Esempio n. 1
0
ServerDialog::ServerDialog(QWidget *parent)
    :QDialog(parent)
{
    setWindowTitle(tr("Start server"));

    QLayout *left = createLeft();
    QLayout *right = createRight();

    QHBoxLayout *hlayout = new QHBoxLayout;
    hlayout->addLayout(left);
    hlayout->addLayout(right);

    QVBoxLayout *layout = new QVBoxLayout;
    layout->addLayout(hlayout);
    layout->addLayout(createButtonLayout());

    setLayout(layout);
}
Esempio n. 2
0
Dashboard::Dashboard()
    :left_pixmap("image/system/dashboard-equip.png"), right_pixmap("image/system/dashboard-avatar.png"),
    selected(NULL), player(NULL), avatar(NULL),
    weapon(NULL), armor(NULL), defensive_horse(NULL), offensive_horse(NULL),
    view_as_skill(NULL), filter(NULL)
{
    createLeft();
    createMiddle();
    createRight();

    int left_width = left_pixmap.width();
    int middle_width = middle->rect().width();
    int right_width = right->rect().width();
    min_width = left_width + middle_width + right_width;

    setMiddleWidth(middle_width);

    sort_type = 0;
}
Esempio n. 3
0
Dashboard::Dashboard()
    :left_pixmap(QString("%1/dashboard-equip.png").arg(Config.SkinPath)), right_pixmap(QString("%1/dashboard-avatar.png").arg(Config.SkinPath)),
    selected(NULL), avatar(NULL),
    weapon(NULL), armor(NULL), defensive_horse(NULL), offensive_horse(NULL),relic(NULL), //modify by ce add
    view_as_skill(NULL), filter(NULL)
{
    createLeft();
    createMiddle();
    createRight();

    death_item = NULL;

    int left_width = left_pixmap.width();
    int middle_width = middle->rect().width();
    int right_width = right->rect().width();
    min_width = left_width + middle_width + right_width;

    setMiddleWidth(middle_width);

    sort_type = 0;
}
Esempio n. 4
0
Dashboard::Dashboard(QGraphicsItem *button_widget)
    :left_pixmap("image/system/dashboard-equip.png"), right_pixmap("image/system/dashboard-avatar.png"),
    button_widget(button_widget), selected(NULL), avatar(NULL),
    weapon(NULL), armor(NULL), defensive_horse(NULL), offensive_horse(NULL),
    view_as_skill(NULL), filter(NULL)
{
    createLeft();
    createMiddle();
    createRight();

    death_item = NULL;

    if(button_widget)
        button_widget->setParentItem(this);

    int middle_width = middle->rect().width();
    setMiddleWidth(middle_width);

    sort_type = 0;

    animations = new EffectAnimation();
}