void
piglit_init(int argc, char **argv)
{
   int i = 1;

   if (i < argc && strcmp(argv[i], "rect") == 0) {
      TexTarget = GL_TEXTURE_RECTANGLE;
      i++;
   }
   if (i < argc) {
      ErrorScale = atof(argv[i]);
   }

   piglit_require_extension("GL_EXT_framebuffer_object");
   piglit_require_fragment_shader();
   if (TexTarget == GL_TEXTURE_RECTANGLE) {
      piglit_require_extension("GL_ARB_texture_rectangle");
   }

   create_fbo();

   if (ErrorScale == 0.0) {
      /* A 1-bit error/difference in Z values results in a delta of 64 in
       * pixel intensity (where pixels are in [0,255]).
       */
      ErrorScale = ((double) (1ull << Zbits)) * 64.0 / 255.0;
   }

   create_frag_shader();

   if (!piglit_automatic) {
      printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
      printf("Left: Shader showing difference pixels (black=good, red=error)\n");
      printf("Middle: Depth buffer of FBO\n");
      printf("Right: Quad textured with depth values\n");
      printf("Z bits = %d\n", Zbits);
      printf("ErrorScale = %f\n", ErrorScale);
      printf("Texture target: %s\n",
	     TexTarget == GL_TEXTURE_RECTANGLE ? "RECTANGLE" : "2D" );
   }
}
Esempio n. 2
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enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	GLuint tex;
	int x1 = 10 + TEX_WIDTH / 4;
	int x2 = 10 + TEX_WIDTH * 3 / 4;
	int y1 = 10 + TEX_HEIGHT / 4;
	int y2 = 10 + TEX_HEIGHT * 3 / 4;

	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	tex = create_fbo();
	glViewport(0, 0, piglit_width, piglit_height);
	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);

	glEnable(GL_TEXTURE_2D);
	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	piglit_draw_rect_tex(10, 10, TEX_WIDTH, TEX_HEIGHT,
			     0, 0, 1, 1);

	pass &= piglit_probe_pixel_rgb(x1, y1, red);
	pass &= piglit_probe_pixel_rgb(x2, y1, green);
	pass &= piglit_probe_pixel_rgb(x1, y2, blue);
	pass &= piglit_probe_pixel_rgb(x2, y2, white);

	glDeleteTextures(1, &tex);
	glDisable(GL_TEXTURE_2D);

	glutSwapBuffers();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Esempio n. 3
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static GLboolean
render_and_check_textures(GLenum internal_format)
{
	GLuint rgba_fb;
	GLuint other_fb;
	float rgba_image[4 * 64 * 64];
	float other_image[4 * 64 * 64];
	GLboolean has_green;
	GLuint vs;
	GLuint fs;
	GLint scale_loc;
	GLint bias_loc;
	float scale;
	float bias;

	piglit_require_extension("GL_EXT_framebuffer_object");
	piglit_require_extension("GL_ARB_texture_rg");
	piglit_require_extension("GL_ARB_texture_non_power_of_two");

	has_green = GL_FALSE;
	scale = 1.0;
	bias = 0.0;
	switch (internal_format) {
	case GL_RG:
	case GL_RG8:
	case GL_RG16:
		has_green = GL_TRUE;
		/* FALLTHROUGH */
	case GL_RED:
	case GL_R8:
	case GL_R16:
		break;

	case GL_RG16F:
		has_green = GL_TRUE;
		/* FALLTHROUGH */
	case GL_R16F:
		piglit_require_extension("GL_ARB_half_float_pixel");
		/* FALLTHROUGH */
	case GL_RG32F:
		has_green = GL_TRUE;
		/* FALLTHROUGH */
	case GL_R32F:
		scale = 511.0;
		piglit_require_extension("GL_ARB_texture_float");
		break;

	case GL_RG_INTEGER:
	case GL_RG8I:
	case GL_RG16I:
	case GL_RG32I:
		has_green = GL_TRUE;
		/* FALLTHROUGH */
	case GL_R8I:
	case GL_R16I:
	case GL_R32I:
		bias = -100.0;
		scale = 511.0;
		piglit_require_extension("GL_EXT_texture_integer");
		break;

	case GL_RG8UI:
	case GL_RG16UI:
	case GL_RG32UI:
		has_green = GL_TRUE;
		/* FALLTHROUGH */
	case GL_R16UI:
	case GL_R32UI:
		scale = 511.0;
		piglit_require_extension("GL_EXT_texture_integer");
		break;

	case GL_RG_SNORM:
	case GL_RG8_SNORM:
	case GL_RG16_SNORM:
		has_green = GL_TRUE;
		/* FALLTHROUGH */
	case GL_RED_SNORM:
	case GL_R8_SNORM:
	case GL_R16_SNORM:
		scale = 0.5;
		bias = -0.5;
		piglit_require_extension("GL_EXT_texture_snorm");
		break;
	default:
		fprintf(stderr, "invalid format 0x%04x\n", internal_format);
		piglit_report_result(PIGLIT_FAIL);
		break;
	}

	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
			      2 * sizeof(GLfloat), positions);
	glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE,
			      4 * sizeof(GLfloat), colors);

	glEnableVertexAttribArray(0);
	glEnableVertexAttribArray(1);

	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_code);
	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_code);
	fbo_program = piglit_link_simple_program(vs, fs);

	glBindAttribLocation(fbo_program, 0, "position");
	glBindAttribLocation(fbo_program, 1, "color");
	glLinkProgram(fbo_program);
	if (!piglit_link_check_status(fbo_program))
		piglit_report_result(PIGLIT_FAIL);

	scale_loc = glGetUniformLocation(fbo_program, "scale");
	if (scale_loc < 0) {
		fprintf(stderr,
			"couldn't get uniform location for \"scale\"\n");
		piglit_report_result(PIGLIT_FAIL);
	}

	bias_loc = glGetUniformLocation(fbo_program, "bias");
	if (bias_loc < 0) {
		fprintf(stderr,
			"couldn't get uniform location for \"bias\"\n");
		piglit_report_result(PIGLIT_FAIL);
	}

	glUseProgram(fbo_program);
	glUniform1f(scale_loc, scale);
	glUniform1f(bias_loc, bias);

	/* Draw the reference image to the RGBA texture.
	 */
	rgba_fb = create_fbo(64, 64, GL_RGBA);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, rgba_fb);
	glViewport(0, 0, 64, 64);
	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT,
						 GL_COLOR_ATTACHMENT0_EXT,
						 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
						 (GLint *) &rgba_tex);
	glBindTexture(GL_TEXTURE_2D, rgba_tex);
	glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, rgba_image);


	/* Draw the comparison image to the other texture.
	 */
	other_fb = create_fbo(64, 64, internal_format);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, other_fb);
	glViewport(0, 0, 64, 64);
	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT,
						 GL_COLOR_ATTACHMENT0_EXT,
						 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
						 (GLint *) &other_tex);
	glBindTexture(GL_TEXTURE_2D, other_tex);
	glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, other_image);

	glUseProgram(0);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
	glViewport(0, 0, piglit_width, piglit_height);

	return compare_texture(rgba_image, other_image,
			       internal_format, GL_RGBA,
			       64 * 64, has_green);
}
Esempio n. 4
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static enum piglit_result
test(void)
{
	static const GLfloat dest_color[4] = { 0.75, 0.25, 0.25, 0.5 };
	static const GLfloat test_color[4] = { 1.0, 0.25, 0.75, 0.25 };
	static const GLfloat test_color1[4] = { 0.5, 0.5, 0.5, 0.5 };
	GLfloat expected[4];
	GLuint prog;
	GLuint vs;
	GLuint fs;
	int i, j, k, o;

	if (max_ds_buffers > 1) {
		printf("Test only supports 1 dual source blending color buffer\n");
		max_ds_buffers = 1;
	}

	prog = glCreateProgram();
	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);

	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
	glAttachShader(prog, vs);
	glAttachShader(prog, fs);
	piglit_check_gl_error(GL_NO_ERROR);

	glBindFragDataLocationIndexed(prog, 0, 0, "col0");
	glBindFragDataLocationIndexed(prog, 0, 1, "col1");

	create_fbo();

	glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);

	glLinkProgram(prog);
	glUseProgram(prog);

	uniform_src0 = glGetUniformLocation(prog, "src0");
	uniform_src1 = glGetUniformLocation(prog, "src1");

	/* Setup blend modes and compute expected result color.
	 * We only test two simple blending modes.  A more elaborate
	 * test would exercise a much wider variety of modes.
	 */

	for (o = 0; o < ARRAY_SIZE(operators); o++) {
		for (i = 0; i < ARRAY_SIZE(srcFactors); i++) {
			for (j = 0; j < ARRAY_SIZE(dstFactors); j++) {
				blend_expected(expected, test_color, test_color1,
					       dest_color, srcFactors[i],
					       dstFactors[j], operators[o]);

				blend(test_color, test_color1, dest_color,
				      srcFactors[i], dstFactors[j],
				      operators[o]);
				for (k = 0; k < max_ds_buffers; k++) {
					glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + k);
					check_error(__LINE__);

					if (!piglit_probe_pixel_rgba(5, 5, expected)) {
						printf("For src/dst %d %d %d\n", i, j, o);
						return PIGLIT_FAIL;
					}
				}
			}
		}
	}
	return PIGLIT_PASS;
}
Esempio n. 5
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static enum piglit_result
test(void)
{
   GLenum buffers[32];
   static const GLfloat dest_color[4] = { 0.75, 0.25, 0.25, 0.5 };
   static const GLfloat test_color[4] = { 1.0, 0.25, 0.75, 0.25 };
   GLfloat expected[32][4];
   int i;

   create_fbo();

   for (i = 0; i < maxBuffers; i++) {
      buffers[i] = GL_COLOR_ATTACHMENT0_EXT + i;
   }

   glDrawBuffersARB(maxBuffers, buffers);

   /* Setup blend modes and compute expected result color.
    * We only test two simple blending modes.  A more elaborate
    * test would exercise a much wider variety of modes.
    */
   for (i = 0; i < maxBuffers; i++) {
      if (i % 2 == 0) {
         float a;

         glBlendFunciARB(i, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

         a = test_color[3];
         expected[i][0] = test_color[0] * a + dest_color[0] * (1.0 - a);
         expected[i][1] = test_color[1] * a + dest_color[1] * (1.0 - a);
         expected[i][2] = test_color[2] * a + dest_color[2] * (1.0 - a);
         expected[i][3] = test_color[3] * a + dest_color[3] * (1.0 - a);
      }
      else {
         glBlendFunciARB(i, GL_ONE, GL_ONE);
         glBlendEquationiARB(i, GL_FUNC_SUBTRACT);

         expected[i][0] = test_color[0] - dest_color[0];
         expected[i][1] = test_color[1] - dest_color[1];
         expected[i][2] = test_color[2] - dest_color[2];
         expected[i][3] = test_color[3] - dest_color[3];
      }

      expected[i][0] = CLAMP(expected[i][0], 0.0, 1.0);
      expected[i][1] = CLAMP(expected[i][1], 0.0, 1.0);
      expected[i][2] = CLAMP(expected[i][2], 0.0, 1.0);
      expected[i][3] = CLAMP(expected[i][3], 0.0, 1.0);

      glEnableIndexedEXT(GL_BLEND, i);
   }

   /* query blend modes */
   for (i = 0; i < maxBuffers; i++) {
      GLint p0, p1, p2, p3;
      glGetIntegerIndexedvEXT(GL_BLEND_SRC, i, &p0);
      glGetIntegerIndexedvEXT(GL_BLEND_DST, i, &p1);
      glGetIntegerIndexedvEXT(GL_BLEND_EQUATION, i, &p2);
      glGetIntegerIndexedvEXT(GL_BLEND, i, &p3);
      if (i % 2 == 0) {
         MY_ASSERT(p0 == GL_SRC_ALPHA);
         MY_ASSERT(p1 == GL_ONE_MINUS_SRC_ALPHA);
         MY_ASSERT(p2 == GL_FUNC_ADD);
      }
      else {
         MY_ASSERT(p0 == GL_ONE);
         MY_ASSERT(p1 == GL_ONE);
         MY_ASSERT(p2 == GL_FUNC_SUBTRACT);
      }
      MY_ASSERT(p3 == GL_TRUE);
   }

   /* test drawing */
   glClearColor(dest_color[0], dest_color[1], dest_color[2], dest_color[3]);
   glClear(GL_COLOR_BUFFER_BIT);

   glColor4fv(test_color);
   piglit_draw_rect(0, 0, piglit_width, piglit_height);

   for (i = 0; i < maxBuffers; i++) {
      glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + i);
      check_error(__LINE__);

      if (!piglit_probe_pixel_rgba(5, 5, expected[i])) {
         printf("For color buffer %d\n", i);
         return PIGLIT_FAIL;
      }
   }

   return PIGLIT_PASS;
}
Esempio n. 6
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static bool
test_format(const struct fmt_test *test)
{
	bool pass = true;

	if (piglit_is_extension_supported("GL_OES_texture_buffer") &&
	    test->can_texbuf) {
		bool buf_test = buffer_test(test);
		piglit_report_subtest_result(PIGLIT_RESULT(buf_test),
					     "format 0x%x TBO test",
					     test->iformat);
		pass &= buf_test;
	}

	glUseProgram(prog);
	glUniform1i(0 /* explicit loc */, 0);

	/* Create a texture, upload data */
	const GLuint texture = create_texture(test);

	glBindTexture(GL_TEXTURE_2D, texture);

	/* Can only texture from. */
	if (!test->req_render) {
		/* Render texture to window and verify contents. */
		render_texture(texture, GL_TEXTURE_2D, 0);
		bool render_test = verify_contents_float(test);
		piglit_present_results();
		piglit_report_subtest_result(PIGLIT_RESULT(render_test),
					     "format 0x%x",
					     test->iformat);
		glDeleteTextures(1, &texture);
		pass &= render_test;
		return pass;
	}

	/* Test glRenderbufferStorage. */
	GLuint rbo = create_rbo(test);
	if (!rbo || !piglit_check_gl_error(GL_NO_ERROR)) {
		piglit_report_subtest_result(PIGLIT_FAIL,
					     "format 0x%x RBO test",
					     test->iformat);
		pass &= false;
	} else {
		piglit_report_subtest_result(PIGLIT_PASS,
					     "format 0x%x RBO test",
					     test->iformat);
	}
	glDeleteRenderbuffers(1, &rbo);

	/* Create framebuffer object. */
	GLuint fbo_tex;
	const GLuint fbo = create_fbo(test, &fbo_tex);

	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
		GL_FRAMEBUFFER_COMPLETE) {
		piglit_report_subtest_result(PIGLIT_FAIL,
					     "format 0x%x fbo fail",
					     test->iformat);
		pass &= false;
	}

	render_texture(texture, GL_TEXTURE_2D, fbo);

	/* Test glCopyTexImage2D by copying current fbo content to
	 * a texture, rendering copy back to fbo and verifying fbo contents.
	 */
	GLuint tmp_tex = create_empty_texture();
	glCopyTexImage2D(GL_TEXTURE_2D, 0, test->iformat, 0, 0, piglit_width,
			 piglit_height, 0);

	render_texture(tmp_tex, GL_TEXTURE_2D, fbo);

	/* If format can be read, verify contents. */
	if (test->can_read)
		pass &= verify_contents(test);

	glDeleteTextures(1, &tmp_tex);

	/* If GL_EXT_copy_image is supported then create another
	 * texture, copy contents and render result to fbo.
	 */
	GLuint texture_copy = 0;
	if (piglit_is_extension_supported("GL_EXT_copy_image")) {
		bool copy_pass =
			test_copy_image(test, texture, &texture_copy);
		pass &= copy_pass;
		piglit_report_subtest_result(PIGLIT_RESULT(copy_pass),
					     "copy image format 0x%x",
					     test->iformat);
		render_texture(texture_copy, GL_TEXTURE_2D, fbo);
	}

	/* If format can be read, verify contents. */
	if (test->can_read)
		pass &= verify_contents(test);

	/* Render fbo contents to window. */
	render_texture(fbo_tex, GL_TEXTURE_2D, 0);

	piglit_present_results();

	glDeleteFramebuffers(1, &fbo);
	glDeleteTextures(1, &texture);
	glDeleteTextures(1, &texture_copy);

	return pass;
}