void sdl2_gl_switch(DisplayChangeListener *dcl, DisplaySurface *new_surface) { struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); DisplaySurface *old_surface = scon->surface; assert(scon->opengl); SDL_GL_MakeCurrent(scon->real_window, scon->winctx); surface_gl_destroy_texture(scon->gls, scon->surface); scon->surface = new_surface; if (!new_surface) { console_gl_fini_context(scon->gls); scon->gls = NULL; sdl2_window_destroy(scon); return; } if (!scon->real_window) { sdl2_window_create(scon); scon->gls = console_gl_init_context(); } else if (old_surface && ((surface_width(old_surface) != surface_width(new_surface)) || (surface_height(old_surface) != surface_height(new_surface)))) { sdl2_window_resize(scon); } surface_gl_create_texture(scon->gls, scon->surface); }
void gd_egl_refresh(DisplayChangeListener *dcl) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); if (!vc->gfx.esurface) { gd_egl_init(vc); if (!vc->gfx.esurface) { return; } vc->gfx.gls = console_gl_init_context(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } graphic_hw_update(dcl->con); if (vc->gfx.glupdates) { vc->gfx.glupdates = 0; gd_egl_draw(vc); } }
void gd_gl_area_refresh(DisplayChangeListener *dcl) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); if (!vc->gfx.gls) { if (!gtk_widget_get_realized(vc->gfx.drawing_area)) { return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); vc->gfx.gls = console_gl_init_context(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } graphic_hw_update(dcl->con); if (vc->gfx.glupdates) { vc->gfx.glupdates = 0; gtk_gl_area_set_scanout_mode(vc, false); gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area)); } }