cpFloat cBody::AngVelLimit() const { return cpBodyGetAngVelLimit( mBody ); }
Scalar physics_get_angular_velocity_limit(Entity ent) { PhysicsInfo *info = entitypool_get(pool, ent); error_assert(info); return cpBodyGetAngVelLimit(info->body); }
float PhysicsBody::getAngularVelocityLimit() { return PhysicsHelper::cpfloat2float(cpBodyGetAngVelLimit(_info->getBody())); }
cpFloat Body::getAngVelLimit(void) { return cpBodyGetAngVelLimit(body); }