static PyObject* py_read_vram(PyObject *self, PyObject *args)
{
   unsigned addr;
   size_t max;
   retro_ctx_memory_info_t    mem_info;
   const uint8_t *data = NULL;

   mem_info.id = RETRO_MEMORY_VIDEO_RAM;

   core_get_memory(&mem_info);
   
   data = (const uint8_t*)mem_info.data;

   (void)self;

   if (!data)
   {
      Py_INCREF(Py_None);
      return Py_None;
   }

   max = mem_info.size;

   if (!PyArg_ParseTuple(args, "I", &addr))
      return NULL;

   if (addr >= max)
   {
      Py_INCREF(Py_None);
      return Py_None;
   }

   return PyLong_FromLong(data[addr]);
}
Esempio n. 2
0
bool netplay_send_info(netplay_t *netplay)
{
   unsigned sram_size;
   retro_ctx_memory_info_t mem_info;
   char msg[512]             = {0};
   uint32_t *content_crc_ptr = NULL;
   void *sram                = NULL;
   uint32_t header[3]        = {0};

   mem_info.id = RETRO_MEMORY_SAVE_RAM;

   core_get_memory(&mem_info);
   content_get_crc(&content_crc_ptr);
   
   header[0] = htonl(*content_crc_ptr);
   header[1] = htonl(netplay_impl_magic());
   header[2] = htonl(mem_info.size);

   if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false))
      return false;

   if (!netplay_send_nickname(netplay, netplay->fd))
   {
      RARCH_ERR("%s\n",
            msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_HOST));
      return false;
   }

   /* Get SRAM data from User 1. */
   sram      = mem_info.data;
   sram_size = mem_info.size;

   if (!socket_receive_all_blocking(netplay->fd, sram, sram_size))
   {
      RARCH_ERR("%s\n",
            msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
      return false;
   }

   if (!netplay_get_nickname(netplay, netplay->fd))
   {
      RARCH_ERR("%s\n", 
            msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST));
      return false;
   }

   snprintf(msg, sizeof(msg), "%s: \"%s\"",
         msg_hash_to_str(MSG_CONNECTED_TO),
         netplay->other_nick);
   RARCH_LOG("%s\n", msg);
   runloop_msg_queue_push(msg, 1, 180, false);

   return true;
}
Esempio n. 3
0
static bool d3d_init_imports(d3d_video_t *d3d)
{
   retro_ctx_memory_info_t    mem_info;
   state_tracker_t *state_tracker = NULL;
   state_tracker_info tracker_info = {0};

   if (!d3d->shader.variables)
      return true;
   if (!d3d->renderchain_driver || !d3d->renderchain_driver->add_state_tracker)
      return true;

   mem_info.id = RETRO_MEMORY_SYSTEM_RAM;

   core_get_memory(&mem_info);

   tracker_info.wram      = (uint8_t*)mem_info.data;
   tracker_info.info      = d3d->shader.variable;
   tracker_info.info_elem = d3d->shader.variables;

#ifdef HAVE_PYTHON
   if (*d3d->shader.script_path)
   {
      tracker_info.script = d3d->shader.script_path;
      tracker_info.script_is_file = true;
   }

   tracker_info.script_class =
      *d3d->shader.script_class ? d3d->shader.script_class : NULL;
#endif

   state_tracker = state_tracker_init(&tracker_info);
   if (!state_tracker)
   {
      RARCH_ERR("Failed to initialize state tracker.\n");
      return false;
   }

   d3d->renderchain_driver->add_state_tracker(
         d3d->renderchain_data, state_tracker);

   return true;
}
Esempio n. 4
0
static void *gl_glsl_init(void *data, const char *path)
{
   unsigned i;
   struct shader_program_info shader_prog_info;
   bool shader_support        = false;
#ifdef GLSL_DEBUG
   char *error_string         = NULL;
#endif
   config_file_t *conf        = NULL;
   const char *stock_vertex   = NULL;
   const char *stock_fragment = NULL;
   glsl_shader_data_t   *glsl = (glsl_shader_data_t*)
      calloc(1, sizeof(glsl_shader_data_t));

   if (!glsl)
      return NULL;

   (void)shader_support;

#ifndef HAVE_OPENGLES
   RARCH_LOG("[GLSL]: Checking GLSL shader support ...\n");
   shader_support = glCreateProgram && glUseProgram && glCreateShader
      && glDeleteShader && glShaderSource && glCompileShader && glAttachShader
      && glDetachShader && glLinkProgram && glGetUniformLocation
      && glUniform1i && glUniform1f && glUniform2fv && glUniform4fv
      && glUniformMatrix4fv
      && glGetShaderiv && glGetShaderInfoLog && glGetProgramiv
      && glGetProgramInfoLog
      && glDeleteProgram && glGetAttachedShaders
      && glGetAttribLocation && glEnableVertexAttribArray
      && glDisableVertexAttribArray
      && glVertexAttribPointer
      && glGenBuffers && glBufferData && glDeleteBuffers && glBindBuffer;

   if (!shader_support)
   {
      RARCH_ERR("GLSL shaders aren't supported by your OpenGL driver.\n");
      goto error;
   }
#endif

   glsl->shader = (struct video_shader*)calloc(1, sizeof(*glsl->shader));
   if (!glsl->shader)
      goto error;

   if (!string_is_empty(path))
   {
      bool ret             = false;
      const char *path_ext = path_get_extension(path);

      if (string_is_equal_fast(path_ext, "glslp", 5))
      {
         conf = config_file_new(path);
         if (conf)
         {
            ret = video_shader_read_conf_cgp(conf, glsl->shader);
            glsl->shader->modern = true;
         }
      }
      else if (string_is_equal_fast(path_ext, "glsl", 4))
      {
         strlcpy(glsl->shader->pass[0].source.path, path,
               sizeof(glsl->shader->pass[0].source.path));
         glsl->shader->passes = 1;
         glsl->shader->modern = true;
         ret = true;
      }

      if (!ret)
      {
         RARCH_ERR("[GL]: Failed to parse GLSL shader.\n");
         goto error;
      }
   }
   else
   {
      RARCH_WARN("[GL]: Stock GLSL shaders will be used.\n");
      glsl->shader->passes = 1;
      glsl->shader->pass[0].source.string.vertex   =
         strdup(glsl_core ? stock_vertex_core : stock_vertex_modern);
      glsl->shader->pass[0].source.string.fragment =
         strdup(glsl_core ? stock_fragment_core : stock_fragment_modern);
      glsl->shader->modern = true;
   }

   if (!string_is_empty(path))
      video_shader_resolve_relative(glsl->shader, path);
   video_shader_resolve_parameters(conf, glsl->shader);

   if (conf)
   {
      config_file_free(conf);
      conf = NULL;
   }

   stock_vertex = (glsl->shader->modern) ?
      stock_vertex_modern : stock_vertex_legacy;
   stock_fragment = (glsl->shader->modern) ?
      stock_fragment_modern : stock_fragment_legacy;

   if (glsl_core)
   {
      stock_vertex = stock_vertex_core;
      stock_fragment = stock_fragment_core;
   }

#ifdef HAVE_OPENGLES
   if (!glsl->shader->modern)
   {
      RARCH_ERR("[GL]: GLES context is used, but shader is not modern. Cannot use it.\n");
      goto error;
   }
#else
   if (glsl_core && !glsl->shader->modern)
   {
      RARCH_ERR("[GL]: GL core context is used, but shader is not core compatible. Cannot use it.\n");
      goto error;
   }
#endif

   /* Find all aliases we use in our GLSLP and add #defines for them so
    * that a shader can choose a fallback if we are not using a preset. */
   *glsl->alias_define = '\0';
   for (i = 0; i < glsl->shader->passes; i++)
   {
      if (*glsl->shader->pass[i].alias)
      {
         char define[128];

         define[0] = '\0';

         snprintf(define, sizeof(define), "#define %s_ALIAS\n",
               glsl->shader->pass[i].alias);
         strlcat(glsl->alias_define, define, sizeof(glsl->alias_define));
      }
   }

   shader_prog_info.vertex   = stock_vertex;
   shader_prog_info.fragment = stock_fragment;
   shader_prog_info.is_file  = false;

   if (!gl_glsl_compile_program(glsl, 0, &glsl->prg[0], &shader_prog_info))
   {
      RARCH_ERR("GLSL stock programs failed to compile.\n");
      goto error;
   }

   if (!gl_glsl_compile_programs(glsl, &glsl->prg[1]))
      goto error;

   if (!gl_load_luts(glsl->shader, glsl->lut_textures))
   {
      RARCH_ERR("[GL]: Failed to load LUTs.\n");
      goto error;
   }

   for (i = 0; i <= glsl->shader->passes; i++)
      gl_glsl_find_uniforms(glsl, i, glsl->prg[i].id, &glsl->uniforms[i]);

#ifdef GLSL_DEBUG
   if (!gl_check_error(&error_string))
   {
      RARCH_ERR("%s\n", error_string);
      free(error_string);
      RARCH_WARN("Detected GL error in GLSL.\n");
   }
#endif

   if (glsl->shader->variables)
   {
      retro_ctx_memory_info_t mem_info;
      struct state_tracker_info info;

      mem_info.id         = RETRO_MEMORY_SYSTEM_RAM;

      core_get_memory(&mem_info);

      info.wram           = (uint8_t*)mem_info.data;
      info.info           = glsl->shader->variable;
      info.info_elem      = glsl->shader->variables;

      info.script         = NULL;
      info.script_class   = NULL;
#ifdef HAVE_PYTHON
      info.script         = glsl->shader->script;
      if (*glsl->shader->script_class)
         info.script_class= glsl->shader->script_class;
#endif
      info.script_is_file = NULL;

      glsl->state_tracker = state_tracker_init(&info);

      if (!glsl->state_tracker)
         RARCH_WARN("Failed to init state tracker.\n");
   }

   glsl->prg[glsl->shader->passes  + 1]     = glsl->prg[0];
   glsl->uniforms[glsl->shader->passes + 1] = glsl->uniforms[0];

   if (glsl->shader->modern)
   {
      shader_prog_info.vertex   =
            glsl_core ?
            stock_vertex_core_blend : stock_vertex_modern_blend;
      shader_prog_info.fragment =
            glsl_core ?
            stock_fragment_core_blend : stock_fragment_modern_blend;
      shader_prog_info.is_file  = false;

      gl_glsl_compile_program(
            glsl,
            VIDEO_SHADER_STOCK_BLEND,
            &glsl->prg[VIDEO_SHADER_STOCK_BLEND],
            &shader_prog_info
            );

      gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_STOCK_BLEND].id,
            &glsl->uniforms[VIDEO_SHADER_STOCK_BLEND]);
   }
   else
   {
      glsl->prg[VIDEO_SHADER_STOCK_BLEND] = glsl->prg[0];
      glsl->uniforms[VIDEO_SHADER_STOCK_BLEND] = glsl->uniforms[0];
   }

#ifdef HAVE_SHADERPIPELINE
#ifdef HAVE_OPENGLES
   if (gl_query_extension("GL_OES_standard_derivatives"))
   {
      shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_ribbon_modern : stock_vertex_xmb_ribbon_legacy;
      shader_prog_info.fragment = stock_fragment_xmb;
   }
   else
   {
      shader_prog_info.vertex   = stock_vertex_xmb_ribbon_simple_legacy;
      shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple;
   }
#else
      shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_ribbon_modern : stock_vertex_xmb_ribbon_legacy;
      shader_prog_info.fragment = stock_fragment_xmb;
#endif
   shader_prog_info.is_file  = false;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU,
         &glsl->prg[VIDEO_SHADER_MENU],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU].id,
         &glsl->uniforms[VIDEO_SHADER_MENU]);

   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_simple_modern : stock_vertex_xmb_ribbon_simple_legacy;
   shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_2,
         &glsl->prg[VIDEO_SHADER_MENU_2],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_2].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_2]);

#if defined(HAVE_OPENGLES)
   shader_prog_info.vertex   = stock_vertex_xmb_snow_modern;
#else
   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
#endif
   shader_prog_info.fragment = stock_fragment_xmb_simple_snow;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_3,
         &glsl->prg[VIDEO_SHADER_MENU_3],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_3].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_3]);

#if defined(HAVE_OPENGLES)
   shader_prog_info.vertex   = stock_vertex_xmb_snow_modern;
#else
   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
#endif
   shader_prog_info.fragment = stock_fragment_xmb_snow;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_4,
         &glsl->prg[VIDEO_SHADER_MENU_4],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_4].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_4]);

#if defined(HAVE_OPENGLES)
   shader_prog_info.vertex   = stock_vertex_xmb_snow_modern;
#else
   shader_prog_info.vertex   = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
#endif
   shader_prog_info.fragment = stock_fragment_xmb_bokeh;

   gl_glsl_compile_program(
         glsl,
         VIDEO_SHADER_MENU_5,
         &glsl->prg[VIDEO_SHADER_MENU_5],
         &shader_prog_info);
   gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_5].id,
         &glsl->uniforms[VIDEO_SHADER_MENU_5]);
#endif

   gl_glsl_reset_attrib(glsl);

   for (i = 0; i < GFX_MAX_SHADERS; i++)
   {
      glGenBuffers(1, &glsl->vbo[i].vbo_primary);
      glGenBuffers(1, &glsl->vbo[i].vbo_secondary);
   }

   return glsl;

error:
   gl_glsl_destroy_resources(glsl);

   if (conf)
      config_file_free(conf);
   if (glsl)
      free(glsl);

   return NULL;
}
Esempio n. 5
0
static bool gl_cg_load_imports(void *data)
{
   unsigned i;
   retro_ctx_memory_info_t mem_info;
   struct state_tracker_info tracker_info = {0};
   cg_shader_data_t *cg = (cg_shader_data_t*)data;

   if (!cg->shader->variables)
      return true;

   for (i = 0; i < cg->shader->variables; i++)
   {
      unsigned memtype;

      switch (cg->shader->variable[i].ram_type)
      {
         case RARCH_STATE_WRAM:
            memtype = RETRO_MEMORY_SYSTEM_RAM;
            break;

         default:
            memtype = -1u;
      }

      mem_info.id = memtype;

      core_get_memory(&mem_info);

      if ((memtype != -1u) && 
            (cg->shader->variable[i].addr >= mem_info.size))
      {
         RARCH_ERR("Address out of bounds.\n");
         return false;
      }
   }

   mem_info.data = NULL;
   mem_info.size = 0;
   mem_info.id   = RETRO_MEMORY_SYSTEM_RAM;

   core_get_memory(&mem_info);

   tracker_info.wram      = (uint8_t*)mem_info.data;
   tracker_info.info      = cg->shader->variable;
   tracker_info.info_elem = cg->shader->variables;

#ifdef HAVE_PYTHON
   if (*cg->shader->script_path)
   {
      tracker_info.script = cg->shader->script_path;
      tracker_info.script_is_file = true;
   }

   tracker_info.script_class = 
      *cg->shader->script_class ? cg->shader->script_class : NULL;
#endif

   cg->state_tracker = state_tracker_init(&tracker_info);
   if (!cg->state_tracker)
      RARCH_WARN("Failed to initialize state tracker.\n");

   return true;
}
Esempio n. 6
0
bool netplay_handshake(netplay_t *netplay)
{
   size_t i;
   uint32_t local_pmagic, remote_pmagic;
   unsigned sram_size, remote_sram_size;
   retro_ctx_memory_info_t mem_info;
   char msg[512];
   uint32_t *content_crc_ptr = NULL;
   void *sram                = NULL;
   uint32_t header[5]        = {0};
   bool is_server            = netplay->is_server;
   int compression           = 0;

   msg[0] = '\0';

   mem_info.id = RETRO_MEMORY_SAVE_RAM;

   core_get_memory(&mem_info);
   content_get_crc(&content_crc_ptr);

   local_pmagic = netplay_platform_magic();

   header[0] = htonl(*content_crc_ptr);
   header[1] = htonl(netplay_impl_magic());
   header[2] = htonl(mem_info.size);
   header[3] = htonl(local_pmagic);
   header[4] = htonl(NETPLAY_COMPRESSION_SUPPORTED);

   if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false))
      return false;

   if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header)))
   {
      strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT), sizeof(msg));
      goto error;
   }

   if (*content_crc_ptr != ntohl(header[0]))
   {
      strlcpy(msg, msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER), sizeof(msg));
      goto error;
   }

   if (netplay_impl_magic() != ntohl(header[1]))
   {
      strlcpy(msg, "Implementations differ. Make sure you're using exact same "
         "libretro implementations and RetroArch version.", sizeof(msg));
      goto error;
   }

   /* Some cores only report the correct sram size late, so we can't actually
    * error out if the sram size seems wrong. */
   sram_size = mem_info.size;
   remote_sram_size = ntohl(header[2]);
   if (sram_size != 0 && remote_sram_size != 0 && sram_size != remote_sram_size)
   {
      RARCH_WARN("Content SRAM sizes do not correspond.\n");
   }

   /* We only care about platform magic if our core is quirky */
   remote_pmagic = ntohl(header[3]);
   if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) &&
       netplay_endian_mismatch(local_pmagic, remote_pmagic))
   {
      RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n");
      strlcpy(msg, "This core does not support inter-architecture netplay "
         "between these systems.", sizeof(msg));
      goto error;
   }
   if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) &&
       (local_pmagic != remote_pmagic))
   {
      RARCH_ERR("Platform mismatch with a platform-sensitive core.\n");
      strlcpy(msg, "This core does not support inter-architecture netplay.",
         sizeof(msg));
      goto error;
   }

   /* Clear any existing compression */
   if (netplay->compression_stream)
      netplay->compression_backend->stream_free(netplay->compression_stream);
   if (netplay->decompression_stream)
      netplay->decompression_backend->stream_free(netplay->decompression_stream);

   /* Check what compression is supported */
   compression = ntohl(header[4]);
   compression &= NETPLAY_COMPRESSION_SUPPORTED;
   if (compression & NETPLAY_COMPRESSION_ZLIB)
   {
      netplay->compression_backend = trans_stream_get_zlib_deflate_backend();
      if (!netplay->compression_backend)
         netplay->compression_backend = trans_stream_get_pipe_backend();
   }
   else
   {
      netplay->compression_backend = trans_stream_get_pipe_backend();
   }
   netplay->decompression_backend = netplay->compression_backend->reverse;

   /* Allocate our compression stream */
   netplay->compression_stream = netplay->compression_backend->stream_new();
   netplay->decompression_stream = netplay->decompression_backend->stream_new();
   if (!netplay->compression_stream || !netplay->decompression_stream)
   {
      RARCH_ERR("Failed to allocate compression transcoder!\n");
      return false;
   }

   /* Client sends nickname first, server replies with nickname */
   if (!is_server)
   {
      if (!netplay_send_nickname(netplay, netplay->fd))
      {
         strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_HOST),
            sizeof(msg));
         goto error;
      }
   }

   if (!netplay_get_nickname(netplay, netplay->fd))
   {
      if (is_server)
         strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT),
            sizeof(msg));
      else
         strlcpy(msg,
            msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST),
            sizeof(msg));
      goto error;
   }

   if (is_server)
   {
      if (!netplay_send_nickname(netplay, netplay->fd))
      {
         RARCH_ERR("%s\n",
               msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT));
         return false;
      }
   }

   /* Server sends SRAM, client receives */
   if (is_server)
   {
      /* Send SRAM data to the client */
      sram      = mem_info.data;

      if (!socket_send_all_blocking(netplay->fd, sram, sram_size, false))
      {
         RARCH_ERR("%s\n",
               msg_hash_to_str(MSG_FAILED_TO_SEND_SRAM_DATA_TO_CLIENT));
         return false;
      }

   }
   else
   {
      /* Get SRAM data from User 1. */
      if (sram_size != 0 && sram_size == remote_sram_size)
      {
         sram      = mem_info.data;

         if (!socket_receive_all_blocking(netplay->fd, sram, sram_size))
         {
            RARCH_ERR("%s\n",
                  msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
            return false;
         }

      }
      else if (remote_sram_size != 0)
      {
         /* We can't load this, but we still need to get rid of the data */
         uint32_t quickbuf;
         while (remote_sram_size > 0)
         {
            if (!socket_receive_all_blocking(netplay->fd, &quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size))
            {
               RARCH_ERR("%s\n",
                     msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
               return false;
            }
            if (remote_sram_size > sizeof(uint32_t))
               remote_sram_size -= sizeof(uint32_t);
            else
               remote_sram_size = 0;
         }

      }

   }

   /* Reset our frame count so it's consistent with the server */
   netplay->self_frame_count = netplay->other_frame_count = 0;
   netplay->read_frame_count = 1;
   for (i = 0; i < netplay->buffer_size; i++)
   {
      netplay->buffer[i].used = false;
      if (i == netplay->self_ptr)
      {
         netplay_delta_frame_ready(netplay, &netplay->buffer[i], 0);
         netplay->buffer[i].have_remote = true;
         netplay->other_ptr = i;
         netplay->read_ptr = NEXT_PTR(i);
      }
      else
      {
         netplay->buffer[i].used = false;
      }
   }

   if (is_server)
   {
      netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick);
   }
   else
   {
      snprintf(msg, sizeof(msg), "%s: \"%s\"",
            msg_hash_to_str(MSG_CONNECTED_TO),
            netplay->other_nick);
      RARCH_LOG("%s\n", msg);
      runloop_msg_queue_push(msg, 1, 180, false);
   }

   return true;

error:
   if (msg[0])
   {
      RARCH_ERR("%s\n", msg);
      runloop_msg_queue_push(msg, 1, 180, false);
   }
   return false;
}
Esempio n. 7
0
static int httpserver_handle_basic_info(struct mg_connection* conn, void* cbdata)
{
   static const char *libretro_btn_desc[] = {
      "B (bottom)", "Y (left)", "Select", "Start",
      "D-Pad Up", "D-Pad Down", "D-Pad Left", "D-Pad Right",
      "A (right)", "X (up)",
      "L", "R", "L2", "R2", "L3", "R3",
   };

   unsigned p, q, r;
   retro_ctx_api_info_t api;
   retro_ctx_region_info_t region;
   retro_ctx_memory_info_t sram;
   retro_ctx_memory_info_t rtc;
   retro_ctx_memory_info_t sysram;
   retro_ctx_memory_info_t vram;
   char core_path[PATH_MAX_LENGTH]                 = {0};
   const char* pixel_format                        = NULL;
   const struct retro_subsystem_info* subsys       = NULL;
   const struct retro_subsystem_rom_info* rom      = NULL;
   const struct retro_subsystem_memory_info* mem   = NULL;
   const struct retro_controller_description* ctrl = NULL;
   const char* comma                               = NULL;
   const struct core_option* opts                  = NULL;
   const struct retro_system_av_info* av_info      = NULL;
   const core_option_manager_t* core_opts          = NULL;
   const struct mg_request_info              * req = mg_get_request_info(conn);
   const settings_t                     * settings = config_get_ptr();
   rarch_system_info_t *system                     = runloop_get_system_info();

   if (string_is_empty(system->info.library_name))
      return httpserver_error(conn, 500, "Core not initialized in %s", __FUNCTION__);

   if (!core_is_game_loaded())
      return httpserver_error(conn, 500, "Game not loaded in %s", __FUNCTION__);

   json_string_encode(core_path, sizeof(core_path), config_get_active_core_path());

   core_api_version(&api);
   core_get_region(&region);

   switch (video_driver_get_pixel_format())
   {
      case RETRO_PIXEL_FORMAT_0RGB1555:
         pixel_format = "RETRO_PIXEL_FORMAT_0RGB1555";
         break;
      case RETRO_PIXEL_FORMAT_XRGB8888:
         pixel_format = "RETRO_PIXEL_FORMAT_XRGB8888";
         break;
      case RETRO_PIXEL_FORMAT_RGB565:
         pixel_format = "RETRO_PIXEL_FORMAT_RGB565";
         break;
      default:
         pixel_format = "?";
         break;
   }

   sram.id = RETRO_MEMORY_SAVE_RAM;
   core_get_memory(&sram);

   rtc.id = RETRO_MEMORY_RTC;
   core_get_memory(&rtc);

   sysram.id = RETRO_MEMORY_SYSTEM_RAM;
   core_get_memory(&sysram);

   vram.id = RETRO_MEMORY_VIDEO_RAM;
   core_get_memory(&vram);

   mg_printf(conn,
         "HTTP/1.1 200 OK\r\nContent-Type: application/json\r\n\r\n"
         "{"
         "\"corePath\":\"%s\","
         "\"apiVersion\":%u,"
         "\"systemInfo\":"
         "{"
         "\"libraryName\":\"%s\","
         "\"libraryVersion\":\"%s\","
         "\"validExtensions\":\"%s\","
         "\"needsFullpath\":%s,"
         "\"blockExtract\":%s"
         "},"
         "\"region\":\"%s\","
         "\"pixelFormat\":\"%s\","
         "\"rotation\":%u,"
         "\"performaceLevel\":%u,"
         "\"supportsNoGame\":%s,"
#ifdef HAVE_CHEEVOS
         "\"frontendSupportsAchievements\":true,"
         "\"coreSupportsAchievements\":%s,"
#else
         "\"frontendSupportsAchievements\":false,"
         "\"coreSupportsAchievements\":null,"
#endif
         "\"saveRam\":{\"pointer\":\"%" PRIXPTR "\",\"size\":" STRING_REP_UINT64 "},"
         "\"rtcRam\":{\"pointer\":\"%" PRIXPTR "\",\"size\":" STRING_REP_UINT64 "},"
         "\"systemRam\":{\"pointer\":\"%" PRIXPTR "\",\"size\":" STRING_REP_UINT64 "},"
         "\"videoRam\":{\"pointer\":\"%" PRIXPTR "\",\"size\":" STRING_REP_UINT64 "},",
      core_path,
      api.version,
      system->info.library_name,
      system->info.library_version,
      system->info.valid_extensions,
      system->info.need_fullpath ? "true" : "false",
      system->info.block_extract ? "true" : "false",
      region.region ? "RETRO_REGION_PAL" : "RETRO_REGION_NTSC",
      pixel_format,
      system->rotation,
      system->performance_level,
      content_does_not_need_content() ? "true" : "false",
#ifdef HAVE_CHEEVOS
      cheevos_get_support_cheevos() ? "true" : "false",
#endif
      (uintptr_t)sram.data, sram.size,
      (uintptr_t)rtc.data, rtc.size,
      (uintptr_t)sysram.data, sysram.size,
      (uintptr_t)vram.data, vram.size
         );

   mg_printf(conn, "\"subSystems\":[");
   subsys = system->subsystem.data;

   for (p = 0; p < system->subsystem.size; p++, subsys++)
   {
      mg_printf(conn, "%s{\"id\":%u,\"description\":\"%s\",\"identifier\":\"%s\",\"roms\":[", p == 0 ? "" : ",", subsys->id, subsys->desc, subsys->ident);
      rom = subsys->roms;

      for (q = 0; q < subsys->num_roms; q++, rom++)
      {
         mg_printf(conn,
               "%s{"
               "\"description\":\"%s\","
               "\"extensions\":\"%s\","
               "\"needsFullpath\":%s,"
               "\"blockExtract\":%s,"
               "\"required\":%s,"
               "\"memory\":[",
               q == 0 ? "" : ",",
               rom->desc,
               rom->valid_extensions,
               rom->need_fullpath ? "true" : "false",
               rom->block_extract ? "true" : "false",
               rom->required ? "true" : "false"
               );

         mem = rom->memory;
         comma = "";

         for (r = 0; r < rom->num_memory; r++, mem++)
         {
            mg_printf(conn, "%s{\"extension\":\"%s\",\"type\":%u}", comma, mem->extension, mem->type);
            comma = ",";
         }

         mg_printf(conn, "]}");
      }

      mg_printf(conn, "]}");
   }

   av_info = video_viewport_get_system_av_info();

   mg_printf(conn,
         "],\"avInfo\":{"
         "\"geometry\":{"
         "\"baseWidth\":%u,"
         "\"baseHeight\":%u,"
         "\"maxWidth\":%u,"
         "\"maxHeight\":%u,"
         "\"aspectRatio\":%f"
         "},"
         "\"timing\":{"
         "\"fps\":%f,"
         "\"sampleRate\":%f"
         "}"
         "},",
         av_info->geometry.base_width,
         av_info->geometry.base_height,
         av_info->geometry.max_width,
         av_info->geometry.max_height,
         av_info->geometry.aspect_ratio,
         av_info->timing.fps,
         av_info->timing.sample_rate
            );

   mg_printf(conn, "\"ports\":[");
   comma = "";

   for (p = 0; p < system->ports.size; p++)
   {
      ctrl = system->ports.data[p].types;

      for (q = 0; q < system->ports.data[p].num_types; q++, ctrl++)
      {
         mg_printf(conn, "%s{\"id\":%u,\"description\":\"%s\"}", comma, ctrl->id, ctrl->desc);
         comma = ",";
      }
   }

   mg_printf(conn, "],\"inputDescriptors\":[");
   comma = "";

   if (core_has_set_input_descriptor())
   {
      for (p = 0; p < settings->input.max_users; p++)
      {
         for (q = 0; q < RARCH_FIRST_CUSTOM_BIND; q++)
         {
            const char* description = system->input_desc_btn[p][q];

            if (description)
            {
               mg_printf(conn,
                     "%s{\"player\":%u,\"button\":\"%s\",\"description\":\"%s\"}",
                     comma,
                     p + 1,
                     libretro_btn_desc[q],
                     description
                     );

               comma = ",";
            }
         }
      }
   }

   mg_printf(conn, "],\"coreOptions\":[");
   rarch_ctl(RARCH_CTL_CORE_OPTIONS_LIST_GET, (void*)&core_opts);
   opts = core_opts->opts;

   for (p = 0; p < core_opts->size; p++, opts++)
   {
      mg_printf(conn, "%s{\"key\":\"%s\",\"description\":\"%s\",\"values\":[", p == 0 ? "" : ",", opts->key, opts->desc);
      comma = "";

      for (q = 0; q < opts->vals->size; q++)
      {
         mg_printf(conn, "%s\"%s\"", comma, opts->vals->elems[q].data);
         comma = ",";
      }

      mg_printf(conn, "]}");
   }

   mg_printf(conn, "]}");
   return 1;
}
Esempio n. 8
0
bool netplay_get_info(netplay_t *netplay)
{
   unsigned sram_size;
   uint32_t header[3];
   retro_ctx_memory_info_t mem_info;
   uint32_t *content_crc_ptr = NULL;
   const void *sram          = NULL;

   if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header)))
   {
      RARCH_ERR("%s\n",
            msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT));
      return false;
   }

   content_get_crc(&content_crc_ptr);

   if (*content_crc_ptr != ntohl(header[0]))
   {
      RARCH_ERR("%s\n", msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER));
      return false;
   }

   if (netplay_impl_magic() != ntohl(header[1]))
   {
      RARCH_ERR("Implementations differ, make sure you're using exact same "
            "libretro implementations and RetroArch version.\n");
      return false;
   }

   mem_info.id = RETRO_MEMORY_SAVE_RAM;

   core_get_memory(&mem_info);

   if (mem_info.size != ntohl(header[2]))
   {
      RARCH_ERR("Content SRAM sizes do not correspond.\n");
      return false;
   }

   if (!netplay_get_nickname(netplay, netplay->fd))
   {
      RARCH_ERR("%s\n",
            msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT));
      return false;
   }

   /* Send SRAM data to our User 2. */
   sram      = mem_info.data;
   sram_size = mem_info.size;

   if (!socket_send_all_blocking(netplay->fd, sram, sram_size, false))
   {
      RARCH_ERR("%s\n",
            msg_hash_to_str(MSG_FAILED_TO_SEND_SRAM_DATA_TO_CLIENT));
      return false;
   }

   if (!netplay_send_nickname(netplay, netplay->fd))
   {
      RARCH_ERR("%s\n",
            msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT));
      return false;
   }

#ifndef HAVE_SOCKET_LEGACY
   netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick);
#endif

   return true;
}