Esempio n. 1
0
bool ODERigidObject::WriteState(File& f) const
{
  //TODO: use body quaternion
  Vector3 w,v;
  const dReal* pos=dBodyGetPosition(bodyID);
  const dReal* q=dBodyGetQuaternion(bodyID);
  GetVelocity(w,v);
  //do we need this?
  const dReal* frc=dBodyGetForce(bodyID);
  const dReal* trq=dBodyGetTorque(bodyID);
    
  if(!WriteArrayFile(f,pos,3)) return false;
  if(!WriteArrayFile(f,q,4)) return false;
  if(!WriteFile(f,w)) return false;
  if(!WriteFile(f,v)) return false;
  if(!WriteArrayFile(f,frc,3)) return false;
  if(!WriteArrayFile(f,trq,3)) return false;
  return true;
}
Esempio n. 2
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/* returns the value of the torque applied on a body */
void body_torque (t_real *res, dBodyID b) {
  dCopyVector3 (res, dBodyGetTorque (b));
}
Esempio n. 3
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IoObject *IoODEBody_torque(IoODEBody *self, IoObject *locals, IoMessage *m)
{
	IoODEBody_assertValidBody(self, locals, m);
	return IoVector_newWithODEPoint(IOSTATE, dBodyGetTorque(BODYID));
}
Esempio n. 4
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const dReal * SParts::getTorque()
{
	return dBodyGetTorque(m_odeobj->body());
}
Esempio n. 5
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const dReal* ODE_Link::getTorque(){
    return dBodyGetTorque(bodyId);
}