Esempio n. 1
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///High level test: simple node connections test
TEST_F(BaseTest,SimpleNodeConnections) {
    ///create the generator
    NodePtr generator = createNode(_dotGeneratorPluginID);

    ///create the writer and set its output filename
    NodePtr writer = createNode(_writeOIIOPluginID);
    ASSERT_TRUE(writer && generator);
    connectNodes(generator, writer, 0, true);
    connectNodes(generator, writer, 0, false); //< expect it to fail
    disconnectNodes(generator, writer, true);
    disconnectNodes(generator, writer, false);
    connectNodes(generator, writer, 0, true);
}
Esempio n. 2
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void GraphViewer::paint(Graphics& g)
{
    g.fillAll(Colours::darkgrey);

    g.setFont(labelFont);
    g.setFont(50);

    g.setColour(Colours::grey);

    JUCEApplication* app = JUCEApplication::getInstance();
    String text = "GUI version ";
    text += app->getApplicationVersion();

    g.drawFittedText("open ephys", 40, 40, getWidth()-50, getHeight()-60, Justification::bottomRight, 100);

    g.setFont(Font("Small Text", 14, Font::plain));
    g.drawFittedText(text, 40, 40, getWidth()-50, getHeight()-45, Justification::bottomRight, 100);

    // draw connections

    for (int i = 0; i < availableNodes.size(); i++)
    {

        if (!availableNodes[i]->isSplitter())
        {
            if (availableNodes[i]->getDest() != nullptr)
            {
                int indexOfDest = indexOfEditor(availableNodes[i]->getDest());

                if (indexOfDest > -1)
                    connectNodes(i, indexOfDest, g);
            }
        }
        else
        {

            Array<GenericEditor*> editors = availableNodes[i]->getConnectedEditors();

            for (int path = 0; path < 2; path++)
            {
                int indexOfDest = indexOfEditor(editors[path]);

                if (indexOfDest > -1)
                    connectNodes(i, indexOfDest, g);
            }


        }

    }
}
Esempio n. 3
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MStatus polyModifierCmd::doModifyPoly()
{
	MStatus status = MS::kFailure;

	if( isCommandDataValid() )
	{
		// Get the state of the polyMesh
		//
		collectNodeState();

		if( !fHasHistory && !fHasRecordHistory )
		{
			MObject meshNode = fDagPath.node();

			// Pre-process the mesh - Cache old mesh (including tweaks, if applicable)
			//
			cacheMeshData();
			cacheMeshTweaks();

			// Call the directModifier
			//
			status = directModifier( meshNode );
		}
		else
		{
			MObject modifierNode;
			createModifierNode( modifierNode );
			initModifierNode( modifierNode );
			status = connectNodes( modifierNode );
		}
	}

	return status;
}
Esempio n. 4
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void GameConsole::unloadLibretro() {
    qCDebug( phxControl ) << Q_FUNC_INFO;

    for( QMetaObject::Connection connection : sessionConnections ) {
        disconnect( connection );
    }

    sessionConnections.clear();

    // Restore global pipeline connections severed by the Libretro pipeline
    connectNodes( phoenixWindow, microTimer );
    connectNodes( remapper, sdlUnloader );

    if( quitFlag ) {
        gameThread->quit();
    }
}
Esempio n. 5
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void GraphViewer::paint (Graphics& g)
{
    g.fillAll (Colours::darkgrey);
    
    g.setFont (FONT_LABEL);
    
    g.setColour (Colours::grey);
    
    
    g.drawFittedText ("open ephys", 40, 40, getWidth()-50, getHeight()-60, Justification::bottomRight, 100);
    
    g.setFont (FONT_VERSION);
    g.drawFittedText (currentVersionText, 40, 40, getWidth()-50, getHeight()-45, Justification::bottomRight, 100);
    
    // Draw connections
    const int numAvailableNodes = availableNodes.size();
    for (int i = 0; i < numAvailableNodes; ++i)
    {
        if (! availableNodes[i]->isSplitter())
        {
            if (availableNodes[i]->getDest() != nullptr)
            {
                int indexOfDest = getIndexOfEditor (availableNodes[i]->getDest());
                
                if (indexOfDest > -1)
                    connectNodes (i, indexOfDest, g);
            }
        }
        else
        {
            Array<GenericEditor*> editors = availableNodes[i]->getConnectedEditors();
            
            for (int path = 0; path < 2; ++path)
            {
                int indexOfDest = getIndexOfEditor (editors[path]);
                
                if (indexOfDest > -1)
                    connectNodes (i, indexOfDest, g);
            }
        }
    }
}
Esempio n. 6
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void
Monitor::NodeGenerator::draw(QGraphicsScene *nodeScene)
{
  nMap_.clear();
  generate(root_, nodeScene, 0, 0);

  connectNodes(nodeScene);

  // reset scene size. this doesn't happen automatically
  nodeScene->setSceneRect(nodeScene->itemsBoundingRect());

}
Esempio n. 7
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void GraphTranslator::makeBigBang()
{
    for (size_type i = 0; i < mNodeNumber; ++i){
        std::string name = (boost::format("%1%-%2%") % mPrefix % i).str();
        createNewNode(name, mClass[i]);
    }

    for (size_type i = 0; i < mNodeNumber; ++i) {
        for (size_type j = 0; j < mNodeNumber; ++j) {
            if (mGraph[j][i]) {
                connectNodes(j, i);
            }
        }
    }
}
Esempio n. 8
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void GameConsole::loadLibretro() {
    // Ensure that the properties were set in QML
    Q_ASSERT_X( controlOutput, "libretro load", "controlOutput was not set!" );
    Q_ASSERT_X( videoOutput, "libretro load", "videoOutput was not set!" );
    Q_ASSERT_X( variableModel, "libretro load", "variableModel was not set!" );

    // Disconnect PhoenixWindow from MicroTimer, insert libretroLoader in between
    disconnectNodes( phoenixWindow, microTimer );
    sessionConnections << connectNodes( phoenixWindow, libretroLoader );
    sessionConnections << connectNodes( libretroLoader, microTimer );

    // Disconnect SDLRunner from Remapper, it'll get inserted after LibretroRunner
    disconnectNodes( remapper, sdlUnloader );

    // Connect LibretroVariableForwarder to the global pipeline
    sessionConnections << connectNodes( remapper, libretroVariableForwarder );
    sessionConnections << connectNodes( libretroVariableForwarder, libretroRunner );

    // Connect LibretroRunner to its children

    sessionConnections << connectNodes( libretroRunner, audioOutput );
    sessionConnections << connectNodes( libretroRunner, sdlUnloader );

    // It's very important that ControlOutput is always connected via a queued connection as things that handle
    // state changes (things that listen to ControlOutput) should not be at the top of a stack that contains
    // the function calls that changed the state in the first place. This only really applies when we're single-threaded.
    sessionConnections << connectNodes( libretroRunner, controlOutput, Qt::QueuedConnection );

    sessionConnections << connectNodes( libretroRunner, videoOutput );

    // Hook LibretroCore so we know when commands have reached it
    // We can't hook ControlOutput as it lives on the main thread and if it's time to quit the main thread's event loop is dead
    // We care about this happening as LibretroCore needs to save its running game before quitting
    sessionConnections << connect( libretroRunner, &Node::commandOut, libretroRunner, [ & ]( Command command, QVariant, qint64 ) {
        switch( command ) {
            case Command::Stop: {
                unloadLibretro();
                break;
            }

            default: {
                break;
            }
        }
    } );
}
Esempio n. 9
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///High level test: render 1 frame of dot generator
TEST_F(BaseTest, GenerateDot)
{
    ///create the generator
    NodePtr generator = createNode(_generatorPluginID);

    ///create the writer and set its output filename
    NodePtr writer = createNode(_writeOIIOPluginID);

    ASSERT_TRUE(generator && writer);

    KnobIPtr frameRange = generator->getApp()->getProject()->getKnobByName("frameRange");
    ASSERT_TRUE(frameRange);
    KnobIntPtr knob = toKnobInt(frameRange);
    ASSERT_TRUE(knob);
    knob->setValue(1, ViewSpec::all(), 0);
    knob->setValue(1, ViewSpec::all(), 1);

    Format f(0, 0, 200, 200, "toto", 1.);
    generator->getApp()->getProject()->setOrAddProjectFormat(f);

    const QString& binPath = appPTR->getApplicationBinaryPath();
    QString filePath = binPath + QString::fromUtf8("/test_dot_generator.jpg");
    writer->setOutputFilesForWriter( filePath.toStdString() );

    ///attempt to connect the 2 nodes together
    connectNodes(generator, writer, 0, true);

    ///and start rendering. This call is blocking.
    std::list<AppInstance::RenderWork> works;
    AppInstance::RenderWork w;
    w.writer = toOutputEffectInstance( writer->getEffectInstance() );
    assert(w.writer);
    w.firstFrame = INT_MIN;
    w.lastFrame = INT_MAX;
    w.frameStep = INT_MIN;
    w.useRenderStats = false;
    works.push_back(w);
    getApp()->startWritersRendering(false, works);

    EXPECT_TRUE( QFile::exists(filePath) );
    QFile::remove(filePath);
}
Esempio n. 10
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void causalgraph::computeLinks(std::vector<recyclegate*> operationOrder)
{
	for(std::list<recyclegate*>::iterator it = tmpCircuit.begin();
					it != tmpCircuit.end(); it++)
	{
		(*it)->willPush.clear();
		(*it)->pushedBy.clear();
	}

	std::map<wireelement*, recyclegate*> lastSeen;
//    int lines = getRoots().size();
	std::vector<recyclegate*> roots = getRoots();

    for(size_t i = 0; i < roots.size(); i++)
    {
        lastSeen[roots[i]->wirePointers[0]] = NULL; //the ids of the inputs
    }

    for(std::vector<recyclegate*>::iterator itOperation = operationOrder.begin();
    		itOperation != operationOrder.end(); itOperation++)
    {
    	//ce cauta nrWire aici?
    	int nrWire = 0;
        for(std::vector<wireelement*>::iterator itWire = (*itOperation)->wiresToUseForLinks.begin();
        		itWire != (*itOperation)->wiresToUseForLinks.end(); itWire++)
        {
        	//if(*itWire < lines)
//        	{
        		if(lastSeen[*itWire] != NULL)
        		{
        			//the same wire for both gates
//        			connectNodes(*itWire, *itWire, lastSeen[*itWire], *itOperationId);
        			connectNodes(-1, nrWire, lastSeen[*itWire], *itOperation);
        		}
        		lastSeen[*itWire] = *itOperation;

        		nrWire++;
//        	}
        }
    }

}
Esempio n. 11
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void PathGraph::readObject(IffStream* iffStream) {
	iffStream->openForm('PGRF');
	iffStream->openForm('0001');
	iffStream->openChunk('META');

	unkownMetaInt = iffStream->getInt();

	iffStream->closeChunk('META');

	iffStream->openChunk('PNOD');

	int nodesSize = iffStream->getInt();

	for (int i = 0; i < nodesSize; ++i) {
		PathNode* pathNode = new PathNode(this);

		pathNode->readObject(iffStream);

		pathNodes.add(pathNode);
	}

	iffStream->closeChunk('PNOD');

	iffStream->openChunk('PEDG');

	//Vector<PathEdge> pathEdges;

	int pathEdgeSize = iffStream->getInt();

	for (int i = 0; i < pathEdgeSize; ++i) {
		PathEdge* pathEdge = new PathEdge();

		pathEdge->readObject(iffStream);

		pathEdges.add(pathEdge);
	}

	iffStream->closeChunk('PEDG');

	iffStream->openChunk('ECNT');

	int ecntSize = iffStream->getInt();

	for (int i = 0; i < ecntSize; ++i) {
		ecnt.add(iffStream->getInt());
	}

	iffStream->closeChunk('ECNT');

	iffStream->openChunk('ESTR');

	int estrSize = iffStream->getInt();

	for (int i = 0; i < estrSize; ++i) {
		estr.add(iffStream->getInt());
	}

	iffStream->closeChunk('ESTR');
	iffStream->closeForm('0001');
	iffStream->closeForm('PGRF');

	connectNodes();
}
Esempio n. 12
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void PathGraph::readObject(IffStream* iffStream) {
	iffStream->openForm('PGRF');
	iffStream->openForm('0001');
	iffStream->openChunk('META');

	type = static_cast<PathGraphType>(iffStream->getInt());

	iffStream->closeChunk('META');

	iffStream->openChunk('PNOD');

	int nodesSize = iffStream->getInt();

	for (int i = 0; i < nodesSize; ++i) {
		PathNode* pathNode = new PathNode(this);

		pathNode->readObject(iffStream);

		pathNodes.add(pathNode);
	}

	iffStream->closeChunk('PNOD');

	iffStream->openChunk('PEDG');

	Vector<PathEdge> pathEdges;

	int pathEdgeSize = iffStream->getInt();

	for (int i = 0; i < pathEdgeSize; ++i) {
		PathEdge pathEdge;

		pathEdge.readObject(iffStream);

		pathEdges.add(pathEdge);
	}

	iffStream->closeChunk('PEDG');

	iffStream->openChunk('ECNT');

	int ecntSize = iffStream->getInt();

	for (int i = 0; i < ecntSize; ++i) {
		edgeCounts.add(iffStream->getInt());
	}

	iffStream->closeChunk('ECNT');

	iffStream->openChunk('ESTR');

	int estrSize = iffStream->getInt();

	for (int i = 0; i < estrSize; ++i) {
		edgeStarts.add(iffStream->getInt());
	}

	iffStream->closeChunk('ESTR');
	iffStream->closeForm('0001');
	iffStream->closeForm('PGRF');

	connectNodes(pathEdges);
}
Esempio n. 13
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 void InputLayerItem::connectLayerTo( const LayerItem *layer )
 {
   foreach( MIMONeuronItem *neuron, layer->neurons() )
     connectNodes( m_nodes, neuron->nodes() );
 }
Esempio n. 14
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GameConsole::GameConsole( Node *parent ) : Node( parent ),
    gameThread( new QThread ),

    // Global pipeline
    microTimer( new MicroTimer ),
    remapper( new Remapper ),
    sdlManager( new SDLManager ),
    sdlUnloader( new SDLUnloader ),

    // Dynamic pipeline
    audioOutput( new AudioOutput ),
    libretroLoader( new LibretroLoader ),
    libretroRunner( new LibretroRunner ),
    libretroVariableForwarder( new LibretroVariableForwarder ) {

    // Move all our stuff to the game thread
    audioOutput->moveToThread( gameThread );
    libretroLoader->moveToThread( gameThread );
    libretroRunner->moveToThread( gameThread );
    libretroVariableForwarder->moveToThread( gameThread );
    microTimer->moveToThread( gameThread );
    remapper->moveToThread( gameThread );
    sdlManager->moveToThread( gameThread );
    sdlUnloader->moveToThread( gameThread );

    gameThread->setObjectName( "Game thread" );
    gameThread->start();

    // Connect global pipeline (at least the parts that can be connected at this point)
    connectNodes( microTimer, sdlManager );
    connectNodes( sdlManager, remapper );
    connectNodes( remapper, sdlUnloader );

    connect( this, &GameConsole::remapperModelChanged, this, [ & ] {
        if( remapperModel ) {
            qCDebug( phxControl ) << "RemapperModel" << Q_FUNC_INFO << globalPipelineReady();
            remapperModel->setRemapper( remapper );
            checkIfGlobalPipelineReady();
        }
    } );

    // Connect VariableModel (which lives in QML) to LibretroVariableForwarder as soon as it's set
    connect( this, &GameConsole::variableModelChanged, this, [ & ] {
        if( variableModel ) {
            qCDebug( phxControl ) << "VariableModel" << Q_FUNC_INFO << globalPipelineReady();
            variableModel->setForwarder( libretroVariableForwarder );
            checkIfGlobalPipelineReady();
        }
    } );

    // Connect GlobalGamepad (which lives in QML) to the global pipeline as soon as it's set
    connect( this, &GameConsole::globalGamepadChanged, this, [ & ]() {
        if( globalGamepad ) {
            qCDebug( phxControl ) << "GlobalGamepad" << Q_FUNC_INFO << globalPipelineReady();
            connectNodes( remapper, globalGamepad );
            checkIfGlobalPipelineReady();
        }
    } );

    // Connect PhoenixWindow (which lives in QML) to the global pipeline as soon as it's set
    connect( this, &GameConsole::phoenixWindowChanged, this, [ & ]() {
        if( phoenixWindow ) {
            qCDebug( phxControl ) << "PhoenixWindow" << Q_FUNC_INFO << globalPipelineReady();
            connectNodes( this, phoenixWindow );
            connectNodes( phoenixWindow, microTimer );
            checkIfGlobalPipelineReady();
        }
    } );

    // Handle app quitting
    connect( QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, [ = ]() {
        qDebug() << "";
        qCInfo( phxControl ) << ">>>>>>>> User requested app to close, shutting down (waiting up to 30 seconds)...";
        qDebug() << "";

        // Tell the pipeline to stop if loaded
        if( dynamicPipelineReady() ) {
            quitFlag = true;
            emit commandOut( Command::Stop, QVariant(), nodeCurrentTime() );
        } else {
            qCInfo( phxControl ) << "No core loaded";
            gameThread->quit();
        }

        // Wait up to 30 seconds to let the pipeline finish its events
        if( gameThread != QThread::currentThread() ) {
            gameThread->wait( 30 * 1000 );
            gameThread->deleteLater();
        }

        // Destroy our global pipeline objects *from the bottom up* (depending on core type)
        if( source[ "type" ] == QStringLiteral( "libretro" ) ||
            pendingPropertyChanges[ "source" ].toMap()[ "type" ] == QStringLiteral( "libretro" ) ) {
            deleteLibretro();
        }

        // Send a second set of delete calls for all other objects (redundant calls will be ignored)
        deleteMembers();

        qDebug() << "";
        qCInfo( phxControl ) << ">>>>>>>> Fully unloaded!";
        qDebug() << "";
    } );

    connect( this, &GameConsole::userDataLocationChanged, this, [ & ] {
        emit commandOut( Command::SetUserDataPath, userDataLocation, nodeCurrentTime() );
    } );
}
Esempio n. 15
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 void MIMONeuronItem::connectNeuronTo( const MIMONeuronItem *neuron )
 {
   connectNodes( m_nodes, neuron->nodes() );
 }
Esempio n. 16
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 void MIMONeuronItem::connectNeuronFrom( const MIMONeuronItem *neuron )
 {
   connectNodes( neuron->nodes(), m_nodes );
 }
PeepHoleOpt::Changed PeepHoleOpt::handleInst_Convert_F2I_D2I(Inst* inst)
{
    //
    // Inline 'int_value = (int)(float_value or double_value)'
    //
    Opnd* dst = inst->getOpnd(0);
    Opnd* src = inst->getOpnd(2);
    Type* srcType = src->getType();
    assert(srcType->isSingle() || srcType->isDouble());
    assert(dst->getType()->isInt4());
    const bool is_dbl = srcType->isDouble();
    // Here, we might have to deal with 3 cases with src (_value):
    // 1. Unassigned operand - act as if were operating with XMM
    // 2. Assigned to FPU - convert to FPU operations, to 
    //    avoid long FPU->mem->XMM chain
    // 3. Assigned to XMM - see #1
    const bool xmm_way = 
        !(src->hasAssignedPhysicalLocation() && src->isPlacedIn(OpndKind_FPReg));

    if (!xmm_way) {
        //TODO: will add FPU later if measurements show it worths trying
        return Changed_Nothing;
    }
    //
    //
    /*
        movss xmm0, val
        // presuming the corner cases (NaN, overflow) 
        // normally happen rare, do conversion first, 
        // and check for falls later
    -- convertNode
        cvttss2si eax, xmm0
    -- ovfTestNode
        // did overflow happen ?
        cmp eax, 0x80000000 
        jne _done               // no - go return result
    -- testAgainstZeroNode
        // test SRC against zero
        comiss xmm0, [fp_zero]
        // isNaN ? 
        jp _nan     // yes - go load 0
    -- testIfBelowNode
        // xmm < 0 ?
        jb _done    // yes - go load MIN_INT. EAX already has it - simply return.
    -- loadMaxIntNode 
        // ok. at this point, XMM is positive and > MAX_INT
        // must load MAX_INT which is 0x7fffffff.
        // As EAX has 0x80000000, then simply substract 1
        sub eax, 1
        jmp _done
    -- loadZeroNode
    _nan:
        xor eax, eax
    -- nodeNode
    _done:
        mov result, eax
    }
    */
    Opnd* fpZeroOpnd = getZeroConst(srcType);
    Type* int32type = irManager->getTypeManager().getInt32Type();
    Opnd* oneOpnd = irManager->newImmOpnd(int32type, 1);
    Opnd* intZeroOpnd = getIntZeroConst();

    // 0x8..0 here is not the INT_MIN, but comes from the COMISS 
    // opcode description instead.
    Opnd* minIntOpnd = irManager->newImmOpnd(int32type, 0x80000000);

    newSubGFG();
    Node* entryNode = getSubCfgEntryNode();

    Node* convertNode = newBB();
    Node* ovfTestNode = newBB();
    Node* testAgainstZeroNode = newBB();
    Node* testIfBelowNode = newBB();
    Node* loadMaxIntNode = newBB();
    Node* loadZeroNode = newBB();
    Node* doneNode = newBB();
    //
    // presuming the corner cases (NaN, overflow) 
    // normally happen rare, do conversion first, 
    // and check for falls later
    //
    connectNodes(entryNode, convertNode);
    //
    // convert
    //
    setCurrentNode(convertNode)    ;
    Mnemonic mn_cvt = is_dbl ? Mnemonic_CVTTSD2SI : Mnemonic_CVTTSS2SI;
    /*cvttss2si r32, xmm*/ newInst(mn_cvt, 1, dst, src);
    connectNodeTo(ovfTestNode);
    setCurrentNode(NULL);

    //
    // check whether overflow happened
    //
    setCurrentNode(ovfTestNode);
    /*cmp r32, MIN_INT*/ newInst(Mnemonic_CMP, dst, minIntOpnd);
    /*jne _done       */ newBranch(Mnemonic_JNE, doneNode, testAgainstZeroNode, 0.9, 0.1);
    //
    setCurrentNode(NULL);

    // test SRC against zero
    //
    setCurrentNode(testAgainstZeroNode);
    Mnemonic mn_cmp = is_dbl ? Mnemonic_UCOMISD : Mnemonic_UCOMISS;
    /*comiss src, 0.  */ newInst(mn_cmp, src, fpZeroOpnd);
    /*jp _nan:result=0*/ newBranch(Mnemonic_JP, loadZeroNode, testIfBelowNode);
    setCurrentNode(NULL);

    //
    // 
    //
    setCurrentNode(loadZeroNode);
    /*mov r32, 0*/      newInst(Mnemonic_MOV, dst, intZeroOpnd);
    /*jmp _done*/       connectNodeTo(doneNode);
    setCurrentNode(NULL);

    //
    // test if we have a huge negative in SRC
    //
    setCurrentNode(testIfBelowNode);
    /*jb _done:*/       newBranch(Mnemonic_JB, doneNode, loadMaxIntNode);
    setCurrentNode(NULL);
    //
    // 
    //
    setCurrentNode(loadMaxIntNode);
    /* sub dst, 1*/     newInst(Mnemonic_SUB, dst, oneOpnd);
    connectNodeTo(doneNode);
    setCurrentNode(NULL);
    //
    connectNodes(doneNode, getSubCfgReturnNode());
    //
    propagateSubCFG(inst);
    return Changed_Node;
}
Esempio n. 18
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// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::doModifyPoly()
// --------------------------------------------------------------------------------------------
{
	MStatus status = MS::kFailure;

	if( isCommandDataValid() )
	{
		// Get the state of the polyMesh
		//
		collectNodeState();

		if( !fHasHistory && !fHasRecordHistory )
		{
			MObject meshNode = fDagPath.node();

			// Pre-process the mesh - Cache old mesh (including tweaks, if applicable)
			//
			cacheMeshData();
			cacheMeshTweaks();

			// Call the directModifier
			//
			status = directModifier( meshNode );
		}
		else
		{
			MObject modifierNode;
			

			createModifierNode( modifierNode );
			initModifierNode( modifierNode );
			status = connectNodes( modifierNode );

			MFnDependencyNode depNodeFn(modifierNode);
			
			MString newName;
			getModifierUINodeName(newName);

			depNodeFn.setName(newName);

			//jetzt noch die customAttributes nonKeyable machen
			//koennte zu fehlern führen bei undo und redo ->tuts aber nicht :)
			if(createAnimCurves)
			{//diese Attribute koennen nur gesetzt werden, wenn eine BPTNode erstellt wird
				depNodeFn.findPlug("customSlFalloff").setKeyable(false);
			}
			
			// Selection vorher frei machen, weil unter umstnden noch eine parameter gewhlt war, welcher
			// dann verhindert, dass die Channelbox den neuen anzeigt
			//
			MGlobal::clearSelectionList();
			
			//jetzt die Node auf die SelectionList setzen/hinzufügen
			MGlobal::select(modifierNode);
		}
	}

	

	return status;
}
Esempio n. 19
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void SubCfgBuilderUtils::connectNodeTo(Node* to)
{
    connectNodes(m_currNode, to);
}