static void console_execute_file_real(const char *filename)
{
	IOHANDLE file;
	file = engine_openfile(filename, IOFLAG_READ);
	
	if(file)
	{
		//VOTEOPTION *current = voteoption_first;
		//while(current)
		//{
		//	current = current->next;
		//	current->prev=0;
		//}
		//int i=0;
		//for(i;i<MAX_CLIENTS;i++)
		//	if (game.players[i]->authed==0)
		//		server_kick(i, "Server settings reload");

		char *line;
		LINEREADER lr;
		
		dbg_msg("console", "executing '%s'", filename);
		linereader_init(&lr, file);

		while((line = linereader_get(&lr)))
			console_execute_line(line,-1);

		io_close(file);
	}
	else
		dbg_msg("console", "failed to open '%s'", filename);
}
Esempio n. 2
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void engine_parse_arguments(int argc, char **argv)
{
	/* load the configuration */
	int i;
	
	/* check for datadir override */
	for(i = 1; i < argc; i++)
	{
		if(argv[i][0] == '-' && argv[i][1] == 'd' && argv[i][2] == 0 && argc - i > 1)
		{
			str_copy(datadir, argv[i+1], sizeof(datadir));
			i++;
		}
	}
	
	/* search for data directory */
	engine_find_datadir(argv[0]);
	
	dbg_msg("engine/datadir", "paths used:");
	dbg_msg("engine/datadir", "\t.");
	dbg_msg("engine/datadir", "\t%s", application_save_path);
	dbg_msg("engine/datadir", "\t%s", datadir);
	dbg_msg("engine/datadir", "saving files to: %s", application_save_path);


	/* check for scripts to execute */
	for(i = 1; i < argc; i++)
	{
		if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1)
		{
			console_execute_file(argv[i+1]);
			i++;
		}
	}

	/* search arguments for overrides */
	{
		int i;
		for(i = 1; i < argc; i++)
			console_execute_line(argv[i],100,-1);
	}

	console_execute_file("autoexec.cfg");
	//console_execute_line("tune shotgun_curvature",4,-1);


	/* open logfile if needed */
	if(config.logfile[0])
		dbg_logger_file(config.logfile);

	/* set default servers and load from disk*/
	mastersrv_default();
	mastersrv_load();
}
Esempio n. 3
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void GAMECONTROLLER::speedmotion(int min)
{
	console_execute_line("tune ground_control_speed 35");
	console_execute_line("tune air_control_speed 30");
	console_execute_line("tune hook_fire_speed 160");
	console_execute_line("tune hook_drag_speed 40");
	console_execute_line("tune gun_speed 4000");
	console_execute_line("tune shotgun_speed 4000");
	console_execute_line("tune grenade_speed 2000");
	console_execute_line("tune ground_jump_impulse 22");
	console_execute_line("tune air_jump_impulse 20");


	speed_tick = min*50*60;
	game.send_broadcast("EVENT: Speedmotion!", -1);
	game.create_sound_global(SOUND_CTF_CAPTURE);
}
Esempio n. 4
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void CONSOLE::INSTANCE::execute_line(const char *line)
{
	if(type == 0)
		console_execute_line(line);
	else
	{
		if(client_rcon_authed())
			client_rcon(line);
		else
			client_rcon_auth("", line);
	}
}
void PLAYER::on_disconnect()
{
	kill_character(WEAPON_GAME);
	
	char buf[512];
	str_format(buf, sizeof(buf),  "%s has left the game", server_clientname(client_id));
	game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);

	char cmd[64];
	if (muted)
	{
		str_format(cmd, sizeof(cmd), "ban %d %d", client_id, muted/server_tickspeed());
		console_execute_line(cmd,-1);
	}
}
Esempio n. 6
0
void PLAYER::on_disconnect()
{
	//
	kill_character(WEAPON_GAME);
	
	//game.controller->on_player_death(&game.players[client_id], 0, -1);
	char buf[512];
	str_format(buf, sizeof(buf),  "%s has left the game", server_clientname(client_id));
	game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);
	char cmd[64];
	if (muted>0)
	{
		str_format(cmd, sizeof(cmd), "ban %d %d %s", client_id, muted/server_tickspeed(),"Trying to evade mute");
		console_execute_line(cmd,3,-1);
	}
	dbg_msg("game", "leave player='%d:%s'", client_id, server_clientname(client_id));
}
Esempio n. 7
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static void console_execute_file_real(const char *filename)
{
	IOHANDLE file;
	file = engine_openfile(filename, IOFLAG_READ);
	
	if(file)
	{
		char *line;
		LINEREADER lr;
		
		dbg_msg("console", "executing '%s'", filename);
		linereader_init(&lr, file);

		while((line = linereader_get(&lr)))
			console_execute_line(line);

		io_close(file);
	}
	else
		dbg_msg("console", "failed to open '%s'", filename);
}
Esempio n. 8
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static void server_process_client_packet(NETCHUNK *packet)
{
	int cid = packet->client_id;
	NETADDR addr;
	
	int sys;
	int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
	
	if(clients[cid].state == SRVCLIENT_STATE_AUTH)
	{
		if(sys && msg == NETMSG_INFO)
		{
			char version[64];
			const char *password;
			str_copy(version, msg_unpack_string(), 64);
			if(strcmp(version, mods_net_version()) != 0)
			{
				/* OH F**K! wrong version, drop him */
				char reason[256];
				str_format(reason, sizeof(reason), "wrong version. server is running '%s' and client '%s'.", mods_net_version(), version);
				netserver_drop(net, cid, reason);
				return;
			}
			
			str_copy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
			str_copy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
			password = msg_unpack_string();
			
			if(config.password[0] != 0 && strcmp(config.password, password) != 0)
			{
				/* wrong password */
				netserver_drop(net, cid, "wrong password");
				return;
			}
			
			clients[cid].state = SRVCLIENT_STATE_CONNECTING;
			server_send_map(cid);
		}
	}
	else
	{
		if(sys)
		{
			/* system message */
			if(msg == NETMSG_REQUEST_MAP_DATA)
			{
				int chunk = msg_unpack_int();
				int chunk_size = 1024-128;
				int offset = chunk * chunk_size;
				int last = 0;
				
				/* drop faulty map data requests */
				if(chunk < 0 || offset > current_map_size)
					return;
				
				if(offset+chunk_size >= current_map_size)
				{
					chunk_size = current_map_size-offset;
					if(chunk_size < 0)
						chunk_size = 0;
					last = 1;
				}
				
				msg_pack_start_system(NETMSG_MAP_DATA, MSGFLAG_VITAL|MSGFLAG_FLUSH);
				msg_pack_int(last);
				msg_pack_int(current_map_size);
				msg_pack_int(chunk_size);
				msg_pack_raw(&current_map_data[offset], chunk_size);
				msg_pack_end();
				server_send_msg(cid);
				
				if(config.debug)
					dbg_msg("server", "sending chunk %d with size %d", chunk, chunk_size);
			}
			else if(msg == NETMSG_READY)
			{
				if(clients[cid].state == SRVCLIENT_STATE_CONNECTING)
				{
					netserver_client_addr(net, cid, &addr);
					
					dbg_msg("server", "player is ready. cid=%x ip=%d.%d.%d.%d",
						cid,
						addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3]
						);
					clients[cid].state = SRVCLIENT_STATE_READY;
					mods_connected(cid);
				}
			}
			else if(msg == NETMSG_ENTERGAME)
			{
				if(clients[cid].state == SRVCLIENT_STATE_READY)
				{
					netserver_client_addr(net, cid, &addr);
					
					dbg_msg("server", "player has entered the game. cid=%x ip=%d.%d.%d.%d",
						cid,
						addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3]
						);
					clients[cid].state = SRVCLIENT_STATE_INGAME;
					mods_client_enter(cid);
				}
			}
			else if(msg == NETMSG_INPUT)
			{
				int tick, size, i;
				CLIENT_INPUT *input;
				int64 tagtime;
				
				clients[cid].last_acked_snapshot = msg_unpack_int();
				tick = msg_unpack_int();
				size = msg_unpack_int();
				
				/* check for errors */
				if(msg_unpack_error() || size/4 > MAX_INPUT_SIZE)
					return;

				if(clients[cid].last_acked_snapshot > 0)
					clients[cid].snap_rate = SRVCLIENT_SNAPRATE_FULL;
					
				if(snapstorage_get(&clients[cid].snapshots, clients[cid].last_acked_snapshot, &tagtime, 0, 0) >= 0)
					clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());

				/* add message to report the input timing */
				/* skip packets that are old */
				if(tick > clients[cid].last_input_tick)
				{
					int time_left = ((server_tick_start_time(tick)-time_get())*1000) / time_freq();
					msg_pack_start_system(NETMSG_INPUTTIMING, 0);
					msg_pack_int(tick);
					msg_pack_int(time_left);
					msg_pack_end();
					server_send_msg(cid);
				}

				clients[cid].last_input_tick = tick;

				input = &clients[cid].inputs[clients[cid].current_input];
				
				if(tick <= server_tick())
					tick = server_tick()+1;

				input->game_tick = tick;
				
				for(i = 0; i < size/4; i++)
					input->data[i] = msg_unpack_int();
				
				mem_copy(clients[cid].latestinput.data, input->data, MAX_INPUT_SIZE*sizeof(int));
				
				clients[cid].current_input++;
				clients[cid].current_input %= 200;
			
				/* call the mod with the fresh input data */
				if(clients[cid].state == SRVCLIENT_STATE_INGAME)
					mods_client_direct_input(cid, clients[cid].latestinput.data);
			}
			else if(msg == NETMSG_RCON_CMD)
			{
				const char *cmd = msg_unpack_string();
				
				if(msg_unpack_error() == 0 && clients[cid].authed)
				{
					dbg_msg("server", "cid=%d rcon='%s'", cid, cmd);
					console_execute_line(cmd);
				}
			}
			else if(msg == NETMSG_RCON_AUTH)
			{
				const char *pw;
				msg_unpack_string(); /* login name, not used */
				pw = msg_unpack_string();
				
				if(msg_unpack_error() == 0)
				{
					if(config.sv_rcon_password[0] == 0)
					{
						server_send_rcon_line(cid, "No rcon password set on server. Set sv_rcon_password to enable the remote console.");
					}
					else if(strcmp(pw, config.sv_rcon_password) == 0)
					{
						msg_pack_start_system(NETMSG_RCON_AUTH_STATUS, MSGFLAG_VITAL);
						msg_pack_int(1);
						msg_pack_end();
						server_send_msg(cid);
						
						clients[cid].authed = 1;
						server_send_rcon_line(cid, "Authentication successful. Remote console access granted.");
						dbg_msg("server", "cid=%d authed", cid);
					}
					else
					{
						server_send_rcon_line(cid, "Wrong password.");
					}
				}
			}
			else if(msg == NETMSG_PING)
			{
				msg_pack_start_system(NETMSG_PING_REPLY, 0);
				msg_pack_end();
				server_send_msg(cid);
			}
			else
			{
				char hex[] = "0123456789ABCDEF";
				char buf[512];
				int b;

				for(b = 0; b < packet->data_size && b < 32; b++)
				{
					buf[b*3] = hex[((const unsigned char *)packet->data)[b]>>4];
					buf[b*3+1] = hex[((const unsigned char *)packet->data)[b]&0xf];
					buf[b*3+2] = ' ';
					buf[b*3+3] = 0;
				}

				dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
				dbg_msg("server", "%s", buf);
				
			}
		}
		else
		{
			/* game message */
			if(clients[cid].state >= SRVCLIENT_STATE_READY)
				mods_message(msg, cid);
		}
	}
Esempio n. 9
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void GAMECONTROLLER::slowmotion(int min)
{
	console_execute_line("tune ground_control_speed 5");
	console_execute_line("tune air_control_speed 2");
	console_execute_line("tune air_friction 0.55");
	console_execute_line("tune hook_fire_speed 40");
	console_execute_line("tune hook_drag_speed 7.5");
	console_execute_line("tune gravity 0.6");
	console_execute_line("tune gun_lifetime 6");
	console_execute_line("tune gun_speed 500");
	console_execute_line("tune shotgun_speed 500");
	console_execute_line("tune shotgun_lifetime 2");
	console_execute_line("tune grenade_speed 200");
	console_execute_line("tune grenade_lifetime 10");

	slow_tick = min*50*60;
	game.send_broadcast("EVENT: Slowmotion!", -1);
	game.create_sound_global(SOUND_CTF_CAPTURE);
}
Esempio n. 10
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void GAMECONTROLLER::tick()
{
	// do info message every 10 minutes
	if(server_tick()%(50*10*60) == 0)
	{
		game.send_chat_target(-1, "-------------------------");
		game.send_chat_target(-1, "Buy Mod - 0.1");
		game.send_chat_target(-1, "by ©Bobynator and ©KaiTee");
		game.send_chat_target(-1, "/cmdlist - see all commands");
		game.send_chat_target(-1, "/info - see aim of the game");
		game.send_chat_target(-1, "-------------------------");
	}

	// inactivity check
	if(!game.world.paused)
		for(int i = 0; i < MAX_CLIENTS; i++)
			if(game.players[i])
				if(server_tick()%server_tickspeed() == 0 && game.players[i]->last_input != -1 && server_tick() - game.players[i]->last_input >= 120 * server_tickspeed())
					if(server_tick() - game.players[i]->last_input >= 120 * server_tickspeed())
					{
						game.players[i]->set_team(-1);  // set him to spectator
						game.send_chat_target(i, "Inactivity Check: Are you still there?");  //portal ftw ;D
					}

	// event stuff
	// TODO: write event over stuff smarter!
	if(slow_tick > 0)
		slow_tick--;
	if(slow_tick == 0)
	{
		console_execute_line("tune_reset");
		slow_tick = -1;
		game.send_broadcast("EVENT OVER!", -1);
	}

	if(speed_tick > 0)
		speed_tick--;
	if(speed_tick == 0)
	{
		console_execute_line("tune_reset");
		speed_tick = -1;
		game.send_broadcast("EVENT OVER!", -1);
	}

	if(x2_tick > 0)
		x2_tick--;
	if(x2_tick == 0)
	{
		x2_tick = -1;
		game.send_broadcast("EVENT OVER!", -1);
	}

	if(one_hit_tick > 0)
		one_hit_tick--;
	if(one_hit_tick == 0)
	{
		one_hit_tick = -1;
		game.send_broadcast("EVENT OVER!", -1);
	}

	if(web_tick > 0)
		web_tick--;
	if(web_tick == 0)
	{
		web_tick = -1;
		game.send_broadcast("EVENT OVER!", -1);
	}

	if(server_tick()%(50*60*60) == 0 && !is_cup)
	{
		int Event = 1+(rand()%(5-1+1));
		if(Event == 1)
			slowmotion(5);
		else if(Event == 2)
			x2(2);
		else if(Event == 3)
			one_hit(1);
		else if(Event == 4)
			speedmotion(3);
		else if(Event == 5)
			spider_web(4);
	}
	
	// do warmup
	if(warmup)
	{
		warmup--;
		if(!warmup)
			startround();
	}

	// do potcount
	int enter_players = 0;
	if(is_cup)
		for(int i = 0; i < MAX_CLIENTS; i++)
			if(game.players[i])
			{
				if(game.players[i]->enter_game == true)
					enter_players++;
			}
	if(potcount < 1 && is_cup && game_over_tick == -1)
	{
		if(server_tick()%(50*6) == 0 && enter_players > 1 && jackpot > 0)
		{
			char buf[512];
			str_format(buf, sizeof(buf), "Jackpot: %d $", jackpot);
			game.send_broadcast(buf, -1, true);
		}
		if(enter_players == 1)
		{
			endround();
		}
	}
	if(potcount > 0 && is_cup)
	{
		potcount--;
		char buf[512];
		str_format(buf, sizeof(buf), "Jackpot: %d $ | Join-Time: %d", jackpot, potcount/50);
		for(int i = 0; i < MAX_CLIENTS; i++)
		{
			if(game.players[i])
			{
				if(game.players[i]->broadcast_count < 1)
					game.send_broadcast(buf, i, true);
			}
		}
	}
	if(potcount == 0 && is_cup)
	{
		if(enter_players >= 2)
		{
			game.send_broadcast("Game Start!", -1);
			resetgame();
			potcount--;
			char buf[512];
			str_format(buf, sizeof(buf), "sv_scorelimit %d", enter_players*5);
			console_execute_line(buf);

			// start game
			round_start_tick = server_tick();
			sudden_death = 0;
			game_over_tick = -1;
			game.world.paused = false;
			teamscore[0] = 0;
			teamscore[1] = 0;
			unbalanced_tick = -1;
			force_balanced = false;
		}
		else
			do_potcount(16);
	}
	
	if(game_over_tick != -1)
	{
		// game over.. wait for restart
		if(server_tick() > game_over_tick+server_tickspeed()*10)
		{
			cyclemap();
			startround();
			round_count++;
		}
	}
	
	// do team-balancing
	if (is_teamplay() && unbalanced_tick != -1 && server_tick() > unbalanced_tick+config.sv_teambalance_time*server_tickspeed()*60)
	{
		dbg_msg("game", "Balancing teams");
		
		int t[2] = {0,0};
		int tscore[2] = {0,0};
		for(int i = 0; i < MAX_CLIENTS; i++)
		{
			if(game.players[i] && game.players[i]->team != -1)
			{
				t[game.players[i]->team]++;
				tscore[game.players[i]->team]+=game.players[i]->score;
			}
		}
		
		// are teams unbalanced?
		if(abs(t[0]-t[1]) >= 2)
		{
			int m = (t[0] > t[1]) ? 0 : 1;
			int num_balance = abs(t[0]-t[1]) / 2;
			
			do
			{
				PLAYER *p = 0;
				int pd = tscore[m];
				for(int i = 0; i < MAX_CLIENTS; i++)
				{
					if(!game.players[i])
						continue;
					
					// remember the player who would cause lowest score-difference
					if(game.players[i]->team == m && (!p || abs((tscore[m^1]+game.players[i]->score) - (tscore[m]-game.players[i]->score)) < pd))
					{
						p = game.players[i];
						pd = abs((tscore[m^1]+p->score) - (tscore[m]-p->score));
					}
				}
				
				// move the player to other team without losing his score
				// TODO: change in player::set_team needed: player won't lose score on team-change
				int score_before = p->score;
				p->set_team(m^1);
				p->score = score_before;
				
				p->respawn();
				p->force_balanced = true;
			} while (--num_balance);
			
			force_balanced = true;
		}
		unbalanced_tick = -1;
	}
	
	// update browse info
	int prog = -1;
	if(config.sv_timelimit > 0)
		prog = max(prog, (server_tick()-round_start_tick) * 100 / (config.sv_timelimit*server_tickspeed()*60));

	if(config.sv_scorelimit)
	{
		if(is_teamplay())
		{
			prog = max(prog, (teamscore[0]*100)/config.sv_scorelimit);
			prog = max(prog, (teamscore[1]*100)/config.sv_scorelimit);
		}
		else
		{
			for(int i = 0; i < MAX_CLIENTS; i++)
			{
				if(game.players[i])
					prog = max(prog, (game.players[i]->score*100)/config.sv_scorelimit);
			}
		}
	}

	if(warmup)
		prog = -1;
		
	server_setbrowseinfo(gametype, prog);
}