void scatter_tree_sample(ScatterTree *tree, const float co[3], float color[3]) { float sco[3]; copy_v3_v3(sco, co); mul_v3_fl(sco, 1.0f / tree->scale); compute_radiance(tree, sco, color); }
void scatter_tree_sample(ScatterTree *tree, float *co, float *color) { float sco[3]; VECCOPY(sco, co); VecMulf(sco, 1.0f/tree->scale); compute_radiance(tree, sco, color); }