static_cast<Command_SetActivePhase *>(command), cont, game, player);
			case ItemId_Command_DumpZone: return cmdDumpZone(static_cast<Command_DumpZone *>(command), cont, game, player);
			case ItemId_Command_StopDumpZone: return cmdStopDumpZone(static_cast<Command_StopDumpZone *>(command), cont, game, player);
			case ItemId_Command_RevealCards: return cmdRevealCards(static_cast<Command_RevealCards *>(command), cont, game, player);
			default: return RespInvalidCommand;
		}
	}
	AdminCommand *adminCommand = qobject_cast<AdminCommand *>(command);
	if (adminCommand) {
		qDebug() << "received AdminCommand";
		if (!(userInfo->getUserLevel() & ServerInfo_User::IsAdmin))
			return RespLoginNeeded;
		
		switch (command->getItemId()) {
			case ItemId_Command_UpdateServerMessage: return cmdUpdateServerMessage(static_cast<Command_UpdateServerMessage *>(command), cont);
			default: return RespInvalidCommand;
		}
	}
	qDebug() << "received generic Command";
	switch (command->getItemId()) {
		case ItemId_Command_Ping: return cmdPing(static_cast<Command_Ping *>(command), cont);
		case ItemId_Command_Login: return cmdLogin(static_cast<Command_Login *>(command), cont);
		case ItemId_Command_Message: return cmdMessage(static_cast<Command_Message *>(command), cont);
		case ItemId_Command_DeckList: return cmdDeckList(static_cast<Command_DeckList *>(command), cont);
		case ItemId_Command_DeckNewDir: return cmdDeckNewDir(static_cast<Command_DeckNewDir *>(command), cont);
		case ItemId_Command_DeckDelDir: return cmdDeckDelDir(static_cast<Command_DeckDelDir *>(command), cont);
		case ItemId_Command_DeckDel: return cmdDeckDel(static_cast<Command_DeckDel *>(command), cont);
		case ItemId_Command_DeckUpload: return cmdDeckUpload(static_cast<Command_DeckUpload *>(command), cont);
		case ItemId_Command_DeckDownload: return cmdDeckDownload(static_cast<Command_DeckDownload *>(command), cont);
		case ItemId_Command_GetUserInfo: return cmdGetUserInfo(static_cast<Command_GetUserInfo *>(command), cont);
		case ItemId_Command_ListRooms: return cmdListRooms(static_cast<Command_ListRooms *>(command), cont);
		case ItemId_Command_JoinRoom: return cmdJoinRoom(static_cast<Command_JoinRoom *>(command), cont);
		case ItemId_Command_ListUsers: return cmdListUsers(static_cast<Command_ListUsers *>(command), cont);
		default: return RespInvalidCommand;
	}
}