void RenderSVGText::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const { FloatRect paintInvalidationRect = rect; paintInvalidationRect.inflate(style()->outlineWidth()); computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState); rect = enclosingLayoutRect(paintInvalidationRect); }
void RenderSVGText::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed) const { FloatRect repaintRect = rect; computeFloatRectForPaintInvalidation(paintInvalidationContainer, repaintRect, fixed); rect = enclosingLayoutRect(repaintRect); }