Esempio n. 1
0
/*---------------------------------------------------------------------------------------------
 * (function: setUpSimulation)
 *-------------------------------------------------------------------------------------------*/
void OdinInterface::setUpSimulation()
{
    netlist = verilog_netlist;
    input_lines = create_lines(netlist, INPUT);
    if(!verify_lines(input_lines))
    {
        fprintf(stderr, "Input lines error.\n");
    }
    output_lines = create_lines(netlist, OUTPUT);
    if(!verify_lines(output_lines))
    {
        fprintf(stderr, "Output lines error.\n");
    }
    out = fopen(OUTPUT_VECTOR_FILE_NAME, "w");
    if(!out)
    {
        fprintf(stderr, "Could not open output file\n");
    }
    in_out = fopen(INPUT_VECTOR_FILE_NAME, "w");
    if(!in_out)
    {
        fprintf(stderr, "Could not open input file\n");
    }
    modelsim_out = fopen("test.do","w");
    if(!modelsim_out)
    {
        fprintf(stderr, "Could not open modelsim output file\n");
    }
    in = NULL;
    num_vectors = 0;
    input_vector_file = global_args.sim_vector_input_file;
    //The amount of cycles that is being simulated
    global_args.sim_num_test_vectors = 8;
    if(input_vector_file)
    {
        in = fopen(input_vector_file, "r");
        if(!in)
        {
            fprintf(stderr, "Could not open vector input file\n");
        }
        num_vectors = count_test_vectors(in);
        if(!verify_test_vector_headers(in, input_lines))
        {
            fprintf(stderr, "Invalid vector header format.\n");
        }
    }else{
        num_vectors = global_args.sim_num_test_vectors;
        fprintf(stderr, "simulating %d new vectors.\n", num_vectors);
    }

    stgs = 0;

    hold_high = parse_pin_name_list(global_args.sim_hold_high);
    hold_low = parse_pin_name_list(global_args.sim_hold_low);
    hold_high_index = index_pin_name_list(hold_high);
    hold_low_index = index_pin_name_list(hold_low);
}
Esempio n. 2
0
// keys_edit: Keys for the 2d editor
// ------------------------------ >>
void keys_edit()
{
    if (!map.opened)
        return;

    // Scroll up
    if (binds.pressed("view_up"))
    {
        yoff += ((MAJOR_UNIT / (int)zoom)) + 1;
        force_map_redraw(true, true);
    }

    // Scroll down
    if (binds.pressed("view_down"))
    {
        yoff -= ((MAJOR_UNIT / (int)zoom)) + 1;
        force_map_redraw(true, true);
    }

    // Scroll left
    if (binds.pressed("view_left"))
    {
        xoff += ((MAJOR_UNIT / (int)zoom)) + 1;
        force_map_redraw(true, true);
    }

    // Scroll right
    if (binds.pressed("view_right"))
    {
        xoff -= ((MAJOR_UNIT / (int)zoom)) + 1;
        force_map_redraw(true, true);
    }

    // Zoom in
    if (binds.pressed("view_zoomin"))
        view_zoom(true);

    // Zoom out
    if (binds.pressed("view_zoomout"))
        view_zoom(false);

    // Center view on mouse
    if (binds.pressed("view_mousecenter"))
    {
        xoff = -m_x(mouse.x) / MAJOR_UNIT;
        yoff = -m_y(mouse.y) / MAJOR_UNIT;
        force_map_redraw(true, true);
    }

    // Set offsets to 0, 0
    if (binds.pressed("view_origin"))
    {
        xoff = yoff = 0;
        force_map_redraw(true, true);
    }

    // Vertices mode
    if (binds.pressed("mode_vertices"))
        change_edit_mode(0);

    // Linedefs mode
    if (binds.pressed("mode_linedefs"))
        change_edit_mode(1);

    // Sectors mode
    if (binds.pressed("mode_sectors"))
        change_edit_mode(2);

    // Things mode
    if (binds.pressed("mode_things"))
        change_edit_mode(3);

    // Change mode
    if (binds.pressed("mode_change"))
        cycle_edit_mode();

    // Increase grid size
    if (binds.pressed("view_increasegrid"))
    {
        increase_grid();
        force_map_redraw(false, true);
    }

    // Decrease grid size
    if (binds.pressed("view_decreasegrid"))
    {
        decrease_grid();
        force_map_redraw(false, true);
    }

    // Clear selection
    if (binds.pressed("edit_clearselection"))
    {
        clear_selection();
        force_map_redraw(true);
    }

    // Delete item
    if (binds.pressed("edit_deleteitem"))
    {
        if (edit_mode == 0)
            delete_vertex();

        if (edit_mode == 1)
            delete_line();

        if (edit_mode == 2)
            delete_sector();

        if (edit_mode == 3)
            delete_thing();

        force_map_redraw(true);
    }

    // Create item
    if (binds.pressed("edit_createitem"))
    {
        if (edit_mode == 0)
        {
            if (!selection())
                create_vertex();
            else
                create_lines(false);

            force_map_redraw(true);
            return;
        }

        if (edit_mode == 1)
        {
            if (selection())
                create_sector();

            force_map_redraw(true);
            return;
        }

        if (edit_mode == 3)
        {
            create_thing();
            force_map_redraw(true);
            return;
        }

        binds.clear("edit_createitem");
    }

    // Sector height quick changes (8 units)
    if (binds.pressed("sector_upfloor8"))
    {
        if (edit_mode == 2)
            sector_changeheight(true, 8);
    }

    if (binds.pressed("sector_downfloor8"))
    {
        if (edit_mode == 2)
            sector_changeheight(true, -8);
    }

    if (binds.pressed("sector_upceil8"))
    {
        if (edit_mode == 2)
            sector_changeheight(false, 8);
    }

    if (binds.pressed("sector_downceil8"))
    {
        if (edit_mode == 2)
            sector_changeheight(false, -8);
    }

    if (binds.pressed("sector_upboth8"))
    {
        if (edit_mode == 2)
        {
            sector_changeheight(true, 8);
            sector_changeheight(false, 8);
        }
    }

    if (binds.pressed("sector_downboth8"))
    {
        if (edit_mode == 2)
        {
            sector_changeheight(true, -8);
            sector_changeheight(false, -8);
        }
    }

    // Sector height quick changes (1 unit)
    if (binds.pressed("sector_upfloor"))
    {
        if (edit_mode == 2)
            sector_changeheight(true, 1);
    }

    if (binds.pressed("sector_downfloor"))
    {
        if (edit_mode == 2)
            sector_changeheight(true, -1);
    }

    if (binds.pressed("sector_upceil"))
    {
        if (edit_mode == 2)
            sector_changeheight(false, 1);
    }

    if (binds.pressed("sector_downceil"))
    {
        if (edit_mode == 2)
            sector_changeheight(false, -1);
    }

    if (binds.pressed("sector_upboth"))
    {
        if (edit_mode == 2)
        {
            sector_changeheight(true, 1);
            sector_changeheight(false, 1);
        }
    }

    if (binds.pressed("sector_downboth"))
    {
        if (edit_mode == 2)
        {
            sector_changeheight(true, -1);
            sector_changeheight(false, -1);
        }
    }

    // Flip line
    if (binds.pressed("line_flip"))
    {
        if (edit_mode == 1)
            line_flip(true, false);

        force_map_redraw(true);
    }

    // Swap line sides
    if (binds.pressed("line_swapsides"))
    {
        if (edit_mode == 1)
            line_flip(false, true);

        force_map_redraw(true);
    }

    // Flip both line direction and sides
    if (binds.pressed("line_flipboth"))
    {
        if (edit_mode == 1)
            line_flip(true, true);

        force_map_redraw(true);
    }

    // Begin line draw
    if (binds.pressed("line_begindraw"))
    {
        if (!line_draw)
            line_draw = true;

        binds.clear("line_begindraw");
    }

    // Begin rectangle draw
    if (binds.pressed("line_begindraw_rect"))
    {
        if (!line_draw)
        {
            line_draw = true;
            sel_box.set(mouse.x, mouse.y, mouse.x, mouse.y);
        }

        binds.clear("line_begindraw_rect");
    }

    // Undo
    if (binds.pressed("edit_undo"))
    {
        undo();
        clear_selection();
        hilight_item = -1;
        force_map_redraw(true, true);
        //map_changelevel(3);
        map.change_level(MC_NODE_REBUILD);
        binds.clear("edit_undo");
    }

    // Edit item
    if (binds.pressed("edit_edititem"))
    {
        edit_item();
        binds.clear("edit_edititem");
    }

    // Merge sectors
    if (binds.pressed("sector_merge"))
    {
        sector_merge(false);
        binds.clear("sector_merge");
    }

    // Join sectors
    if (binds.pressed("sector_join"))
    {
        sector_merge(true);
        binds.clear("sector_join");
    }

    if (binds.pressed("view_3dmode"))
    {
        binds.clear("view_3dmode");
        binds.clear("3d_exit");
        start_3d_mode();
    }

    if (binds.pressed("open_console"))
    {
        binds.clear("open_console");
        popup_console();
    }

    if (binds.pressed("copy"))
    {
        binds.clear("copy");
        clipboard.Copy();
    }

    if (binds.pressed("paste"))
    {
        binds.clear("paste");
        paste_mode = true;
        clear_selection();
    }

    if (binds.pressed("cancel_paste"))
    {
        binds.clear("cancel_paste");
        paste_mode = false;
        force_map_redraw(true, false);
    }
}