int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = "../../drawstuff/textures";

  // create world

  world = dWorldCreate();
  space = dHashSpaceCreate (0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  dWorldSetAutoDisableFlag (world,1);
  dWorldSetContactMaxCorrectingVel (world,0.1);
  dWorldSetContactSurfaceLayer (world,0.001);
  dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));

  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);

  return 0;
}
Esempio n. 2
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int main( int argc, char **argv )
{
	// setup pointers to drawstuff callback functions
	dsFunctions fn;
	fn.version = DS_VERSION;
	fn.start = &start;
	fn.step = &simLoop;
	fn.command = &command;
	fn.stop = 0;
	fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

	// create world
	dInitODE2( 0 );
	world = dWorldCreate();

	space = dSimpleSpaceCreate( 0 );
	contactgroup = dJointGroupCreate( 0 );
	dWorldSetGravity( world,0,0,-0.5 );
	dWorldSetCFM( world,1e-5 );
	dCreatePlane( space,0,0,1,0 );
	memset( obj,0,sizeof( obj ) );

	// run simulation
	dsSimulationLoop( argc,argv,352,288,&fn );

	dJointGroupDestroy( contactgroup );
	dSpaceDestroy( space );
	dWorldDestroy( world );
	dCloseODE();
	return 0;
}
Esempio n. 3
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// initialize server (supply world dimensions)
bool PhysicsServer::init(int groundSizeX, int groundSizeY)
{
	if (groundSizeX <= 20 || groundSizeY <= 20)
		return false;

	// create global ODE world
	_world = dWorldCreate();

	// create global space
	_space = dHashSpaceCreate(0);

	// create group for handling collisions
	_contactgroup = dJointGroupCreate (0);

	// make ground a bit slippery :)
	_envData.slip = 0.15; 
	// TODO: let user specify ground surface properties

	// set world properties
	dWorldSetGravity (_world,0,0,-(PHYS_GRAVITY*PHYS_MASS_SCALE));
	dWorldSetERP (_world, 0.6);

	// create ground and walls (0,0,0 is the ground's center)
	// and put them in their own space
	_envSpace = dSimpleSpaceCreate(_space);
	_ground = dCreatePlane (_envSpace,0, 0, 1, 0);
	dGeomSetData(_ground, (void*)&_envData);

	_wall[0] = dCreatePlane(_envSpace,  1, 0,  0, -(groundSizeX/2.0) ); // a,b,c,d
	_wall[1] = dCreatePlane(_envSpace, -1, 0,  0, -(groundSizeX/2.0) ); // a,b,c,d
	_wall[2] = dCreatePlane(_envSpace,  0, 1,  0, -(groundSizeY/2.0) ); // a,b,c,d
	_wall[3] = dCreatePlane(_envSpace,  0, -1, 0, -(groundSizeY/2.0) ); // a,b,c,d

	return true;
}
void RigidBodyEnvironment::createWorld(void)
{
    // BEGIN SETTING UP AN OPENDE ENVIRONMENT
    // ***********************************

    bodyWorld = dWorldCreate();
    space = dHashSpaceCreate(0);

    dWorldSetGravity(bodyWorld, 0, 0, -0.981);

    double lx = 0.2;
    double ly = 0.2;
    double lz = 0.1;

    dMassSetBox(&m, 1, lx, ly, lz);

    boxGeom = dCreateBox(space, lx, ly, lz);
    boxBody = dBodyCreate(bodyWorld);
    dBodySetMass(boxBody, &m);
    dGeomSetBody(boxGeom, boxBody);

    // *********************************
    // END SETTING UP AN OPENDE ENVIRONMENT

    setPlanningParameters();
}
Esempio n. 5
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 void CDynamics3DEngine::Init(TConfigurationNode& t_tree) {
    /* Init parent */
    CPhysicsEngine::Init(t_tree);
    /* Parse the XML */
    GetNodeAttributeOrDefault(t_tree, "gravity", m_cGravity, CVector3(0.0f, 0.0f, -9.81f));
    GetNodeAttributeOrDefault<Real>(t_tree, "erp", m_fERP, 0.8);
    GetNodeAttributeOrDefault<Real>(t_tree, "cfm", m_fCFM, 0.01);
    GetNodeAttributeOrDefault<UInt32>(t_tree, "iterations", m_unIterations, 20);
    GetNodeAttributeOrDefault<size_t>(t_tree, "max_contacts", m_unMaxContacts, 32);
    /* Init ODE stuff */
    m_tWorldID = dWorldCreate();
    m_tSpaceID = dHashSpaceCreate(0);
    dSpaceSetSublevel(m_tSpaceID, 0);
    m_tContactJointGroupID = dJointGroupCreate(0);
    dWorldSetGravity(m_tWorldID, 0.0f, 0.0f, -9.81f);
    dWorldSetERP(m_tWorldID, m_fERP);
    dWorldSetCFM(m_tWorldID, m_fCFM);
    dWorldSetQuickStepNumIterations(m_tWorldID, m_unIterations);
    dInitODE();
    /* Initialize contact information */
    m_ptContacts = new dContact[m_unMaxContacts];
    for(UInt32 i  = 0; i < m_unMaxContacts; ++i) {
       ::memset(&(m_ptContacts[i].surface), 0, sizeof(dSurfaceParameters));
       m_ptContacts[i].surface.mode = dContactMu2;
       m_ptContacts[i].surface.mu = dInfinity;
       m_ptContacts[i].surface.mu2 = dInfinity;
    }
    /* Add a planar floor */
    m_tFloor = dCreatePlane(m_tSpaceID, 0, 0, 1.0f, 0.0f);
    /* Set the random seed from a random number taken from ARGoS RNG */
    m_pcRNG = CARGoSRandom::CreateRNG("argos");
    dRandSetSeed(m_pcRNG->Uniform(CRange<UInt32>(1,65535)));
 }
Esempio n. 6
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Scene::Scene( void )
{
	if( m_instance_count == 0 )
		dInitODE2( 0 );
	m_instance_count++;

	m_obj_p = 0;
	
	m_dworld = dWorldCreate();
	
	collision_init();

	for( int x = 0; x < 4; x++ )
	{
		for( int y = 0; y < 4; y++ )
		{
			float xpos = -160 + float(x)*76.0f + 46.5f;
			float ypos =  240 - float(y)*88.0f - 61.5f;
			SceneObj *arse_p = new SceneObj( this );
			dBodySetPosition( arse_p->m_dbody, xpos, ypos, 0.0f );
			arse_p->m_texid = x + y*4;
		}
	}

	m_motion[0] = 0;		m_motion_lopass[0] = 0;		m_motion_hipass[0] = 0;
	m_motion[1] = 0;		m_motion_lopass[1] = 0;		m_motion_hipass[1] = 0;
	m_motion[2] = 0;		m_motion_lopass[2] = 0;		m_motion_hipass[2] = 0;

	for( int t = 0; t < 16; t++ )
		m_textures[t] = 0;
}
CPhysicManager::CPhysicManager(IEngine* _Engine):CBaseObject(_Engine){

    SetParam("BaseClass","PhysicManager");
    SetParam("Type","CPhysicManager");
    SetParam("Name","-");

	dSetErrorHandler (SilenceMessage); //затыкаем рот идиотским ошибкам
    dSetDebugHandler (SilenceMessage); //затыкаем рот идиотским ошибкам
    dSetMessageHandler (SilenceMessage); //затыкаем рот идиотским ошибкам


    calc_time= 0.0f;

	world = dWorldCreate();
	dWorldSetGravity(world, 0, 0, -0.01 );
	space=dHashSpaceCreate(0);
	contactgroup = dJointGroupCreate(0);

    LOGGER->LogMsg("+CPhysicManager");

    ptr_world = world;
    ptr_contactgroup = contactgroup;

    dWorldSetCFM(world, 1e-5);
    dWorldSetERP(world, 0.2);
    dWorldSetContactMaxCorrectingVel(world, 0.9);
    dWorldSetContactSurfaceLayer(world, 0.001);
    dWorldSetAutoDisableFlag(world, 1);

//    ground =

#define SHIRINA 1000

    //dGeomID tmp = dCreateBox( space, SHIRINA, SHIRINA, 1);
    //dGeomSetPosition(tmp, SHIRINA/2, SHIRINA/2, 0); // двигаем центр координат

    //tmp = dCreateBox( space, 1, SHIRINA, SHIRINA);
    //dGeomSetPosition(tmp, 0, SHIRINA/2, SHIRINA/2); // двигаем центр координат

    //tmp = dCreateBox( space, SHIRINA, 1, SHIRINA);
    //dGeomSetPosition(tmp, SHIRINA/2, 0, SHIRINA/2); // двигаем центр координат

    dCreatePlane (space,0,0,1,0);

    //dCreatePlane (space,1,1,0,0);

    //dCreatePlane (space,0,1,0,0);
    //dCreatePlane (space,1,0,0,0);

    //dCreatePlane (space,0,0,20,0);
    //dCreatePlane (space,0,10,0,0);
    //dCreatePlane (space,10,0,0,0);

    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);
    //dCreatePlane (space,0,0,1,0);

};
Esempio n. 8
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void HarrierSim::start2()
{
  //        setDrawStuff();
  world = dWorldCreate();
  space = dHashSpaceCreate(0);
  contactgroup = dJointGroupCreate(0);
  ground = dCreatePlane(space, 0, 0, 1, 0);
  dWorldSetGravity(world,0,0,-0.5);

  dWorldSetCFM (world,1e-6);
  dWorldSetERP (world,1);
  //dWorldSetAutoDisableFlag (world,1);
  dWorldSetContactMaxCorrectingVel (world,0.1);
  //set the contact penetration
  dWorldSetContactSurfaceLayer(world, 0.001);


  makeHarrier();

  itsHarrierObject = vp->load3DSObject("./etc/spaceship.3ds", "./etc/textures/spaceshiptexture.ppm");
  itsHarrierObject.scale = 0.1;


  //set the viewpoint
  double xyz[3] = {0 , 25.0, 20};
  double hpr[3] = {-90.0,-35,0.0};
  vp->dsSetViewpoint (xyz,hpr);
  vp->setZoom(1.5);

}
Esempio n. 9
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/* ------------------------
* メイン関数
------------------------ */
int main(int argc, char *argv[])
{
    /* txtデータ読み込み */
    LoadTxt("route.txt", routeX, routeY, routeZ, &lineRoute);
    LoadTxt("obstacle.txt", obstX, obstY, obstZ, &lineObst);
    /* ODEの初期化 */
    dInitODE();
    /* 描画関数の設定 */
    setDrawStuff();
    /* ワールド, スペース, 接触点グループの生成 */
    world = dWorldCreate();
    space = dHashSpaceCreate(0);
    contactgroup = dJointGroupCreate(0);
    /* 地面, 重力の生成 */
    ground = dCreatePlane(space,0,0,1,0);
    dWorldSetGravity(world, 0.0, 0.0, -9.8);
    /* CFM, ERPの設定 */
    dWorldSetCFM(world,1e-3);
    dWorldSetERP(world,0.8);
    /* 全方向移動ロボットの生成 */
    t1 = clock();
    MakeBox();
    MakeOmni();
    /* シミュレーションループ */
    dsSimulationLoop(argc,argv,640,480,&fn);
    /* 接触点グループ, スペース, ワールドの破壊, ODEの終了 */
    dJointGroupDestroy(contactgroup);
    dSpaceDestroy(space);
    dWorldDestroy(world);
    dCloseODE();
    return 0;
}
    /**
     *  \brief This function initializes the ode world.
     *
     * pre:
     *     - world_init = false
     *
     * post:
     *     - world, space and contactgroup should be created
     *     - the ODE world parameters should be set
     *     - at the end world_init have to become true
     */
    void WorldPhysics::initTheWorld(void) {
      MutexLocker locker(&iMutex);
  
      // if world_init = true debug something
      if (!world_init) {
        //LOG_DEBUG("init physics world");
        world = dWorldCreate();
        space = dHashSpaceCreate(0);
        contactgroup = dJointGroupCreate(0);

        old_gravity = world_gravity;
        old_cfm = world_cfm;
        old_erp = world_erp;

        dWorldSetGravity(world, world_gravity.x(), world_gravity.y(), world_gravity.z()); 
        dWorldSetCFM(world, (dReal)world_cfm);
        dWorldSetERP (world, (dReal)world_erp);

        dWorldSetAutoDisableFlag (world,0);
        // if usefull for some tests a ground can be created here
        plane = 0; //dCreatePlane (space,0,0,1,0);
        world_init = 1;
        drawStruct draw;
        draw.ptr_draw = (DrawInterface*)this;
        if(control->graphics)
          control->graphics->addDrawItems(&draw);
      }
      //printf("initTheWorld..\n");
    }
Esempio n. 11
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bool Physics::init(){
	
	#ifdef LOOP_DEBUG
		logs().main.write("START PHYSICS INIT");
	#endif

	#ifdef ODE
		worldId=dWorldCreate();
	#endif

	#ifdef LOOP_DEBUG
		logs().main.write("START PHYSICS INIT SCRIPT");
	#endif

	LuaType* luaa=script().add("physics");
	
	LuaType* clua=script().add("gravity",luaa);

		script().add("x",&gravity.x,clua);
		script().add("y",&gravity.y,clua);
		script().add("z",&gravity.z,clua);

	script().add("collide",&collide,luaa);
	script().add("trace",luaTrace,luaa);


	#ifdef LOOP_DEBUG
		logs().main.write("START PHYSICS INIT END");
	#endif

	return true;
}
void PhysWorld::Initialize()
{
	dInitODE();
    mWorld = dWorldCreate();
	mSpace = dSimpleSpaceCreate(0);
	isInitialized = true;
}
Esempio n. 13
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void PhysicsServer::Init()
{
    if (m_bInited)
    {
        return;
    }
    RemoveChildren();
    m_Objects.clear();

    dInitODE();

    m_WorldID           = dWorldCreate();
    m_DefaultSpaceID    = dHashSpaceCreate( NULL );
    m_ContactGroupID    = dJointGroupCreate( 0 );

    dWorldSetAutoDisableFlag( m_WorldID, 1 );
    dWorldSetAutoDisableAverageSamplesCount( m_WorldID, 1 );

    if (m_WorldID)
    {
        SetERP( m_ERP );
        SetCFM( m_CFM );
        SetGravity( m_Gravity );
    }

    m_pDefMaterial = g_pObjectServer->FindObject<PhysMaterial>( "defaullt_mtl", this );
    if (!m_pDefMaterial) 
    {
        m_pDefMaterial = new PhysMaterial();
        m_pDefMaterial->SetName( "defaullt_mtl" );
        AddChild( m_pDefMaterial );
    }

    m_bInited = true;
} // PhysicsServer::Init
Esempio n. 14
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// Called by Physics::Server when the Level is attached to the server.
void CLevel::Activate()
{
	TimeToSim = 0.0;

	// Initialize ODE //???per-Level?
	dInitODE();
	ODEWorldID = dWorldCreate();
	dWorldSetQuickStepNumIterations(ODEWorldID, 20);

	// FIXME(enno): is a quadtree significantly faster? -- can't count geoms with quadtree
	ODECommonSpaceID  = dSimpleSpaceCreate(NULL);
	ODEDynamicSpaceID = dSimpleSpaceCreate(ODECommonSpaceID);
	ODEStaticSpaceID  = dSimpleSpaceCreate(ODECommonSpaceID);

	dWorldSetGravity(ODEWorldID, Gravity.x, Gravity.y, Gravity.z);
	dWorldSetContactSurfaceLayer(ODEWorldID, 0.001f);
	dWorldSetContactMaxCorrectingVel(ODEWorldID, 100.0f);
	dWorldSetERP(ODEWorldID, 0.2f);     // ODE's default value
	dWorldSetCFM(ODEWorldID, 0.001f);    // the default is 10^-5

	// setup autodisabling
	dWorldSetAutoDisableFlag(ODEWorldID, 1);
	dWorldSetAutoDisableSteps(ODEWorldID, 5);
	//dWorldSetAutoDisableTime(ODEWorldID, 1.f);
	dWorldSetAutoDisableLinearThreshold(ODEWorldID, 0.05f);   // default is 0.01
	dWorldSetAutoDisableAngularThreshold(ODEWorldID, 0.1f);  // default is 0.01

	// create a Contact group for joints
	ContactJointGroup = dJointGroupCreate(0);
}
void constructWorldForTest (dReal gravity, int bodycount,
 /* body 1 pos */           dReal pos1x, dReal pos1y, dReal pos1z,
 /* body 2 pos */           dReal pos2x, dReal pos2y, dReal pos2z,
 /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
 /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
 /* rotation angles */      dReal a1, dReal a2)
{
  // create world
  world = dWorldCreate();
  dWorldSetERP (world,0.2);
  dWorldSetCFM (world,1e-6);
  dWorldSetGravity (world,0,0,gravity);

  dMass m;
  dMassSetBox (&m,1,SIDE,SIDE,SIDE);
  dMassAdjust (&m,MASS);

  body[0] = dBodyCreate (world);
  dBodySetMass (body[0],&m);
  dBodySetPosition (body[0], pos1x, pos1y, pos1z);
  dQuaternion q;
  dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
  dBodySetQuaternion (body[0],q);

  if (bodycount==2) {
    body[1] = dBodyCreate (world);
    dBodySetMass (body[1],&m);
    dBodySetPosition (body[1], pos2x, pos2y, pos2z);
    dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
    dBodySetQuaternion (body[1],q);
  }
  else body[1] = 0;
}
Esempio n. 16
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ODEDomain::ODEDomain(char const *space_type, Input *input) : BaseDomain(input)
{
    printf("ODEDomain constructor\n");   
    dInitODE();
    world = dWorldCreate();
    contactgroup = dJointGroupCreate (0);
           
    //dWorldSetAutoDisableFlag(world,1);
    
    //dWorldSetCFM(world,1e-5);
    //Set and get the global CFM (constraint force mixing) value. Typical values are in the range 10-9 -- 1. The default is 10-5 if single precision is being used, or 10-10 if double precision is being used.
    
    //TODO HERE HAS TO BE ANOTHER PARAMETR
    //dWorldSetContactSurfaceLayer(world,0.001);

    //dWorldSetQuickStepNumIterations (world,ITERS);
    
    dRandSetSeed (time(NULL));
    setGravity(m_input->gravity_v[0],m_input->gravity_v[1],m_input->gravity_v[2]);

    if (space_type == std::string("quad"))
    {
        dVector3 Center = {boundaries[0][0]+delta[0]*0.5, boundaries[1][0]+delta[1]*0.5, boundaries[2][0]+delta[2]*0.5, 0};
        dVector3 Extents = {delta[0] * 0.55, delta[1] * 0.55, delta[2] * 0.55, 0};                
        printf(":::: Using Quad Tree Space\n");
        space = dQuadTreeSpaceCreate (0, Center, Extents, 6);        
    }
    else if (space_type == std::string("hash"))
    {                
        printf(":::: Using Hash Space\n");
        space = dHashSpaceCreate (0);
        //dHashSpaceSetLevels (space,-10,10);
    }
    else if (space_type == std::string("sap")) 
    {
        printf(":::: Using Sweep And Prune Space\n");
        space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
    }
    else if (space_type == std::string("simple")) 
    {
        printf(":::: Using Simple Space\n");
        space = dSimpleSpaceCreate(0);
    }

    if (!space) 
    {
        printf(":::: Using Sweep And Prune Space\n");
        space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);            
    }
    
    //TODO redo tests
    //I did tests: deposition of 10000 particles without& (~catBits[PARTICLES])& (~catBits[PARTICLES]) collisions.
    //SWAP: 6 sec
    //HASH: 7.15 sec
    //QUAD: 41.8 sec
    //SIMLE: 59 sec
    
    printf("ODE conf: %s", dGetConfiguration());      
    printf("\n:::: sizeof(dReal)=%lu\n\n", sizeof(dReal));
}
Esempio n. 17
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int main(int argc, char** argv)
{
    init_gfx();
    init_2d();
 
    // create world and set gravity   
    world = dWorldCreate();
    dWorldSetGravity(world, 0, -5, 0);
    
    // create a body for our ball
    dBodyID body = dBodyCreate(world);
    dBodySetPosition(body, 0, 0, 0);

    for (;;) {  // infinite loop

        // get the position and move there in OpenGL
        const dReal* pos = dBodyGetPosition(body);
        glTranslatef(pos[0], pos[1], pos[2]);
        
        draw_circle();

        // integrate all bodies
        dWorldQuickStep(world, 0.01);

        // redraw screen
        step();
    }
}
Esempio n. 18
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int main(int argc, char** argv)
{
    init_gfx();
    init_2d();
    
    world = dWorldCreate();

    dBodyID ball = dBodyCreate(world);
    dBodySetPosition(ball, 0, 0, 0);

    for (;;) {
        Uint8* chars = SDL_GetKeyState(NULL);

        if (chars[SDLK_LEFT]) {
            dBodyAddForce(ball, -force, 0, 0);
        }
        if (chars[SDLK_RIGHT]) {
            dBodyAddForce(ball, +force, 0, 0);
        }
        if (chars[SDLK_UP]) {
            dBodyAddForce(ball, 0, +force, 0);
        }
        if (chars[SDLK_DOWN]) {
            dBodyAddForce(ball, 0, -force, 0);
        }

        const dReal* pos = dBodyGetPosition(ball);
        glTranslatef(pos[0], pos[1], pos[2]);
        draw_circle();

        dWorldQuickStep(world, 0.01);
        step();
    }
}
Esempio n. 19
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File: M3.cpp Progetto: jbongard/ISCS
void Simulator_Initialize(void) {

	dInitODE2(0);
	world = dWorldCreate();
	space = dHashSpaceCreate (0);
	contactgroup = dJointGroupCreate (0);
	dWorldSetGravity (world,0,0,-0.5);
	ground = dCreatePlane (space,0,0,1,0);
}
Esempio n. 20
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int main (int argc, char **argv)
{
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

    // create world
    dInitODE();
    world = dWorldCreate();

#if 1
    space = dHashSpaceCreate (0);
#elif 0
    dVector3 center = {0,0,0}, extents = { 100, 100, 100};
    space = dQuadTreeSpaceCreate(0, center, extents, 5);
#elif 0
    space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
#else
    space = dSimpleSpaceCreate(0);
#endif

    contactgroup = dJointGroupCreate (0);
    dWorldSetGravity (world,0,0,-0.5);
    dWorldSetCFM (world,1e-5);
    
    dWorldSetLinearDamping(world, 0.00001);
    dWorldSetAngularDamping(world, 0.005);
    dWorldSetMaxAngularSpeed(world, 200);

    dWorldSetContactSurfaceLayer (world,0.001);
    ground = dCreatePlane (space,0,0,1,0);
    
    memset (obj,0,sizeof(obj));

    // create lift platform
    platform = dCreateBox(space, 4, 4, 1);

    dGeomSetCategoryBits(ground, 1ul);
    dGeomSetCategoryBits(platform, 2ul);
    dGeomSetCollideBits(ground, ~2ul);
    dGeomSetCollideBits(platform, ~1ul);

    // run simulation
    dsSimulationLoop (argc,argv,352,288,&fn);

    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
Esempio n. 21
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int main (int argc, char **argv)
{
  // setup pointers to drawstuff callback functions
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = &command;
  fn.stop = 0;
  fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }

  // create world
  dInitODE2(0);
  world = dWorldCreate();
 
  space = dSimpleSpaceCreate(0);
  contactgroup = dJointGroupCreate (0);
  dWorldSetGravity (world,0,0,-0.5);
  dWorldSetCFM (world,1e-5);
  dCreatePlane (space,0,0,1,0);
  memset (obj,0,sizeof(obj));

  // note: can't share tridata if intending to trimesh-trimesh collide
  TriData1 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  TriData2 = dGeomTriMeshDataCreate();
  dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
  
  TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0);
  TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0);
  dGeomSetData(TriMesh1, TriData1);
  dGeomSetData(TriMesh2, TriData2);
  
  {dGeomSetPosition(TriMesh1, 0, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh1, Rotation);}

  {dGeomSetPosition(TriMesh2, 1, 0, 0.9);
  dMatrix3 Rotation;
  dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
  dGeomSetRotation(TriMesh2, Rotation);}
  
  // run simulation
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
Esempio n. 22
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WorldManagerServer::WorldManagerServer()
{
	dInitODE();
	mWorld = dWorldCreate();
	mGlobalSpace = dHashSpaceCreate(0);
	mContactGroup = dJointGroupCreate(0);
	dWorldSetGravity(mWorld, 0, -100, 0);

	mStaticSpace = dSimpleSpaceCreate(mGlobalSpace);
}
Esempio n. 23
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int main(int argc, char *argv[]) {
    dsFunctions fn;
    double x[4] = {0.00}, y[4] = {0.00};  // Center of gravity
    double z[4] = { 0.05, 0.50, 1.50, 2.55};

    double m[4] = {10.00, 2.00, 2.00, 2.00};       // mass

    double anchor_x[4]  = {0.00}, anchor_y[4] = {0.00};// anchors of joints
    double anchor_z[4] = { 0.00, 0.10, 1.00, 2.00};

    double axis_x[4]  = { 0.00, 0.00, 0.00, 0.00};  // axises of joints
    double axis_y[4]  = { 0.00, 0.00, 1.00, 1.00};
    double axis_z[4]  = { 1.00, 1.00, 0.00, 0.00};

    fn.version = DS_VERSION;
    fn.start   = &init;
    fn.step    = &simLoop;
    fn.command = &command;
    fn.path_to_textures = "drawstuff_texture";

    dInitODE();  // Initialize ODE
    world = dWorldCreate();  // Create a world
    dWorldSetGravity(world, 0, 0, -9.8);

    bool isDrawingEnabled = true;

    Leg leg(world);
    LegDraw legDraw(&leg);
    
    /*
    for (int i = 0; i < NUM; i++) {
    dMass mass;
    link[i] = dBodyCreate(world);
    dBodySetPosition(link[i], x[i], y[i], z[i]); // Set a position
    dMassSetZero(&mass);      // Set mass parameter to zero
    dMassSetCapsuleTotal(&mass,m[i],3,r[i],l[i]);  // Calculate mass parameter
    dBodySetMass(link[i], &mass);  // Set mass
    }

    joint[0] = dJointCreateFixed(world, 0); // A fixed joint
    dJointAttach(joint[0], link[0], 0);     // Attach the joint between the ground and the base
    dJointSetFixed(joint[0]);               // Set the fixed joint

    for (int j = 1; j < NUM; j++) {
    joint[j] = dJointCreateHinge(world, 0); // Create a hinge joint
    dJointAttach(joint[j], link[j-1], link[j]); // Attach the joint
    dJointSetHingeAnchor(joint[j], anchor_x[j], anchor_y[j],anchor_z[j]);
    dJointSetHingeAxis(joint[j], axis_x[j], axis_y[j], axis_z[j]);
    }*/

    dsSimulationLoop(argc, argv, 640, 480, &fn); // Simulation loop

    dCloseODE();
    return 0;
}
Esempio n. 24
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bool JointInteraction::loadConfig(std::string configFile)
{
	world = dWorldCreate();
	space = dSimpleSpaceCreate(0);
	isGrabbing = false;
	stepsPerFrame = 50;
	maxDist = 20;
	deltaTrans = identityTransformation();
	this->configFile = configFile;
	return true;
} // loadConfig
Esempio n. 25
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IoODEWorld *IoODEWorld_rawClone(IoODEWorld *proto)
{
	IoObject *self = IoObject_rawClonePrimitive(proto);
	IoObject_setDataPointer_(self, calloc(1, sizeof(IoODEWorldData)));
	WORLDID = dWorldCreate();
	DATA(self)->bodies = List_new();
	DATA(self)->jointGroups = List_new();
	IoObject_inlineSetSlot_to_(self, IOSYMBOL("Body"), IoODEBody_newBodyProtoWithWorld(IOSTATE, self));
	IoObject_inlineSetSlot_to_(self, IOSYMBOL("JointGroup"), IoODEJointGroup_newJointGroupProtoWithWorld(IOSTATE, self));
	return self;
}
Esempio n. 26
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File: dm6.cpp Progetto: Ry0/ODE
/*** シミュレーションの初期化 ***/
void dmInit()
{
	dInitODE();                              // ODEの初期化
	world = dWorldCreate();                  // 世界の創造
	dWorldSetGravity(world, 0.0,0.0,-9.8);        // 重力設定

	space        = dHashSpaceCreate(0);   // 衝突用空間の創造
	contactgroup = dJointGroupCreate(0);  // ジョイントグループの生成
	ground = dCreatePlane(space,0,0,1,0); // 地面(平面ジオメトリ)の生成
	dsSetSphereQuality(3);
}
Esempio n. 27
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int main (int argc, char **argv)
{
    // set for drawing
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start   = &start;
    fn.step    = &simLoop;
    fn.command = NULL;
    fn.stop    = NULL;
    fn.path_to_textures = "../textures";


    dInitODE();              // init ODE
    world = dWorldCreate();  // create a dynamic world
    dWorldSetGravity(world,0,0,-0.1);

    dMass m;                 // a parameter for mass
    dMassSetZero (&m);       // initialize the parameter

    //@a sphere
    sphere.body = dBodyCreate (world);     // create a rigid body
    dReal radius = 0.5;                    // radius [m]
    dMassSetSphere (&m,DENSITY,radius);    // calculate a mass parameter for a sphere
    dBodySetMass (sphere.body,&m);         // set the mass parameter to the body
    dBodySetPosition (sphere.body,0,1, 1); // set the position of the body


    //@a box
    box.body = dBodyCreate (world);
    dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
    dBodySetMass (box.body,&m);
    dBodySetPosition (box.body,0,2,1);

    // a capsule
    capsule.body = dBodyCreate (world);
    dMassSetCapsule(&m,DENSITY,3,radius,length);
    dBodySetMass (capsule.body,&m);
    dBodySetPosition (capsule.body,0,4,1);

    // a cylinder
    cylinder.body = dBodyCreate (world);
    dMassSetCylinder(&m,DENSITY,3,radius,length);
    dBodySetMass (cylinder.body,&m);
    dBodySetPosition (cylinder.body,0,3,1);

    // do the simulation
    dsSimulationLoop (argc,argv,960,480,&fn);

    dWorldDestroy (world); // destroy the world
    dCloseODE();           // close ODE

    return 0;
}
Esempio n. 28
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int main (int argc, char **argv)
{
  int i;
  dReal k;
  dMass m;

  /* setup pointers to drawstuff callback functions */
  dsFunctions fn;
  fn.version = DS_VERSION;
  fn.start = &start;
  fn.step = &simLoop;
  fn.command = 0;
  fn.stop = 0;
  fn.path_to_textures = "../../drawstuff/textures";
  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }

  /* create world */
  dInitODE();
  world = dWorldCreate();
  space = dHashSpaceCreate (0);
  contactgroup = dJointGroupCreate (1000000);
  dWorldSetGravity (world,0,0,-0.5);
  dCreatePlane (space,0,0,1,0);

  for (i=0; i<NUM; i++) {
    body[i] = dBodyCreate (world);
    k = i*SIDE;
    dBodySetPosition (body[i],k,k,k+0.4);
    dMassSetBox (&m,1,SIDE,SIDE,SIDE);
    dMassAdjust (&m,MASS);
    dBodySetMass (body[i],&m);
    sphere[i] = dCreateSphere (space,RADIUS);
    dGeomSetBody (sphere[i],body[i]);
  }
  for (i=0; i<(NUM-1); i++) {
    joint[i] = dJointCreateBall (world,0);
    dJointAttach (joint[i],body[i],body[i+1]);
    k = (i+0.5)*SIDE;
    dJointSetBallAnchor (joint[i],k,k,k+0.4);
  }

  /* run simulation */
  dsSimulationLoop (argc,argv,352,288,&fn);

  dJointGroupDestroy (contactgroup);
  dSpaceDestroy (space);
  dWorldDestroy (world);
  dCloseODE();
  return 0;
}
Esempio n. 29
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void ode::reset()
{	
		world = dWorldCreate();
		space = dSweepAndPruneSpaceCreate(0, dSAP_AXES_XYZ );
		
		dWorldSetGravity (world,0,300,0);
		dWorldSetCFM (world, 1e-5);
		dWorldSetERP (world, 0.8);
		//dWorldSetQuickStepNumIterations (world,ITERS);
		ground = dCreatePlane (space,0,0,100,0);

}
int main (int argc, char **argv)
{
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.stop = 0;
    fn.command = 0;
    fn.path_to_textures = "../../drawstuff/textures";
 
    dInitODE ();
    // create world
    world = dWorldCreate ();
    space = dHashSpaceCreate (0);
    dWorldSetGravity (world,0,0,0); //Original Gravity = -0.2
    dWorldSetCFM (world,1e-5);
    dCreatePlane (space,0,0,1,0);
    contactgroup = dJointGroupCreate (0);

    // create object
    sphere0 = dBodyCreate (world);
    sphere0_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere0,&m);
    dGeomSetBody (sphere0_geom,sphere0);
 
    sphere1 = dBodyCreate (world);
    sphere1_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere1,&m);
    dGeomSetBody (sphere1_geom,sphere1);
 
    sphere2 = dBodyCreate (world);
    sphere2_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere2,&m);
    dGeomSetBody (sphere2_geom,sphere2);
  
    // set initial position
    dBodySetPosition (sphere0,0,0,4);
    dBodySetPosition (sphere1,5,0,4);
    dBodySetPosition (sphere2,-2,0,4);

// run simulation
    dsSimulationLoop (argc,argv,352,288,&fn);
    // clean up
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}