void Submenu::render() const { Video::instance->setColor(Vector(0.0f, 0.0f, 0.0f, 0.5f)); Video::instance->renderRoundRect(m_lower, m_upper, static_cast<float>(m_menu->m_font->getHeight()/2)); for (size_t i = 0; i < m_entries.size(); i++) { Entry* entry = m_entries[i]; glPushMatrix(); if (entry->m_align == Font::Align_Center) { glTranslatef(m_centerPos.x, entry->m_lowerLeft.z, m_centerPos.z); } else { int w = entry->getMaxLeftWidth(); glTranslatef(m_centerPos.x - w, entry->m_lowerLeft.z, m_centerPos.z); } Video::instance->setColor(White); /* if (m_activeEntry == i) { Video::instance->setColor(Yellow); // active entry } else { */ if (entry->isEnabled()) { Video::instance->setColor(White); // normal entry } else { Video::instance->setColor(Grey); // disabled entry } /* } */ entry->m_font->begin2(); entry->render(); glPopMatrix(); } if (!m_title.empty()) { // TODO: move somewhere else m_menu->m_fontBig->begin(); glPushMatrix(); glTranslatef(m_titlePos.x, m_titlePos.y, 0); Video::instance->setColor(darker(Pink, 1.5f)); m_menu->m_fontBig->render(m_title, Font::Align_Center); glPopMatrix(); m_menu->m_fontBig->end(); } }
//==================== void bevel(bool sunken, int pos) { if (--pos < 0) return; int w = width, h = height; int nx = w - 2*pos - 1; int ny = h - 2*pos - 1; if (nx <= 0 || ny <= 0) return; int f1 = DELTA_BEVEL; int f2 = DELTA_BEVELCORNER; if (sunken) f1 = -f1, f2 = -f2; make_delta_table (f1); unsigned char *p; int d, e, n; p = pixels + (pos + w * pos) * 4; d = ny * w * 4; e = 4; n = nx; while (--n) { p += e; darker(p); lighter(p+d); } p += e; modify(p,-f2); // bottom-right corner pixel d = nx * 4; e = w * 4; n = ny; while (--n) { p += e; darker(p); lighter(p-d); } p += e; modify(p-d, f2); // top-left corner pixel }
void EvalHistory::setGame(ChessGame* game) { if (m_game) m_game->disconnect(this); m_game = game; m_plot->clearGraphs(); if (!game) { replot(0); return; } connect(m_game, SIGNAL(scoreChanged(int,int)), this, SLOT(onScore(int,int))); m_plot->addGraph(); m_plot->addGraph(); auto cWhite = QColor("#ffce9e"); auto cBlack = QColor("#d18b47"); auto pWhite = QPen(cWhite.darker(150)); pWhite.setWidth(2); auto pBlack = QPen(cBlack.darker()); pBlack.setWidth(2); m_plot->graph(0)->setPen(pWhite); cWhite.setAlpha(200); m_plot->graph(0)->setBrush(QBrush(cWhite)); m_plot->graph(1)->setPen(pBlack); cBlack.setAlpha(128); m_plot->graph(1)->setBrush(QBrush(cBlack)); const auto& scores = game->scores(); int ply = -1; for (auto it = scores.constBegin(); it != scores.constEnd(); ++it) { ply = it.key(); addData(ply, it.value()); } replot(ply); }
void ProjucerLookAndFeel::drawMenuBarBackground (Graphics& g, int width, int height, bool, MenuBarComponent& menuBar) { const auto colour = menuBar.findColour (backgroundColourId).withAlpha (0.75f); Rectangle<int> r (width, height); g.setColour (colour.contrasting (0.15f)); g.fillRect (r.removeFromTop (1)); g.fillRect (r.removeFromBottom (1)); g.setGradientFill (ColourGradient (colour, 0, 0, colour.darker (0.2f), 0, (float)height, false)); g.fillRect (r); }
//==================== void bevel(bool sunken, int pos, int exception) { if (--pos < 0) return; int w = width, h = height; int nx = w - 2*pos - 1; int ny = h - 2*pos - 1; if (nx <= 0 || ny <= 0) return; int f1 = DELTA_BEVEL; int f2 = DELTA_BEVELCORNER; if (sunken) f1 = -f1, f2 = -f2; make_delta_table (f1); unsigned char *p; int d, e, n; p = pixels + (pos + w * pos) * 4; d = ny * w * 4; e = 4; n = nx; if (exception == BEVEL_EXCEPT_LEFT) darker(p); while (--n) { p += e; if (exception != BEVEL_EXCEPT_BOTTOM) darker(p); if (exception != BEVEL_EXCEPT_TOP) lighter(p+d); } p += e; if (exception == BEVEL_EXCEPT_BOTTOM) darker(p); else if (exception == BEVEL_EXCEPT_RIGHT) darker(p), lighter(p+d); else modify(p,-f2); // bottom-right corner pixel d = nx * 4; e = w * 4; n = ny; if (exception == BEVEL_EXCEPT_BOTTOM) lighter(p-d); while (--n) { p += e; if (exception != BEVEL_EXCEPT_RIGHT) darker(p); if (exception != BEVEL_EXCEPT_LEFT) lighter(p-d); } p += e; if (exception == BEVEL_EXCEPT_TOP) darker(p), lighter(p-d); else if (exception == BEVEL_EXCEPT_LEFT) lighter(p-d); else modify(p-d, f2); // top-left corner pixel }
CGColor CGColor::lighter(float factor) { if ( factor <= 0 ) // invalid lightness factor return *this; else if ( factor < 100 ) // makes color darker return darker( 10000.0/factor ); float h, s, v; getHSV( h, s, v ); v = (factor*v)/100.0; if ( v > 1.0 ) { // overflow s -= v-1.0; // adjust saturation if ( s < 0 ) s = 0; v = 1.0; } CGColor c; c.setFromHSV(h, s, v ); return c; }
void Window::drawWindow(Renderer2D &out, IRect rect, FColor color, int outline) { FColor lighter(color.rgb() * 1.2f, color.a); FColor darker(color.rgb() * 0.8f, color.a); int aoutline = fwk::abs(outline); if(outline) { int2 hsize(rect.width(), aoutline); int2 vsize(aoutline, rect.height()); FColor col1 = outline < 0? darker : lighter; out.addFilledRect(IRect(rect.min, rect.min + hsize), col1); out.addFilledRect(IRect(rect.min, rect.min + vsize), col1); int2 p1(rect.min.x, rect.max.y - aoutline); int2 p2(rect.max.x - aoutline, rect.min.y); FColor col2 = outline < 0? lighter : darker; out.addFilledRect(IRect(p1, p1 + hsize), col2); out.addFilledRect(IRect(p2, p2 + vsize), col2); } int2 off(aoutline, aoutline); out.addFilledRect(inset(rect, off, off), color); }
void ImageNavigator::initializeActions() { setAttribute(Qt::WA_DeleteOnClose); menu = mainMenuBar->addMenu("Focus Viewer"); QSignalMapper *signalMap = new QSignalMapper(this); QAction *showFullScreenAction = new QAction(tr("Show Full Screen"), this); showFullScreenAction->setShortcut(tr("Ctrl+F")); showFullScreenAction->setCheckable(true); connect(showFullScreenAction, SIGNAL(toggled(bool)), this, SLOT(enableFullScreen(bool))); menu->addAction(showFullScreenAction); toggleInfoToolAction = new QAction(tr("Display Coordinate Info"), this); toggleInfoToolAction->setShortcut(tr("I")); toggleInfoToolAction->setCheckable(true); addAction(toggleInfoToolAction); connect(toggleInfoToolAction, SIGNAL(triggered()), this, SLOT(toggleInfoTool())); menu->addAction(toggleInfoToolAction); // #ifdef Q_OS_MAC QMenu *zoomMenu = new QMenu("Zoom", this); menu->addMenu(zoomMenu); QAction *zoomInAction = new QAction(tr("Zoom In"), this); zoomInAction->setShortcut(tr(".")); addAction(zoomInAction); connect(zoomInAction, SIGNAL(triggered()), this, SLOT(zoomIn())); zoomMenu->addAction(zoomInAction); QAction *zoomOutAction = new QAction(tr("Zoom Out"), this); zoomOutAction->setShortcut(tr(",")); addAction(zoomOutAction); connect(zoomOutAction, SIGNAL(triggered()), this, SLOT(zoomOut())); zoomMenu->addAction(zoomOutAction); QAction *zoomStandardAction = new QAction(tr("Zoom Standard"), this); zoomStandardAction->setShortcut(tr("Space")); addAction(zoomStandardAction); connect(zoomStandardAction, SIGNAL(triggered()), this, SLOT(zoomStandard())); zoomMenu->addAction(zoomStandardAction); menu->addMenu(zoomMenu); //#endif toggleColorToolAction = new QAction(tr("Adjust Contrast/Brightness"), this); toggleColorToolAction->setShortcut(tr("O")); toggleColorToolAction->setCheckable(true); addAction(toggleColorToolAction); connect(toggleColorToolAction, SIGNAL(triggered()), this, SLOT(toggleColorTool())); menu->addAction(toggleColorToolAction); // #ifdef Q_OS_MAC // CHEN: 4.1.2015 // if(imageType =="fft") // { QMenu *brighterMenu = new QMenu("Quick-Adjust Brightness", this); menu->addMenu(brighterMenu); QAction *brighterAction = new QAction(tr("Brighter"), this); brighterAction->setShortcut(tr("b")); addAction(brighterAction); connect(brighterAction, SIGNAL(triggered()), this, SLOT(brighter())); brighterMenu->addAction(brighterAction); QAction *darkerAction = new QAction(tr("Darker"), this); darkerAction->setShortcut(tr("n")); addAction(darkerAction); connect(darkerAction, SIGNAL(triggered()), this, SLOT(darker())); brighterMenu->addAction(darkerAction); // } // #endif toggleMouseAssignAction = new QAction(tr("Show Mouse Button Assignment"), this); toggleMouseAssignAction->setShortcut(tr("M")); toggleMouseAssignAction->setCheckable(true); addAction(toggleMouseAssignAction); connect(toggleMouseAssignAction, SIGNAL(triggered()), this, SLOT(toggleAssignTool())); menu->addAction(toggleMouseAssignAction); QAction *screenshot = new QAction(tr("Screen Shot"), this); screenshot->setShortcut(tr("G")); addAction(screenshot); connect(screenshot, SIGNAL(triggered()), image, SLOT(grabScreen())); menu->addAction(screenshot); int projectMode = projectData.projectMode().toInt(); if (imageType == "fft") { viewDisplayParametersAction = new QAction(tr("Display Parameters"), this); viewDisplayParametersAction->setShortcut(tr("D")); viewDisplayParametersAction->setCheckable(true); addAction(viewDisplayParametersAction); connect(viewDisplayParametersAction, SIGNAL(triggered()), this, SLOT(toggleDisplayParameters())); menu->addAction(viewDisplayParametersAction); toggleCTFViewAction = new QAction(tr("View CTF"), this); toggleCTFViewAction->setShortcut(tr("C")); // toggleCTFViewAction->setShortcutContext(Qt::WidgetWithChildrenShortcut); toggleCTFViewAction->setCheckable(true); addAction(toggleCTFViewAction); connect(toggleCTFViewAction, SIGNAL(triggered()), this, SLOT(toggleCTFView())); //connect(toggleCTFViewAction,SIGNAL(triggered()),image,SLOT(toggleCTFView())); menu->addAction(toggleCTFViewAction); if (projectMode == 1) { QAction *displayMillerIndicesAction = new QAction(tr("Show Miller Indices"), this); displayMillerIndicesAction->setShortcut(tr("Shift+D")); displayMillerIndicesAction->setCheckable(true); addAction(displayMillerIndicesAction); connect(displayMillerIndicesAction, SIGNAL(triggered()), signalMap, SLOT(map())); signalMap->setMapping(displayMillerIndicesAction, "millerindices"); menu->addAction(displayMillerIndicesAction); QAction *viewPSPeaksAction = new QAction(tr("View Peak List"), this); viewPSPeaksAction->setShortcut(tr("Shift+P")); viewPSPeaksAction->setCheckable(true); addAction(viewPSPeaksAction); connect(viewPSPeaksAction, SIGNAL(triggered()), signalMap, SLOT(map())); signalMap->setMapping(viewPSPeaksAction, "pspeaklist"); connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &))); menu->addAction(viewPSPeaksAction); QAction *loadPSPeaksAction = new QAction(tr("Load Peak List"), this); loadPSPeaksAction->setShortcut(tr("Shift+L")); addAction(loadPSPeaksAction); connect(loadPSPeaksAction, SIGNAL(triggered()), this, SLOT(selectPSList())); menu->addAction(loadPSPeaksAction); } QMenu *spotSelection = new QMenu("Spot Selection"); if (projectMode == 1) menu->addMenu(spotSelection); togglePeakListAction = new QAction(tr("Identify Spots"), spotSelection); togglePeakListAction->setShortcut(tr("P")); togglePeakListAction->setCheckable(true); if (projectMode == 1) { addAction(togglePeakListAction); connect(togglePeakListAction, SIGNAL(triggered()), image, SLOT(togglePeakList())); spotSelection->addAction(togglePeakListAction); } enterSpotSelectionModeAction = new QAction(tr("Enter Spot Selection Mode"), spotSelection); enterSpotSelectionModeAction->setCheckable(true); enterSpotSelectionModeAction->setShortcut(tr("Ctrl+P")); if (projectMode == 1) { addAction(enterSpotSelectionModeAction); connect(enterSpotSelectionModeAction, SIGNAL(triggered()), this, SLOT(toggleSpotSelectMode())); spotSelection->addAction(enterSpotSelectionModeAction); } savePeakListAction = new QAction(tr("Save Spot List"), spotSelection); savePeakListAction->setShortcut(tr("Ctrl+Shift+S")); if (projectMode == 1) { addAction(savePeakListAction); savePeakListAction->setDisabled(true); connect(savePeakListAction, SIGNAL(triggered()), image, SLOT(savePeakList())); spotSelection->addAction(savePeakListAction); } loadPeakListAction = new QAction(tr("Reload Spot List"), spotSelection); loadPeakListAction->setShortcut(tr("Ctrl+R")); if (projectMode == 1) { addAction(loadPeakListAction); loadPeakListAction->setDisabled(true); connect(loadPeakListAction, SIGNAL(triggered()), image, SLOT(loadPeakList())); connect(loadPeakListAction, SIGNAL(triggered()), image, SLOT(update())); spotSelection->addAction(loadPeakListAction); } clearPeakListAction = new QAction(tr("Clear Spot List"), spotSelection); clearPeakListAction->setShortcut(tr("Ctrl+Shift+C")); if (projectMode == 1) { addAction(clearPeakListAction); clearPeakListAction->setDisabled(true); connect(clearPeakListAction, SIGNAL(triggered()), image, SLOT(clearPeakList())); spotSelection->addAction(clearPeakListAction); } QMenu *latticeRefinement = new QMenu("Lattice Refinement"); if (projectMode == 1) menu->addMenu(latticeRefinement); toggleLatticeViewAction = new QAction(tr("View Lattice"), latticeRefinement); toggleLatticeViewAction->setShortcut(tr("L")); toggleLatticeViewAction->setCheckable(true); if (projectMode == 1) { addAction(toggleLatticeViewAction); connect(toggleLatticeViewAction, SIGNAL(triggered()), image, SLOT(toggleLatticeView())); latticeRefinement->addAction(toggleLatticeViewAction); QAction *toggleSecondLatticeViewAction = new QAction(tr("View Second Lattice"), latticeRefinement); toggleSecondLatticeViewAction->setShortcut(tr("S")); toggleSecondLatticeViewAction->setCheckable(true); addAction(toggleSecondLatticeViewAction); connect(toggleSecondLatticeViewAction, SIGNAL(triggered()), image, SLOT(toggleSecondLatticeView())); latticeRefinement->addAction(toggleSecondLatticeViewAction); } enterLatticeRefinementModeAction = new QAction(tr("Enter Lattice Refinement Mode"), latticeRefinement); enterLatticeRefinementModeAction->setShortcut(tr("Shift+R")); enterLatticeRefinementModeAction->setCheckable(true); if (projectMode == 1) { addAction(enterLatticeRefinementModeAction); connect(enterLatticeRefinementModeAction, SIGNAL(triggered()), this, SLOT(toggleLatticeRefinementMode())); latticeRefinement->addAction(enterLatticeRefinementModeAction); } addRefinementPointAction = new QAction(tr("Add Refinement Spot"), latticeRefinement); addRefinementPointAction->setShortcuts(QList<QKeySequence>() << tr("Enter") << tr("Return")); addRefinementPointAction->setEnabled(false); if (projectMode == 1) { addAction(addRefinementPointAction); connect(addRefinementPointAction, SIGNAL(triggered()), latticeTool, SLOT(insertPoint())); latticeRefinement->addAction(addRefinementPointAction); } } else { toggleLatticeViewAction = new QAction(tr("View Lattice"), this); toggleLatticeViewAction->setShortcut(tr("L")); toggleLatticeViewAction->setCheckable(true); if (projectMode == 1) { addAction(toggleLatticeViewAction); menu->addAction(toggleLatticeViewAction); connect(toggleLatticeViewAction, SIGNAL(triggered()), signalMap, SLOT(map())); signalMap->setMapping(toggleLatticeViewAction, "realLattice"); connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &))); } toggleParticlesViewAction = new QAction(tr("View Particles"), this); toggleParticlesViewAction->setShortcut(tr("P")); toggleParticlesViewAction->setCheckable(true); if (projectMode == 2) { addAction(toggleParticlesViewAction); menu->addAction(toggleParticlesViewAction); connect(toggleParticlesViewAction, SIGNAL(triggered()), image, SLOT(toggleParticleView())); } QMenu *fftSelectionMenu = new QMenu("Selection based FFT"); QAction *fftSelectionAction = new QAction(tr("FFT of Selection"), this); fftSelectionMenu->addAction(fftSelectionAction); fftSelectionAction->setShortcut(tr("Shift+F")); fftSelectionAction->setCheckable(true); addAction(fftSelectionAction); connect(fftSelectionAction, SIGNAL(triggered()), this, SLOT(toggleFFTSelection())); if (projectMode == 1) { QAction *setReferenceOriginAction = new QAction(tr("Set Reference Origin"), this); fftSelectionMenu->addAction(setReferenceOriginAction); setReferenceOriginAction->setShortcut(tr("Shift+O")); addAction(setReferenceOriginAction); connect(setReferenceOriginAction, SIGNAL(triggered()), this, SLOT(setReferenceOrigin())); connect(setReferenceOriginAction, SIGNAL(triggered()), spotSelect, SLOT(updateReferenceOrigin())); } menu->addMenu(fftSelectionMenu); selectionMenu = new QMenu("Polygonal Selection"); if (projectMode == 1) { QAction *selectionAreaAction = new QAction(tr("Polygonal Selection Masking"), this); selectionMenu->addAction(selectionAreaAction); selectionAreaAction->setShortcut(tr("Shift+S")); selectionAreaAction->setCheckable(true); addAction(selectionAreaAction); connect(selectionAreaAction, SIGNAL(triggered()), this, SLOT(toggleCreatePathMode())); QAction *saveSelectionArea = new QAction(tr("Save Selection"), this); selectionMenu->addAction(saveSelectionArea); saveSelectionArea->setShortcut(tr("Ctrl+Shift+S")); addAction(saveSelectionArea); connect(saveSelectionArea, SIGNAL(triggered()), image, SLOT(saveSelectionList())); QAction *clearSelectionArea = new QAction(tr("Clear Selection"), this); selectionMenu->addAction(clearSelectionArea); clearSelectionArea->setShortcut(tr("Ctrl+Shift+C")); addAction(clearSelectionArea); connect(clearSelectionArea, SIGNAL(triggered()), image, SLOT(clearSelectionVertices())); menu->addMenu(selectionMenu); QMenu *referenceMenu = new QMenu("Unbending References", menu); QAction *toggleBoxa1Action = new QAction(tr("View Boxa1"), this); toggleBoxa1Action->setCheckable(true); referenceMenu->addAction(toggleBoxa1Action); addAction(toggleBoxa1Action); connect(toggleBoxa1Action, SIGNAL(triggered()), this, SLOT(toggleBoxa1())); QAction *toggleBoxa2Action = new QAction(tr("View Boxa2"), this); toggleBoxa2Action->setCheckable(true); referenceMenu->addAction(toggleBoxa2Action); addAction(toggleBoxa2Action); connect(toggleBoxa2Action, SIGNAL(triggered()), this, SLOT(toggleBoxa2())); QAction *toggleBoxb1Action = new QAction(tr("View Boxb1"), this); toggleBoxb1Action->setCheckable(true); referenceMenu->addAction(toggleBoxb1Action); addAction(toggleBoxb1Action); connect(toggleBoxb1Action, SIGNAL(triggered()), this, SLOT(toggleBoxb1())); QAction *toggleBoxb2Action = new QAction(tr("View Boxb2"), this); toggleBoxb2Action->setCheckable(true); referenceMenu->addAction(toggleBoxb2Action); addAction(toggleBoxb2Action); connect(toggleBoxb2Action, SIGNAL(triggered()), this, SLOT(toggleBoxb2())); menu->addMenu(referenceMenu); QAction *setPhaseOriginAction = new QAction(tr("Set Phase Origin"), this); menu->addAction(setPhaseOriginAction); setPhaseOriginAction->setShortcut(tr("Shift+P")); addAction(setPhaseOriginAction); connect(setPhaseOriginAction, SIGNAL(triggered()), this, SLOT(setPhaseOrigin())); } } if (projectMode == 1) { QAction *showTiltAxisAction = new QAction(tr("View Tilt Axis in Raw Image (TLTAXIS)"), this); menu->addAction(showTiltAxisAction); showTiltAxisAction->setCheckable(true); showTiltAxisAction->setShortcut(tr("T")); addAction(showTiltAxisAction); connect(showTiltAxisAction, SIGNAL(triggered()), signalMap, SLOT(map())); signalMap->setMapping(showTiltAxisAction, "tiltaxis"); connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &))); QAction *showTaxisAction = new QAction(tr("View Tilt Axis in Final Map (TAXA)"), this); menu->addAction(showTaxisAction); showTaxisAction->setCheckable(true); showTaxisAction->setShortcut(tr("Shift+T")); addAction(showTaxisAction); connect(showTaxisAction, SIGNAL(triggered()), signalMap, SLOT(map())); signalMap->setMapping(showTaxisAction, "tiltaxa"); connect(signalMap, SIGNAL(mapped(const QString &)), image, SLOT(toggleVisible(const QString &))); } QAction *helpAction = new QAction(tr("Help"), this); helpAction->setShortcut(tr("H")); helpAction->setCheckable(true); addAction(helpAction); connect(helpAction, SIGNAL(triggered()), this, SLOT(toggleHelp())); menu->addAction(helpAction); closeAction = new QAction(tr("Close"), this); closeAction->setShortcut(tr("Esc")); addAction(closeAction); connect(closeAction, SIGNAL(triggered()), this, SLOT(closeCurrent())); menu->addAction(closeAction); // menuBar->addMenu(menu); }
//============================================================================== void MultiChoicePropertyComponent::lookAndFeelChanged() { auto iconColour = findColour (TextEditor::backgroundColourId).contrasting(); expandButton.setColours (iconColour, iconColour.darker(), iconColour.darker()); }