Esempio n. 1
0
void getIntensitySumFromOpenCLImage(OpenCLDevice::pointer device, cl::Image2D image, DataType type, float* sum) {
    // Get power of two size
    unsigned int powerOfTwoSize = getPowerOfTwoSize(std::max(image.getImageInfo<CL_IMAGE_WIDTH>(), image.getImageInfo<CL_IMAGE_HEIGHT>()));

    // Create image levels
    unsigned int size = powerOfTwoSize;
    size /= 2;
    std::vector<cl::Image2D> levels;
    while(size >= 4) {
        cl::Image2D level = cl::Image2D(device->getContext(), CL_MEM_READ_WRITE, getOpenCLImageFormat(device, CL_MEM_OBJECT_IMAGE2D, TYPE_FLOAT, 1), size, size);
        levels.push_back(level);
        size /= 2;
    }

    // Compile OpenCL code
    std::string buildOptions = "";
    switch(type) {
    case TYPE_FLOAT:
        buildOptions = "-DTYPE_FLOAT";
        break;
    case TYPE_UINT8:
        buildOptions = "-DTYPE_UINT8";
        break;
    case TYPE_INT8:
        buildOptions = "-DTYPE_INT8";
        break;
    case TYPE_UINT16:
        buildOptions = "-DTYPE_UINT16";
        break;
    case TYPE_INT16:
        buildOptions = "-DTYPE_INT16";
        break;
    }
    std::string sourceFilename = std::string(FAST_SOURCE_DIR) + "/ImageSum.cl";
    std::string programName = sourceFilename + buildOptions;
    // Only create program if it doesn't exist for this device from before
    if(!device->hasProgram(programName))
        device->createProgramFromSourceWithName(programName, sourceFilename, buildOptions);
    cl::Program program = device->getProgram(programName);
    cl::CommandQueue queue = device->getCommandQueue();

    // Fill first level
    size = powerOfTwoSize/2;
    cl::Kernel firstLevel(program, "createFirstSumImage2DLevel");
    firstLevel.setArg(0, image);
    firstLevel.setArg(1, levels[0]);

    queue.enqueueNDRangeKernel(
            firstLevel,
            cl::NullRange,
            cl::NDRange(size,size),
            cl::NullRange
    );

    // Fill all other levels
    cl::Kernel createLevel(program, "createSumImage2DLevel");
    int i = 0;
    size /= 2;
    while(size >= 4) {
        createLevel.setArg(0, levels[i]);
        createLevel.setArg(1, levels[i+1]);
        queue.enqueueNDRangeKernel(
                createLevel,
                cl::NullRange,
                cl::NDRange(size,size),
                cl::NullRange
        );
        i++;
        size /= 2;
    }

    // Get result from the last level
    unsigned int nrOfElements = 4*4;
    unsigned int nrOfComponents = getOpenCLImageFormat(device, CL_MEM_OBJECT_IMAGE2D, TYPE_FLOAT, 1).image_channel_order == CL_RGBA ? 4 : 1;
    float* result = (float*)allocateDataArray(nrOfElements,TYPE_FLOAT,nrOfComponents);
    queue.enqueueReadImage(levels[levels.size()-1],CL_TRUE,createOrigoRegion(),createRegion(4,4,1),0,0,result);
    *sum = getSumFromOpenCLImageResult<float>(result, nrOfElements, nrOfComponents);
    delete[] result;
}
Esempio n. 2
0
void
SegmentationRenderer::draw(Matrix4f perspectiveMatrix, Matrix4f viewingMatrix, float zNear, float zFar, bool mode2D) {
    std::lock_guard<std::mutex> lock(mMutex);
    OpenCLDevice::pointer device = std::dynamic_pointer_cast<OpenCLDevice>(getMainDevice());


    if(mColorsModified) {
        // Transfer colors to device (this doesn't have to happen every render call..)
        std::unique_ptr<float[]> colorData(new float[3*mLabelColors.size()]);
        std::unordered_map<int, Color>::iterator it;
        for(it = mLabelColors.begin(); it != mLabelColors.end(); it++) {
            colorData[it->first*3] = it->second.getRedValue();
            colorData[it->first*3+1] = it->second.getGreenValue();
            colorData[it->first*3+2] = it->second.getBlueValue();
        }

        mColorBuffer = cl::Buffer(
                device->getContext(),
                CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
                sizeof(float)*3*mLabelColors.size(),
                colorData.get()
        );
    }

    if(mFillAreaModified) {
        // Transfer colors to device (this doesn't have to happen every render call..)
        std::unique_ptr<char[]> fillAreaData(new char[mLabelColors.size()]);
        std::unordered_map<int, Color>::iterator it;
        for(it = mLabelColors.begin(); it != mLabelColors.end(); it++) {
            if(mLabelFillArea.count(it->first) == 0) {
                // Use default value
                fillAreaData[it->first] = mFillArea;
            } else {
                fillAreaData[it->first] = mLabelFillArea[it->first];
            }
        }

        mFillAreaBuffer = cl::Buffer(
                device->getContext(),
                CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
                sizeof(char)*mLabelColors.size(),
                fillAreaData.get()
        );
    }

    mKernel = cl::Kernel(getOpenCLProgram(device), "renderToTexture");
    mKernel.setArg(2, mColorBuffer);
    mKernel.setArg(3, mFillAreaBuffer);
    mKernel.setArg(4, mBorderRadius);
    mKernel.setArg(5, mOpacity);


    for(auto it : mDataToRender) {
        Image::pointer input = std::static_pointer_cast<Image>(it.second);
        uint inputNr = it.first;

        if(input->getDimensions() != 2)
            throw Exception("SegmentationRenderer only supports 2D images. Use ImageSlicer to extract a 2D slice from a 3D image.");

        if(input->getDataType() != TYPE_UINT8)
            throw Exception("SegmentationRenderer only support images with dat type uint8.");

        // Check if a texture has already been created for this image
        if(mTexturesToRender.count(inputNr) > 0 && mImageUsed[inputNr] == input)
            continue; // If it has already been created, skip it

        // If it has not been created, create the texture

        OpenCLImageAccess::pointer access = input->getOpenCLImageAccess(ACCESS_READ, device);
        cl::Image2D *clImage = access->get2DImage();

        // Run kernel to fill the texture
        cl::CommandQueue queue = device->getCommandQueue();

        if (mTexturesToRender.count(inputNr) > 0) {
            // Delete old texture
            glDeleteTextures(1, &mTexturesToRender[inputNr]);
            mTexturesToRender.erase(inputNr);
            glDeleteVertexArrays(1, &mVAO[inputNr]);
            mVAO.erase(inputNr);
        }

        cl::Image2D image;
        cl::ImageGL imageGL;
        std::vector<cl::Memory> v;
        GLuint textureID;
        // TODO The GL-CL interop here is causing glClear to not work on AMD systems and therefore disabled
        /*
        if(DeviceManager::isGLInteropEnabled()) {
            // Create OpenGL texture
            glGenTextures(1, &textureID);
            glBindTexture(GL_TEXTURE_2D, textureID);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, input->getWidth(), input->getHeight(), 0, GL_RGBA, GL_FLOAT, 0);

            // Create CL-GL image
            imageGL = cl::ImageGL(
                    device->getContext(),
                    CL_MEM_READ_WRITE,
                    GL_TEXTURE_2D,
                    0,
                    textureID
            );
            glBindTexture(GL_TEXTURE_2D, 0);
            glFinish();
            mKernel.setArg(1, imageGL);
            v.push_back(imageGL);
            queue.enqueueAcquireGLObjects(&v);
        } else {
         */
        image = cl::Image2D(
                device->getContext(),
                CL_MEM_READ_WRITE,
                cl::ImageFormat(CL_RGBA, CL_FLOAT),
                input->getWidth(), input->getHeight()
        );
        mKernel.setArg(1, image);
        //}


        mKernel.setArg(0, *clImage);
        queue.enqueueNDRangeKernel(
                mKernel,
                cl::NullRange,
                cl::NDRange(input->getWidth(), input->getHeight()),
                cl::NullRange
        );

        /*if(DeviceManager::isGLInteropEnabled()) {
            queue.enqueueReleaseGLObjects(&v);
        } else {*/
        // Copy data from CL image to CPU
        auto data = make_uninitialized_unique<float[]>(input->getWidth() * input->getHeight() * 4);
        queue.enqueueReadImage(
                image,
                CL_TRUE,
                createOrigoRegion(),
                createRegion(input->getWidth(), input->getHeight(), 1),
                0, 0,
                data.get()
        );
        // Copy data from CPU to GL texture
        glGenTextures(1, &textureID);
        glBindTexture(GL_TEXTURE_2D, textureID);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, input->getWidth(), input->getHeight(), 0, GL_RGBA, GL_FLOAT, data.get());
        glBindTexture(GL_TEXTURE_2D, 0);
        glFinish();
        //}

        mTexturesToRender[inputNr] = textureID;
        mImageUsed[inputNr] = input;
        queue.finish();
    }

    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    drawTextures(perspectiveMatrix, viewingMatrix, mode2D);
    glDisable(GL_BLEND);
}