static void node_composit_exec_alphaover(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { /* stack order in: col col */ /* stack order out: col */ if(out[0]->hasoutput==0) return; /* input no image? then only color operation */ if(in[1]->data==NULL && in[2]->data==NULL) { do_alphaover_premul(node, out[0]->vec, in[1]->vec, in[2]->vec, in[0]->vec); } else { /* make output size of input image */ CompBuf *cbuf= in[1]->data?in[1]->data:in[2]->data; CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */ NodeTwoFloats *ntf= node->storage; if(ntf->x != 0.0f) composit3_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, in[0]->data, in[0]->vec, do_alphaover_mixed, CB_RGBA, CB_RGBA, CB_VAL); else if(node->custom1) composit3_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, in[0]->data, in[0]->vec, do_alphaover_key, CB_RGBA, CB_RGBA, CB_VAL); else composit3_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, in[0]->data, in[0]->vec, do_alphaover_premul, CB_RGBA, CB_RGBA, CB_VAL); out[0]->data= stackbuf; } }
static void node_composit_exec_brightcontrast(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { if (out[0]->hasoutput==0) return; if (in[0]->data) { CompBuf *stackbuf, *cbuf= typecheck_compbuf(in[0]->data, CB_RGBA); stackbuf= dupalloc_compbuf(cbuf); composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, do_brightnesscontrast, CB_RGBA, CB_VAL, CB_VAL); out[0]->data = stackbuf; if (cbuf != in[0]->data) free_compbuf(cbuf); } }
static void node_composit_exec_normalize(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { /* stack order in: valbuf */ /* stack order out: valbuf */ if (out[0]->hasoutput==0) return; /* Input has no image buffer? Then pass the value */ if (in[0]->data==NULL) { copy_v4_v4(out[0]->vec, in[0]->vec); } else { float min = 1.0f+BLENDER_ZMAX; float max = -1.0f-BLENDER_ZMAX; float mult = 1.0f; float *val; /* make output size of input image */ CompBuf *cbuf= in[0]->data; int tot= cbuf->x*cbuf->y; CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */ for (val = cbuf->rect; tot; tot--, val++) { if ((*val > max) && (*val <= BLENDER_ZMAX)) { max = *val; } if ((*val < min) && (*val >= -BLENDER_ZMAX)) { min = *val; } } /* In the rare case of flat buffer, which would cause a divide by 0, just pass the input to the output */ if ((max-min) != 0.0f) { mult = 1.0f/(max-min); composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, NULL, &min, NULL, &mult, do_normalize, CB_VAL, CB_VAL, CB_VAL); } else { memcpy(stackbuf->rect, cbuf->rect, sizeof(float) * cbuf->x * cbuf->y); } out[0]->data= stackbuf; } }
static void node_composit_exec_mix_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* stack order in: fac, Image, Image */ /* stack order out: Image */ float *fac= in[0]->vec; if(out[0]->hasoutput==0) return; /* input no image? then only color operation */ if(in[1]->data==NULL && in[2]->data==NULL) { do_mix_rgb(node, out[0]->vec, in[1]->vec, in[2]->vec, fac); } else { /* make output size of first available input image */ CompBuf *cbuf= in[1]->data?in[1]->data:in[2]->data; CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */ composit3_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, in[0]->data, fac, do_mix_rgb, CB_RGBA, CB_RGBA, CB_VAL); out[0]->data= stackbuf; generate_preview(data, node, out[0]->data); } }
static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out)) { /* image assigned to output */ /* stack order input sockets: image image */ if(in[0]->data==NULL || in[1]->data==NULL) return; if(node->id && (node->flag & NODE_DO_OUTPUT)) { /* only one works on out */ Image *ima= (Image *)node->id; RenderData *rd= data; ImBuf *ibuf; CompBuf *cbuf, *buf1, *buf2, *mask; int x, y; float offset; void *lock; buf1= typecheck_compbuf(in[0]->data, CB_RGBA); buf2= typecheck_compbuf(in[1]->data, CB_RGBA); BKE_image_user_calc_frame(node->storage, rd->cfra, 0); /* always returns for viewer image, but we check nevertheless */ ibuf= BKE_image_acquire_ibuf(ima, node->storage, &lock); if(ibuf==NULL) { printf("node_composit_exec_viewer error\n"); BKE_image_release_ibuf(ima, lock); return; } /* free all in ibuf */ imb_freerectImBuf(ibuf); imb_freerectfloatImBuf(ibuf); IMB_freezbuffloatImBuf(ibuf); /* make ibuf, and connect to ima */ ibuf->x= buf1->x; ibuf->y= buf1->y; imb_addrectfloatImBuf(ibuf); ima->ok= IMA_OK_LOADED; /* output buf */ cbuf= alloc_compbuf(buf1->x, buf1->y, CB_RGBA, 0); /* no alloc*/ cbuf->rect= ibuf->rect_float; /* mask buf */ mask= alloc_compbuf(buf1->x, buf1->y, CB_VAL, 1); /* Check which offset mode is selected and limit offset if needed */ if(node->custom2 == 0) { offset = buf1->x / 100.0f * node->custom1; CLAMP(offset, 0, buf1->x); } else { offset = buf1->y / 100.0f * node->custom1; CLAMP(offset, 0, buf1->y); } if(node->custom2 == 0) { for(y=0; y<buf1->y; y++) { float *fac= mask->rect + y*buf1->x; for(x=offset; x>0; x--, fac++) *fac= 1.0f; } } else { for(y=0; y<offset; y++) { float *fac= mask->rect + y*buf1->x; for(x=buf1->x; x>0; x--, fac++) *fac= 1.0f; } } composit3_pixel_processor(node, cbuf, buf1, in[0]->vec, buf2, in[1]->vec, mask, NULL, do_copy_split_rgba, CB_RGBA, CB_RGBA, CB_VAL); BKE_image_release_ibuf(ima, lock); generate_preview(data, node, cbuf); free_compbuf(cbuf); free_compbuf(mask); if(in[0]->data != buf1) free_compbuf(buf1); if(in[1]->data != buf2) free_compbuf(buf2); } }
static void node_composit_exec_zcombine(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { RenderData *rd= data; CompBuf *cbuf= in[0]->data; CompBuf *zbuf; /* stack order in: col z col z */ /* stack order out: col z */ if (out[0]->hasoutput==0 && out[1]->hasoutput==0) return; /* no input image; do nothing now */ if (in[0]->data==NULL) { return; } if (out[1]->hasoutput) { /* copy or make a buffer for for the first z value, here we write result in */ if (in[1]->data) zbuf= dupalloc_compbuf(in[1]->data); else { float *zval; int tot= cbuf->x*cbuf->y; zbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); for (zval= zbuf->rect; tot; tot--, zval++) *zval= in[1]->vec[0]; } /* lazy coder hack */ node->custom2= 1; out[1]->data= zbuf; } else { node->custom2= 0; zbuf= in[1]->data; } if (rd->scemode & R_FULL_SAMPLE) { /* make output size of first input image */ CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); // allocs composit4_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, zbuf, in[1]->vec, in[2]->data, in[2]->vec, in[3]->data, in[3]->vec, do_zcombine, CB_RGBA, CB_VAL, CB_RGBA, CB_VAL); out[0]->data= stackbuf; } else { /* make output size of first input image */ CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */ CompBuf *mbuf; float *fp; int x; char *aabuf; /* make a mask based on comparison, optionally write zvalue */ mbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); composit2_pixel_processor(node, mbuf, zbuf, in[1]->vec, in[3]->data, in[3]->vec, do_zcombine_mask, CB_VAL, CB_VAL); /* convert to char */ aabuf= MEM_mallocN(cbuf->x*cbuf->y, "aa buf"); fp= mbuf->rect; for (x= cbuf->x*cbuf->y-1; x>=0; x--) if (fp[x]==0.0f) aabuf[x]= 0; else aabuf[x]= 255; antialias_tagbuf(cbuf->x, cbuf->y, aabuf); /* convert to float */ fp= mbuf->rect; for (x= cbuf->x*cbuf->y-1; x>=0; x--) if (aabuf[x]>1) fp[x]= (1.0f/255.0f)*(float)aabuf[x]; composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[2]->data, in[2]->vec, mbuf, NULL, do_zcombine_add, CB_RGBA, CB_RGBA, CB_VAL); /* free */ free_compbuf(mbuf); MEM_freeN(aabuf); out[0]->data= stackbuf; } }