void TSRODERigidBody::AddCylinderGeometry( TSRPhysicsWorld* _pWorldInterface, const TSRMatrix4& _bodyToGeomTransform, float _fRadius,float _fLength, float _fDensity ) { TSRODEPhysicsWorld* _pWorld = ( TSRODEPhysicsWorld* ) _pWorldInterface; dMass totalMass; dBodyGetMass( m_BodyID, &totalMass ); if ( m_GeomIDs.size() == 0 ) { dMassSetZero( &totalMass ); } dMatrix4 R; dVector3 P; Matrix4ToODE( _bodyToGeomTransform, R, P ); dGeomID geomTransform = dCreateGeomTransform( _pWorld->m_SpaceID ); dGeomID encapsulatedGeom = 0; dMass currMass; dMassSetZero( &currMass ); encapsulatedGeom = dCreateCylinder( 0, _fRadius, _fLength ); dMassSetCylinder( &currMass, _fDensity, 0, _fRadius, _fLength ); dMassRotate( &currMass, R ); //dMassTranslate(&currMass,P[0],P[1],P[2]); dMassAdd( &totalMass, &currMass ); dGeomSetPosition( encapsulatedGeom, P[ 0 ], P[ 1 ], P[ 2 ] ); dGeomSetRotation( encapsulatedGeom, R ); dGeomTransformSetCleanup( geomTransform, 1 ); dGeomTransformSetGeom( geomTransform, encapsulatedGeom ); dGeomSetBody( geomTransform, m_BodyID ); m_GeomIDs.push_back( geomTransform ); dBodySetMass( m_BodyID, &totalMass ); }
dMass ColCylinder::GetMass() const { dMass m; Convert( m.c, Vec4( 0, 0, 0, 1 ) ); float scale = PhysicsServer::s_pInstance->GetWorldScale(); dMassSetCylinder( &m, GetDensity(), 3, m_Radius*scale, m_Height*scale ); return m; }
void Cylinder::computeMassProperties(dMass& m) { if(capped) dMassSetCapsule(&m, 1, 3, dReal(height), dReal(height)); else dMassSetCylinder(&m, 1, 3, dReal(height), dReal(height)); dMassAdjust(&m, dReal(mass)); }
void PCylinder::setMass(float mass) { m_mass = mass; dMass m; dMassSetCylinder (&m,1,1,m_radius,m_length); dMassAdjust (&m,m_mass); dBodySetMass (body,&m); }
void Cylinder::setMass(double mass, bool density){ if(body){ dMass m; dMassSetCylinder(&m, mass, 3 , osgcylinder->getRadius(), osgcylinder->getHeight()); if(!density) dMassAdjust (&m, mass); dBodySetMass (body,&m); //assign the mass to the body } }
//=========================================================================== void cODEGenericBody::createDynamicCapsule(const double a_radius, const double a_length, bool a_staticObject, const cVector3d& a_offsetPos, const cMatrix3d& a_offsetRot) { // create ode dynamic body if object is non static if (!a_staticObject) { m_ode_body = dBodyCreate(m_ODEWorld->m_ode_world); // store pointer to current object dBodySetData (m_ode_body, this); } m_static = a_staticObject; // build box m_ode_geom = dCreateCCylinder(m_ODEWorld->m_ode_space, a_radius, a_length); // adjust position offset dGeomSetPosition (m_ode_geom, a_offsetPos.x, a_offsetPos.y, a_offsetPos.z); // adjust orientation offset dMatrix3 R; R[0] = a_offsetRot.m[0][0]; R[1] = a_offsetRot.m[0][1]; R[2] = a_offsetRot.m[0][2]; R[4] = a_offsetRot.m[1][0]; R[5] = a_offsetRot.m[1][1]; R[6] = a_offsetRot.m[1][2]; R[8] = a_offsetRot.m[2][0]; R[9] = a_offsetRot.m[2][1]; R[10] = a_offsetRot.m[2][2]; dGeomSetRotation (m_ode_geom, R); // set inertia properties if (!m_static) { dMassSetCylinder (&m_ode_mass, 1.0, 3, a_radius, a_length); // 3 = x-axis direction dMassAdjust(&m_ode_mass, m_mass); dBodySetMass(m_ode_body,&m_ode_mass); // attach body and geometry together dGeomSetBody(m_ode_geom, m_ode_body); } // store dynamic model type m_typeDynamicCollisionModel = ODE_MODEL_CYLINDER; // store dynamic model parameters m_paramDynColModel0 = a_radius; m_paramDynColModel1 = a_length; m_paramDynColModel2 = 0.0; m_posOffsetDynColModel = a_offsetPos; m_rotOffsetDynColModel = a_offsetRot; }
void CCylinderGeom::get_mass(dMass& m) { dMassSetCylinder(&m,1.f,2,m_cylinder.m_radius,m_cylinder.m_height); dMatrix3 DMatx; Fmatrix33 m33; m33.j.set(m_cylinder.m_direction); Fvector::generate_orthonormal_basis(m33.j,m33.k,m33.i); PHDynamicData::FMX33toDMX(m33,DMatx); dMassRotate(&m,DMatx); }
int main (int argc, char **argv) { // set for drawing dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = NULL; fn.stop = NULL; fn.path_to_textures = "../textures"; dInitODE(); // init ODE world = dWorldCreate(); // create a dynamic world dWorldSetGravity(world,0,0,-0.1); dMass m; // a parameter for mass dMassSetZero (&m); // initialize the parameter //@a sphere sphere.body = dBodyCreate (world); // create a rigid body dReal radius = 0.5; // radius [m] dMassSetSphere (&m,DENSITY,radius); // calculate a mass parameter for a sphere dBodySetMass (sphere.body,&m); // set the mass parameter to the body dBodySetPosition (sphere.body,0,1, 1); // set the position of the body //@a box box.body = dBodyCreate (world); dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); dBodySetMass (box.body,&m); dBodySetPosition (box.body,0,2,1); // a capsule capsule.body = dBodyCreate (world); dMassSetCapsule(&m,DENSITY,3,radius,length); dBodySetMass (capsule.body,&m); dBodySetPosition (capsule.body,0,4,1); // a cylinder cylinder.body = dBodyCreate (world); dMassSetCylinder(&m,DENSITY,3,radius,length); dBodySetMass (cylinder.body,&m); dBodySetPosition (cylinder.body,0,3,1); // do the simulation dsSimulationLoop (argc,argv,960,480,&fn); dWorldDestroy (world); // destroy the world dCloseODE(); // close ODE return 0; }
void Cylinder::createBody() { if(body == 0) { body = dBodyCreate(*simulation->getPhysicalWorld()); dMass m; if(capped) dMassSetCapsule(&m, 1, 3, dReal(height), dReal(height)); else dMassSetCylinder(&m, 1, 3, dReal(height), dReal(height)); dMassAdjust(&m, dReal(mass)); dBodySetMass(body, &m); dBodySetPosition(body, dReal(position.v[0]), dReal(position.v[1]), dReal(position.v[2])); dMatrix3 rotationMatrix; ODETools::convertMatrix(rotation, rotationMatrix); dBodySetRotation(body, rotationMatrix); } }
void SkidSteeringVehicle::create() { this->vehicleBody = dBodyCreate(this->environment->world); this->vehicleGeom = dCreateBox(this->environment->space, this->vehicleBodyLength, this->vehicleBodyWidth, this->vehicleBodyHeight); this->environment->setGeomName(this->vehicleGeom, name + ".vehicleGeom"); dMassSetBox(&this->vehicleMass, this->density, this->vehicleBodyLength, this->vehicleBodyWidth, this->vehicleBodyHeight); dGeomSetCategoryBits(this->vehicleGeom, Category::OBSTACLE); dGeomSetCollideBits(this->vehicleGeom, Category::OBSTACLE | Category::TERRAIN); dBodySetMass(this->vehicleBody, &this->vehicleMass); dBodySetPosition(this->vehicleBody, this->xOffset, this->yOffset, this->zOffset); dGeomSetBody(this->vehicleGeom, this->vehicleBody); dGeomSetOffsetPosition(this->vehicleGeom, 0, 0, this->wheelRadius); dReal w = this->vehicleBodyWidth + this->wheelWidth + 2 * this->trackVehicleSpace; for(int fr = 0; fr < 2; fr++) { for(int lr = 0; lr < 2; lr++) { this->wheelGeom[fr][lr] = dCreateCylinder(this->environment->space, this->wheelRadius, this->wheelWidth); this->environment->setGeomName(this->wheelGeom[fr][lr], this->name + "." + (!fr ? "front" : "rear") + (!lr ? "Left" : "Right") + "Wheel"); dGeomSetCategoryBits(this->wheelGeom[fr][lr], Category::TRACK_GROUSER); dGeomSetCollideBits(this->wheelGeom[fr][lr], Category::TERRAIN); dMassSetCylinder(&this->wheelMass[fr][lr], this->density, 3, this->wheelRadius, this->wheelWidth); this->wheelBody[fr][lr] = dBodyCreate(this->environment->world); dBodySetMass(this->wheelBody[fr][lr], &this->wheelMass[fr][lr]); dGeomSetBody(this->wheelGeom[fr][lr], this->wheelBody[fr][lr]); dBodySetPosition(this->wheelBody[fr][lr], this->xOffset + (fr - 0.5) * this->wheelBase, this->yOffset + w * (lr - 0.5), this->zOffset); dMatrix3 wheelR; dRFromZAxis(wheelR, 0, 2 * lr - 1, 0); dBodySetRotation(this->wheelBody[fr][lr], wheelR); this->wheelJoint[fr][lr] = dJointCreateHinge(this->environment->world, 0); dJointAttach(this->wheelJoint[fr][lr], this->vehicleBody, this->wheelBody[fr][lr]); dJointSetHingeAnchor(this->wheelJoint[fr][lr], this->xOffset + (fr - 0.5) * this->wheelBase, this->yOffset + this->vehicleBodyWidth * (lr - 0.5), this->zOffset); dJointSetHingeAxis(this->wheelJoint[fr][lr], 0, 1, 0); dJointSetHingeParam(this->wheelJoint[fr][lr], dParamFMax, 5.0); } } this->bodyArray = dRigidBodyArrayCreate(this->vehicleBody); for(int fr = 0; fr < 2; fr++) { for(int lr = 0; lr < 2; lr++) { dRigidBodyArrayAdd(this->bodyArray, this->wheelBody[fr][lr]); } } }
void Robots::construirRodas(dWorldID world) { for (int i=0; i < 2; i++) { // Cria objeto e geometria this->wheel[i] = dBodyCreate(world); this->cylinder[i] = dCreateCylinder(0,RADIUS,wTHICK); // Define a posição e orientação do objeto dQuaternion q; dQFromAxisAndAngle(q,1,0,0,M_PI*0.5); dBodySetQuaternion(this->wheel[i],q); dBodySetPosition(this->wheel[i],this->pegarX(),this->pegarY()+(1-2*i)*((WIDTH/2)+(wTHICK/2)),STARTZ); // Define a massa do objeto dMass m; dMassSetCylinder(&m,1,3,RADIUS,wTHICK); dMassAdjust(&m,WMASS); dBodySetMass(this->wheel[i],&m); // Associa o objeto à sua geometria dGeomSetBody(this->cylinder[i],this->wheel[i]); } }
static void command (int cmd) { int i,j,k; dReal sides[3]; dMass m; bool setBody = false; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' || cmd == 'v') { if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i dBodyDestroy (obj[i].body); for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dReal maxheight = 0; for (k=0; k<num; k++) { const dReal *pos = dBodyGetPosition (obj[k].body); if (pos[2] > maxheight) maxheight = pos[2]; } dBodySetPosition (obj[i].body, 0,0,maxheight+1); dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*)(size_t)i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); } else if (cmd == 'v') { dMassSetBox (&m,DENSITY,0.25,0.25,0.25); obj[i].geom[0] = dCreateConvex(space, planes, planecount, points, pointcount, polygons); } else if (cmd == 'y') { sides[1] *= 0.5; dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } else if (cmd == 'm') { dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL); obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0); // remember the mesh's dTriMeshDataID on its userdata for convenience. dGeomSetData(obj[i].geom[0], new_tmdata); dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] ); printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]); dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]); dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]); } else if (cmd == 'x') { setBody = true; // start accumulating masses for the composite geometries dMass m2; dMassSetZero (&m); dReal dpos[GPB][3]; // delta-positions for composite geometries dMatrix3 drot[GPB]; // set random delta positions for (j=0; j<GPB; j++) for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; for (k=0; k<GPB; k++) { if (k==0) { dReal radius = dRandReal()*0.25+0.05; obj[i].geom[k] = dCreateSphere (space,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]); dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; obj[i].geom[k] = dCreateCapsule(space,radius,length); dMassSetCapsule(&m2,DENSITY,3,radius,length); } dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dMassRotate(&m2,drot[k]); dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]); // add to the total mass dMassAdd(&m,&m2); } for (k=0; k<GPB; k++) { dGeomSetBody(obj[i].geom[k],obj[i].body); dGeomSetOffsetPosition(obj[i].geom[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); } dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]); dBodySetMass(obj[i].body,&m); } if (!setBody) { // avoid calling for composite geometries for (k=0; k < GPB; k++) if (obj[i].geom[k]) dGeomSetBody(obj[i].geom[k],obj[i].body); dBodySetMass(obj[i].body,&m); } } if (cmd == ' ') { selected++; if (selected >= num) selected = 0; if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { dBodyDisable (obj[selected].body); } else if (cmd == 'e' && selected >= 0 && selected < num) { dBodyEnable (obj[selected].body); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } }
static void command (int cmd) { size_t i; int j,k; dReal sides[3]; dMass m; int setBody; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y' || cmd == 'v') { setBody = 0; if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i dBodyDestroy (obj[i].body); for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dReal maxheight = 0; for (k=0; k<num; k++) { const dReal *pos = dBodyGetPosition (obj[k].body); if (pos[2] > maxheight) maxheight = pos[2]; } dBodySetPosition (obj[i].body, 0,0,maxheight+1); dRSetIdentity (R); //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*) i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); } //<---- Convex Object else if (cmd == 'v') { dMassSetBox (&m,DENSITY,0.25,0.25,0.25); #if 0 obj[i].geom[0] = dCreateConvex (space, planes, planecount, points, pointcount, polygons); #else obj[i].geom[0] = dCreateConvex (space, Sphere_planes, Sphere_planecount, Sphere_points, Sphere_pointcount, Sphere_polygons); #endif } //----> Convex Object else if (cmd == 'y') { dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } else if (cmd == 'x' && USE_GEOM_OFFSET) { setBody = 1; // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); dReal dpos[GPB][3]; // delta-positions for encapsulated geometries dMatrix3 drot[GPB]; // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { if (k==0) { dReal radius = dRandReal()*0.25+0.05; obj[i].geom[k] = dCreateSphere (space,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { obj[i].geom[k] = dCreateBox (space,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; obj[i].geom[k] = dCreateCapsule (space,radius,length); dMassSetCapsule (&m2,DENSITY,3,radius,length); } dRFromAxisAndAngle (drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dMassRotate (&m2,drot[k]); dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); // add to the total mass dMassAdd (&m,&m2); } for (k=0; k<GPB; k++) { dGeomSetBody (obj[i].geom[k],obj[i].body); dGeomSetOffsetPosition (obj[i].geom[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); dBodySetMass (obj[i].body,&m); } else if (cmd == 'x') { dGeomID g2[GPB]; // encapsulated geometries dReal dpos[GPB][3]; // delta-positions for encapsulated geometries // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { obj[i].geom[k] = dCreateGeomTransform (space); dGeomTransformSetCleanup (obj[i].geom[k],1); if (k==0) { dReal radius = dRandReal()*0.25+0.05; g2[k] = dCreateSphere (0,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; g2[k] = dCreateCapsule (0,radius,length); dMassSetCapsule (&m2,DENSITY,3,radius,length); } dGeomTransformSetGeom (obj[i].geom[k],g2[k]); // set the transformation (adjust the mass too) dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); dMatrix3 Rtx; dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dGeomSetRotation (g2[k],Rtx); dMassRotate (&m2,Rtx); // Translation *after* rotation dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); // add to the total mass dMassAdd (&m,&m2); } // move all encapsulated objects so that the center of mass is (0,0,0) for (k=0; k<GPB; k++) { dGeomSetPosition (g2[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); } if (!setBody) for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); } dBodySetMass (obj[i].body,&m); } if (cmd == ' ') { selected++; if (selected >= num) selected = 0; if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { dBodyDisable (obj[selected].body); } else if (cmd == 'e' && selected >= 0 && selected < num) { dBodyEnable (obj[selected].body); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } else if (cmd == '1') { write_world = 1; } else if (cmd == 'p'&& selected >= 0) { const dReal* pos = dGeomGetPosition(obj[selected].geom[0]); const dReal* rot = dGeomGetRotation(obj[selected].geom[0]); printf("POSITION:\n\t[%f,%f,%f]\n\n",pos[0],pos[1],pos[2]); printf("ROTATION:\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\n", rot[0],rot[1],rot[2],rot[3], rot[4],rot[5],rot[6],rot[7], rot[8],rot[9],rot[10],rot[11]); } else if (cmd == 'f' && selected >= 0 && selected < num) { if (dBodyIsEnabled(obj[selected].body)) doFeedback = 1; } }
int main (int argc, char **argv) { dMass m; // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE2(0); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-9.8); dWorldSetQuickStepNumIterations (world, 32); dCreatePlane (space,0,0,1, 0.0); cylbody = dBodyCreate (world); dQuaternion q; #if 0 dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); #else // dQFromAxisAndAngle (q,1,0,0, M_PI * 1.0); dQFromAxisAndAngle (q,1,0,0, M_PI * -0.77); #endif dBodySetQuaternion (cylbody,q); dMassSetCylinder (&m,1.0,3,CYLRADIUS,CYLLENGTH); dBodySetMass (cylbody,&m); cylgeom = dCreateCylinder(0, CYLRADIUS, CYLLENGTH); dGeomSetBody (cylgeom,cylbody); dBodySetPosition (cylbody, 0, 0, 3); dSpaceAdd (space, cylgeom); sphbody = dBodyCreate (world); dMassSetSphere (&m,1,SPHERERADIUS); dBodySetMass (sphbody,&m); sphgeom = dCreateSphere(0, SPHERERADIUS); dGeomSetBody (sphgeom,sphbody); dBodySetPosition (sphbody, 0, 0, 5.5); dSpaceAdd (space, sphgeom); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupEmpty (contactgroup); dJointGroupDestroy (contactgroup); dGeomDestroy(sphgeom); dGeomDestroy (cylgeom); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
static void command (int cmd) { size_t i; int k; dReal sides[3]; dMass m; int setBody; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'y') { setBody = 0; if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i if (obj[i].body) { dBodyDestroy (obj[i].body); } for (k=0; k < GPB; k++) { if (obj[i].geom[k]) { dGeomDestroy (obj[i].geom[k]); } } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1 + platpos[0], dRandReal()*2-1 + platpos[1], dRandReal()+2 + platpos[2]); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dBodySetPosition (obj[i].body, platpos[0], platpos[1], platpos[2]+2); dRSetIdentity (R); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*) i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); } else if (cmd == 'y') { dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } if (!setBody) for (k=0; k < GPB; k++) { if (obj[i].geom[k]) { dGeomSetBody (obj[i].geom[k],obj[i].body); } } dBodySetMass (obj[i].body,&m); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } else if (cmd == '1') { write_world = 1; } else if (cmd == ' ') { mov_time = 0; } else if (cmd == 'm') { mov_type = mov_type==1 ? 2 : 1; mov_time = 0; } }
State* init() { State* state = new State(); dInitODE(); SDL_Init(SDL_INIT_EVERYTHING); state->screen = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_OPENGL); SDL_WM_SetCaption("Physics", NULL); SDL_Flip(state->screen); SDL_ShowCursor(SDL_DISABLE); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(100, (float)WIDTH/HEIGHT, 0.5, 1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat light_ambient[] = { 1, 1, 1, 1 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); GLfloat lightpos[] = {0, 4, 0, 1}; glLightfv(GL_LIGHT0, GL_POSITION, lightpos); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glClearColor(0, 0, 0, 1); state->posx = 0;//21; state->posy = 4;//8; state->posz = 5;//21; state->rotx = 0; state->roty = 0;//-40; state->rotz = 0; state->wkey = false; state->akey = false; state->skey = false; state->dkey = false; state->gkey = false; state->simSpeed = 60; state->carcam = false; state->carbodydrawable = new Drawable("objs/carbody.obj"); state->carwheeldrawable = new Drawable("objs/carwheel.obj"); state->map = new Drawable("objs/jump2.obj"); state->cube = new Drawable("objs/cube.obj"); // state->monkey = new Drawable("objs/monkey.obj"); state->world = dWorldCreate(); dWorldSetGravity(state->world, 0, -9.8, 0); state->worldSpace = dHashSpaceCreate(0); const double carHeight = 0.65; const double carZ = 90; const double carX = 0; const float speed = -1000; const float force = 200; state->carbodybody = dBodyCreate(state->world); dBodySetPosition(state->carbodybody, carX, carHeight, carZ); dMass bodymass; dMassSetBoxTotal(&bodymass, 100, 2, 4, 1); dBodySetMass(state->carbodybody, &bodymass); dGeomID carbodygeom = dCreateBox(state->worldSpace, 2, 1, 4); dGeomSetBody(carbodygeom, state->carbodybody); state->flcarwheelbody = dBodyCreate(state->world); dBodySetPosition(state->flcarwheelbody, carX-1.5, carHeight - 0.5, carZ+2); const dMatrix3 m = { 0, 0, 1, 0 , 0, 1, 0, 0 , 0, 0, 1, 0 }; dBodySetRotation(state->flcarwheelbody, m); dMass wheelmass; dMassSetCylinder(&wheelmass, 0.1, 2, 0.5, 0.2); dBodySetMass(state->flcarwheelbody, &wheelmass); dJointID joint = dJointCreateHinge(state->world, 0); dJointAttach(joint, state->carbodybody, state->flcarwheelbody); dJointSetHingeAnchor(joint, carX-1.5, carHeight - 0.5, carZ+2); dJointSetHingeAxis(joint, 1, 0, 0); dGeomID flcarwheelgeom = dCreateCylinder(state->worldSpace, 0.5, 0.2); dGeomSetBody(flcarwheelgeom, state->flcarwheelbody); dJointID motor = dJointCreateAMotor(state->world, 0); dJointAttach(motor, state->flcarwheelbody, state->carbodybody); dJointSetAMotorNumAxes(motor, 1); dJointSetAMotorAxis(motor, 0, 1, 1, 0, 0); dJointSetAMotorParam(motor, dParamVel, speed); dJointSetAMotorParam(motor, dParamFMax, force); state->frcarwheelbody = dBodyCreate(state->world); dBodySetPosition(state->frcarwheelbody, carX+1.5, carHeight - 0.5, carZ+2); dBodySetRotation(state->frcarwheelbody, m); dBodySetMass(state->frcarwheelbody, &wheelmass); joint = dJointCreateHinge(state->world, 0); dJointAttach(joint, state->carbodybody, state->frcarwheelbody); dJointSetHingeAnchor(joint, carX+1.5, carHeight - 0.5, carZ+2); dJointSetHingeAxis(joint, 1, 0, 0); dGeomID frcarwheelgeom = dCreateCylinder(state->worldSpace, 0.5, 0.2); dGeomSetBody(frcarwheelgeom, state->frcarwheelbody); motor = dJointCreateAMotor(state->world, 0); dJointAttach(motor, state->frcarwheelbody, state->carbodybody); dJointSetAMotorNumAxes(motor, 1); dJointSetAMotorAxis(motor, 0, 1, 1, 0, 0); dJointSetAMotorParam(motor, dParamVel, speed); dJointSetAMotorParam(motor, dParamFMax, force); state->blcarwheelbody = dBodyCreate(state->world); dBodySetPosition(state->blcarwheelbody, carX-1.5, carHeight - 0.5, carZ-2); dBodySetRotation(state->blcarwheelbody, m); dBodySetMass(state->blcarwheelbody, &wheelmass); joint = dJointCreateHinge(state->world, 0); dJointAttach(joint, state->carbodybody, state->blcarwheelbody); dJointSetHingeAnchor(joint, carX-1.5, carHeight - 0.5, carZ-2); dJointSetHingeAxis(joint, 1, 0, 0); dGeomID blcarwheelgeom = dCreateCylinder(state->worldSpace, 0.5, 0.2); dGeomSetBody(blcarwheelgeom, state->blcarwheelbody); motor = dJointCreateAMotor(state->world, 0); dJointAttach(motor, state->blcarwheelbody, state->carbodybody); dJointSetAMotorNumAxes(motor, 1); dJointSetAMotorAxis(motor, 0, 1, 1, 0, 0); dJointSetAMotorParam(motor, dParamVel, speed); dJointSetAMotorParam(motor, dParamFMax, force); state->brcarwheelbody = dBodyCreate(state->world); dBodySetPosition(state->brcarwheelbody, carX+1.5, carHeight - 0.5, carZ-2); dBodySetRotation(state->brcarwheelbody, m); dBodySetMass(state->brcarwheelbody, &wheelmass); joint = dJointCreateHinge(state->world, 0); dJointAttach(joint, state->carbodybody, state->brcarwheelbody); dJointSetHingeAnchor(joint, carX+1.5, carHeight - 0.5, carZ-2); dJointSetHingeAxis(joint, 1, 0, 0); dGeomID brcarwheelgeom = dCreateCylinder(state->worldSpace, 0.5, 0.2); dGeomSetBody(brcarwheelgeom, state->brcarwheelbody); motor = dJointCreateAMotor(state->world, 0); dJointAttach(motor, state->brcarwheelbody, state->carbodybody); dJointSetAMotorNumAxes(motor, 1); dJointSetAMotorAxis(motor, 0, 1, 1, 0, 0); dJointSetAMotorParam(motor, dParamVel, speed); dJointSetAMotorParam(motor, dParamFMax, force); state->var = new double[3]; state->var = dBodyGetPosition(state->carbodybody); // cout << state->var[0] << " " << state->var[1] << " " << state->var[2] << endl; //TODO check if translation matrix from dBody can be used. dSpaceID cubespace = dHashSpaceCreate(state->worldSpace); for(int i = 0; i < NUM_CUBES/10; i++) { for(int k = 0; k < 10; k++) { state->cubebody[i*10+k] = dBodyCreate(state->world); dBodySetAutoDisableFlag(state->cubebody[i*10+k], 1); dBodySetPosition(state->cubebody[i*10+k], (i*2.01)-4, 0.9 + 2.01*k, -70); dGeomID cubegeom = dCreateBox(cubespace, 2, 2, 2); dGeomSetBody(cubegeom, state->cubebody[i*10+k]); } } { int indexSize = state->map->vertices.size()/3; unsigned int* index = new unsigned int[indexSize]; for(int i = 0; i < indexSize; i++) index[i] = i; dTriMeshDataID triMeshData = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(triMeshData, state->map->vertices.data(), 12, state->map->vertices.size()/3, index, indexSize, 12); dGeomID mapGeom = dCreateTriMesh(state->worldSpace, triMeshData, NULL, NULL, NULL); dGeomSetPosition(mapGeom, 0, 0, 0); } // state->monkeyBody = dBodyCreate(state->world); // { // int indexSize = state->monkey->vertices.size()/3; // unsigned int* index = new unsigned int[indexSize]; // for(int i = 0; i < indexSize; i++) // index[i] = i; // dTriMeshDataID triMeshData = dGeomTriMeshDataCreate(); // dGeomTriMeshDataBuildSingle(triMeshData, state->monkey->vertices.data(), 12, state->monkey->vertices.size()/3, index, indexSize, 12); // dGeomID monkeyGeom = dCreateTriMesh(state->worldSpace, triMeshData, NULL, NULL, NULL); // dGeomSetPosition(monkeyGeom, 0, 2, 0); // dGeomSetBody(monkeyGeom, state->monkeyBody); // } state->physicsContactgroup = dJointGroupCreate(0); return state; }
void SCylinderParts::set(dWorldID w, dSpaceID space) { double radius = m_cmpnt.radius(); double length = m_cmpnt.length(); // konao //LOG_MSG(("[SCylinderParts::set] ODE geom created (r, l)=(%f, %f) [%s:%d]\n", radius, length, __FILE__, __LINE__)) // TODO: Ideally, cylinder should be constructed here. However, collision detection // between two cylinders could not be realized. So, Capsule is required // by okamoto@tome on 2011-10-12 //dGeomID geom = dCreateCapsule(0, radius, length); dGeomID geom = dCreateCylinder(0, radius, length); m_odeobj = ODEObjectContainer::getInstance()->createODEObj ( w, geom, 0.9, 0.01, 0.5, 0.5, 0.8, 0.001, 0.0 ); dBodyID body = m_odeobj->body(); dMass m; dMassSetZero(&m); //dMassSetCapsule(&m, DENSITY, 1, radius, length); dMassSetCylinder(&m, DENSITY, 1, radius, length); //TODO: mass of the cylinder should be configurable dMassAdjust(&m, m_mass); dBodySetMass(body, &m); dGeomSetOffsetPosition(geom, m_posx, m_posy, m_posz); // gap between ODE shape and body // set the long axis as y axis dReal offq[4] = {0.707, 0.707, 0.0, 0.0}; dReal offq2[4] = {m_inirot.qw(), m_inirot.qx(), m_inirot.qy(), m_inirot.qz()}; dQuaternion qua; dQMultiply2(qua, offq2, offq); dGeomSetOffsetQuaternion(geom, qua); //dGeomSetOffsetQuaternion(geom, offq2); //dReal tmpq[4] = {0.707, 0.0, 0.0, 0.707}; //dGeomSetQuaternion(geom, tmpq); //dBodySetQuaternion(body, tmpq); /*TODO: Consideration is required whether this procedure is needed * Reflection of orientation of the cylinder * dMatrix3 R; * dRFromAxisAndAngle(dMatrix3 R, dReal rx, dReal ry, dReal rz, dReal angle) * dRFromAxisAndAngle(R,x_axis,y_axis,z_axis,angleData); * dBodySetRotation(body,R); // Request of actual rotation */ // Not used, deleted by inamura // real part of the quaternion // double q = cos(angleData/2.0); // imaginary part of the quaternion // double i,j,k; // i = x_axis * sin(angleData/2.0); // j = y_axis * sin(angleData/2.0); // k = z_axis * sin(angleData/2.0); m_rot.setQuaternion(1.0, 0.0, 0.0, 0.0); dSpaceAdd(space, geom); dBodySetData(body, this); }
static void command (int cmd) { int i,j,k; dReal sides[3]; dMass m; cmd = locase (cmd); if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' ) { if (num < NUM) { i = num; num++; } else { i = nextobj; nextobj++; if (nextobj >= num) nextobj = 0; // destroy the body and geoms for slot i dBodyDestroy (obj[i].body); for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); } memset (&obj[i],0,sizeof(obj[i])); } obj[i].body = dBodyCreate (world); for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; dMatrix3 R; if (random_pos) { dBodySetPosition (obj[i].body, dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3); dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); } else { dReal maxheight = 0; for (k=0; k<num; k++) { const dReal *pos = dBodyGetPosition (obj[k].body); if (pos[2] > maxheight) maxheight = pos[2]; } dBodySetPosition (obj[i].body, 0,0,maxheight+1); dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); } dBodySetRotation (obj[i].body,R); dBodySetData (obj[i].body,(void*)(size_t)i); if (cmd == 'b') { dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); } else if (cmd == 'c') { sides[0] *= 0.5; dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); } else if (cmd == 'y') { sides[1] *= 0.5; dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); } else if (cmd == 's') { sides[0] *= 0.5; dMassSetSphere (&m,DENSITY,sides[0]); obj[i].geom[0] = dCreateSphere (space,sides[0]); } else if (cmd == 'm') { dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0); // remember the mesh's dTriMeshDataID on its userdata for convenience. dGeomSetData(obj[i].geom[0], new_tmdata); dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] ); printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]); dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]); dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]); } else if (cmd == 'x') { dGeomID g2[GPB]; // encapsulated geometries dReal dpos[GPB][3]; // delta-positions for encapsulated geometries // start accumulating masses for the encapsulated geometries dMass m2; dMassSetZero (&m); // set random delta positions for (j=0; j<GPB; j++) { for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; } for (k=0; k<GPB; k++) { obj[i].geom[k] = dCreateGeomTransform (space); dGeomTransformSetCleanup (obj[i].geom[k],1); if (k==0) { dReal radius = dRandReal()*0.25+0.05; g2[k] = dCreateSphere (0,radius); dMassSetSphere (&m2,DENSITY,radius); } else if (k==1) { g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); } else { dReal radius = dRandReal()*0.1+0.05; dReal length = dRandReal()*1.0+0.1; g2[k] = dCreateCapsule (0,radius,length); dMassSetCapsule (&m2,DENSITY,3,radius,length); } dGeomTransformSetGeom (obj[i].geom[k],g2[k]); // set the transformation (adjust the mass too) dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); dMatrix3 Rtx; dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); dGeomSetRotation (g2[k],Rtx); dMassRotate (&m2,Rtx); // add to the total mass dMassAdd (&m,&m2); } // move all encapsulated objects so that the center of mass is (0,0,0) for (k=0; k<2; k++) { dGeomSetPosition (g2[k], dpos[k][0]-m.c[0], dpos[k][1]-m.c[1], dpos[k][2]-m.c[2]); } dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); } for (k=0; k < GPB; k++) { if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); } dBodySetMass (obj[i].body,&m); } if (cmd == ' ') { selected++; if (selected >= num) selected = 0; if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { dBodyDisable (obj[selected].body); } else if (cmd == 'e' && selected >= 0 && selected < num) { dBodyEnable (obj[selected].body); } else if (cmd == 'a') { show_aabb ^= 1; } else if (cmd == 't') { show_contacts ^= 1; } else if (cmd == 'r') { random_pos ^= 1; } }
void CManipulator::init() { BORDER=0.01; colorManipulator.B=(float)1.0; colorManipulator.R=(float)0.5; colorManipulator.G=(float)0.3; int i; double density=1;//////////////////////////////////// i=0; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=ZZ; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=0; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.4; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.4; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.585; // jointManipulator[i].paraJoint.typeJoint=CYLINDER; //jointManipulator[i].paraJoint.paraManipulatorCylinder.angle=0; //jointManipulator[i].paraJoint.paraManipulatorCylinder.length=0.585;////////////修改过 //jointManipulator[i].paraJoint.paraManipulatorCylinder.r=0.2;//////////// if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } i=1; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=XX; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=0; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.4; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.4; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.6; if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } i=2; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=XX; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=0; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.115; // jointManipulator[i].paraJoint.typeJoint=CYLINDER; //jointManipulator[i].paraJoint.paraManipulatorCylinder.angle=0; //jointManipulator[i].paraJoint.paraManipulatorCylinder.length=0.115; //jointManipulator[i].paraJoint.paraManipulatorCylinder.r=0.1; if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } i=3; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=XX; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=Pi/2; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.385; if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } i=4; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=YY; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=Pi/2; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.385; if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } i=5; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=XX; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=Pi/2; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.2; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.1; //jointManipulator[i].paraJoint.paraManipulatorCylinder.angle=Pi/2; //jointManipulator[i].paraJoint.paraManipulatorCylinder.length=0.1; //jointManipulator[i].paraJoint.paraManipulatorCylinder.r=0.1; if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } i=6; if(i<NUMOFLEGJOINTS) { jointManipulator[i].paraJoint.modeAxis=YY; jointManipulator[i].paraJoint.typeJoint=BOX; jointManipulator[i].paraJoint.paraManipulatorBox.angle=Pi/2; jointManipulator[i].paraJoint.paraManipulatorBox.x=0.1; jointManipulator[i].paraJoint.paraManipulatorBox.y=0.1; jointManipulator[i].paraJoint.paraManipulatorBox.z=0.6; if(jointManipulator[i].paraJoint.typeJoint==CYLINDER) dMassSetCylinder(&jointManipulator[i].paraJoint.massBody,density,ZZ,jointManipulator[i].paraJoint.paraManipulatorCylinder.r,jointManipulator[i].paraJoint.paraManipulatorCylinder.length); else if(jointManipulator[i].paraJoint.typeJoint==BOX) dMassSetBox(&jointManipulator[i].paraJoint.massBody,density,jointManipulator[i].paraJoint.paraManipulatorBox.x,jointManipulator[i].paraJoint.paraManipulatorBox.y,jointManipulator[i].paraJoint.paraManipulatorBox.z); } baseManipulator.paraBase.typeJoint=BOX; baseManipulator.paraBase.paraManipulatorCylinder.angle=0; baseManipulator.paraBase.paraManipulatorCylinder.length=0.1; baseManipulator.paraBase.paraManipulatorCylinder.r=1; for(i=0;i<NUMOFLEGJOINTS;i++) { stopparaJoint[i].lowstop=0; stopparaJoint[i].histop=0; stopparaJoint[i].bounce=1; stopparaJoint[i].cfm=0; } }