int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; // create world world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dWorldSetAutoDisableFlag (world,1); dWorldSetContactMaxCorrectingVel (world,0.1); dWorldSetContactSurfaceLayer (world,0.001); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); return 0; }
int main( int argc, char **argv ) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE2( 0 ); world = dWorldCreate(); space = dSimpleSpaceCreate( 0 ); contactgroup = dJointGroupCreate( 0 ); dWorldSetGravity( world,0,0,-0.5 ); dWorldSetCFM( world,1e-5 ); dCreatePlane( space,0,0,1,0 ); memset( obj,0,sizeof( obj ) ); // run simulation dsSimulationLoop( argc,argv,352,288,&fn ); dJointGroupDestroy( contactgroup ); dSpaceDestroy( space ); dWorldDestroy( world ); dCloseODE(); return 0; }
// initialize server (supply world dimensions) bool PhysicsServer::init(int groundSizeX, int groundSizeY) { if (groundSizeX <= 20 || groundSizeY <= 20) return false; // create global ODE world _world = dWorldCreate(); // create global space _space = dHashSpaceCreate(0); // create group for handling collisions _contactgroup = dJointGroupCreate (0); // make ground a bit slippery :) _envData.slip = 0.15; // TODO: let user specify ground surface properties // set world properties dWorldSetGravity (_world,0,0,-(PHYS_GRAVITY*PHYS_MASS_SCALE)); dWorldSetERP (_world, 0.6); // create ground and walls (0,0,0 is the ground's center) // and put them in their own space _envSpace = dSimpleSpaceCreate(_space); _ground = dCreatePlane (_envSpace,0, 0, 1, 0); dGeomSetData(_ground, (void*)&_envData); _wall[0] = dCreatePlane(_envSpace, 1, 0, 0, -(groundSizeX/2.0) ); // a,b,c,d _wall[1] = dCreatePlane(_envSpace, -1, 0, 0, -(groundSizeX/2.0) ); // a,b,c,d _wall[2] = dCreatePlane(_envSpace, 0, 1, 0, -(groundSizeY/2.0) ); // a,b,c,d _wall[3] = dCreatePlane(_envSpace, 0, -1, 0, -(groundSizeY/2.0) ); // a,b,c,d return true; }
void RigidBodyEnvironment::createWorld(void) { // BEGIN SETTING UP AN OPENDE ENVIRONMENT // *********************************** bodyWorld = dWorldCreate(); space = dHashSpaceCreate(0); dWorldSetGravity(bodyWorld, 0, 0, -0.981); double lx = 0.2; double ly = 0.2; double lz = 0.1; dMassSetBox(&m, 1, lx, ly, lz); boxGeom = dCreateBox(space, lx, ly, lz); boxBody = dBodyCreate(bodyWorld); dBodySetMass(boxBody, &m); dGeomSetBody(boxGeom, boxBody); // ********************************* // END SETTING UP AN OPENDE ENVIRONMENT setPlanningParameters(); }
void CDynamics3DEngine::Init(TConfigurationNode& t_tree) { /* Init parent */ CPhysicsEngine::Init(t_tree); /* Parse the XML */ GetNodeAttributeOrDefault(t_tree, "gravity", m_cGravity, CVector3(0.0f, 0.0f, -9.81f)); GetNodeAttributeOrDefault<Real>(t_tree, "erp", m_fERP, 0.8); GetNodeAttributeOrDefault<Real>(t_tree, "cfm", m_fCFM, 0.01); GetNodeAttributeOrDefault<UInt32>(t_tree, "iterations", m_unIterations, 20); GetNodeAttributeOrDefault<size_t>(t_tree, "max_contacts", m_unMaxContacts, 32); /* Init ODE stuff */ m_tWorldID = dWorldCreate(); m_tSpaceID = dHashSpaceCreate(0); dSpaceSetSublevel(m_tSpaceID, 0); m_tContactJointGroupID = dJointGroupCreate(0); dWorldSetGravity(m_tWorldID, 0.0f, 0.0f, -9.81f); dWorldSetERP(m_tWorldID, m_fERP); dWorldSetCFM(m_tWorldID, m_fCFM); dWorldSetQuickStepNumIterations(m_tWorldID, m_unIterations); dInitODE(); /* Initialize contact information */ m_ptContacts = new dContact[m_unMaxContacts]; for(UInt32 i = 0; i < m_unMaxContacts; ++i) { ::memset(&(m_ptContacts[i].surface), 0, sizeof(dSurfaceParameters)); m_ptContacts[i].surface.mode = dContactMu2; m_ptContacts[i].surface.mu = dInfinity; m_ptContacts[i].surface.mu2 = dInfinity; } /* Add a planar floor */ m_tFloor = dCreatePlane(m_tSpaceID, 0, 0, 1.0f, 0.0f); /* Set the random seed from a random number taken from ARGoS RNG */ m_pcRNG = CARGoSRandom::CreateRNG("argos"); dRandSetSeed(m_pcRNG->Uniform(CRange<UInt32>(1,65535))); }
Scene::Scene( void ) { if( m_instance_count == 0 ) dInitODE2( 0 ); m_instance_count++; m_obj_p = 0; m_dworld = dWorldCreate(); collision_init(); for( int x = 0; x < 4; x++ ) { for( int y = 0; y < 4; y++ ) { float xpos = -160 + float(x)*76.0f + 46.5f; float ypos = 240 - float(y)*88.0f - 61.5f; SceneObj *arse_p = new SceneObj( this ); dBodySetPosition( arse_p->m_dbody, xpos, ypos, 0.0f ); arse_p->m_texid = x + y*4; } } m_motion[0] = 0; m_motion_lopass[0] = 0; m_motion_hipass[0] = 0; m_motion[1] = 0; m_motion_lopass[1] = 0; m_motion_hipass[1] = 0; m_motion[2] = 0; m_motion_lopass[2] = 0; m_motion_hipass[2] = 0; for( int t = 0; t < 16; t++ ) m_textures[t] = 0; }
CPhysicManager::CPhysicManager(IEngine* _Engine):CBaseObject(_Engine){ SetParam("BaseClass","PhysicManager"); SetParam("Type","CPhysicManager"); SetParam("Name","-"); dSetErrorHandler (SilenceMessage); //затыкаем рот идиотским ошибкам dSetDebugHandler (SilenceMessage); //затыкаем рот идиотским ошибкам dSetMessageHandler (SilenceMessage); //затыкаем рот идиотским ошибкам calc_time= 0.0f; world = dWorldCreate(); dWorldSetGravity(world, 0, 0, -0.01 ); space=dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); LOGGER->LogMsg("+CPhysicManager"); ptr_world = world; ptr_contactgroup = contactgroup; dWorldSetCFM(world, 1e-5); dWorldSetERP(world, 0.2); dWorldSetContactMaxCorrectingVel(world, 0.9); dWorldSetContactSurfaceLayer(world, 0.001); dWorldSetAutoDisableFlag(world, 1); // ground = #define SHIRINA 1000 //dGeomID tmp = dCreateBox( space, SHIRINA, SHIRINA, 1); //dGeomSetPosition(tmp, SHIRINA/2, SHIRINA/2, 0); // двигаем центр координат //tmp = dCreateBox( space, 1, SHIRINA, SHIRINA); //dGeomSetPosition(tmp, 0, SHIRINA/2, SHIRINA/2); // двигаем центр координат //tmp = dCreateBox( space, SHIRINA, 1, SHIRINA); //dGeomSetPosition(tmp, SHIRINA/2, 0, SHIRINA/2); // двигаем центр координат dCreatePlane (space,0,0,1,0); //dCreatePlane (space,1,1,0,0); //dCreatePlane (space,0,1,0,0); //dCreatePlane (space,1,0,0,0); //dCreatePlane (space,0,0,20,0); //dCreatePlane (space,0,10,0,0); //dCreatePlane (space,10,0,0,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); };
void HarrierSim::start2() { // setDrawStuff(); world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); ground = dCreatePlane(space, 0, 0, 1, 0); dWorldSetGravity(world,0,0,-0.5); dWorldSetCFM (world,1e-6); dWorldSetERP (world,1); //dWorldSetAutoDisableFlag (world,1); dWorldSetContactMaxCorrectingVel (world,0.1); //set the contact penetration dWorldSetContactSurfaceLayer(world, 0.001); makeHarrier(); itsHarrierObject = vp->load3DSObject("./etc/spaceship.3ds", "./etc/textures/spaceshiptexture.ppm"); itsHarrierObject.scale = 0.1; //set the viewpoint double xyz[3] = {0 , 25.0, 20}; double hpr[3] = {-90.0,-35,0.0}; vp->dsSetViewpoint (xyz,hpr); vp->setZoom(1.5); }
/* ------------------------ * メイン関数 ------------------------ */ int main(int argc, char *argv[]) { /* txtデータ読み込み */ LoadTxt("route.txt", routeX, routeY, routeZ, &lineRoute); LoadTxt("obstacle.txt", obstX, obstY, obstZ, &lineObst); /* ODEの初期化 */ dInitODE(); /* 描画関数の設定 */ setDrawStuff(); /* ワールド, スペース, 接触点グループの生成 */ world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); /* 地面, 重力の生成 */ ground = dCreatePlane(space,0,0,1,0); dWorldSetGravity(world, 0.0, 0.0, -9.8); /* CFM, ERPの設定 */ dWorldSetCFM(world,1e-3); dWorldSetERP(world,0.8); /* 全方向移動ロボットの生成 */ t1 = clock(); MakeBox(); MakeOmni(); /* シミュレーションループ */ dsSimulationLoop(argc,argv,640,480,&fn); /* 接触点グループ, スペース, ワールドの破壊, ODEの終了 */ dJointGroupDestroy(contactgroup); dSpaceDestroy(space); dWorldDestroy(world); dCloseODE(); return 0; }
/** * \brief This function initializes the ode world. * * pre: * - world_init = false * * post: * - world, space and contactgroup should be created * - the ODE world parameters should be set * - at the end world_init have to become true */ void WorldPhysics::initTheWorld(void) { MutexLocker locker(&iMutex); // if world_init = true debug something if (!world_init) { //LOG_DEBUG("init physics world"); world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); old_gravity = world_gravity; old_cfm = world_cfm; old_erp = world_erp; dWorldSetGravity(world, world_gravity.x(), world_gravity.y(), world_gravity.z()); dWorldSetCFM(world, (dReal)world_cfm); dWorldSetERP (world, (dReal)world_erp); dWorldSetAutoDisableFlag (world,0); // if usefull for some tests a ground can be created here plane = 0; //dCreatePlane (space,0,0,1,0); world_init = 1; drawStruct draw; draw.ptr_draw = (DrawInterface*)this; if(control->graphics) control->graphics->addDrawItems(&draw); } //printf("initTheWorld..\n"); }
bool Physics::init(){ #ifdef LOOP_DEBUG logs().main.write("START PHYSICS INIT"); #endif #ifdef ODE worldId=dWorldCreate(); #endif #ifdef LOOP_DEBUG logs().main.write("START PHYSICS INIT SCRIPT"); #endif LuaType* luaa=script().add("physics"); LuaType* clua=script().add("gravity",luaa); script().add("x",&gravity.x,clua); script().add("y",&gravity.y,clua); script().add("z",&gravity.z,clua); script().add("collide",&collide,luaa); script().add("trace",luaTrace,luaa); #ifdef LOOP_DEBUG logs().main.write("START PHYSICS INIT END"); #endif return true; }
void PhysWorld::Initialize() { dInitODE(); mWorld = dWorldCreate(); mSpace = dSimpleSpaceCreate(0); isInitialized = true; }
void PhysicsServer::Init() { if (m_bInited) { return; } RemoveChildren(); m_Objects.clear(); dInitODE(); m_WorldID = dWorldCreate(); m_DefaultSpaceID = dHashSpaceCreate( NULL ); m_ContactGroupID = dJointGroupCreate( 0 ); dWorldSetAutoDisableFlag( m_WorldID, 1 ); dWorldSetAutoDisableAverageSamplesCount( m_WorldID, 1 ); if (m_WorldID) { SetERP( m_ERP ); SetCFM( m_CFM ); SetGravity( m_Gravity ); } m_pDefMaterial = g_pObjectServer->FindObject<PhysMaterial>( "defaullt_mtl", this ); if (!m_pDefMaterial) { m_pDefMaterial = new PhysMaterial(); m_pDefMaterial->SetName( "defaullt_mtl" ); AddChild( m_pDefMaterial ); } m_bInited = true; } // PhysicsServer::Init
// Called by Physics::Server when the Level is attached to the server. void CLevel::Activate() { TimeToSim = 0.0; // Initialize ODE //???per-Level? dInitODE(); ODEWorldID = dWorldCreate(); dWorldSetQuickStepNumIterations(ODEWorldID, 20); // FIXME(enno): is a quadtree significantly faster? -- can't count geoms with quadtree ODECommonSpaceID = dSimpleSpaceCreate(NULL); ODEDynamicSpaceID = dSimpleSpaceCreate(ODECommonSpaceID); ODEStaticSpaceID = dSimpleSpaceCreate(ODECommonSpaceID); dWorldSetGravity(ODEWorldID, Gravity.x, Gravity.y, Gravity.z); dWorldSetContactSurfaceLayer(ODEWorldID, 0.001f); dWorldSetContactMaxCorrectingVel(ODEWorldID, 100.0f); dWorldSetERP(ODEWorldID, 0.2f); // ODE's default value dWorldSetCFM(ODEWorldID, 0.001f); // the default is 10^-5 // setup autodisabling dWorldSetAutoDisableFlag(ODEWorldID, 1); dWorldSetAutoDisableSteps(ODEWorldID, 5); //dWorldSetAutoDisableTime(ODEWorldID, 1.f); dWorldSetAutoDisableLinearThreshold(ODEWorldID, 0.05f); // default is 0.01 dWorldSetAutoDisableAngularThreshold(ODEWorldID, 0.1f); // default is 0.01 // create a Contact group for joints ContactJointGroup = dJointGroupCreate(0); }
void constructWorldForTest (dReal gravity, int bodycount, /* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z, /* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z, /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z, /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z, /* rotation angles */ dReal a1, dReal a2) { // create world world = dWorldCreate(); dWorldSetERP (world,0.2); dWorldSetCFM (world,1e-6); dWorldSetGravity (world,0,0,gravity); dMass m; dMassSetBox (&m,1,SIDE,SIDE,SIDE); dMassAdjust (&m,MASS); body[0] = dBodyCreate (world); dBodySetMass (body[0],&m); dBodySetPosition (body[0], pos1x, pos1y, pos1z); dQuaternion q; dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1); dBodySetQuaternion (body[0],q); if (bodycount==2) { body[1] = dBodyCreate (world); dBodySetMass (body[1],&m); dBodySetPosition (body[1], pos2x, pos2y, pos2z); dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2); dBodySetQuaternion (body[1],q); } else body[1] = 0; }
ODEDomain::ODEDomain(char const *space_type, Input *input) : BaseDomain(input) { printf("ODEDomain constructor\n"); dInitODE(); world = dWorldCreate(); contactgroup = dJointGroupCreate (0); //dWorldSetAutoDisableFlag(world,1); //dWorldSetCFM(world,1e-5); //Set and get the global CFM (constraint force mixing) value. Typical values are in the range 10-9 -- 1. The default is 10-5 if single precision is being used, or 10-10 if double precision is being used. //TODO HERE HAS TO BE ANOTHER PARAMETR //dWorldSetContactSurfaceLayer(world,0.001); //dWorldSetQuickStepNumIterations (world,ITERS); dRandSetSeed (time(NULL)); setGravity(m_input->gravity_v[0],m_input->gravity_v[1],m_input->gravity_v[2]); if (space_type == std::string("quad")) { dVector3 Center = {boundaries[0][0]+delta[0]*0.5, boundaries[1][0]+delta[1]*0.5, boundaries[2][0]+delta[2]*0.5, 0}; dVector3 Extents = {delta[0] * 0.55, delta[1] * 0.55, delta[2] * 0.55, 0}; printf(":::: Using Quad Tree Space\n"); space = dQuadTreeSpaceCreate (0, Center, Extents, 6); } else if (space_type == std::string("hash")) { printf(":::: Using Hash Space\n"); space = dHashSpaceCreate (0); //dHashSpaceSetLevels (space,-10,10); } else if (space_type == std::string("sap")) { printf(":::: Using Sweep And Prune Space\n"); space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); } else if (space_type == std::string("simple")) { printf(":::: Using Simple Space\n"); space = dSimpleSpaceCreate(0); } if (!space) { printf(":::: Using Sweep And Prune Space\n"); space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); } //TODO redo tests //I did tests: deposition of 10000 particles without& (~catBits[PARTICLES])& (~catBits[PARTICLES]) collisions. //SWAP: 6 sec //HASH: 7.15 sec //QUAD: 41.8 sec //SIMLE: 59 sec printf("ODE conf: %s", dGetConfiguration()); printf("\n:::: sizeof(dReal)=%lu\n\n", sizeof(dReal)); }
int main(int argc, char** argv) { init_gfx(); init_2d(); // create world and set gravity world = dWorldCreate(); dWorldSetGravity(world, 0, -5, 0); // create a body for our ball dBodyID body = dBodyCreate(world); dBodySetPosition(body, 0, 0, 0); for (;;) { // infinite loop // get the position and move there in OpenGL const dReal* pos = dBodyGetPosition(body); glTranslatef(pos[0], pos[1], pos[2]); draw_circle(); // integrate all bodies dWorldQuickStep(world, 0.01); // redraw screen step(); } }
int main(int argc, char** argv) { init_gfx(); init_2d(); world = dWorldCreate(); dBodyID ball = dBodyCreate(world); dBodySetPosition(ball, 0, 0, 0); for (;;) { Uint8* chars = SDL_GetKeyState(NULL); if (chars[SDLK_LEFT]) { dBodyAddForce(ball, -force, 0, 0); } if (chars[SDLK_RIGHT]) { dBodyAddForce(ball, +force, 0, 0); } if (chars[SDLK_UP]) { dBodyAddForce(ball, 0, +force, 0); } if (chars[SDLK_DOWN]) { dBodyAddForce(ball, 0, -force, 0); } const dReal* pos = dBodyGetPosition(ball); glTranslatef(pos[0], pos[1], pos[2]); draw_circle(); dWorldQuickStep(world, 0.01); step(); } }
void Simulator_Initialize(void) { dInitODE2(0); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); ground = dCreatePlane (space,0,0,1,0); }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE(); world = dWorldCreate(); #if 1 space = dHashSpaceCreate (0); #elif 0 dVector3 center = {0,0,0}, extents = { 100, 100, 100}; space = dQuadTreeSpaceCreate(0, center, extents, 5); #elif 0 space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); #else space = dSimpleSpaceCreate(0); #endif contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dWorldSetLinearDamping(world, 0.00001); dWorldSetAngularDamping(world, 0.005); dWorldSetMaxAngularSpeed(world, 200); dWorldSetContactSurfaceLayer (world,0.001); ground = dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // create lift platform platform = dCreateBox(space, 4, 4, 1); dGeomSetCategoryBits(ground, 1ul); dGeomSetCategoryBits(platform, 2ul); dGeomSetCollideBits(ground, ~2ul); dGeomSetCollideBits(platform, ~1ul); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE2(0); world = dWorldCreate(); space = dSimpleSpaceCreate(0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // note: can't share tridata if intending to trimesh-trimesh collide TriData1 = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); TriData2 = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0); TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0); dGeomSetData(TriMesh1, TriData1); dGeomSetData(TriMesh2, TriData2); {dGeomSetPosition(TriMesh1, 0, 0, 0.9); dMatrix3 Rotation; dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); dGeomSetRotation(TriMesh1, Rotation);} {dGeomSetPosition(TriMesh2, 1, 0, 0.9); dMatrix3 Rotation; dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); dGeomSetRotation(TriMesh2, Rotation);} // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
WorldManagerServer::WorldManagerServer() { dInitODE(); mWorld = dWorldCreate(); mGlobalSpace = dHashSpaceCreate(0); mContactGroup = dJointGroupCreate(0); dWorldSetGravity(mWorld, 0, -100, 0); mStaticSpace = dSimpleSpaceCreate(mGlobalSpace); }
int main(int argc, char *argv[]) { dsFunctions fn; double x[4] = {0.00}, y[4] = {0.00}; // Center of gravity double z[4] = { 0.05, 0.50, 1.50, 2.55}; double m[4] = {10.00, 2.00, 2.00, 2.00}; // mass double anchor_x[4] = {0.00}, anchor_y[4] = {0.00};// anchors of joints double anchor_z[4] = { 0.00, 0.10, 1.00, 2.00}; double axis_x[4] = { 0.00, 0.00, 0.00, 0.00}; // axises of joints double axis_y[4] = { 0.00, 0.00, 1.00, 1.00}; double axis_z[4] = { 1.00, 1.00, 0.00, 0.00}; fn.version = DS_VERSION; fn.start = &init; fn.step = &simLoop; fn.command = &command; fn.path_to_textures = "drawstuff_texture"; dInitODE(); // Initialize ODE world = dWorldCreate(); // Create a world dWorldSetGravity(world, 0, 0, -9.8); bool isDrawingEnabled = true; Leg leg(world); LegDraw legDraw(&leg); /* for (int i = 0; i < NUM; i++) { dMass mass; link[i] = dBodyCreate(world); dBodySetPosition(link[i], x[i], y[i], z[i]); // Set a position dMassSetZero(&mass); // Set mass parameter to zero dMassSetCapsuleTotal(&mass,m[i],3,r[i],l[i]); // Calculate mass parameter dBodySetMass(link[i], &mass); // Set mass } joint[0] = dJointCreateFixed(world, 0); // A fixed joint dJointAttach(joint[0], link[0], 0); // Attach the joint between the ground and the base dJointSetFixed(joint[0]); // Set the fixed joint for (int j = 1; j < NUM; j++) { joint[j] = dJointCreateHinge(world, 0); // Create a hinge joint dJointAttach(joint[j], link[j-1], link[j]); // Attach the joint dJointSetHingeAnchor(joint[j], anchor_x[j], anchor_y[j],anchor_z[j]); dJointSetHingeAxis(joint[j], axis_x[j], axis_y[j], axis_z[j]); }*/ dsSimulationLoop(argc, argv, 640, 480, &fn); // Simulation loop dCloseODE(); return 0; }
bool JointInteraction::loadConfig(std::string configFile) { world = dWorldCreate(); space = dSimpleSpaceCreate(0); isGrabbing = false; stepsPerFrame = 50; maxDist = 20; deltaTrans = identityTransformation(); this->configFile = configFile; return true; } // loadConfig
IoODEWorld *IoODEWorld_rawClone(IoODEWorld *proto) { IoObject *self = IoObject_rawClonePrimitive(proto); IoObject_setDataPointer_(self, calloc(1, sizeof(IoODEWorldData))); WORLDID = dWorldCreate(); DATA(self)->bodies = List_new(); DATA(self)->jointGroups = List_new(); IoObject_inlineSetSlot_to_(self, IOSYMBOL("Body"), IoODEBody_newBodyProtoWithWorld(IOSTATE, self)); IoObject_inlineSetSlot_to_(self, IOSYMBOL("JointGroup"), IoODEJointGroup_newJointGroupProtoWithWorld(IOSTATE, self)); return self; }
/*** シミュレーションの初期化 ***/ void dmInit() { dInitODE(); // ODEの初期化 world = dWorldCreate(); // 世界の創造 dWorldSetGravity(world, 0.0,0.0,-9.8); // 重力設定 space = dHashSpaceCreate(0); // 衝突用空間の創造 contactgroup = dJointGroupCreate(0); // ジョイントグループの生成 ground = dCreatePlane(space,0,0,1,0); // 地面(平面ジオメトリ)の生成 dsSetSphereQuality(3); }
int main (int argc, char **argv) { // set for drawing dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = NULL; fn.stop = NULL; fn.path_to_textures = "../textures"; dInitODE(); // init ODE world = dWorldCreate(); // create a dynamic world dWorldSetGravity(world,0,0,-0.1); dMass m; // a parameter for mass dMassSetZero (&m); // initialize the parameter //@a sphere sphere.body = dBodyCreate (world); // create a rigid body dReal radius = 0.5; // radius [m] dMassSetSphere (&m,DENSITY,radius); // calculate a mass parameter for a sphere dBodySetMass (sphere.body,&m); // set the mass parameter to the body dBodySetPosition (sphere.body,0,1, 1); // set the position of the body //@a box box.body = dBodyCreate (world); dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); dBodySetMass (box.body,&m); dBodySetPosition (box.body,0,2,1); // a capsule capsule.body = dBodyCreate (world); dMassSetCapsule(&m,DENSITY,3,radius,length); dBodySetMass (capsule.body,&m); dBodySetPosition (capsule.body,0,4,1); // a cylinder cylinder.body = dBodyCreate (world); dMassSetCylinder(&m,DENSITY,3,radius,length); dBodySetMass (cylinder.body,&m); dBodySetPosition (cylinder.body,0,3,1); // do the simulation dsSimulationLoop (argc,argv,960,480,&fn); dWorldDestroy (world); // destroy the world dCloseODE(); // close ODE return 0; }
int main (int argc, char **argv) { int i; dReal k; dMass m; /* setup pointers to drawstuff callback functions */ dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = 0; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; if(argc==2) { fn.path_to_textures = argv[1]; } /* create world */ dInitODE(); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (1000000); dWorldSetGravity (world,0,0,-0.5); dCreatePlane (space,0,0,1,0); for (i=0; i<NUM; i++) { body[i] = dBodyCreate (world); k = i*SIDE; dBodySetPosition (body[i],k,k,k+0.4); dMassSetBox (&m,1,SIDE,SIDE,SIDE); dMassAdjust (&m,MASS); dBodySetMass (body[i],&m); sphere[i] = dCreateSphere (space,RADIUS); dGeomSetBody (sphere[i],body[i]); } for (i=0; i<(NUM-1); i++) { joint[i] = dJointCreateBall (world,0); dJointAttach (joint[i],body[i],body[i+1]); k = (i+0.5)*SIDE; dJointSetBallAnchor (joint[i],k,k,k+0.4); } /* run simulation */ dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
void ode::reset() { world = dWorldCreate(); space = dSweepAndPruneSpaceCreate(0, dSAP_AXES_XYZ ); dWorldSetGravity (world,0,300,0); dWorldSetCFM (world, 1e-5); dWorldSetERP (world, 0.8); //dWorldSetQuickStepNumIterations (world,ITERS); ground = dCreatePlane (space,0,0,100,0); }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.stop = 0; fn.command = 0; fn.path_to_textures = "../../drawstuff/textures"; dInitODE (); // create world world = dWorldCreate (); space = dHashSpaceCreate (0); dWorldSetGravity (world,0,0,0); //Original Gravity = -0.2 dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); contactgroup = dJointGroupCreate (0); // create object sphere0 = dBodyCreate (world); sphere0_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere0,&m); dGeomSetBody (sphere0_geom,sphere0); sphere1 = dBodyCreate (world); sphere1_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere1,&m); dGeomSetBody (sphere1_geom,sphere1); sphere2 = dBodyCreate (world); sphere2_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere2,&m); dGeomSetBody (sphere2_geom,sphere2); // set initial position dBodySetPosition (sphere0,0,0,4); dBodySetPosition (sphere1,5,0,4); dBodySetPosition (sphere2,-2,0,4); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); // clean up dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }