/* validation de la connexion d'un utilisateur */ void bienvenue(char *name, int sock_com){ char buffer[MAX_SIZE]; client_list *tmp; pthread_mutex_lock(&mutex_clients); if(client_exists(clients, name)){ /* si le nom du joueur est déjà pris */ sprintf(buffer, "%s already used\n", name); write(sock_com, buffer, strlen(buffer)); pthread_mutex_unlock(&mutex_clients); }else{ /* ajout dans la file d'attente tant que le client n'est pas nommé */ pthread_mutex_lock(&mutex_attente); file_attente = add_name_client(file_attente, sock_com, name); if(get_phase() == -1){ /* transfert du client dans la file d'attente vers la liste des clients */ tmp = get_client(file_attente, name); file_attente = suppr_client(file_attente, name); tmp->next = clients; clients = tmp; } sprintf(buffer, "BIENVENUE/%s/\n", name); write(sock_com, buffer, strlen(buffer)); pthread_mutex_unlock(&mutex_clients); pthread_mutex_unlock(&mutex_attente); /* Notification à tous les clients de la connexion de ce joueur */ connecte(name); } pthread_mutex_unlock(&mutex_clients); }
void XDCC::onConnexion() { socket = server->nextPendingConnection(); connect( socket, SIGNAL( connected() ), this, SLOT( connecte() ) ); connect( socket, SIGNAL( disconnected() ), this, SLOT( deconnecte() ) ); connect( socket, SIGNAL( error( QAbstractSocket::SocketError ) ), this, SIGNAL( onError( QAbstractSocket::SocketError ) ) ); }
Client_Utils::Client_Utils(QTextEdit *liste) { listeMessages = liste; socket = new QTcpSocket(this); connect(socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); tailleMessage = 0; }
FenClient::FenClient() { setupUi(this); socket = new QTcpSocket(this); connect(socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); //connect(checkBox, SIGNAL(stateChanged(int)),this, SLOT(coche()));//lance coche() si on choche la case //connect(checkBox, SIGNAL(stateChanged(int)),this, SLOT(decoche()));//lance decoche() si on déchoche la case //connect(pushButton, SIGNAL(clicked()),this, SLOT(pushAction()));//lance pushAction() si on lance l'action 2 tailleMessage = 0; }
interSocketClient::interSocketClient(QString address, int port, FenGenerale *parent) : m_sem(0), m_stockage(""), QMainWindow(parent) { m_IG = parent; m_socket = new QTcpSocket; m_socket->connectToHost(address, port); connect(m_socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(m_socket, SIGNAL(connected()), this, SLOT(connecte())); connect(m_socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); m_tailleMessage = 0; }
Client::Client() { setupUi(this); messageLength = 0; pointeurMap= new QMap<void*, int>; socket = new QTcpSocket(this); connect(socket, SIGNAL(readyRead()), this, SLOT(receive_message())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(disconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); setWindowTitle(tr("Risk585 Client")); }
FenClient::FenClient(QWidget *parent) : ui(new Ui::FenClient) { ui->setupUi(this); socket = new QTcpSocket(this); connect(socket,SIGNAL(readyRead()),this,SLOT(donneesRecues())); connect(socket,SIGNAL(connected()),this,SLOT(connecte())); connect(socket,SIGNAL(disconnected()),this,SLOT(deconnecte())); connect(socket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(erreurSocket(QAbstractSocket::SocketError))); connect(ui->pseudo,SIGNAL(textEdited(QString)),this,SLOT(pseudoObligatoire())); tailleMessage=0; ui->boutonEnvoyer->setEnabled(false); }
ChatWindow::ChatWindow(QWidget *parent) : QWidget(parent), ui(new Ui::ChatWindowClass) { ui->setupUi(this); ui->splitter->hide(); connect(ui->buttonConnect, SIGNAL(clicked()), this, SLOT(connecte())); connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(close())); connect(ui->actionCloseTab, SIGNAL(triggered()), this, SLOT(closeTab())); connect(ui->lineEdit, SIGNAL(returnPressed()), this, SLOT(sendCommand())); connect(ui->disconnect, SIGNAL(clicked()), this, SLOT(disconnectFromServer())); connect(ui->tab, SIGNAL(currentChanged(int)), this, SLOT(tabChanged(int))); connect(ui->tab, SIGNAL(tabCloseRequested(int)), this, SLOT(tabClosing(int))); connect(ui->userView, SIGNAL(clicked(const QModelIndex &) ), this, SLOT( userClicked() ) ); }
AuthForm::AuthForm(QWidget *parent) : QWidget(parent), ui(new Ui::AuthForm) { ui->setupUi(this); setFixedWidth(this->width()); // paramétrage du socket m_socket = new QTcpSocket(this); connect(m_socket, SIGNAL(connected()), this, SLOT(connecte())); connect(m_socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(m_socket, SIGNAL(readyRead()), this, SLOT(reponseAuth())); connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); // définition du focus ui->LoginEdit->setFocus(); m_tailleMessage = 0; }
void RollitWidget::setPlayByNetwork(bool bo,QString iptxt,quint16 p) { qDebug() << "playbynetwork" << bo; playbynetwork=bo; socket = new QTcpSocket(this); QHostAddress ad(iptxt); socket->connectToHost(ad,p,QIODevice::ReadWrite); connect(socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); tailleMessage = 0; return; }