Esempio n. 1
0
File: save.c Progetto: dis-/hengband
/*!
 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
 * @param sf_ptr 保存フロア参照ポインタ
 * @return なし
 */
static bool save_floor_aux(saved_floor_type *sf_ptr)
{
	byte tmp8u;

	/* Compact the objects */
	compact_objects(0);
	/* Compact the monsters */
	compact_monsters(0);


	/*** Actually write the file ***/

	/* Initial value of xor_byte */
	tmp8u = (byte)randint0(256);
	xor_byte = 0;
	wr_byte(tmp8u);


	/* Reset the checksum */
	v_stamp = 0L;
	x_stamp = 0L;

	/* Write the sign of this process */
	wr_u32b(saved_floor_file_sign);

	/* Dump the dungeon floor */
	wr_saved_floor(sf_ptr);


	/* Write the "value check-sum" */
	wr_u32b(v_stamp);

	/* Write the "encoded checksum" */
	wr_u32b(x_stamp);


	/* Error in save */
	if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;

	/* Successful save */
	return TRUE;
}
Esempio n. 2
0
/*
 * Write the current dungeon
 */
void wr_dungeon(void)
{
	int y, x;

	byte tmp8u;

	byte count;
	byte prev_char;


	if (p_ptr->is_dead)
		return;

	/*** Basic info ***/

	/* Dungeon specific info follows */
	wr_u16b(p_ptr->depth);
	wr_u16b(daycount);
	wr_u16b(p_ptr->py);
	wr_u16b(p_ptr->px);
	wr_u16b(cave->height);
	wr_u16b(cave->width);
	wr_u16b(0);
	wr_u16b(0);


	/*** Simple "Run-Length-Encoding" of cave ***/

	/* Note that this will induce two wasted bytes */
	count = 0;
	prev_char = 0;

	/* Dump the cave */
	for (y = 0; y < DUNGEON_HGT; y++)
	{
		for (x = 0; x < DUNGEON_WID; x++)
		{
			/* Extract the important cave->info flags */
			tmp8u = (cave->info[y][x] & (IMPORTANT_FLAGS));

			/* If the run is broken, or too full, flush it */
			if ((tmp8u != prev_char) || (count == MAX_UCHAR))
			{
				wr_byte((byte)count);
				wr_byte((byte)prev_char);
				prev_char = tmp8u;
				count = 1;
			}

			/* Continue the run */
			else
			{
				count++;
			}
		}
	}

	/* Flush the data (if any) */
	if (count)
	{
		wr_byte((byte)count);
		wr_byte((byte)prev_char);
	}

	/** Now dump the cave->info2[][] stuff **/

	/* Note that this will induce two wasted bytes */
	count = 0;
	prev_char = 0;

	/* Dump the cave */
	for (y = 0; y < DUNGEON_HGT; y++)
	{
		for (x = 0; x < DUNGEON_WID; x++)
		{
			/* Keep all the information from info2 */
			tmp8u = cave->info2[y][x];

			/* If the run is broken, or too full, flush it */
			if ((tmp8u != prev_char) || (count == MAX_UCHAR))
			{
				wr_byte((byte)count);
				wr_byte((byte)prev_char);
				prev_char = tmp8u;
				count = 1;
			}

			/* Continue the run */
			else
			{
				count++;
			}
		}
	}

	/* Flush the data (if any) */
	if (count)
	{
		wr_byte((byte)count);
		wr_byte((byte)prev_char);
	}


	/*** Simple "Run-Length-Encoding" of cave ***/

	/* Note that this will induce two wasted bytes */
	count = 0;
	prev_char = 0;

	/* Dump the cave */
	for (y = 0; y < DUNGEON_HGT; y++)
	{
		for (x = 0; x < DUNGEON_WID; x++)
		{
			/* Extract a byte */
			tmp8u = cave->feat[y][x];

			/* If the run is broken, or too full, flush it */
			if ((tmp8u != prev_char) || (count == MAX_UCHAR))
			{
				wr_byte((byte)count);
				wr_byte((byte)prev_char);
				prev_char = tmp8u;
				count = 1;
			}

			/* Continue the run */
			else
			{
				count++;
			}
		}
	}

	/* Flush the data (if any) */
	if (count)
	{
		wr_byte((byte)count);
		wr_byte((byte)prev_char);
	}


	/*** Compact ***/

	/* Compact the objects */
	compact_objects(0);

	/* Compact the monsters */
	compact_monsters(0);
}
Esempio n. 3
0
/**
 * Write the current dungeon
 */
void wr_dungeon(void)
{
	int y, x;
	size_t i;

	byte tmp8u;

	byte count;
	byte prev_char;


	if (p_ptr->is_dead)
		return;

	/*** Basic info ***/

	/* Dungeon specific info follows */
	wr_u16b(p_ptr->stage);
	wr_u16b(p_ptr->last_stage);
	wr_u16b(p_ptr->py);
	wr_u16b(p_ptr->px);
	wr_u16b(DUNGEON_HGT);
	wr_u16b(DUNGEON_WID);
	wr_u16b(SQUARE_SIZE);
	wr_u16b(0);


	/*** Simple "Run-Length-Encoding" of cave ***/

	/* Loop across bytes of cave_info */
	for (i = 0; i < SQUARE_SIZE; i++) {
		/* Note that this will induce two wasted bytes */
		count = 0;
		prev_char = 0;

		/* Dump the cave */
		for (y = 0; y < DUNGEON_HGT; y++) {
			for (x = 0; x < DUNGEON_WID; x++) {
				/* Extract the important cave_info flags */
				tmp8u = cave_info[y][x][i];

				/* If the run is broken, or too full, flush it */
				if ((tmp8u != prev_char) || (count == MAX_UCHAR)) {
					wr_byte((byte) count);
					wr_byte((byte) prev_char);
					prev_char = tmp8u;
					count = 1;
				}

				/* Continue the run */
				else {
					count++;
				}
			}
		}

		/* Flush the data (if any) */
		if (count) {
			wr_byte((byte) count);
			wr_byte((byte) prev_char);
		}
	}

	/*** Simple "Run-Length-Encoding" of cave ***/

	/* Note that this will induce two wasted bytes */
	count = 0;
	prev_char = 0;

	/* Dump the cave */
	for (y = 0; y < DUNGEON_HGT; y++) {
		for (x = 0; x < DUNGEON_WID; x++) {
			/* Extract a byte */
			tmp8u = cave_feat[y][x];

			/* If the run is broken, or too full, flush it */
			if ((tmp8u != prev_char) || (count == MAX_UCHAR)) {
				wr_byte((byte) count);
				wr_byte((byte) prev_char);
				prev_char = tmp8u;
				count = 1;
			}

			/* Continue the run */
			else {
				count++;
			}
		}
	}

	/* Flush the data (if any) */
	if (count) {
		wr_byte((byte) count);
		wr_byte((byte) prev_char);
	}


	/*** Compact ***/

	/* Compact the objects */
	compact_objects(0);

	/* Compact the monsters */
	compact_monsters(0);
}
Esempio n. 4
0
File: save.c Progetto: dis-/hengband
/*!
 * @brief セーブデータの書き込み /
 * Actually write a save-file
 * @return 成功すればtrue
 */
static bool wr_savefile_new(void)
{
	int        i, j;

	u32b              now;

	byte            tmp8u;
	u16b            tmp16u;


	/* Compact the objects */
	compact_objects(0);
	/* Compact the monsters */
	compact_monsters(0);

	/* Guess at the current time */
	now = time((time_t *)0);


	/* Note the operating system */
	sf_system = 0L;

	/* Note when the file was saved */
	sf_when = now;

	/* Note the number of saves */
	sf_saves++;


	/*** Actually write the file ***/

	/* Dump the file header */
	xor_byte = 0;
	wr_byte(FAKE_VER_MAJOR);
	xor_byte = 0;
	wr_byte(FAKE_VER_MINOR);
	xor_byte = 0;
	wr_byte(FAKE_VER_PATCH);
	xor_byte = 0;

	/* Initial value of xor_byte */
	tmp8u = (byte)Rand_external(256);
	wr_byte(tmp8u);


	/* Reset the checksum */
	v_stamp = 0L;
	x_stamp = 0L;

	/* Write the savefile version for Hengband 1.1.1 and later */
	wr_byte(H_VER_EXTRA);
	wr_byte(H_VER_PATCH);
	wr_byte(H_VER_MINOR);
	wr_byte(H_VER_MAJOR);

	/* Operating system */
	wr_u32b(sf_system);


	/* Time file last saved */
	wr_u32b(sf_when);

	/* Number of past lives */
	wr_u16b(sf_lives);

	/* Number of times saved */
	wr_u16b(sf_saves);


	/* Space */
	wr_u32b(0L);
	wr_u16b(0);
	wr_byte(0);

#ifdef JP
# ifdef EUC
	/* EUC kanji code */
	wr_byte(2);
# endif
# ifdef SJIS
	/* SJIS kanji code */
	wr_byte(3);
# endif
#else
	/* ASCII */
	wr_byte(1);
#endif

	/* Write the RNG state */
	wr_randomizer();


	/* Write the boolean "options" */
	wr_options();


	/* Dump the number of "messages" */
	tmp16u = message_num();
	if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
	wr_u16b(tmp16u);

	/* Dump the messages (oldest first!) */
	for (i = tmp16u - 1; i >= 0; i--)
	{
		wr_string(message_str((s16b)i));
	}


	/* Dump the monster lore */
	tmp16u = max_r_idx;
	wr_u16b(tmp16u);
	for (i = 0; i < tmp16u; i++) wr_lore(i);


	/* Dump the object memory */
	tmp16u = max_k_idx;
	wr_u16b(tmp16u);
	for (i = 0; i < tmp16u; i++) wr_xtra(i);

	/* Dump the towns */
	tmp16u = max_towns;
	wr_u16b(tmp16u);

	/* Dump the quests */
	tmp16u = max_quests;
	wr_u16b(tmp16u);

	/* Dump the quests */
	tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
	wr_byte(tmp8u);

	for (i = 0; i < max_quests; i++)
	{
		quest_type* const q_ptr = &quest[i];

		/* Save status for every quest */
		wr_s16b(q_ptr->status);

		/* And the dungeon level too */
		/* (prevents problems with multi-level quests) */
		wr_s16b(q_ptr->level);

		wr_byte(q_ptr->complev);
		wr_u32b(q_ptr->comptime);

		/* Save quest status if quest is running */
		if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
		{
			wr_s16b(q_ptr->cur_num);
			wr_s16b(q_ptr->max_num);
			wr_s16b(q_ptr->type);
			wr_s16b(q_ptr->r_idx);
			wr_s16b(q_ptr->k_idx);
			wr_byte(q_ptr->flags);
			wr_byte(q_ptr->dungeon);
		}
	}

	/* Dump the position in the wilderness */
	wr_s32b(p_ptr->wilderness_x);
	wr_s32b(p_ptr->wilderness_y);

	wr_byte(p_ptr->wild_mode);
	wr_byte(ambush_flag);

	wr_s32b(max_wild_x);
	wr_s32b(max_wild_y);

	/* Dump the wilderness seeds */
	for (i = 0; i < max_wild_x; i++)
	{
		for (j = 0; j < max_wild_y; j++)
		{
			wr_u32b(wilderness[j][i].seed);
		}
	}

	/* Hack -- Dump the artifacts */
	tmp16u = max_a_idx;
	wr_u16b(tmp16u);
	for (i = 0; i < tmp16u; i++)
	{
		artifact_type *a_ptr = &a_info[i];
		wr_byte(a_ptr->cur_num);
		wr_s16b(a_ptr->floor_id);
	}



	/* Write the "extra" information */
	wr_extra();

	/* Dump the "player hp" entries */
	tmp16u = PY_MAX_LEVEL;
	wr_u16b(tmp16u);
	for (i = 0; i < tmp16u; i++)
	{
		wr_s16b(p_ptr->player_hp[i]);
	}


	/* Write spell data */
	wr_u32b(p_ptr->spell_learned1);
	wr_u32b(p_ptr->spell_learned2);
	wr_u32b(p_ptr->spell_worked1);
	wr_u32b(p_ptr->spell_worked2);
	wr_u32b(p_ptr->spell_forgotten1);
	wr_u32b(p_ptr->spell_forgotten2);

	wr_s16b(p_ptr->learned_spells);
	wr_s16b(p_ptr->add_spells);

	/* Dump the ordered spells */
	for (i = 0; i < 64; i++)
	{
		wr_byte(p_ptr->spell_order[i]);
	}


	/* Write the inventory */
	for (i = 0; i < INVEN_TOTAL; i++)
	{
		object_type *o_ptr = &inventory[i];

		/* Skip non-objects */
		if (!o_ptr->k_idx) continue;

		/* Dump index */
		wr_u16b((u16b)i);

		/* Dump object */
		wr_item(o_ptr);
	}

	/* Add a sentinel */
	wr_u16b(0xFFFF);

	/* Note the towns */
	tmp16u = max_towns;
	wr_u16b(tmp16u);

	/* Note the stores */
	tmp16u = MAX_STORES;
	wr_u16b(tmp16u);

	/* Dump the stores of all towns */
	for (i = 1; i < max_towns; i++)
	{
		for (j = 0; j < MAX_STORES; j++)
		{
			wr_store(&town[i].store[j]);
		}
	}

	/* Write the pet command settings */
	wr_s16b(p_ptr->pet_follow_distance);
	wr_s16b(p_ptr->pet_extra_flags);

	/* Write screen dump for sending score */
	if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
	{
		wr_string(screen_dump);
	}
	else
	{
		wr_string("");
	}

	/* Player is not dead, write the dungeon */
	if (!p_ptr->is_dead)
	{
		/* Dump the dungeon */
		if (!wr_dungeon()) return FALSE;

		/* Dump the ghost */
		wr_ghost();

		/* No scripts */
		wr_s32b(0);
	}


	/* Write the "value check-sum" */
	wr_u32b(v_stamp);

	/* Write the "encoded checksum" */
	wr_u32b(x_stamp);


	/* Error in save */
	if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;

	/* Successful save */
	return TRUE;
}
Esempio n. 5
0
File: save.c Progetto: fph/mortsil
/*
 * Write the current dungeon
 */
static void wr_dungeon(void)
{
	int i, y, x;

	byte tmp8u;

	byte count;
	byte prev_char;


	/*** Basic info ***/

	/* Dungeon specific info follows */
	wr_s16b(p_ptr->depth);
	wr_s16b(p_ptr->py);
	wr_s16b(p_ptr->px);
	wr_byte(p_ptr->cur_map_hgt);
	wr_byte(p_ptr->cur_map_wid);

	/*** Simple "Run-Length-Encoding" of cave ***/

	/* Note that this will induce two wasted bytes */
	count = 0;
	prev_char = 0;

	/* Dump the cave */
	for (y = 0; y < p_ptr->cur_map_hgt; y++)
	{
		for (x = 0; x < p_ptr->cur_map_wid; x++)
		{
			/* Extract the important cave_info flags */
			tmp8u = (cave_info[y][x] & (IMPORTANT_FLAGS));

			/* If the run is broken, or too full, flush it */
			if ((tmp8u != prev_char) || (count == MAX_UCHAR))
			{
				wr_byte((byte)count);
				wr_byte((byte)prev_char);
				prev_char = tmp8u;
				count = 1;
			}

			/* Continue the run */
			else
			{
				count++;
			}
		}
	}

	/* Flush the data (if any) */
	if (count)
	{
		wr_byte((byte)count);
		wr_byte((byte)prev_char);
	}


	/*** Simple "Run-Length-Encoding" of cave ***/

	/* Note that this will induce two wasted bytes */
	count = 0;
	prev_char = 0;

	/* Dump the cave */
	for (y = 0; y < p_ptr->cur_map_hgt; y++)
	{
		for (x = 0; x < p_ptr->cur_map_wid; x++)
		{
			/* Extract a byte */
			tmp8u = cave_feat[y][x];

			/* If the run is broken, or too full, flush it */
			if ((tmp8u != prev_char) || (count == MAX_UCHAR))
			{
				wr_byte((byte)count);
				wr_byte((byte)prev_char);
				prev_char = tmp8u;
				count = 1;
			}

			/* Continue the run */
			else
			{
				count++;
			}
		}
	}

	/* Flush the data (if any) */
	if (count)
	{
		wr_byte((byte)count);
		wr_byte((byte)prev_char);
	}


	/*** Compact ***/

	/* Compact the objects */
	compact_objects(0);

	/* Compact the monsters */
	compact_monsters(0);


	/*** Dump objects ***/

	/* Total objects */
	wr_u16b(o_max);

	/* Dump the objects */
	for (i = 1; i < o_max; i++)
	{
		object_type *o_ptr = &o_list[i];

		/* Dump it */
		wr_item(o_ptr);
	}


	/*** Dump the monsters ***/

	/* Total monsters */
	wr_u16b(mon_max);

	/* Dump the monsters */
	for (i = 1; i < mon_max; i++)
	{
		monster_type *m_ptr = &mon_list[i];

		/* Dump it */
		wr_monster(m_ptr);
	}
	
	// dump the wandering monster information
	for (i = FLOW_WANDERING_HEAD; i < MAX_FLOWS; i++)
	{
		wr_byte(flow_center_y[i]);
		wr_byte(flow_center_x[i]);
		wr_s16b(wandering_pause[i]);
	}
}