int add_shop(struct shop_data *nshp) { shop_rnum rshop; int found = 0; zone_rnum rznum = real_zone_by_thing(S_NUM(nshp)); /* * The shop already exists, just update it. */ if ((rshop = real_shop(S_NUM(nshp))) != NOWHERE) { free_shop_strings(&shop_index[rshop]); copy_shop(&shop_index[rshop], nshp); if (rznum != NOWHERE) add_to_save_list(zone_table[rznum].number, SL_SHP); else mudlog("SYSERR: GenOLC: Cannot determine shop zone.", BRF, LVL_BUILDER, TRUE); return rshop; } top_shop++; RECREATE(shop_index, struct shop_data, top_shop + 1); for (rshop = top_shop; rshop > 0; rshop--) { if (nshp->vnum > SHOP_NUM(rshop - 1)) { found = rshop; /* Make a "nofree" variant and remove these later. */ shop_index[rshop].in_room = NULL; shop_index[rshop].producing = NULL; shop_index[rshop].type = NULL; copy_shop(&shop_index[rshop], nshp); break; } shop_index[rshop] = shop_index[rshop - 1]; } if (!found) { /* Make a "nofree" variant and remove these later. */ shop_index[rshop].in_room = NULL; shop_index[rshop].producing = NULL; shop_index[rshop].type = NULL; copy_shop(&shop_index[0], nshp); } if (rznum != NOWHERE) add_to_save_list(zone_table[rznum].number, SL_SHP); else mudlog("SYSERR: GenOLC: Cannot determine shop zone.", BRF, LVL_BUILDER, TRUE); return rshop; }
void sedit_setup_existing(struct descriptor_data *d, int rshop_num) { /* Create a scratch shop structure. */ CREATE(OLC_SHOP(d), struct shop_data, 1); /* don't waste time trying to free NULL strings -- Welcor */ copy_shop(OLC_SHOP(d), shop_index + rshop_num, FALSE); }
void sedit_setup_shedit(struct descriptor_data *d, int rshop_num) { /* * Create a scratch shop structure. */ CREATE(OLC_SHOP(d), struct shop_data, 1); copy_shop(OLC_SHOP(d), shop_index + rshop_num); shedit_disp_menu(d); }