void COctreeTriangleSelector::constructOctree(SOctreeNode* node) { ++NodeCount; node->Box.reset(node->Triangles[0].pointA); // get bounding box const u32 cnt = node->Triangles.size(); for (u32 i=0; i<cnt; ++i) { node->Box.addInternalPoint(node->Triangles[i].pointA); node->Box.addInternalPoint(node->Triangles[i].pointB); node->Box.addInternalPoint(node->Triangles[i].pointC); } const core::vector3df& middle = node->Box.getCenter(); core::vector3df edges[8]; node->Box.getEdges(edges); core::aabbox3d<f32> box; core::array<core::triangle3df> keepTriangles; // calculate children if (!node->Box.isEmpty() && (s32)node->Triangles.size() > MinimalPolysPerNode) for (s32 ch=0; ch<8; ++ch) { box.reset(middle); box.addInternalPoint(edges[ch]); node->Child[ch] = new SOctreeNode(); for (s32 i=0; i<(s32)node->Triangles.size(); ++i) { if (node->Triangles[i].isTotalInsideBox(box)) { node->Child[ch]->Triangles.push_back(node->Triangles[i]); //node->Triangles.erase(i); //--i; } else { keepTriangles.push_back(node->Triangles[i]); } } memcpy(node->Triangles.pointer(), keepTriangles.pointer(), sizeof(core::triangle3df)*keepTriangles.size()); node->Triangles.set_used(keepTriangles.size()); keepTriangles.set_used(0); if (node->Child[ch]->Triangles.empty()) { delete node->Child[ch]; node->Child[ch] = 0; } else constructOctree(node->Child[ch]); } }
//! constructor COctreeTriangleSelector::COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode) : CTriangleSelector(mesh, node), Root(0), NodeCount(0), MinimalPolysPerNode(minimalPolysPerNode) { #ifdef _DEBUG setDebugName("COctreeTriangleSelector"); #endif if (!Triangles.empty()) { const u32 start = os::Timer::getRealTime(); // create the triangle octree Root = new SOctreeNode(); Root->Triangles = Triangles; constructOctree(Root); c8 tmp[256]; sprintf(tmp, "Needed %ums to create OctreeTriangleSelector.(%d nodes, %u polys)", os::Timer::getRealTime() - start, NodeCount, Triangles.size()); os::Printer::log(tmp, ELL_INFORMATION); } }
void COctreeTriangleSelector::constructOctree(SOctreeNode* node) { ++NodeCount; node->Box.reset(node->Triangles[0].pointA); // get bounding box const UINT32 cnt = node->Triangles.size(); for (UINT32 i = 0; i<cnt; ++i) { node->Box.addInternalPoint(node->Triangles[i].pointA); node->Box.addInternalPoint(node->Triangles[i].pointB); node->Box.addInternalPoint(node->Triangles[i].pointC); } const Vector3& middle = node->Box.getCenter(); //Vector3 edges[8]; const Vector3* edges; //node->Box.getEdges(edges); //注意环绕顺序,Sapphire右手坐标系 edges = node->Box.getAllCorners(); AxisAlignedBox box; vector<triangle3df>::type keepTriangles; // 计算子节点 //if (!node->Box.isEmpty() && (SINT32)node->Triangles.size() > MinimalPolysPerNode) if (!node->Box.isNull() && !node->Box.isInfinite() && (SINT32)node->Triangles.size() > MinimalPolysPerNode) for (SINT32 ch = 0; ch<8; ++ch) { box.reset(middle); box.addInternalPoint(edges[ch]); node->Child[ch] = new SOctreeNode(); for (SINT32 i = 0; i<(SINT32)node->Triangles.size(); ++i) { if (node->Triangles[i].isTotalInsideBox(box)) { node->Child[ch]->Triangles.push_back(node->Triangles[i]); //node->Triangles.erase(i); //--i; } else { keepTriangles.push_back(node->Triangles[i]); } } //memcpy(node->Triangles.pointer(), keepTriangles.pointer(), //sizeof(triangle3df)*keepTriangles.size()); std::copy(node->Triangles.begin(), node->Triangles.begin() + node->Triangles.size(), keepTriangles.begin()); //memcpy(node->Triangles.begin()._Ptr, keepTriangles.begin()._Ptr, //sizeof(triangle3df)*keepTriangles.size()); //node->Triangles.set_used(keepTriangles.size()); //keepTriangles.set_used(0); if (node->Child[ch]->Triangles.empty()) { delete node->Child[ch]; node->Child[ch] = 0; } else constructOctree(node->Child[ch]); } }