sk_sp<GrDrawContext> GaussianBlur(GrContext* context, GrTexture* origSrc, sk_sp<SkColorSpace> colorSpace, const SkIRect& dstBounds, const SkIRect* srcBounds, float sigmaX, float sigmaY, SkBackingFit fit) { SkASSERT(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; int maxTextureSize = context->caps()->maxTextureSize(); sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); SkASSERT(sigmaX || sigmaY); SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y()); SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height()); SkIRect localSrcBounds; SkIRect srcRect; if (srcBounds) { srcRect = localSrcBounds = *srcBounds; srcRect.offset(srcOffset); srcBounds = &localSrcBounds; } else { srcRect = localDstBounds; } scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); scale_irect(&srcRect, scaleFactorX, scaleFactorY); // setup new clip GrFixedClip clip(localDstBounds); sk_sp<GrTexture> srcTexture(sk_ref_sp(origSrc)); SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_8888_GrPixelConfig == srcTexture->config() || kSRGBA_8888_GrPixelConfig == srcTexture->config() || kSBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_half_GrPixelConfig == srcTexture->config() || kAlpha_8_GrPixelConfig == srcTexture->config()); const int width = dstBounds.width(); const int height = dstBounds.height(); const GrPixelConfig config = srcTexture->config(); sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit, width, height, config, colorSpace, 0, kDefault_GrSurfaceOrigin)); if (!dstDrawContext) { return nullptr; } // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just // launch a single non separable kernel vs two launches if (sigmaX > 0.0f && sigmaY > 0.0f && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { // We shouldn't be scaling because this is a small size blur SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset, srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds); return dstDrawContext; } sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit, width, height, config, colorSpace, 0, kDefault_GrSurfaceOrigin)); if (!tmpDrawContext) { return nullptr; } sk_sp<GrDrawContext> srcDrawContext; SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY)); for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; paint.setGammaCorrect(dstDrawContext->isGammaCorrect()); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); SkIRect dstRect(srcRect); if (srcBounds && i == 1) { SkRect domain; matrix.mapRect(&domain, SkRect::Make(*srcBounds)); domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f, (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f); sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make( srcTexture.get(), nullptr, matrix, domain, GrTextureDomain::kDecal_Mode, GrTextureParams::kBilerp_FilterMode)); paint.addColorFragmentProcessor(std::move(fp)); srcRect.offset(-srcOffset); srcOffset.set(0, 0); } else { GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params); } paint.setPorterDuffXPFactory(SkBlendMode::kSrc); shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY); dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), SkRect::Make(dstRect), SkRect::Make(srcRect)); srcDrawContext = dstDrawContext; srcRect = dstRect; srcTexture = srcDrawContext->asTexture(); dstDrawContext.swap(tmpDrawContext); localSrcBounds = srcRect; } srcRect = localDstBounds; scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); if (sigmaX > 0.0f) { if (scaleFactorX > 1) { SkASSERT(srcDrawContext); // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, radiusX, srcRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); } convolve_gaussian(dstDrawContext.get(), clip, srcRect, srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, srcBounds, srcOffset); srcDrawContext = dstDrawContext; srcTexture = srcDrawContext->asTexture(); srcRect.offsetTo(0, 0); dstDrawContext.swap(tmpDrawContext); localSrcBounds = srcRect; srcOffset.set(0, 0); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { SkASSERT(srcDrawContext); // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width(), radiusY); srcDrawContext->clear(&clearRect, 0x0, false); } convolve_gaussian(dstDrawContext.get(), clip, srcRect, srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, srcBounds, srcOffset); srcDrawContext = dstDrawContext; srcRect.offsetTo(0, 0); dstDrawContext.swap(tmpDrawContext); } SkASSERT(srcDrawContext); srcTexture = nullptr; // we don't use this from here on out if (scaleFactorX > 1 || scaleFactorY > 1) { // Clear one pixel to the right and below, to accommodate bilinear upsampling. clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1); srcDrawContext->clear(&clearRect, 0x0, false); clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); SkMatrix matrix; matrix.setIDiv(srcDrawContext->width(), srcDrawContext->height()); GrPaint paint; paint.setGammaCorrect(dstDrawContext->isGammaCorrect()); // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); sk_sp<GrTexture> tex(srcDrawContext->asTexture()); paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params); paint.setPorterDuffXPFactory(SkBlendMode::kSrc); SkIRect dstRect(srcRect); scale_irect(&dstRect, scaleFactorX, scaleFactorY); dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), SkRect::Make(dstRect), SkRect::Make(srcRect)); srcDrawContext = dstDrawContext; srcRect = dstRect; dstDrawContext.swap(tmpDrawContext); } return srcDrawContext; }
GrTexture* GaussianBlur(GrContext* context, GrTexture* srcTexture, bool canClobberSrc, const SkRect& rect, bool cropToRect, float sigmaX, float sigmaY) { SkASSERT(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; int maxTextureSize = context->caps()->maxTextureSize(); sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); SkRect srcRect(rect); scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); srcRect.roundOut(&srcRect); scale_rect(&srcRect, static_cast<float>(scaleFactorX), static_cast<float>(scaleFactorY)); // setup new clip GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height())); SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_8888_GrPixelConfig == srcTexture->config() || kAlpha_8_GrPixelConfig == srcTexture->config()); GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = SkScalarFloorToInt(srcRect.width()); desc.fHeight = SkScalarFloorToInt(srcRect.height()); desc.fConfig = srcTexture->config(); GrTexture* dstTexture; GrTexture* tempTexture; SkAutoTUnref<GrTexture> temp1, temp2; temp1.reset(context->textureProvider()->refScratchTexture( desc, GrTextureProvider::kApprox_ScratchTexMatch)); dstTexture = temp1.get(); if (canClobberSrc) { tempTexture = srcTexture; } else { temp2.reset(context->textureProvider()->refScratchTexture( desc, GrTextureProvider::kApprox_ScratchTexMatch)); tempTexture = temp2.get(); } if (NULL == dstTexture || NULL == tempTexture) { return NULL; } GrDrawContext* drawContext = context->drawContext(); if (!drawContext) { return NULL; } for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); SkRect dstRect(srcRect); if (cropToRect && i == 1) { dstRect.offset(-dstRect.fLeft, -dstRect.fTop); SkRect domain; matrix.mapRect(&domain, rect); domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f, i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f); SkAutoTUnref<GrFragmentProcessor> fp( GrTextureDomainEffect::Create( paint.getProcessorDataManager(), srcTexture, matrix, domain, GrTextureDomain::kDecal_Mode, GrTextureParams::kBilerp_FilterMode)); paint.addColorProcessor(fp); } else { GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); } scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, i < scaleFactorY ? 0.5f : 1.0f); drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint, SkMatrix::I(), dstRect, srcRect); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } const SkIRect srcIRect = srcRect.roundOut(); // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is faster to just // launch a single non separable kernel vs two launches if (sigmaX > 0.0f && sigmaY > 0 && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { // We shouldn't be scaling because this is a small size blur SkASSERT((scaleFactorX == scaleFactorY) == 1); SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); convolve_gaussian_2d(drawContext, dstTexture->asRenderTarget(), clip, srcRect, dstRect, srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect); srcTexture = dstTexture; srcRect = dstRect; SkTSwap(dstTexture, tempTexture); } else { if (sigmaX > 0.0f) { if (scaleFactorX > 1) { // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, radiusX, srcIRect.height()); drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false); } SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); convolve_gaussian(drawContext, dstTexture->asRenderTarget(), clip, srcRect, dstRect, srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, cropToRect); srcTexture = dstTexture; srcRect = dstRect; SkTSwap(dstTexture, tempTexture); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width(), radiusY); drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false); } SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); convolve_gaussian(drawContext, dstTexture->asRenderTarget(), clip, srcRect, dstRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, cropToRect); srcTexture = dstTexture; srcRect = dstRect; SkTSwap(dstTexture, tempTexture); } } if (scaleFactorX > 1 || scaleFactorY > 1) { // Clear one pixel to the right and below, to accommodate bilinear // upsampling. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1); drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false); clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height()); drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); GrPaint paint; // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); SkRect dstRect(srcRect); scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint, SkMatrix::I(), dstRect, srcRect); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } return SkRef(srcTexture); }
GrTexture* GaussianBlur(GrContext* context, GrTexture* srcTexture, bool canClobberSrc, const SkRect& dstBounds, const SkRect* srcBounds, float sigmaX, float sigmaY, GrTextureProvider::SizeConstraint constraint) { SkASSERT(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; int maxTextureSize = context->caps()->maxTextureSize(); sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y()); SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height()); SkRect localSrcBounds; SkRect srcRect; if (srcBounds) { srcRect = localSrcBounds = *srcBounds; srcRect.offset(srcOffset); srcBounds = &localSrcBounds; } else { srcRect = localDstBounds; } scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); srcRect.roundOut(&srcRect); scale_rect(&srcRect, static_cast<float>(scaleFactorX), static_cast<float>(scaleFactorY)); // setup new clip GrClip clip(localDstBounds); SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_8888_GrPixelConfig == srcTexture->config() || kAlpha_8_GrPixelConfig == srcTexture->config()); GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = SkScalarFloorToInt(dstBounds.width()); desc.fHeight = SkScalarFloorToInt(dstBounds.height()); desc.fConfig = srcTexture->config(); GrTexture* dstTexture; GrTexture* tempTexture; SkAutoTUnref<GrTexture> temp1, temp2; temp1.reset(context->textureProvider()->createTexture(desc, constraint)); dstTexture = temp1.get(); if (canClobberSrc) { tempTexture = srcTexture; } else { temp2.reset(context->textureProvider()->createTexture(desc, constraint)); tempTexture = temp2.get(); } if (nullptr == dstTexture || nullptr == tempTexture) { return nullptr; } SkAutoTUnref<GrDrawContext> srcDrawContext; for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); SkRect dstRect(srcRect); if (srcBounds && i == 1) { SkRect domain; matrix.mapRect(&domain, *srcBounds); domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f, (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f); SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create( srcTexture, matrix, domain, GrTextureDomain::kDecal_Mode, GrTextureParams::kBilerp_FilterMode)); paint.addColorFragmentProcessor(fp); srcRect.offset(-srcOffset); srcOffset.set(0, 0); } else { GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); } paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, i < scaleFactorY ? 0.5f : 1.0f); SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect); srcDrawContext.swap(dstDrawContext); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); localSrcBounds = srcRect; } // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just // launch a single non separable kernel vs two launches srcRect = localDstBounds; if (sigmaX > 0.0f && sigmaY > 0.0f && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { // We shouldn't be scaling because this is a small size blur SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } convolve_gaussian_2d(dstDrawContext, clip, srcRect, srcOffset, srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds); srcDrawContext.swap(dstDrawContext); srcRect.offsetTo(0, 0); srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } else { scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); srcRect.roundOut(&srcRect); const SkIRect srcIRect = srcRect.roundOut(); if (sigmaX > 0.0f) { if (scaleFactorX > 1) { // TODO: if we pass in the source draw context we don't need this here if (!srcDrawContext) { srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget())); if (!srcDrawContext) { return nullptr; } } // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, radiusX, srcIRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); } SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } convolve_gaussian(dstDrawContext, clip, srcRect, srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, srcBounds, srcOffset); srcDrawContext.swap(dstDrawContext); srcTexture = dstTexture; srcRect.offsetTo(0, 0); SkTSwap(dstTexture, tempTexture); localSrcBounds = srcRect; srcOffset.set(0, 0); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { // TODO: if we pass in the source draw context we don't need this here if (!srcDrawContext) { srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget())); if (!srcDrawContext) { return nullptr; } } // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width(), radiusY); srcDrawContext->clear(&clearRect, 0x0, false); } SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } convolve_gaussian(dstDrawContext, clip, srcRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, srcBounds, srcOffset); srcDrawContext.swap(dstDrawContext); srcTexture = dstTexture; srcRect.offsetTo(0, 0); SkTSwap(dstTexture, tempTexture); } } const SkIRect srcIRect = srcRect.roundOut(); if (scaleFactorX > 1 || scaleFactorY > 1) { SkASSERT(srcDrawContext); // Clear one pixel to the right and below, to accommodate bilinear // upsampling. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1); srcDrawContext->clear(&clearRect, 0x0, false); clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); GrPaint paint; // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkRect dstRect(srcRect); scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect); srcDrawContext.swap(dstDrawContext); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } return SkRef(srcTexture); }