int umain(){ robot_id = 1; copy_objects(); copy_objects(); field_state.curr_loc.x = (int)(game.coords[0].x * VPS_RATIO); field_state.curr_loc.y = (int)(game.coords[0].y * VPS_RATIO); field_state.curr_angle = (((float)game.coords[0].theta) * 180.0) / 2048; gyro_set_degrees(field_state.curr_angle); initialize(); /*for(int sextant = 0; sextant < 6; sextant++){ printf("TPX: %d, TPY: %d, LPX: %d, LPY: %d\n", get_territory_pivot_point_loc(sextant).x, get_territory_pivot_point_loc(sextant).y, lever_pivot_points[2*sextant], lever_pivot_points[2*sextant + 1]); }*/ init_pid(&field_state.circle_PID, KP_CIRCLE, KI_CIRCLE, KD_CIRCLE, &get_angle_error_circle, &update_circle_velocities); field_state.circle_PID.enabled = true; field_state.circle_PID.goal = 0; //printf("OX: %d, OY: %d, TX: %d, TY: %d, TWX: %d, TWY: %d, CA: %.2f, G: %.3f, LE: %d, RE: %d\n", field_state.curr_loc.x, field_state.curr_loc.y, field_state.target_loc.x, field_state.target_loc.y, field_state.target_loc_waypoint.x, field_state.target_loc_waypoint.y, field_state.curr_angle, gyro_get_degrees(), encoder_read(LEFT_ENCODER_PORT), encoder_read(RIGHT_ENCODER_PORT)); while(1){ update_field(); accelerate(); decelerate(); if(field_state.pid_enabled) update_pid(&field_state.circle_PID); if(get_time() > 119000){ } //printf("Sextant: %d, OX: %d, OY: %d, TX: %d, TY: %d, TWX: %d, TWY: %d, CA: %.2f, G: %.3f, LE: %d, RE: %d\n", get_current_sextant(field_state.curr_loc), field_state.curr_loc.x, field_state.curr_loc.y, field_state.target_loc.x, field_state.target_loc.y, field_state.target_loc_waypoint.x, field_state.target_loc_waypoint.y, field_state.curr_angle, gyro_get_degrees(), encoder_read(LEFT_ENCODER_PORT), encoder_read(RIGHT_ENCODER_PORT)); } return 0; }
const ObjList& ObjList::operator=(const ObjList& objlist) { HeeksObj::operator=(objlist); copy_objects(objlist); return *this; }
BeveledBoxShell::BeveledBoxShell (const BeveledBoxShell& c) : Compound(c), p0(c.p0), p1(c.p1), br(c.br) { copy_objects(c.parts); }
// ---------------------------------------------------------------- assignment operator Compound& Compound::operator= (const Compound& rhs) { if (this == &rhs) return (*this); GeometricObject::operator= (rhs); copy_objects(rhs.objects); return (*this); }
/*------------------------------------------------------------------------- * Function: h5repack * * Purpose: locate all high-level HDF5 objects in the file * and compress/chunk them using options * * Algorithm: 2 traversals are made to the file; the 1st builds a list of * the objects, the 2nd makes a copy of them, using the options; * the reason for the 1st traversal is to check for invalid * object name requests * * Return: 0, ok, -1, fail * * Programmer: [email protected] * * Date: September, 22, 2003 * *------------------------------------------------------------------------- */ int h5repack(const char* infile, const char* outfile, pack_opt_t *options) { /* check input */ if (check_options(options) < 0) return -1; /* check for objects in input that are in the file */ if (check_objects(infile, options) < 0) return -1; /* copy the objects */ if (copy_objects(infile, outfile, options) < 0) return -1; return 0; }
BeveledBoxShell& BeveledBoxShell::operator= (const BeveledBoxShell& rhs) { if (this == &rhs) return (*this); GeometricObject::operator= (rhs); copy_objects(rhs.parts); this->p0 = rhs.p0; this->p1 = rhs.p1; this->br = rhs.br; return (*this); }
void update(void) { copy_objects(); int x_vps = game.coords[0].x; int y_vps = game.coords[0].y; float x_ft = ((float)(x_vps))*ftConversion; float y_ft = ((float)(y_vps))*ftConversion; float x = (CAMHEIGHT - BOTHEIGHT)/CAMHEIGHT * x_ft; float y = (CAMHEIGHT - BOTHEIGHT)/CAMHEIGHT * y_ft; currentPt.x = x; currentPt.y = y; //desiredPt.x = 1.5; //desiredPt.y = 1.5; printf("Updated\n"); }
ObjList::ObjList(const ObjList& objlist): HeeksObj(objlist), m_index_list_valid(true) {copy_objects(objlist);}
Compound::Compound (const Compound& c) : GeometricObject(c) { copy_objects(c.objects); }
void update_field(){ copy_objects(); int current_x = (int)(game.coords[0].x * VPS_RATIO); int current_y = (int)(game.coords[0].y * VPS_RATIO); uint8_t has_encoder_moved = FALSE; /*if(get_time() > field_state.last_encoder_update + ENCODER_UPDATE_TIME){ if(encoder_read(FREEWHEEL_ENCODER_PORT) != field_state.encoder_value){ field_state.robot_stopped = TRUE; field_state.encoder_value = encoder_read(FREEWHEEL_ENCODER_PORT); field_state. } else{ field_state.robot_stopped = TRUE; } }*/ //printf("Current X: %d, Current Y: %d\n", current_x, current_y); float current_theta = (((float)game.coords[0].theta) * 180.0) / 2048; field_state.curr_loc_plus_delta.x = current_x; //+ get_delta(field_state.curr_loc).x; field_state.curr_loc_plus_delta.y = current_y; //+ get_delta(field_state.curr_loc).y; uint8_t sextant = get_current_sextant(field_state.curr_loc_plus_delta); uint8_t old_sextant = get_current_sextant(field_state.curr_loc); //printf("Current Distance: %f, Waypoint Distance: %f, Target Distance: %f, Distance Increment: %f\n", pythagorean(field_state.curr_loc_plus_delta.x, field_state.curr_loc_plus_delta.y), pythagorean(field_state.target_loc_waypoint.x, field_state.target_loc_waypoint.y), pythagorean(field_state.target_loc.x, field_state.target_loc.y), field_state.distance_increment); float dist_to_waypoint = pythagorean_loc(field_state.curr_loc_plus_delta, field_state.target_loc_waypoint); if(sextant != old_sextant ){//|| (get_angle_error_circle() > 90 && dist_to_waypoint < CIRCLE_DECELERATE_DISTANCE_SECOND){ uint8_t target_sextant = get_current_sextant(field_state.target_loc); /*int direction; if((get_angle_error_circle() > 90 && dist_to_waypoint < CIRCLE_DECELERATE_DISTANCE_SECOND) && (sextant == old_sextant)){ //we're about to spiral...let's not spiral direction = get_waypoint_direction(field_state.curr_loc_plus_delta, field_state.target_loc, gyro_get_degrees()); if(get_sextant_difference(field_state.curr_loc_plus_delta, field_state.target_loc, direction) > 1){ //we aren't at the target sextant yet, so set target waypoint to next waypoint float distance_increment; switch(direction){ case COUNTER_CLOCKWISE: if(target_sextant < sextant) target_sextant += 6; new_distance = bound_waypoint_distance(field_state.distance_increment, field_state.target_loc_waypoint); field_state.target_loc_waypoint = get_scaled_loc_int_param(bisecting_points[(2*sextant+4)%12], bisecting_points[(2*sextant+5)%12], new_distance); break; case CLOCKWISE: if(target_sextant > sextant) target_sextant -= 6; new_distance = bound_waypoint_distance(field_state.distance_increment, field_state.target_loc_waypoint); field_state.target_loc_waypoint = get_scaled_loc_int_param(bisecting_points[mod_ui(2*sextant - 2, 12)], bisecting_points[mod_ui(2*sextant - 1, 12)], new_distance); break; } } } }*/ //We have broken the plane, get next waypoint, or target if in same sextant int direction = get_waypoint_direction(field_state.curr_loc_plus_delta, field_state.target_loc, gyro_get_degrees()); if(sextant != target_sextant){ float distance_increment; if(sextant == mod_ui(old_sextant + direction, 6)){ float new_distance; switch(direction){ case COUNTER_CLOCKWISE: if(target_sextant < sextant) target_sextant += 6; new_distance = bound_waypoint_distance(field_state.distance_increment, field_state.target_loc_waypoint); field_state.target_loc_waypoint = get_scaled_loc_int_param(bisecting_points[(2*sextant+2)%12], bisecting_points[(2*sextant+3)%12], new_distance); break; case CLOCKWISE: if(target_sextant > sextant) target_sextant -= 6; new_distance = bound_waypoint_distance(field_state.distance_increment, field_state.target_loc_waypoint); field_state.target_loc_waypoint = get_scaled_loc_int_param(bisecting_points[(2*sextant)%12], bisecting_points[(2*sextant + 1)%12], new_distance); break; } } field_state.target_loc_plane = get_scaled_loc(field_state.target_loc_waypoint, OUTER_HEX_APATHEM_DIST); } else{ field_state.target_loc_waypoint = field_state.target_loc; } field_state.curr_loc = field_state.curr_loc_plus_delta; encoder_reset(LEFT_ENCODER_PORT); encoder_reset(RIGHT_ENCODER_PORT); } if((field_state.substage == TERRITORY_APPROACH_SUBSTAGE) && current_vel > 0){ if(get_time() - field_state.stored_time > TERRITORY_TIMEOUT_TIME || game.coords[0].score != field_state.score){ if(!(field_state.we_want_to_dump)){ field_state.substage = DRIVE_SUBSTAGE; //SET MOTORS TO LEVER ARC THINGY target_vel = 96; current_vel = 96; set_spinners(0); //accelerate_time = CIRCLE_ACCELERATE_TIME; //decelerate_distance = CIRCLE_DECELERATE_DISTANCE; //KP_CIRCLE = 1.5; //set_motors(55, 120); field_state.stored_time = get_time(); field_state.drive_direction = FORWARD; field_state.pid_enabled = TRUE; field_state.circle_PID.enabled = true; servo_set_pos(1, SERVO_UP); set_new_destination(field_state.curr_loc_plus_delta, get_lever_pivot_point_loc(sextant)); } else{ retreat_from_territory(); } } if(get_time() - field_state.start_time > THINK_ABOUT_DUMPING_TIME){ field_state.we_want_to_dump = TRUE; } } if((field_state.substage == LEVER_APPROACH_SUBSTAGE) && current_vel > 0){ if(get_time() - field_state.stored_time > LEVER_APPROACH_TIME){ field_state.substage = LEVER_SUBSTAGE; //SET MOTORS TO LEVER ARC THINGY //target_vel = 64; //current_vel = 64; //set_spinners(0); //accelerate_time = CIRCLE_ACCELERATE_TIME; //decelerate_distance = CIRCLE_DECELERATE_DISTANCE; //KP_CIRCLE = 1.5; //set_motors(55, 120); stop_motors(); field_state.stored_time = get_time(); field_state.target_loc_waypoint = field_state.curr_loc_plus_delta; field_state.target_loc = field_state.curr_loc_plus_delta; field_state.pid_enabled = TRUE; field_state.stored_time = get_time(); int score_temp = field_state.score; servo_set_pos(1, SERVO_DOWN); pause(CLICKY_CLICKY_TIME + 100); while(1){ copy_objects(); if(get_time() - field_state.start_time > THINK_ABOUT_DUMPING_TIME){ field_state.we_want_to_dump = TRUE; } if(game.coords[0].score != score_temp){ score_temp += 40; field_state.balls_held += 1; } if(game.coords[0].score == field_state.score + 200 || field_state.stored_time + LEVER_TIMEOUT_TIME < get_time() ){ if(!field_state.we_want_to_dump){ pause(50); field_state.substage = DRIVE_SUBSTAGE; target_vel = TARGET_CIRCLE_VEL; current_vel = 0; accelerate_time = CIRCLE_ACCELERATE_TIME; decelerate_distance = CIRCLE_DECELERATE_DISTANCE_FIRST; KP_CIRCLE = KP_DRIVE; field_state.stored_time = get_time(); field_state.start_drive_time = get_time(); field_state.drive_direction = BACKWARD; field_state.circle_PID.enabled = true; field_state.pid_enabled = true; uint8_t temp_sextant = sextant; if(temp_sextant == 0) temp_sextant += 6; set_new_destination(field_state.curr_loc_plus_delta, get_territory_pivot_point_loc(get_target_territory(field_state.curr_loc_plus_delta))); break; } else{ pause(50); get_your_ass_to_a_toilet(); break; } } servo_set_pos(1, SERVO_MIDDLE); pause(CLICKY_CLICKY_TIME); servo_set_pos(1, SERVO_DOWN); pause(CLICKY_CLICKY_TIME); } } } /*if(field_state.substage == TRANSITION_SUBSTAGE){ if(get_time() - field_state.stored_time > TRANSITION_TIME){ field_state.substage = LEVER_SUBSTAGE; stop_motors(); field_state.stored_time = get_time(); field_state.target_loc_waypoint = field_state.curr_loc_plus_delta; field_state.target_loc = field_state.curr_loc_plus_delta; field_state.pid_enabled = TRUE; field_state.circle_PID.enabled = true; while(1){ copy_objects(); if(game.coords[0].score == field_state.score + 200 || field_state.stored_time + LEVER_TIMEOUT_TIME < get_time() ){ field_state.substage = DRIVE_SUBSTAGE; target_vel = 128; current_vel = 0; accelerate_time = CIRCLE_ACCELERATE_TIME; decelerate_distance = CIRCLE_DECELERATE_DISTANCE_FIRST; KP_CIRCLE = KP_DRIVE; field_state.stored_time = get_time(); field_state.start_drive_time = get_time(); field_state.drive_direction = BACKWARD; field_state.circle_PID.enabled = true; uint8_t temp_sextant = sextant; if(temp_sextant == 0) temp_sextant += 6; set_new_destination(field_state.curr_loc_plus_delta, get_territory_pivot_point_loc((temp_sextant - 1)%6)); break; } servo_set_pos(1, SERVO_DOWN); pause(CLICKY_CLICKY_TIME); servo_set_pos(1, SERVO_MIDDLE); pause(CLICKY_CLICKY_TIME); } } }*/ /*else if((field_state.substage == LEVER_APPROACH_SUBSTAGE) && current_vel > 0){ if(get_time() - field_state.stored_time > TERRITORY_TIMEOUT_TIME || game.coords[0].score != field_state.score){ field_state.substage = LEVER_APPROACH_SUBSTAGE; target_vel = 64; current_vel = 0; set_spinners(0); //accelerate_time = CIRCLE_ACCELERATE_TIME; //decelerate_distance = CIRCLE_DECELERATE_DISTANCE; //KP_CIRCLE = 1.5; //field_state.start_drive_time = get_time(); field_state.drive_direction = FORWARD; set_new_destination(field_state.curr_loc_plus_delta, get_lever_robot_loc((sextant)%6)); } }*/ if(get_time() - field_state.start_time > THINK_ABOUT_DUMPING_TIME){ if(field_state.substage == DRIVE_SUBSTAGE){ if(!field_state.we_want_to_dump) get_your_ass_to_a_toilet(); } field_state.we_want_to_dump = TRUE; } int acceptable_error = get_acceptable_error(field_state.substage); float dist_to_target = pythagorean(field_state.target_loc.x - field_state.curr_loc_plus_delta.x, field_state.target_loc.y - field_state.curr_loc_plus_delta.y); if(field_state.target_loc.x == field_state.target_loc_waypoint.x && field_state.target_loc.y == field_state.target_loc_waypoint.y){ if(dist_to_target < acceptable_error){ gyro_set_degrees(current_theta); encoder_reset(LEFT_ENCODER_PORT); encoder_reset(RIGHT_ENCODER_PORT); /*if(field_state.substage == TERRITORY_APPROACH_SUBSTAGE){ field_state.substage = TERRITORY_SUBSTAGE; stop_motors(); set_spinners(0); current_vel = 0; target_vel = 0; } if(field_state.substage == LEVER_APPROACH_SUBSTAGE){ field_state.substage = LEVER_SUBSTAGE; stop_motors(); current_vel = 0; target_vel = 0; }*/ if(field_state.substage == DRIVE_SUBSTAGE || field_state.substage == TERRITORY_RETREAT_SUBSTAGE || field_state.substage == LEVER_RETREAT_SUBSTAGE){ if(field_state.stage == FIRST_STAGE) field_state.stage = SECOND_STAGE; if(field_state.target_loc.x == get_territory_pivot_point_loc(sextant).x && field_state.target_loc.y == get_territory_pivot_point_loc(sextant).y){ if(field_state.substage != TERRITORY_RETREAT_SUBSTAGE){ set_new_destination(field_state.curr_loc_plus_delta, get_territory_robot_loc(sextant)); set_spinners( 229 * field_state.color); target_vel = 64; current_vel = 0; field_state.start_drive_time = get_time(); accelerate_time = WALL_ACCELERATE_TIME; decelerate_distance = (int)(WALL_DECELERATE_DISTANCE); field_state.substage = TERRITORY_APPROACH_SUBSTAGE; KP_CIRCLE = KP_APPROACH; field_state.drive_direction = BACKWARD; } else{ field_state.substage = PIVOT_SUBSTAGE; uint8_t dump_sextant = pick_dump_sextant(); Location dump_loc = get_dump_location_robot(dump_sextant); set_new_destination(field_state.curr_loc_plus_delta, dump_loc); current_vel = 0; } } else if(field_state.target_loc.x == get_lever_pivot_point_loc(sextant).x && field_state.target_loc.y == get_lever_pivot_point_loc(sextant).y){ if(field_state.substage != LEVER_RETREAT_SUBSTAGE){ target_vel = 64; current_vel = 0; set_new_destination(field_state.curr_loc_plus_delta, get_lever_robot_loc(sextant)); decelerate_distance = (int)(WALL_DECELERATE_DISTANCE); field_state.start_drive_time = get_time(); accelerate_time = WALL_ACCELERATE_TIME; KP_CIRCLE = KP_APPROACH; field_state.drive_direction = FORWARD; field_state.substage = LEVER_APPROACH_SUBSTAGE; } else{ field_state.substage = PIVOT_SUBSTAGE; //WE WILL PROBABLY NEVER USE LEVER_RETREAT_SUBSTAGE... } } else if(field_state.target_loc.x == get_dump_location_robot(sextant).x && field_state.target_loc.y == get_dump_location_robot(sextant).y){ field_state.substage = DUMPING_SUBSTAGE; set_new_destination(field_state.curr_loc_plus_delta, get_dump_location(sextant)); current_vel = 0; target_vel = 64; field_state.start_dump_time = get_time(); decelerate_distance = 0; KP_CIRCLE = KP_APPROACH; field_state.drive_direction = BACKWARD; } } } } run_pivot_subroutine(); if(field_state.substage == DUMPING_SUBSTAGE){ if(get_time() - field_state.start_dump_time > 4000) servo_set_pos(0, 150); if(get_time() - field_state.start_dump_time > 4000 + time_during_dump){ servo_set_pos(0, 300); } } if(current_x != field_state.curr_loc.x || current_y != field_state.curr_loc.y || current_theta != field_state.curr_angle){ field_state.update_time = get_time(); field_state.curr_loc.x = current_x; field_state.curr_loc.y = current_y; field_state.curr_angle = current_theta; //printf("Lag: %lu, CX: %d, CY: %d, OX: %d, OY: %d, TX: %d, TY: %d, TWX: %d, TWY: %d, CA: %.2f, G: %.3f, LE: %d, RE: %d\n", get_time() - field_state.stored_time, current_x, current_y, field_state.curr_loc.x, field_state.curr_loc.y, field_state.target_loc.x, field_state.target_loc.y, field_state.target_loc_waypoint.x, field_state.target_loc_waypoint.y, field_state.curr_angle, gyro_get_degrees(), encoder_read(LEFT_ENCODER_PORT), encoder_read(RIGHT_ENCODER_PORT)); //field_state.stored_time = get_time(); encoder_reset(LEFT_ENCODER_PORT); encoder_reset(RIGHT_ENCODER_PORT); if(field_state.substage == DRIVE_SUBSTAGE) gyro_set_degrees(current_theta); } field_state.curr_time = get_time(); //***TIMEOUTS*** /*if(field_state.curr_time - field_state.update_time >= DRIVE_TIMEOUT_TIME && !is_decelerating() && field_state.substage == DRIVE_SUBSTAGE && dist_to_target < acceptable_error){ //We hit a wall...or another robot, but we haven't coded robot-ramming timeouts yet... float distance = pythagorean(field_state.curr_loc_plus_delta.x, field_state.curr_loc_plus_delta.y); if(fabs(distance - get_min_distance_loc_param(field_state.curr_loc)) < fabs(distance - get_max_distance_loc_param(field_state.curr_loc))){ //We hit the inner hex } }*/ field_state.score = game.coords[0].score; }