Esempio n. 1
0
void Ottava::read(XmlReader& e)
      {
      qDeleteAll(spannerSegments());
      spannerSegments().clear();
      e.addSpanner(e.intAttribute("id", -1), this);
      while (e.readNextStartElement()) {
            const QStringRef& tag(e.name());
            if (tag == "subtype") {
                  QString s = e.readElementText();
                  bool ok;
                  int idx = s.toInt(&ok);
                  if (!ok) {
                        idx = int(Type::OTTAVA_8VA);
                        for (unsigned i = 0; i < sizeof(ottavaDefault)/sizeof(*ottavaDefault); ++i) {
                              if (s == ottavaDefault[i].name) {
                                    idx = i;
                                    break;
                                    }
                              }
                        }
                  else if (score()->mscVersion() <= 114) {
                        //subtype are now in a different order...
                        if (idx == 1)
                              idx = 2;
                        else if (idx == 2)
                              idx = 1;
                        }
                  setOttavaType(Type(idx));
                  }
            else if (tag == "numbersOnly") {
                  _numbersOnly = e.readInt();
                  numbersOnlyStyle = PropertyStyle::UNSTYLED;
                  }
            else if (tag == "lineWidth") {
                  setLineWidth(Spatium(e.readDouble()));
                  lineWidthStyle = PropertyStyle::UNSTYLED;
                  }
            else if (tag == "lineStyle") {
                  setLineStyle(Qt::PenStyle(e.readInt()));
                  lineStyleStyle = PropertyStyle::UNSTYLED;
                  }
            else if (tag == "beginSymbol") {                      // obsolete
                  beginTextStyle = PropertyStyle::UNSTYLED;
                  QString text(e.readElementText());
                  setBeginText(QString("<sym>%1</sym>").arg(text[0].isNumber() ? Sym::id2name(SymId(text.toInt())) : text));
                  }
            else if (tag == "continueSymbol") {                   // obsolete
                  continueTextStyle = PropertyStyle::UNSTYLED;
                  QString text(e.readElementText());
                  setContinueText(QString("<sym>%1</sym>").arg(text[0].isNumber() ? Sym::id2name(SymId(text.toInt())) : text));
                  }
            else if (!TextLine::readProperties(e))
                  e.unknown();
            }
      if (beginText() != propertyDefault(P_ID::BEGIN_TEXT))
            beginTextStyle = PropertyStyle::UNSTYLED;
      if (continueText() != propertyDefault(P_ID::CONTINUE_TEXT))
            continueTextStyle = PropertyStyle::UNSTYLED;
      }
Esempio n. 2
0
void Opening::displayRoom() {

    int textXpos = (2*SCREEN_WIDTH)/6;
    int textYpos = (9*SCREEN_HEIGHT)/11;

    SDL_Event e;

    bool success = true;
    bool next = false;
    
    
    //Open the font
    //Free global font
    TTF_CloseFont( gFont );
    gFont = TTF_OpenFont( "adamwarrenpro.ttf", 16 );
    if( gFont == NULL )
    {
        printf( "Failed to load font! SDL_ttf Error: %s\n", TTF_GetError() );
        success = false;
    }
    else
    {
        //Render text
        SDL_Color textColor = { 0, 0, 0 };
        gTextTexture.setFont(gFont);
        if( !gTextTexture.loadFromRenderedTextWrapped( "Welcome to Nom Nom!\n", textColor, 400 ) )
        {
            printf( "Failed to render text texture!\n" );
            success = false;
        }
        SDL_RenderClear( gRenderer );
        while (!next && !(*quit)) {
            gBackgroundTexture.render(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
            gTextTexture.render( textXpos, textYpos );
            //Update screen
            SDL_RenderPresent( gRenderer );
            next=continueText(e);
        }
        next = false;

    }
 
}
Esempio n. 3
0
QVariant TextLineBase::getProperty(P_ID id) const
      {
      switch (id) {
            case P_ID::BEGIN_TEXT:
                  return beginText();
            case P_ID::BEGIN_TEXT_ALIGN:
                  return int(beginTextAlign());
            case P_ID::CONTINUE_TEXT_ALIGN:
                  return int(continueTextAlign());
            case P_ID::END_TEXT_ALIGN:
                  return int(endTextAlign());
            case P_ID::BEGIN_TEXT_PLACE:
                  return int(_beginTextPlace);
            case P_ID::BEGIN_HOOK_TYPE:
                  return int(_beginHookType);
            case P_ID::BEGIN_HOOK_HEIGHT:
                  return _beginHookHeight;
            case P_ID::BEGIN_FONT_FACE:
                  return _beginFontFamily;
            case P_ID::BEGIN_FONT_SIZE:
                  return _beginFontSize;
            case P_ID::BEGIN_FONT_BOLD:
                  return _beginFontBold;
            case P_ID::BEGIN_FONT_ITALIC:
                  return _beginFontItalic;
            case P_ID::BEGIN_FONT_UNDERLINE:
                  return _beginFontUnderline;
            case P_ID::BEGIN_TEXT_OFFSET:
                  return _beginTextOffset;
            case P_ID::CONTINUE_TEXT:
                  return continueText();
            case P_ID::CONTINUE_TEXT_PLACE:
                  return int(_continueTextPlace);
            case P_ID::CONTINUE_FONT_FACE:
                  return _continueFontFamily;
            case P_ID::CONTINUE_FONT_SIZE:
                  return _continueFontSize;
            case P_ID::CONTINUE_FONT_BOLD:
                  return _continueFontBold;
            case P_ID::CONTINUE_FONT_ITALIC:
                  return _continueFontItalic;
            case P_ID::CONTINUE_FONT_UNDERLINE:
                  return _continueFontUnderline;
            case P_ID::CONTINUE_TEXT_OFFSET:
                  return _continueTextOffset;
            case P_ID::END_TEXT:
                  return endText();
            case P_ID::END_TEXT_PLACE:
                  return int(_endTextPlace);
            case P_ID::END_HOOK_TYPE:
                  return int(_endHookType);
            case P_ID::END_HOOK_HEIGHT:
                  return _endHookHeight;
            case P_ID::END_FONT_FACE:
                  return _endFontFamily;
            case P_ID::END_FONT_SIZE:
                  return _endFontSize;
            case P_ID::END_FONT_BOLD:
                  return _endFontBold;
            case P_ID::END_FONT_ITALIC:
                  return _endFontItalic;
            case P_ID::END_FONT_UNDERLINE:
                  return _endFontUnderline;
            case P_ID::END_TEXT_OFFSET:
                  return _endTextOffset;
            case P_ID::LINE_VISIBLE:
                  return lineVisible();
            default:
                  return SLine::getProperty(id);
            }
      }
Esempio n. 4
0
//display storyline
string Opening::display() {
	 //Loading success flag
    bool success = true;
    bool next = false;

    int textXpos = ((1*SCREEN_WIDTH)/7)-10;
    int textYpos = ((8*SCREEN_HEIGHT)/11)-8;

    SDL_Color textColor = { 0, 0, 0, 0xFF };
    gTextTexture.setFont(gFont);
    SDL_Event e;

	SDL_RenderClear( gRenderer );
	// Render Background


	if( !gTextTexture.loadFromRenderedTextWrapped( "Before the game starts, what is your gender? Male or Female?", textColor, 450 ) ) {
        printf( "Failed to render text texture!\n" );
    }
    SDL_RenderClear( gRenderer );
    while (!next && !(*quit)) {
        gBackgroundTexture.render(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
        gTextTexture.render( textXpos, textYpos );
        //Update screen
        SDL_RenderPresent( gRenderer );
        next=continueText(e);
    }
    next = false;

    string gender = "N/A";
    while (gender=="N/A" && !(*quit)) {
    	gender = userInput(); //get the gender 
    }

	for ( int j=0; j<gender.length(); j++ ) {
        gender[j] = ::toupper(gender[j]); //make the answer lower-case
    }


	if( !gTextTexture.loadFromRenderedTextWrapped( "Good morning! Today's the day for your picnic with your best friend, who also happens to be the ruler of the kingdom! You want to pack lunch for the two of you, but when you go check your fridge you don't have any food for the picnic.", textColor, 470 ) ) {
        printf( "Failed to render text texture!\n" );
    }
    SDL_RenderClear( gRenderer );
    while (!next && !(*quit)) {
        gBackgroundTexture.render(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
        gTextTexture.render( textXpos, textYpos );
        //Update screen
        SDL_RenderPresent( gRenderer );
        next=continueText(e);
    }
    next = false;

	if( !gTextTexture.loadFromRenderedTextWrapped( "You should try going outside to see if there's any ingredients that you might be able to find along the way to the palace!", textColor, 470 ) ) {
        printf( "Failed to render text texture!\n" );
    }
    SDL_RenderClear( gRenderer );
    while (!next && !(*quit)) {
        gBackgroundTexture.render(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
        gTextTexture.render( textXpos, textYpos );
        //Update screen
        SDL_RenderPresent( gRenderer );
        next=continueText(e);
    }
    next = false;

	return gender;
}