void COctreeTriangleSelector::constructOctree(SOctreeNode* node)
{
	++NodeCount;

	node->Box.reset(node->Triangles[0].pointA);

	// get bounding box
	const u32 cnt = node->Triangles.size();
	for (u32 i=0; i<cnt; ++i)
	{
		node->Box.addInternalPoint(node->Triangles[i].pointA);
		node->Box.addInternalPoint(node->Triangles[i].pointB);
		node->Box.addInternalPoint(node->Triangles[i].pointC);
	}

	const core::vector3df& middle = node->Box.getCenter();
	core::vector3df edges[8];
	node->Box.getEdges(edges);

	core::aabbox3d<f32> box;
	core::array<core::triangle3df> keepTriangles;

	// calculate children

	if (!node->Box.isEmpty() && (s32)node->Triangles.size() > MinimalPolysPerNode)
	for (s32 ch=0; ch<8; ++ch)
	{
		box.reset(middle);
		box.addInternalPoint(edges[ch]);
		node->Child[ch] = new SOctreeNode();

		for (s32 i=0; i<(s32)node->Triangles.size(); ++i)
		{
			if (node->Triangles[i].isTotalInsideBox(box))
			{
				node->Child[ch]->Triangles.push_back(node->Triangles[i]);
				//node->Triangles.erase(i);
				//--i;
			}
			else
			{
				keepTriangles.push_back(node->Triangles[i]);
			}
		}
		memcpy(node->Triangles.pointer(), keepTriangles.pointer(),
			sizeof(core::triangle3df)*keepTriangles.size());

		node->Triangles.set_used(keepTriangles.size());
		keepTriangles.set_used(0);

		if (node->Child[ch]->Triangles.empty())
		{
			delete node->Child[ch];
			node->Child[ch] = 0;
		}
		else
			constructOctree(node->Child[ch]);
	}
}
//! constructor
COctreeTriangleSelector::COctreeTriangleSelector(const IMesh* mesh,
		ISceneNode* node, s32 minimalPolysPerNode)
	: CTriangleSelector(mesh, node), Root(0), NodeCount(0),
	 MinimalPolysPerNode(minimalPolysPerNode)
{
	#ifdef _DEBUG
	setDebugName("COctreeTriangleSelector");
	#endif

	if (!Triangles.empty())
	{
		const u32 start = os::Timer::getRealTime();

		// create the triangle octree
		Root = new SOctreeNode();
		Root->Triangles = Triangles;
		constructOctree(Root);

		c8 tmp[256];
		sprintf(tmp, "Needed %ums to create OctreeTriangleSelector.(%d nodes, %u polys)",
			os::Timer::getRealTime() - start, NodeCount, Triangles.size());
		os::Printer::log(tmp, ELL_INFORMATION);
	}
}
	void COctreeTriangleSelector::constructOctree(SOctreeNode* node)
	{
		++NodeCount;

		node->Box.reset(node->Triangles[0].pointA);

		// get bounding box
		const UINT32 cnt = node->Triangles.size();
		for (UINT32 i = 0; i<cnt; ++i)
		{
			node->Box.addInternalPoint(node->Triangles[i].pointA);
			node->Box.addInternalPoint(node->Triangles[i].pointB);
			node->Box.addInternalPoint(node->Triangles[i].pointC);
		}

		const Vector3& middle = node->Box.getCenter();
		//Vector3 edges[8];
		const Vector3* edges;
		//node->Box.getEdges(edges);
		//注意环绕顺序,Sapphire右手坐标系
		edges = node->Box.getAllCorners();

		AxisAlignedBox box;
		vector<triangle3df>::type keepTriangles;

		// 计算子节点

		//if (!node->Box.isEmpty() && (SINT32)node->Triangles.size() > MinimalPolysPerNode)
		if (!node->Box.isNull() && !node->Box.isInfinite() && (SINT32)node->Triangles.size() > MinimalPolysPerNode)
			for (SINT32 ch = 0; ch<8; ++ch)
			{
				box.reset(middle);
				box.addInternalPoint(edges[ch]);
				node->Child[ch] = new SOctreeNode();

				for (SINT32 i = 0; i<(SINT32)node->Triangles.size(); ++i)
				{
					if (node->Triangles[i].isTotalInsideBox(box))
					{
						node->Child[ch]->Triangles.push_back(node->Triangles[i]);
						//node->Triangles.erase(i);
						//--i;
					}
					else
					{
						keepTriangles.push_back(node->Triangles[i]);
					}
				}
				//memcpy(node->Triangles.pointer(), keepTriangles.pointer(),
					//sizeof(triangle3df)*keepTriangles.size());
				std::copy(node->Triangles.begin(), node->Triangles.begin() + node->Triangles.size(), keepTriangles.begin());
				//memcpy(node->Triangles.begin()._Ptr, keepTriangles.begin()._Ptr,
				//sizeof(triangle3df)*keepTriangles.size());

				//node->Triangles.set_used(keepTriangles.size());
				//keepTriangles.set_used(0);

				if (node->Child[ch]->Triangles.empty())
				{
					delete node->Child[ch];
					node->Child[ch] = 0;
				}
				else
					constructOctree(node->Child[ch]);
			}
	}