void dGeomRayMotionsSet (dGeomID g,const dReal* p,const dReal* d, dReal l) { dxRayMotions *c = (dxRayMotions*) dGeomGetClassData(g); dGeomRaySetLength (c->ray, l); dGeomRaySet (c->ray, p[0], p[1], p[2], d[0], d[1], d[2]); dGeomMoved(g); }
int test_ray_and_plane() { int j; dContactGeom contact; dVector3 n,p,q,a,b,g,h; // n,d = plane parameters dMatrix3 R; dReal d; dSimpleSpace space(0); dGeomID ray = dCreateRay (0,0); dGeomID plane = dCreatePlane (0,0,0,1,0); dSpaceAdd (space,ray); dSpaceAdd (space,plane); // ********** make a random plane for (j=0; j<3; j++) n[j] = dRandReal() - 0.5; dNormalize3 (n); d = dRandReal() - 0.5; dGeomPlaneSetParams (plane,n[0],n[1],n[2],d); dPlaneSpace (n,p,q); // ********** test finite length ray below plane dGeomRaySetLength (ray,0.09); a[0] = dRandReal()-0.5; a[1] = dRandReal()-0.5; a[2] = -dRandReal()*0.5 - 0.1; for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; dGeomSetPosition (ray,b[0],b[1],b[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (ray,R); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test finite length ray above plane a[0] = dRandReal()-0.5; a[1] = dRandReal()-0.5; a[2] = dRandReal()*0.5 + 0.01; for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; g[0] = dRandReal()-0.5; g[1] = dRandReal()-0.5; g[2] = dRandReal() + 0.01; for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j]; dNormalize3 (h); dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]); dGeomRaySetLength (ray,10); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test finite length ray that intersects plane a[0] = dRandReal()-0.5; a[1] = dRandReal()-0.5; a[2] = dRandReal()-0.5; for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; g[0] = dRandReal()-0.5; g[1] = dRandReal()-0.5; g[2] = dRandReal()-0.5; for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j]; dNormalize3 (h); dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]); dGeomRaySetLength (ray,10); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom))) { // test that contact is on plane surface if (dFabs (dCalcVectorDot3(contact.pos,n) - d) > tol) FAILED(); // also check normal signs if (dCalcVectorDot3 (h,contact.normal) > 0) FAILED(); // also check contact point depth if (dFabs (dGeomPlanePointDepth (plane,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) FAILED(); draw_all_objects (space); } // ********** test ray that just misses for (j=0; j<3; j++) b[j] = (1+d)*n[j]; for (j=0; j<3; j++) h[j] = -n[j]; dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]); dGeomRaySetLength (ray,0.99); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray that just hits dGeomRaySetLength (ray,1.01); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); // ********** test polarity with typical ground plane dGeomPlaneSetParams (plane,0,0,1,0); for (j=0; j<3; j++) a[j] = 0.1; for (j=0; j<3; j++) b[j] = 0; a[2] = 1; b[2] = -1; dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]); dGeomRaySetLength (ray,2); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); if (dFabs (contact.depth - 1) > tol) FAILED(); a[2] = -1; b[2] = 1; dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]); if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); if (dFabs (contact.depth - 1) > tol) FAILED(); PASSED(); }
int test_ray_and_box() { int i,j; dContactGeom contact; dVector3 s,p,q,n,q2,q3,q4; // s = box sides dMatrix3 R; dReal k; dSimpleSpace space(0); dGeomID ray = dCreateRay (0,0); dGeomID box = dCreateBox (0,1,1,1); dSpaceAdd (space,ray); dSpaceAdd (space,box); // ********** make a random box for (j=0; j<3; j++) s[j] = dRandReal() + 0.1; dGeomBoxSetLengths (box,s[0],s[1],s[2]); dMakeRandomVector (p,3,1.0); dGeomSetPosition (box,p[0],p[1],p[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (box,R); // ********** test zero length ray just inside box dGeomRaySetLength (ray,0); for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; i = dRandInt (3); if (dRandReal() > 0.5) q[i] = 0.99*0.5*s[i]; else q[i] = -0.99*0.5*s[i]; dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); for (j=0; j<3; j++) q2[j] += p[j]; dGeomSetPosition (ray,q2[0],q2[1],q2[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (ray,R); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test zero length ray just outside box dGeomRaySetLength (ray,0); for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; i = dRandInt (3); if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i]; dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); for (j=0; j<3; j++) q2[j] += p[j]; dGeomSetPosition (ray,q2[0],q2[1],q2[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (ray,R); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test finite length ray totally contained inside the box for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*0.99*s[j]; dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); for (j=0; j<3; j++) q2[j] += p[j]; for (j=0; j<3; j++) q3[j] = (dRandReal()-0.5)*0.99*s[j]; dMultiply0 (q4,dGeomGetRotation(box),q3,3,3,1); for (j=0; j<3; j++) q4[j] += p[j]; for (j=0; j<3; j++) n[j] = q4[j] - q2[j]; dNormalize3 (n); dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,dCalcPointsDistance3(q2,q4)); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test finite length ray totally outside the box for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; i = dRandInt (3); if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i]; dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); for (j=0; j<3; j++) q3[j] = q2[j] + p[j]; dNormalize3 (q2); dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]); dGeomRaySetLength (ray,10); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray from outside to just above surface for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; i = dRandInt (3); if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i]; dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); for (j=0; j<3; j++) q3[j] = 2*q2[j] + p[j]; k = dSqrt(q2[0]*q2[0] + q2[1]*q2[1] + q2[2]*q2[2]); for (j=0; j<3; j++) q2[j] = -q2[j]; dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]); dGeomRaySetLength (ray,k*0.99); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray from outside to just below surface dGeomRaySetLength (ray,k*1.01); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); // ********** test contact point position for random rays for (j=0; j<3; j++) q[j] = dRandReal()*s[j]; dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); for (j=0; j<3; j++) q2[j] += p[j]; for (j=0; j<3; j++) q3[j] = dRandReal()-0.5; dNormalize3 (q3); dGeomRaySet (ray,q2[0],q2[1],q2[2],q3[0],q3[1],q3[2]); dGeomRaySetLength (ray,10); if (dCollide (ray,box,1,&contact,sizeof(dContactGeom))) { // check depth of contact point if (dFabs (dGeomBoxPointDepth (box,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) FAILED(); // check position of contact point for (j=0; j<3; j++) contact.pos[j] -= p[j]; dMultiply1 (q,dGeomGetRotation(box),contact.pos,3,3,1); if ( dFabs(dFabs (q[0]) - 0.5*s[0]) > tol && dFabs(dFabs (q[1]) - 0.5*s[1]) > tol && dFabs(dFabs (q[2]) - 0.5*s[2]) > tol) { FAILED(); } // also check normal signs if (dCalcVectorDot3 (q3,contact.normal) > 0) FAILED(); draw_all_objects (space); } PASSED(); }
int test_ray_and_ccylinder() { int j; dContactGeom contact; dVector3 p,a,b,n; dMatrix3 R; dReal r,l,k,x,y; dSimpleSpace space(0); dGeomID ray = dCreateRay (0,0); dGeomID ccyl = dCreateCapsule (0,1,1); dSpaceAdd (space,ray); dSpaceAdd (space,ccyl); // ********** make a random capped cylinder r = dRandReal()*0.5 + 0.01; l = dRandReal()*1 + 0.01; dGeomCapsuleSetParams (ccyl,r,l); dMakeRandomVector (p,3,1.0); dGeomSetPosition (ccyl,p[0],p[1],p[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (ccyl,R); // ********** test ray completely within ccyl for (j=0; j<3; j++) a[j] = dRandReal()-0.5; dNormalize3 (a); k = (dRandReal()-0.5)*l; for (j=0; j<3; j++) a[j] = p[j] + r*0.99*a[j] + k*0.99*R[j*4+2]; for (j=0; j<3; j++) b[j] = dRandReal()-0.5; dNormalize3 (b); k = (dRandReal()-0.5)*l; for (j=0; j<3; j++) b[j] = p[j] + r*0.99*b[j] + k*0.99*R[j*4+2]; dGeomRaySetLength (ray,dCalcPointsDistance3(a,b)); for (j=0; j<3; j++) b[j] -= a[j]; dNormalize3 (b); dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]); if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray outside ccyl that just misses (between caps) k = dRandReal()*2*M_PI; x = sin(k); y = cos(k); for (j=0; j<3; j++) a[j] = x*R[j*4+0] + y*R[j*4+1]; k = (dRandReal()-0.5)*l; for (j=0; j<3; j++) b[j] = -a[j]*r*2 + k*R[j*4+2] + p[j]; dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]); dGeomRaySetLength (ray,r*0.99); if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray outside ccyl that just hits (between caps) dGeomRaySetLength (ray,r*1.01); if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); // check depth of contact point if (dFabs (dGeomCapsulePointDepth (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) FAILED(); // ********** test ray outside ccyl that just misses (caps) for (j=0; j<3; j++) a[j] = dRandReal()-0.5; dNormalize3 (a); if (dCalcVectorDot3_14(a,R+2) < 0) { for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r + l*0.5*R[j*4+2]; } else { for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r - l*0.5*R[j*4+2]; } dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]); dGeomRaySetLength (ray,r*0.99); if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray outside ccyl that just hits (caps) dGeomRaySetLength (ray,r*1.01); if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); // check depth of contact point if (dFabs (dGeomCapsulePointDepth (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) FAILED(); // ********** test random rays for (j=0; j<3; j++) a[j] = dRandReal()-0.5; for (j=0; j<3; j++) n[j] = dRandReal()-0.5; dNormalize3 (n); dGeomRaySet (ray,a[0],a[1],a[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,10); if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom))) { // check depth of contact point if (dFabs (dGeomCapsulePointDepth (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) FAILED(); // check normal signs if (dCalcVectorDot3 (n,contact.normal) > 0) FAILED(); draw_all_objects (space); } PASSED(); }
int test_ray_and_sphere() { int j; dContactGeom contact; dVector3 p,q,q2,n,v1; dMatrix3 R; dReal r,k; dSimpleSpace space(0); dGeomID ray = dCreateRay (0,0); dGeomID sphere = dCreateSphere (0,1); dSpaceAdd (space,ray); dSpaceAdd (space,sphere); // ********** make a random sphere of radius r at position p r = dRandReal()+0.1; dGeomSphereSetRadius (sphere,r); dMakeRandomVector (p,3,1.0); dGeomSetPosition (sphere,p[0],p[1],p[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (sphere,R); // ********** test zero length ray just inside sphere dGeomRaySetLength (ray,0); dMakeRandomVector (q,3,1.0); dNormalize3 (q); for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j]; dGeomSetPosition (ray,q[0],q[1],q[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (ray,R); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test zero length ray just outside that sphere dGeomRaySetLength (ray,0); dMakeRandomVector (q,3,1.0); dNormalize3 (q); for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j]; dGeomSetPosition (ray,q[0],q[1],q[2]); dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, dRandReal()*2-1,dRandReal()*10-5); dGeomSetRotation (ray,R); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test finite length ray totally contained inside the sphere dMakeRandomVector (q,3,1.0); dNormalize3 (q); k = dRandReal(); for (j=0; j<3; j++) q[j] = k*r*0.99 * q[j] + p[j]; dMakeRandomVector (q2,3,1.0); dNormalize3 (q2); k = dRandReal(); for (j=0; j<3; j++) q2[j] = k*r*0.99 * q2[j] + p[j]; for (j=0; j<3; j++) n[j] = q2[j] - q[j]; dNormalize3 (n); dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,dCalcPointsDistance3(q,q2)); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test finite length ray totally outside the sphere dMakeRandomVector (q,3,1.0); dNormalize3 (q); do { dMakeRandomVector (n,3,1.0); dNormalize3 (n); } while (dCalcVectorDot3(n,q) < 0); // make sure normal goes away from sphere for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j]; dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,100); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray from outside to just above surface dMakeRandomVector (q,3,1.0); dNormalize3 (q); for (j=0; j<3; j++) n[j] = -q[j]; for (j=0; j<3; j++) q2[j] = 2*r * q[j] + p[j]; dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,0.99*r); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test ray from outside to just below surface dGeomRaySetLength (ray,1.01*r); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); for (j=0; j<3; j++) q2[j] = r * q[j] + p[j]; if (dCalcPointsDistance3 (contact.pos,q2) > tol) FAILED(); // ********** test contact point distance for random rays dMakeRandomVector (q,3,1.0); dNormalize3 (q); k = dRandReal()+0.5; for (j=0; j<3; j++) q[j] = k*r * q[j] + p[j]; dMakeRandomVector (n,3,1.0); dNormalize3 (n); dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,100); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom))) { k = dCalcPointsDistance3 (contact.pos,dGeomGetPosition(sphere)); if (dFabs(k - r) > tol) FAILED(); // also check normal signs if (dCalcVectorDot3 (n,contact.normal) > 0) FAILED(); // also check depth of contact point if (dFabs (dGeomSpherePointDepth (sphere,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) FAILED(); draw_all_objects (space); } // ********** test tangential grazing - miss dMakeRandomVector (q,3,1.0); dNormalize3 (q); dPlaneSpace (q,n,v1); for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j]; for (j=0; j<3; j++) q[j] -= n[j]; dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,2); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); // ********** test tangential grazing - hit dMakeRandomVector (q,3,1.0); dNormalize3 (q); dPlaneSpace (q,n,v1); for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j]; for (j=0; j<3; j++) q[j] -= n[j]; dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); dGeomRaySetLength (ray,2); if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); PASSED(); }