Esempio n. 1
0
int add_shop(struct shop_data *nshp)
{
  shop_rnum rshop;
  int found = 0;
  zone_rnum rznum = real_zone_by_thing(S_NUM(nshp));

  /*
   * The shop already exists, just update it.
   */
  if ((rshop = real_shop(S_NUM(nshp))) != NOWHERE) {
    free_shop_strings(&shop_index[rshop]);
    copy_shop(&shop_index[rshop], nshp);
    if (rznum != NOWHERE)
      add_to_save_list(zone_table[rznum].number, SL_SHP);
    else
      mudlog("SYSERR: GenOLC: Cannot determine shop zone.", BRF, LVL_BUILDER, TRUE);
    return rshop;
  }

  top_shop++;
  RECREATE(shop_index, struct shop_data, top_shop + 1);

  for (rshop = top_shop; rshop > 0; rshop--) {
    if (nshp->vnum > SHOP_NUM(rshop - 1)) {
      found = rshop;

      /* Make a "nofree" variant and remove these later. */
      shop_index[rshop].in_room = NULL;
      shop_index[rshop].producing = NULL;
      shop_index[rshop].type = NULL;

      copy_shop(&shop_index[rshop], nshp);
      break;
    }
    shop_index[rshop] = shop_index[rshop - 1];
  }

  if (!found) {
    /* Make a "nofree" variant and remove these later. */
    shop_index[rshop].in_room = NULL;
    shop_index[rshop].producing = NULL;
    shop_index[rshop].type = NULL;

    copy_shop(&shop_index[0], nshp);
  }

  if (rznum != NOWHERE)
    add_to_save_list(zone_table[rznum].number, SL_SHP);
  else
    mudlog("SYSERR: GenOLC: Cannot determine shop zone.", BRF, LVL_BUILDER, TRUE);

  return rshop;
}
Esempio n. 2
0
void sedit_setup_existing(struct descriptor_data *d, int rshop_num)
{
  /* Create a scratch shop structure. */
  CREATE(OLC_SHOP(d), struct shop_data, 1);

  /* don't waste time trying to free NULL strings -- Welcor */
  copy_shop(OLC_SHOP(d), shop_index + rshop_num, FALSE);
}
Esempio n. 3
0
void sedit_setup_shedit(struct descriptor_data *d, int rshop_num)
{
  /*
   * Create a scratch shop structure.
   */
  CREATE(OLC_SHOP(d), struct shop_data, 1);

  copy_shop(OLC_SHOP(d), shop_index + rshop_num);
  shedit_disp_menu(d);
}