int main(int argc, char *argv[]) { CATCHALL(die); setlocale(LC_ALL, ""); initscr(); /* * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing. */ start_color(); init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE); init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE); init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE); #ifndef COLOR_PAIR letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */ letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */ letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */ letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */ #if USE_CP437 glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */ glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */ glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */ glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */ #endif #endif #if USE_CP437 if (tigetstr("smpch")) suits = glyphs; #endif /* USE_CP437 */ cbreak(); if (argc == 2) srand((unsigned) atoi(argv[1])); else srand((unsigned) time((time_t *) 0)); init_vars(); do { deal_number++; shuffle(deck_size); deal_cards(); display_cards(deal_number); play_game(); } while ((deck_size = collect_discards()) != 0); game_finished(deal_number); die(SIGINT); /*NOTREACHED */ }
int main(int argc, char *argv[]) { (void) signal(SIGINT, die); initscr(); /* * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing. */ start_color(); init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE); init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE); init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE); #ifndef COLOR_PAIR letters[0] = 'h' | COLOR_PAIR(RED_ON_WHITE); /* hearts */ letters[1] = 's' | COLOR_PAIR(BLACK_ON_WHITE); /* spades */ letters[2] = 'd' | COLOR_PAIR(RED_ON_WHITE); /* diamonds */ letters[3] = 'c' | COLOR_PAIR(BLACK_ON_WHITE); /* clubs */ #if defined(__i386__) && defined(A_ALTCHARSET) glyphs[0] = '\003' | A_ALTCHARSET | COLOR_PAIR(RED_ON_WHITE); /* hearts */ glyphs[1] = '\006' | A_ALTCHARSET | COLOR_PAIR(BLACK_ON_WHITE); /* spades */ glyphs[2] = '\004' | A_ALTCHARSET | COLOR_PAIR(RED_ON_WHITE); /* diamonds */ glyphs[3] = '\005' | A_ALTCHARSET | COLOR_PAIR(BLACK_ON_WHITE); /* clubs */ #endif #endif #if defined(__i386__) && defined(A_ALTCHARSET) if (tigetstr("smpch")) suits = glyphs; #endif /* __i386__ && A_ALTCHARSET */ cbreak(); if (argc == 2) srand((unsigned)atoi(argv[1])); else srand((unsigned)time((time_t *)0)); init_vars(); do{ deal_number++; shuffle(deck_size); deal_cards(); display_cards(deal_number); play_game(); } while ((deck_size=collect_discards()) != 0); game_finished(deal_number); die(SIGINT); /*NOTREACHED*/ }
int main(int argc, char *argv[]) { (void) signal(SIGINT, die); initscr(); /* * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing. */ start_color(); init_pair(COLOR_RED, COLOR_RED, COLOR_WHITE); init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_WHITE); init_pair(COLOR_GREEN, COLOR_BLACK, COLOR_WHITE); #if defined(__i386__) && defined(A_ALTCHARSET) if (tigetstr("smpch")) suits = glyphs; #endif /* __i386__ && A_ALTCHARSET */ cbreak(); if (argc == 2) srand((unsigned)atoi(argv[1])); else srand((unsigned)time((time_t *)0)); init_vars(); do{ deal_number++; shuffle(deck_size); deal_cards(); display_cards(deal_number); play_game(); } while ((deck_size=collect_discards()) != 0); game_finished(deal_number); die(SIGINT); /*NOTREACHED*/ return 1; }
int main(int argc, char *argv[]) { CATCHALL(die); setlocale(LC_ALL, ""); use_pc_display(); initscr(); start_color(); init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE); init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE); init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE); cbreak(); if (argc == 2) srand((unsigned) atoi(argv[1])); else srand((unsigned) time((time_t *) 0)); init_vars(); do { deal_number++; shuffle(deck_size); deal_cards(); display_cards(deal_number); play_game(); } while ((deck_size = collect_discards()) != 0); game_finished(deal_number); die(SIGINT); /*NOTREACHED */ }