Esempio n. 1
0
int find_path(AStar_t astar,int x,int y,int x1,int y1,kn_dlist *path){
	AStarNode *from = get_node(astar,x,y);
	AStarNode *to = get_node(astar,x1,y1);
	if(!from || !to || from == to || to->block)		
		return 0;
	minheap_insert(astar->open_list,&from->heap);	
	AStarNode *current_node = NULL;	
	while(1){	
		struct heapele *e = minheap_popmin(astar->open_list);
		if(!e){ 
			reset(astar);
			return 0;
		}		
		current_node = (AStarNode*)((int8_t*)e-sizeof(kn_dlist_node));
		if(current_node == to){ 
			while(current_node)
			{
				kn_dlist_remove((kn_dlist_node*)current_node);//可能在close_list中,需要删除
				if(current_node != from)//当前点无需加入到路径点中
					kn_dlist_push_front(path,(kn_dlist_node*)current_node);
				AStarNode *t = current_node;
				current_node = current_node->parent;
				t->parent = NULL;
				t->F = t->G = t->H = 0;
				t->heap.index = 0;
			}	
			reset(astar);
			return 1;
		}
		//current插入到close表
		kn_dlist_push(&astar->close_list,(kn_dlist_node*)current_node);
		//获取current的相邻节点
		kn_dlist *neighbors =  get_neighbors(astar,current_node);
		if(neighbors)
		{
			AStarNode *n;
			while((n = (AStarNode*)kn_dlist_pop(neighbors))){
				if(n->heap.index)//在openlist中
				{
					float new_G = current_node->G + cost_2_neighbor(current_node,n);
					if(new_G < n->G)
					{
						//经过当前neighbor路径更佳,更新路径
						n->G = new_G;
						n->F = n->G + n->H;
						n->parent = current_node;
						minheap_change(astar->open_list,&n->heap);
					}
					continue;
				}
				n->parent = current_node;
				n->G = current_node->G + cost_2_neighbor(current_node,n);
				n->H = cost_2_goal(n,to);
				n->F = n->G + n->H;
				minheap_insert(astar->open_list,&n->heap);
			}
			neighbors = NULL;
		}	
	}	
}
Esempio n. 2
0
bool AStar::find_path(int x,int y,int x1,int y1,std::list<mapnode*> &path)
{
	mapnode *from = get_mapnode(x,y);
	mapnode *to = get_mapnode(x1,y1);
	if(from == to || to->value == 0xFFFFFFFF){
		path.push_back(from);		
		return true;
	}
	open_list.insert(from);	
	mapnode *current_node = NULL;	
	while(1){	
		current_node = (mapnode*)open_list.popmin();
		if(!current_node){ 
			reset();
			return false;
		}
		if(current_node == to){ 
			
			while(current_node)
			{
				path.push_front(current_node);
				mapnode *t = current_node;
				current_node = current_node->parent;
				t->parent = NULL;
				t->F = t->G = t->H = 0;
				t->index = 0;
			}	
			reset();
			return true;
		}
		//current插入到close表
		close_list.Push(current_node);
		//获取current的相邻节点
		std::vector<mapnode*> *neighbors =  get_neighbors(current_node);
		if(neighbors)
		{
			int size = neighbors->size();
			for(int i =0 ; i < size; i++)
			{
				mapnode *neighbor = (*neighbors)[i];
				if(neighbor->pre || neighbor->next){
					continue;//在close表中,不做处理
				}

				if(neighbor->index)//在openlist中
				{
					double new_G = current_node->G + cost_2_neighbor(current_node,neighbor);
					if(new_G < neighbor->G)
					{
						//经过当前neighbor路径更佳,更新路径
						neighbor->G = new_G;
						neighbor->F = neighbor->G + neighbor->H;
						neighbor->parent = current_node;
						open_list.change(neighbor);
					}
					continue;
				}
				neighbor->parent = current_node;
				neighbor->G = current_node->G + cost_2_neighbor(current_node,neighbor);
				neighbor->H = cost_2_goal(neighbor,to);
				neighbor->F = neighbor->G + neighbor->H;
				open_list.insert(neighbor);						
			}
			neighbors = NULL;
		}	
	}
}