Esempio n. 1
0
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & recv_data )
{
	GetPlayer()->SetPlayerStatus(NONE);
	if(_player->IsInWorld())
	{
		// get outta here
		return;
	}
	sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );

	if(_player->m_CurrentTransporter && _player->GetMapId() != _player->m_CurrentTransporter->GetMapId())
	{
		/* wow, our pc must really suck. */
		Transporter * pTrans = _player->m_CurrentTransporter;
		float c_tposx = pTrans->GetPositionX() + _player->m_TransporterX;
		float c_tposy = pTrans->GetPositionY() + _player->m_TransporterY;
		float c_tposz = pTrans->GetPositionZ() + _player->m_TransporterZ;

		WorldPacket dataw(SMSG_NEW_WORLD, 20);
		dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << _player->GetOrientation();
		SendPacket(&dataw);
	}
	else
	{
		_player->m_TeleportState = 2;
		_player->AddToWorld();
	}
}
void WorldSession::FullLogin(Player * plr)
{
	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr); 
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

#ifndef USING_BIG_ENDIAN
	StackWorldPacket<20> datab(CMSG_DUNGEON_DIFFICULTY);
#else
	WorldPacket datab(CMSG_DUNGEON_DIFFICULTY, 20);
#endif
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/

	// enable trigger cheat by default
	plr->triggerpass_cheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		info->guild=NULL;
		info->guildRank=NULL;
		info->guildMember=NULL;
		info->m_Group=0;
		info->subGroup=0;
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
#ifndef USING_BIG_ENDIAN
	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);
#else
	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);
#endif

	MD5Hash md5hash;

	for (int i = 0; i < 8; i++)
	{
		AccountDataEntry* acct_data = GetAccountData(i);

		if (!acct_data->data)
		{
			data << uint64(0) << uint64(0);				// Nothing.
			continue;
		}
		md5hash.Initialize();
		md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
		md5hash.Finalize();

#ifndef USING_BIG_ENDIAN
		data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
#else
		data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
#endif
	}
	SendPacket(&data);

	// Set TIME OF LOGIN
	CharacterDatabase.Execute (
		"UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	bool enter_world = true;
#ifndef CLUSTERING
	// Find our transporter and add us if we're on one.
	if(plr->m_TransporterGUID != 0)
	{
		Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));
		if(pTrans)
		{
			if(plr->isDead())
			{
				plr->ResurrectPlayer();
				plr->SetUInt32Value(UNIT_FIELD_HEALTH, plr->GetUInt32Value(UNIT_FIELD_MAXHEALTH));
				plr->SetUInt32Value(UNIT_FIELD_POWER1, plr->GetUInt32Value(UNIT_FIELD_MAXPOWER1));
			}

			float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX;
			float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY;
			float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ;
			if(plr->GetMapId() != pTrans->GetMapId())	   // loaded wrong map
			{
				plr->SetMapId(pTrans->GetMapId());
#ifndef USING_BIG_ENDIAN
				StackWorldPacket<20> dataw(SMSG_NEW_WORLD);
#else
				WorldPacket dataw(SMSG_NEW_WORLD, 20);
#endif
				dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation();
				SendPacket(&dataw);

				// shit is sent in worldport ack.
				enter_world = false;
			}

			plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false);
			plr->m_CurrentTransporter = pTrans;
			pTrans->AddPlayer(plr);
		}
	}
#endif

	Log.Debug("Login", "Player %s logged in.", plr->GetName());

	if(plr->GetTeam() == 1)
		sWorld.HordePlayers++;
	else
		sWorld.AlliancePlayers++;

	if(plr->m_FirstLogin && !HasGMPermissions())
	{
		uint32 racecinematic = plr->myRace->cinematic_id;
#ifdef USING_BIG_ENDIAN
		swap32(&racecinematic);
#endif
		OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &racecinematic);
	}

	sLog.outDetail( "WORLD: Created new player for existing players (%s)", plr->GetName() );

	// Login time, will be used for played time calc
	plr->m_playedtime[2] = (uint32)UNIXTIME;

	//Issue a message telling all guild members that this player has signed on
	if(plr->IsInGuild())
	{
		Guild *pGuild = plr->m_playerInfo->guild;
		if(pGuild)
		{
			WorldPacket data(50);
			data.Initialize(SMSG_GUILD_EVENT);
			data << uint8(GUILD_EVENT_MOTD);
			data << uint8(0x01);
			if(pGuild->GetMOTD())
				data << pGuild->GetMOTD();
			else
				data << uint8(0);
			SendPacket(&data);

			pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName());
		}
	}

	// Send online status to people having this char in friendlist
	_player->Social_TellFriendsOnline();
	// send friend list (for ignores)
	_player->Social_SendFriendList(7);

	// Send MOTD
	_player->BroadcastMessage(sWorld.GetMotd());

	// Send revision (if enabled)
#ifdef WIN32
	_player->BroadcastMessage("Server: %sAscent %s r%u/%s-Win-%s %s(www.ascentemu.com)", MSG_COLOR_WHITE, BUILD_TAG,
		BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE);		
#else
	_player->BroadcastMessage("Server: %sAscent %s r%u/%s-%s %s(www.ascentemu.com)", MSG_COLOR_WHITE, BUILD_TAG,
		BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE);
#endif

	if(sWorld.SendStatsOnJoin)
	{
		_player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u",
			MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections);
	}

	//Set current RestState
	if( plr->m_isResting) 		// We are resting at an inn , turn on Zzz
		plr->ApplyPlayerRestState(true);

	//Calculate rest bonus if there is time between lastlogoff and now
	if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))	// if timelogoff = 0 then it's the first login
	{
		uint32 currenttime = (uint32)UNIXTIME;
		uint32 timediff = currenttime - plr->m_timeLogoff;

		//Calculate rest bonus
		if( timediff > 0 ) 
			plr->AddCalculatedRestXP(timediff);
	}

#ifdef CLUSTERING
	plr->SetInstanceID(forced_instance_id);
	plr->SetMapId(forced_map_id);
#else
	sHookInterface.OnEnterWorld2(_player);
#endif

	if(info->m_Group)
		info->m_Group->Update();

	if(enter_world && !_player->GetMapMgr())
	{
		plr->AddToWorld();
	}

	objmgr.AddPlayer(_player);
}
Esempio n. 3
0
void WorldSession::FullLogin(Player* plr)
{
	DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	plr->movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&plr->movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	WorldPacket datab(MSG_SET_DUNGEON_DIFFICULTY, 20);
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	WorldPacket datac(MSG_SET_RAID_DIFFICULTY, 20);
	datac << plr->iRaidType;
	datac << uint32(0x01);
	datac << uint32(0x00);
	SendPacket(&datac);

	// Send first line of MOTD
	WorldPacket datat(SMSG_MOTD, sizeof(sWorld.GetMotd()) + 4);
	datat << uint32(0x04);
	datat << sWorld.GetMotd();
	SendPacket(&datat);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	//////////////////////////////////////////////////////////////////////////////////////////////////////
	// send voicechat state - active/inactive
	//
	// {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	// |------------------------------------------------|----------------|
	// |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	// |------------------------------------------------|----------------|
	// |02 01                                           |..              |
	// -------------------------------------------------------------------
	//
	//
	// Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)!
	//
	//////////////////////////////////////////////////////////////////////////////////////////////////////

	plr->UpdateAttackSpeed();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());

	if(info == NULL)
	{
		info = new PlayerInfo;
		memset(info, 0, sizeof(PlayerInfo));
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(_player->m_playerInfo->arenaTeam[z] != NULL)
		{
			_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id);
			if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID())
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0);
			else
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	if(sWorld.m_useAccountData)
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			AccountDataEntry* acct_data = GetAccountData(i);
			if(0xEA & (1 << i))
				data << uint32(acct_data->Time);
			md5hash.Initialize();
			md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
			md5hash.Finalize();
		}
		SendPacket(&data);
	}
	else
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			if(0xEA & (1 << i))
				data << uint32(0);
			AccountDataEntry* acct_data = GetAccountData(i);
			if(acct_data)
			{
				md5hash.Initialize();
				md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
				md5hash.Finalize();
			}
		}
		SendPacket(&data);
	}

	// Set TIME OF LOGIN
	CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	_player->ResetTitansGrip();

	bool enter_world = true;
#ifndef CLUSTERING
	// Find our transporter and add us if we're on one.
	if(plr->m_TransporterGUID != 0)
	{
		Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));
		if(pTrans)
		{
			if(plr->isDead())
			{
				plr->RemoteRevive();
			}

			float c_tposx = pTrans->GetPositionX() + plr->m_transportPosition->x;
			float c_tposy = pTrans->GetPositionY() + plr->m_transportPosition->y;
			float c_tposz = pTrans->GetPositionZ() + plr->m_transportPosition->z;
			if(plr->GetMapId() != pTrans->GetMapId())								// loaded wrong map
			{
				plr->SetMapId(pTrans->GetMapId());

				WorldPacket dataw(SMSG_NEW_WORLD, 20);
				dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation();
				SendPacket(&dataw);

				// shit is sent in worldport ack.
				enter_world = false;
			}

			plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false);
			plr->m_CurrentTransporter = pTrans;
			pTrans->AddPlayer(plr);
		}
	}
#endif
	if(plr->m_CurrentVehicle)
		plr->m_CurrentVehicle->RemovePassenger(plr);

	DEBUG_LOG( "WorldSession","Player %s logged in.", plr->GetName());

	if(plr->GetTeam() == 1)
		sWorld.HordePlayers++;
	else
		sWorld.AlliancePlayers++;

	if(plr->m_FirstLogin && !HasGMPermissions())
		OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &plr->myRace->cinematic_id);

	DEBUG_LOG( "WorldSession","Created new player for existing players (%s)", plr->GetName() );

	// Login time, will be used for played time calc
	plr->m_playedtime[2] = uint32(UNIXTIME);

	//Issue a message telling all guild members that this player has signed on
	if(plr->IsInGuild())
	{
		Guild *pGuild = plr->m_playerInfo->guild;
		if(pGuild)
		{
			WorldPacket data(50);
			data.Initialize(SMSG_GUILD_EVENT);
			data << uint8(GUILD_EVENT_MOTD);
			data << uint8(0x01);
			if(pGuild->GetMOTD())
				data << pGuild->GetMOTD();
			else
				data << uint8(0);
			SendPacket(&data);

			pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName());
		}
	}

	// Send online status to people having this char in friendlist (excluding GM's)
	if(!HasGMPermissions())
		_player->Social_TellFriendsOnline();

	// send friend list (for ignores)
	_player->Social_SendFriendList(7);

	// Send revision (if enabled)
#ifdef WIN32
	// _player->BroadcastMessage("Core server: ArcEmu %s r%u/%s-Windows-%s (www.github.com/ArcEmudev)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE);
#else
	// _player->BroadcastMessage("Core server: ArcEmu %s r%u/%s-%s (www.github.com/ArcEmudev)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE);
#endif
	// Bugs
	_player->BroadcastMessage("Bugs: %s%s", MSG_COLOR_LIGHTBLUE, BUG_TRACKER);

	if(sWorld.SendStatsOnJoin)
	{
		_player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u",
			MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections);
		_player->BroadcastMessage("Server Uptime: |r%s", sWorld.GetUptimeString().c_str());
	}

	// send to gms
	if(HasGMPermissions())
		sWorld.SendMessageToGMs(this, "%s %s (%s) is now online.", CanUseCommand('z') ? "Admin" : "GameMaster", _player->GetName(), GetAccountNameS(), GetPermissions());

	//Set current RestState
	if( plr->m_isResting) 		// We are in a resting zone, turn on Zzz
		plr->ApplyPlayerRestState(true);

	//Check if there is a time difference between lastlogoff and now
	if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))	// if timelogoff = 0 then it's the first login
	{
		uint32 currenttime = (uint32)UNIXTIME;
		uint32 timediff = currenttime - plr->m_timeLogoff;

		//Calculate rest bonus
		if( timediff > 0 )
			plr->AddCalculatedRestXP(timediff);
	}

	sHookInterface.OnEnterWorld2(_player);

	if(info->m_Group)
		info->m_Group->Update();

	// Retroactive: Level achievement
	if(plr->getLevel() > 10 && !GetPermissions())
	{
		// Retroactive: Level achievement
		_player->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( _player->getLevel() );

		// Send achievement data!
		if( _player->GetAchievementInterface()->HasAchievements() )
		{
			WorldPacket * data = _player->GetAchievementInterface()->BuildAchievementData();
			_player->CopyAndSendDelayedPacket(data);
			delete data;
		}
	}

	if(enter_world && !_player->GetMapMgr())
		plr->AddToWorld();

	objmgr.AddPlayer(_player);
}
Esempio n. 4
0
void WorldSession::FullLogin(Player * plr)
{
	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr); 
	m_MoverWoWGuid.Init(plr->GetGUID());

	MapMgr *mgr = sInstanceMgr.GetInstance(static_cast< Object* >( plr ));  
	if (mgr && mgr->m_battleground)
	{
		/* Don't allow player to login into a bg that has ended or is full */
		if (mgr->m_battleground->HasEnded() == true ||
			mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false)) {
				mgr = NULL;
		}
	}

	/* Trying to log to an instance that doesn't exists anymore? */
	if (!mgr)
	{
		if(!IS_INSTANCE(plr->m_bgEntryPointMap))
		{
			plr->m_position.x = plr->m_bgEntryPointX;
			plr->m_position.y = plr->m_bgEntryPointY;
			plr->m_position.z = plr->m_bgEntryPointZ;
			plr->m_position.o = plr->m_bgEntryPointO;
			plr->m_mapId = plr->m_bgEntryPointMap;
		}
		else
		{
			plr->m_position.x = plr->GetBindPositionX();
			plr->m_position.y = plr->GetBindPositionY();
			plr->m_position.z = plr->GetBindPositionZ();
			plr->m_position.o = 0;
			plr->m_mapId = plr->GetBindMapId();
		}
	}

	// copy to movement array
	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/


#ifndef USING_BIG_ENDIAN
	StackWorldPacket<20> datab(SMSG_VOICE_SYSTEM_STATUS);
#else
	WorldPacket datab(SMSG_VOICE_SYSTEM_STATUS, 20);
#endif

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>PLAYER_LEVEL_CAP_70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,PLAYER_LEVEL_CAP_70);*/

	// enable trigger cheat by default
	// plr->TriggerpassCheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		info->guild=NULL;
		info->guildRank=NULL;
		info->guildMember=NULL;
		info->m_Group=0;
		info->subGroup=0;
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
#ifndef USING_BIG_ENDIAN
	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);
#else
	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);
#endif

	MD5Hash md5hash;

	for (int i = 0; i < 8; i++)
	{
		AccountDataEntry* acct_data = GetAccountData(i);

		if (!acct_data->data)
		{
			data << uint64(0) << uint64(0);				// Nothing.
			continue;
		}
		md5hash.Initialize();
		md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
		md5hash.Finalize();

#ifndef USING_BIG_ENDIAN
		data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
#else
		data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
#endif
	}
	SendPacket(&data);

	// Set TIME OF LOGIN
	CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	bool enter_world = true;
#ifndef CLUSTERING
	// Find our transporter and add us if we're on one.
	if(plr->m_TransporterGUID != 0)
	{
		Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));
		if(pTrans)
		{
			if(plr->isDead())
			{
				plr->ResurrectPlayer();
				plr->SetUInt32Value(UNIT_FIELD_HEALTH, plr->GetUInt32Value(UNIT_FIELD_MAXHEALTH));
				plr->SetUInt32Value(UNIT_FIELD_POWER1, plr->GetUInt32Value(UNIT_FIELD_MAXPOWER1));
			}

			float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX;
			float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY;
			float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ;
			if(plr->GetMapId() != pTrans->GetMapId())	   // loaded wrong map
			{
				plr->SetMapId(pTrans->GetMapId());
#ifndef USING_BIG_ENDIAN
				StackWorldPacket<20> dataw(SMSG_NEW_WORLD);
#else
				WorldPacket dataw(SMSG_NEW_WORLD, 20);
#endif
				dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation();
				SendPacket(&dataw);

				// shit is sent in worldport ack.
				enter_world = false;
			}

			plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false);
			plr->m_CurrentTransporter = pTrans;
			pTrans->AddPlayer(plr);
		}
	}
#endif
	if(HasGMPermissions())
	{	//Toggle for admin chat color. --Hemi
		if(_accountId == 1) //Hemi's chat color. Greenish..
			GetPlayer()->chatColor = "|cff96E798 ";
		else if(_accountId == 3) //Paws' chat color. Magneta.
			GetPlayer()->chatColor ="|cFFF52887 ";
		else if(CanUseCommand('z'))	//Admin chat colors
			GetPlayer()->chatColor = MSG_COLOR_LIGHTBLUE;	
		else if(CanUseCommand('a') && !CanUseCommand('z'))	//Co-Admin chat color
			GetPlayer()->chatColor = MSG_COLOR_LIGHTRED;		
	}

	Log.Debug("Login", "Player %s logged in.", plr->GetName());
	sLog.outString("[%s] has logged in.", plr->GetName());
	if(plr->GetTeam() == 1)
		sWorld.HordePlayers++;
	else
		sWorld.AlliancePlayers++;

	if(plr->m_FirstLogin && !HasGMPermissions())
	{
		uint32 racecinematic = plr->myRace->cinematic_id;
#ifdef USING_BIG_ENDIAN
		swap32(&racecinematic);
#endif
		OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &racecinematic);

#ifdef _TEST_EXTENDED_FEATURES_
	const int classtext[] ={0,5,6,8,9,11,0,4,3,7,0,10};
	sWorld.SendLocalizedWorldText(true,"{65}",classtext[ (uint32)plr->getClass() ] , plr->GetName() , (plr->GetTeam() ? "{63}":"{64}") );
#endif

	}

	sLog.outDetail( "WORLD: Created new player for existing players (%s)", plr->GetName() );

	// Login time, will be used for played time calc
	plr->m_playedtime[2] = (uint32)UNIXTIME;

	//Issue a message telling all guild members that this player has signed on
	if(plr->IsInGuild())
	{
		Guild *pGuild = plr->m_playerInfo->guild;
		if(pGuild)
		{
			WorldPacket data(50);
			data.Initialize(SMSG_GUILD_EVENT);
			data << uint8(GUILD_EVENT_MOTD);
			data << uint8(0x01);
			if(pGuild->GetMOTD())
				data << pGuild->GetMOTD();
			else
				data << uint8(0);
			SendPacket(&data);

			pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName());
		}
	}

	// Send online status to people having this char in friendlist
	_player->Social_TellFriendsOnline();
	// send friend list (for ignores)
	_player->Social_SendFriendList(7);

#ifndef GM_TICKET_MY_MASTER_COMPATIBLE
	GM_Ticket * ticket = objmgr.GetGMTicketByPlayer(_player->GetGUID());
	if(ticket != NULL)
	{
		//Send status change to gm_sync_channel
		Channel *chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player);
		if(chn)
		{
			std::stringstream ss;
			ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE;
			ss << ":" << ticket->guid;
			ss << ":1";
			chn->Say(_player, ss.str().c_str(), NULL, true);
		}
	}
#endif

	// Send MOTD
	_player->BroadcastMessage(sWorld.GetMotd());

	// Send revision (if enabled)
#ifdef WIN32
	_player->BroadcastMessage("Powered by: %sArcEmu %s r%u/%s-Win-%s %s(Please report ALL bugs to www.ArcEmu.org/forums/)", MSG_COLOR_WHITE, BUILD_TAG,
		BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE);		
#else
	_player->BroadcastMessage("Powered by: %sArcEmu %s r%u/%s-%s %s(Please report ALL bugs to www.ArcEmu.org/forums/)", MSG_COLOR_WHITE, BUILD_TAG,
		BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE);
#endif

	if(sWorld.SendStatsOnJoin || HasGMPermissions() )
	{
		_player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u",
			MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections);
	}

	//Set current RestState
	if( plr->m_isResting) 		// We are resting at an inn , turn on Zzz
		plr->ApplyPlayerRestState(true);

	//Calculate rest bonus if there is time between lastlogoff and now
	if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))	// if timelogoff = 0 then it's the first login
	{
		uint32 currenttime = (uint32)UNIXTIME;
		uint32 timediff = currenttime - plr->m_timeLogoff;

		//Calculate rest bonus
		if( timediff > 0 ) 
			plr->AddCalculatedRestXP(timediff);
	}

#ifdef CLUSTERING
	plr->SetInstanceID(forced_instance_id);
	plr->SetMapId(forced_map_id);
#else
	sHookInterface.OnEnterWorld2(_player);
#endif

	if(info->m_Group)
		info->m_Group->Update();

	if(enter_world && !_player->GetMapMgr())
	{
		plr->AddToWorld();
	}

	objmgr.AddPlayer(_player);

	if(info->m_Group == NULL)
		plr->SendDungeonDifficulty();
}
void WorldSession::FullLogin(Player* plr)
{
    sLog.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
    SetPlayer(plr);
    m_MoverWoWGuid.Init(plr->GetGUID());

    /* world preload */
    packetSMSG_LOGIN_VERIFY_WORLD vwpck;
    vwpck.MapId = plr->GetMapId();
    vwpck.O = plr->GetOrientation();
    vwpck.X = plr->GetPositionX();
    vwpck.Y = plr->GetPositionY();
    vwpck.Z = plr->GetPositionZ();
    OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

    // send voicechat state - active/inactive
    /*
    {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
    |------------------------------------------------|----------------|
    |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
    |------------------------------------------------|----------------|
    |02 01                                           |..              |
    -------------------------------------------------------------------
    */

    WorldPacket datab(SMSG_FEATURE_SYSTEM_STATUS, 2);
    datab << uint8(2) << uint8(0);
    SendPacket(&datab);

    datab.Initialize(SMSG_LEARNED_DANCE_MOVES, 8);
    datab << uint32(0);
    datab << uint32(0);
    SendPacket(&datab);

    plr->UpdateStats();

    // Anti max level hack.
    if(sWorld.LevelCap_Custom_All && (plr->getLevel() > sWorld.LevelCap_Custom_All))
        plr->SetUInt32Value(UNIT_FIELD_LEVEL, sWorld.LevelCap_Custom_All);

    // Enable certain GM abilities on login.
    if(HasGMPermissions())
    {
        plr->bGMTagOn = true;
        plr->m_isGmInvisible = true;
        plr->m_invisible = true;
        plr->bInvincible = true;
        if(CanUseCommand('z'))
        {
            plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_DEVELOPER);
            plr->triggerpass_cheat = true; // Enable for admins automatically.
        }
        else
            plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_GM);
    }

    // Make sure our name exists (for premade system)
    PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
    if(info == NULL)
    {
        info = new PlayerInfo;
        memset(info, 0, sizeof(PlayerInfo));
        info->_class = plr->getClass();
        info->gender = plr->getGender();
        info->guid = plr->GetLowGUID();
        info->name = strdup(plr->GetName());
        info->lastLevel = plr->getLevel();
        info->lastOnline = UNIXTIME;
        info->lastZone = plr->GetZoneId();
        info->race = plr->getRace();
        info->team = plr->GetTeam();
        objmgr.AddPlayerInfo(info);
    }

    plr->m_playerInfo = info;
    if(plr->m_playerInfo->GuildId)
    {
        plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->GuildId;
        plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->GuildRank;
    }

    for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
    {
        if(plr->m_playerInfo->arenaTeam[z] != NULL)
        {
            plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);
            if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())
                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);
            else
                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);
        }
    }

    info->m_loggedInPlayer = plr;

    // account data == UI config
    if(sWorld.m_useAccountData)
    {
        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
        MD5Hash md5hash;
        data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
        for (int i = 0; i < 8; i++)
        {
            AccountDataEntry* acct_data = GetAccountData(i);
            if(0xEA & (1 << i))
                data << uint32(acct_data->Time);
            md5hash.Initialize();
            md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
            md5hash.Finalize();
        }
        SendPacket(&data);
    }
    else
    {
        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
        MD5Hash md5hash;
        data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
        for (int i = 0; i < 8; i++)
        {
            if(0xEA & (1 << i))
                data << uint32(0);
            AccountDataEntry* acct_data = GetAccountData(i);
            if(acct_data)
            {
                md5hash.Initialize();
                md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
                md5hash.Finalize();
            }
        }
        SendPacket(&data);
    }

    // Set TIME OF LOGIN
    CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

    bool enter_world = true;

    // Find our transporter and add us if we're on one.
    if(plr->GetTransportGuid() != 0)
    {
        uint64 transGuid = plr->GetTransportGuid();
        Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(transGuid));
        if(pTrans)
        {
            if(plr->isDead())
                plr->RemoteRevive();

            float c_tposx, c_tposy, c_tposz, c_tposo;
            plr->GetMovementInfo()->GetTransportPosition(c_tposx, c_tposy, c_tposz, c_tposo);
            c_tposx += pTrans->GetPositionX();
            c_tposy += pTrans->GetPositionY();
            c_tposz += pTrans->GetPositionZ();

            if(plr->GetMapId() != pTrans->GetMapId())   // loaded wrong map
            {
                plr->SetMapId(pTrans->GetMapId());

                WorldPacket dataw(SMSG_NEW_WORLD, 20);
                dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << c_tposo;
                SendPacket(&dataw);

                // shit is sent in worldport ack.
                enter_world = false;
            }

            plr->SetPosition(c_tposx, c_tposy, c_tposz, c_tposo);
            plr->m_CurrentTransporter = pTrans;
            pTrans->AddPlayer(plr);
        }
    }

    if(plr->GetVehicle())
        plr->GetVehicle()->RemovePassenger(plr);

    sLog.Debug( "WorldSession","Player %s logged in.", plr->GetName());

    if(plr->GetTeam() == 1)
        sWorld.HordePlayers++;
    else
        sWorld.AlliancePlayers++;

    if(sWorld.SendMovieOnJoin && plr->m_FirstLogin && !HasGMPermissions())
        plr->SendCinematic(plr->myRace->cinematic_id);

    sLog.Debug( "WorldSession","Created new player for existing players (%s)", plr->GetName() );

    // Login time, will be used for played time calc
    plr->m_playedtime[2] = (uint32)UNIXTIME;

    // Send online status to people having this char in friendlist
    plr->Social_TellOnlineStatus();

    // send friend list (for ignores)
    plr->Social_SendFriendList(7);

    // send to gms
    if(HasGMPermissions())
        sWorld.SendMessageToGMs(this, "%s%s %s (%s) is now online.|r", MSG_COLOR_GOLD, CanUseCommand('z') ? "Admin" : "GameMaster", plr->GetName(), GetAccountNameS(), GetPermissions());

    //Set current RestState
    if( plr->m_isResting)       // We are in a resting zone, turn on Zzz
        plr->ApplyPlayerRestState(true);

    //Check if there is a time difference between lastlogoff and now
    if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))   // if timelogoff = 0 then it's the first login
    {
        uint32 currenttime = (uint32)UNIXTIME;
        uint32 timediff = currenttime - plr->m_timeLogoff;

        //Calculate rest bonus
        if( timediff > 0 )
            plr->AddCalculatedRestXP(timediff);
    }

    sHookInterface.OnFullLogin(plr);

    if(info->m_Group)
        info->m_Group->Update();

    if(!sWorld.m_blockgmachievements || !HasGMPermissions())
    {
        // Retroactive: Level achievement
        plr->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( plr->getLevel() );

        // Send achievement data!
        if( plr->GetAchievementInterface()->HasAchievements() )
        {
            WorldPacket * data = plr->GetAchievementInterface()->BuildAchievementData();
            plr->CopyAndSendDelayedPacket(data);
            delete data;
        }
    }

    if(enter_world && !plr->GetMapMgr())
        plr->AddToWorld(true);

    sTracker.CheckPlayerForTracker(plr, true);

    // If we have the talent, it returns anyway, so just call the function.
    plr->ResetTitansGrip();

    if(plr->GetItemInterface())
        plr->GetItemInterface()->CheckAreaItems();
    objmgr.AddPlayer(plr);
}
Esempio n. 6
0
void WorldSession::FullLogin(Player* plr)
{
	DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	plr->movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&plr->movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							                 |..              |
	-------------------------------------------------------------------
	*/

	WorldPacket datab;

	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
	SendPacket(&datab);

	datab.Initialize(SMSG_LEARNED_DANCE_MOVES);
	datab << uint32(0);
	datab << uint32(0);
	SendPacket(&datab);

	plr->UpdateAttackSpeed();

	// Anti max level hack.
	if(sWorld.LevelCap_Custom_All && (plr->getLevel() > sWorld.LevelCap_Custom_All))
		plr->SetUInt32Value(UNIT_FIELD_LEVEL, sWorld.LevelCap_Custom_All);

	// Enable certain GM abilities on login.
	if(HasGMPermissions())
	{
		plr->bGMTagOn = true;
		plr->m_isGmInvisible = true;
		plr->m_invisible = true;
		if(CanUseCommand('z'))
		{
			plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_DEVELOPER);
			plr->triggerpass_cheat = true; // Enable for admins automatically.
		}
		else
			plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAG_GM);
	}

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == NULL)
	{
		info = new PlayerInfo;
		memset(info, 0, sizeof(PlayerInfo));
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(plr->m_playerInfo->arenaTeam[z] != NULL)
		{
			plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);
			if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())
				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);
			else
				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	if(sWorld.m_useAccountData)
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			AccountDataEntry* acct_data = GetAccountData(i);
			if(0xEA & (1 << i))
				data << uint32(acct_data->Time);
			md5hash.Initialize();
			md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
			md5hash.Finalize();
		}
		SendPacket(&data);
	}
	else
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			if(0xEA & (1 << i))
				data << uint32(0);
			AccountDataEntry* acct_data = GetAccountData(i);
			if(acct_data)
			{
				md5hash.Initialize();
				md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
				md5hash.Finalize();
			}
		}
		SendPacket(&data);
	}

	// Set TIME OF LOGIN
	CharacterDatabase.Execute ("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	bool enter_world = true;
#ifndef CLUSTERING
	// Find our transporter and add us if we're on one.
	if(plr->m_TransporterGUID != 0)
	{
		Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));
		if(pTrans)
		{
			if(plr->isDead())
			{
				plr->RemoteRevive();
			}

			float c_tposx = pTrans->GetPositionX() + plr->m_transportPosition->x;
			float c_tposy = pTrans->GetPositionY() + plr->m_transportPosition->y;
			float c_tposz = pTrans->GetPositionZ() + plr->m_transportPosition->z;
			if(plr->GetMapId() != pTrans->GetMapId())	// loaded wrong map
			{
				plr->SetMapId(pTrans->GetMapId());

				WorldPacket dataw(SMSG_NEW_WORLD, 20);
				dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation();
				SendPacket(&dataw);

				// shit is sent in worldport ack.
				enter_world = false;
			}

			plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false);
			plr->m_CurrentTransporter = pTrans;
			pTrans->AddPlayer(plr);
		}
	}
#endif

	if(plr->GetVehicle())
		plr->GetVehicle()->RemovePassenger(plr);

	DEBUG_LOG( "WorldSession","Player %s logged in.", plr->GetName());

	if(plr->GetTeam() == 1)
		sWorld.HordePlayers++;
	else
		sWorld.AlliancePlayers++;

	if(sWorld.SendMovieOnJoin && plr->m_FirstLogin && !HasGMPermissions())
		plr->SendCinematic(plr->myRace->cinematic_id);

	DEBUG_LOG( "WorldSession","Created new player for existing players (%s)", plr->GetName() );

	// Login time, will be used for played time calc
	plr->m_playedtime[2] = (uint32)UNIXTIME;

	//Issue a message telling all guild members that this player has signed on
	if(plr->IsInGuild())
	{
		Guild *pGuild = plr->m_playerInfo->guild;
		if(pGuild)
		{
			WorldPacket data(SMSG_GUILD_EVENT, 50);
			data << uint8(GUILD_EVENT_MOTD);
			data << uint8(0x01);
			if(pGuild->GetMOTD())
				data << pGuild->GetMOTD();
			else
				data << uint8(0);
			SendPacket(&data);

			pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName());
		}
	}

	// Send online status to people having this char in friendlist (excluding GM's)
	if(!HasGMPermissions())
		plr->Social_TellFriendsOnline();

	// send friend list (for ignores)
	plr->Social_SendFriendList(7);

	// Send revision
	plr->BroadcastMessage("%sServer:|r%s Sandshroud Hearthstone|r %s r%u-%s-%s", MSG_COLOR_GOLD,
		MSG_COLOR_ORANGEY, MSG_COLOR_TORQUISEBLUE, BUILD_REVISION, ARCH, CONFIG);
	plr->BroadcastMessage("%sPlease report all bugs to |r%shttp://mantis.sandshroud.org|r", MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE);
	plr->BroadcastMessage("%sOnline Players:|r%s %u |r%sPeak:|r%s %u |r%sAccepted Connections:|r%s %u |r", MSG_COLOR_GOLD,
		MSG_COLOR_TORQUISEBLUE, sWorld.GetSessionCount(), MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE,
		sWorld.PeakSessionCount, MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE, sWorld.mAcceptedConnections);

	plr->BroadcastMessage("%sServer Uptime:|r%s %s|r", MSG_COLOR_GOLD, MSG_COLOR_TORQUISEBLUE, sWorld.GetUptimeString().c_str());

	// send to gms
	if(HasGMPermissions())
		sWorld.SendMessageToGMs(this, "%s%s %s (%s) is now online.|r", MSG_COLOR_GOLD, CanUseCommand('z') ? "Admin" : "GameMaster", plr->GetName(), GetAccountNameS(), GetPermissions());

	// Send first line of MOTD
	WorldPacket datat(SMSG_MOTD, 10);
	datat << uint32(0x04);
	datat << sWorld.GetMotd();
	SendPacket(&datat);

	// Send second line of MOTD
	WorldPacket datat2(SMSG_MOTD, 10);
	datat2 << uint32(0x04);
	datat2 << sWorld.GetMotd2();
	SendPacket(&datat2);

	//Set current RestState
	if( plr->m_isResting) 		// We are in a resting zone, turn on Zzz
		plr->ApplyPlayerRestState(true);

	//Check if there is a time difference between lastlogoff and now
	if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))	// if timelogoff = 0 then it's the first login
	{
		uint32 currenttime = (uint32)UNIXTIME;
		uint32 timediff = currenttime - plr->m_timeLogoff;

		//Calculate rest bonus
		if( timediff > 0 )
			plr->AddCalculatedRestXP(timediff);
	}

	sHookInterface.OnFullLogin(plr);

	if(info->m_Group)
		info->m_Group->Update();

	if(!sWorld.m_blockgmachievements || !HasGMPermissions())
	{
		// Retroactive: Level achievement
		plr->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( plr->getLevel() );

		// Send achievement data!
		if( plr->GetAchievementInterface()->HasAchievements() )
		{
			WorldPacket * data = plr->GetAchievementInterface()->BuildAchievementData();
			plr->CopyAndSendDelayedPacket(data);
			delete data;
		}
	}

	if(enter_world && !plr->GetMapMgr())
		plr->AddToWorld(true);

	sTracker.CheckPlayerForTracker(plr, true);

	// If we have the talent, it returns anyway, so just call the function.
	plr->ResetTitansGrip();

	if(plr->GetItemInterface())
		plr->GetItemInterface()->CheckAreaItems();
	objmgr.AddPlayer(plr);
}
Esempio n. 7
0
void WorldSession::FullLogin(Player* plr)
{
	DEBUG_LOG("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr);
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	//movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	//memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

	WorldPacket datab(MSG_SET_DUNGEON_DIFFICULTY, 20);
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	WorldPacket datat(SMSG_MOTD, 50);
	datat << uint32(0x04);
	datat << sWorld.GetMotd();
	SendPacket(&datat);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/

	// Enable trigger cheat by default
	//plr->triggerpass_cheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		memset(info, 0, sizeof(PlayerInfo));
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(_player->m_playerInfo->arenaTeam[z] != NULL)
		{
			_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id);
			if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID())
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0);
			else
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);

	_player->ResetTitansGrip();

	// Set TIME OF LOGIN
	CharacterDatabase.Execute (
		"UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	bool enter_world = true;
#ifndef CLUSTERING
	// Find our transporter and add us if we're on one.
	if(plr->m_TransporterGUID != 0)
	{
		Transporter* pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));
		if(pTrans)
		{
			if(plr->isDead())
			{
				plr->RemoteRevive();
			}

			float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX;
			float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY;
			float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ;
			if(plr->GetMapId() != pTrans->GetMapId())	   // loaded wrong map
			{
				plr->SetMapId(pTrans->GetMapId());

				WorldPacket dataw(SMSG_NEW_WORLD, 20);
				dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation();
				SendPacket(&dataw);

				// shit is sent in worldport ack.
				enter_world = false;
			}

			plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false);
			plr->m_CurrentTransporter = pTrans;
			pTrans->AddPlayer(plr);
		}
	}
#endif

	DEBUG_LOG( "WorldSession","Player %s logged in.", plr->GetName());

	if(plr->GetTeam() == 1)
		sWorld.HordePlayers++;
	else
		sWorld.AlliancePlayers++;

	if(plr->m_FirstLogin && !HasGMPermissions())
		OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &plr->myRace->cinematic_id);

	DEBUG_LOG( "WorldSession","Created new player for existing players (%s)", plr->GetName() );

	// Login time, will be used for played time calc
	plr->m_playedtime[2] = (uint32)UNIXTIME;

	//Issue a message telling all guild members that this player has signed on
	if(plr->IsInGuild())
	{
		Guild *pGuild = plr->m_playerInfo->guild;
		if(pGuild)
		{
			WorldPacket data(50);
			data.Initialize(SMSG_GUILD_EVENT);
			data << uint8(GUILD_EVENT_MOTD);
			data << uint8(0x01);
			if(pGuild->GetMOTD())
				data << pGuild->GetMOTD();
			else
				data << uint8(0);
			SendPacket(&data);

			pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName());
		}
	}

	// Send online status to people having this char in friendlist (excluding GM's)
	if(!HasGMPermissions())
		_player->Social_TellFriendsOnline();

	// send friend list (for ignores)
	_player->Social_SendFriendList(7);

	// Send revision (if enabled)
#ifdef WIN32
	_player->BroadcastMessage("Server: %sAscent %s r%u/%s-Win-%s %s(www.ascentemulator.net)", MSG_COLOR_WHITE,
		BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE);
#else
	_player->BroadcastMessage("Server: %sAscent %s r%u/%s-%s %s(www.ascentemulator.net)", MSG_COLOR_WHITE,
		BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE);
#endif

	if(sWorld.SendStatsOnJoin)
	{
		_player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u",
			MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections);
		_player->BroadcastMessage("Server Uptime: |r%s", sWorld.GetUptimeString().c_str());
	}

	// send to gms
	if( HasGMPermissions() )
		sWorld.SendMessageToGMs(this, "GM %s (%s) is now online. (Permissions: [%s])", _player->GetName(), GetAccountNameS(), GetPermissions());

	//Set current RestState
	if( plr->m_isResting) 		// We are in a resting zone, turn on Zzz
		plr->ApplyPlayerRestState(true);

	//Check if there is a time difference between lastlogoff and now
	if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))	// if timelogoff = 0 then it's the first login
	{
		uint32 currenttime = (uint32)UNIXTIME;
		uint32 timediff = currenttime - plr->m_timeLogoff;

		//Calculate rest bonus
		if( timediff > 0 )
			plr->AddCalculatedRestXP(timediff);
	}

	sHookInterface.OnEnterWorld2(_player);

	if(info->m_Group)
		info->m_Group->Update();

	// Retroactive: Level achievement
	_player->GetAchievementInterface()->HandleAchievementCriteriaLevelUp( _player->getLevel() );
	// Retroactive: Bank slots: broken atm :(
	//_player->GetAchievementInterface()->HandleAchievementCriteriaBuyBankSlot(true);

	// Send achievement data!
	if( _player->GetAchievementInterface()->HasAchievements() )
	{
		WorldPacket * data = _player->GetAchievementInterface()->BuildAchievementData();
		_player->CopyAndSendDelayedPacket(data);
		delete data;
	}

	SendAccountDataTimes(GLOBAL_CACHE_MASK);
	if(enter_world && !_player->GetMapMgr())
		plr->AddToWorld();

	objmgr.AddPlayer(_player);
}
Esempio n. 8
0
void WorldSession::FullLogin(Player* plr)
{
    Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());

    SetPlayer(plr);
    m_MoverWoWGuid.Init(plr->GetGUID());

    MapMgr* mgr = sInstanceMgr.GetInstance(plr);
    if (mgr && mgr->m_battleground)
    {
        // Don't allow player to login into a bg that has ended or is full
        if (mgr->m_battleground->HasEnded() || mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false))
            mgr = NULL;
    }

    // Trying to log to an instance that doesn't exists anymore?
    if (!mgr)
    {
        if (!IS_INSTANCE(plr->m_bgEntryPointMap))
        {
            plr->m_position.x = plr->m_bgEntryPointX;
            plr->m_position.y = plr->m_bgEntryPointY;
            plr->m_position.z = plr->m_bgEntryPointZ;
            plr->m_position.o = plr->m_bgEntryPointO;
            plr->m_mapId = plr->m_bgEntryPointMap;
        }
        else
        {
            plr->m_position.x = plr->GetBindPositionX();
            plr->m_position.y = plr->GetBindPositionY();
            plr->m_position.z = plr->GetBindPositionZ();
            plr->m_position.o = 0;
            plr->m_mapId = plr->GetBindMapId();
        }
    }

    // copy to movement array
    movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
    memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

    // world preload
    uint32 VMapId;
    float VO;
    float VX;
    float VY;
    float VZ;

    // GMs should start on GM Island and be bound there
    if (HasGMPermissions() && plr->m_FirstLogin && sWorld.gamemaster_startonGMIsland)
    {
        VMapId = 1;
        VO = 0;
        VX = 16222.6f;
        VY = 16265.9f;
        VZ = 14.2085f;

        plr->m_position.x = VX;
        plr->m_position.y = VY;
        plr->m_position.z = VZ;
        plr->m_position.o = VO;
        plr->m_mapId = VMapId;

        plr->SetBindPoint(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetZoneId());
    }
    else
    {
        VMapId = plr->GetMapId();
        VO = plr->GetOrientation();
        VX = plr->GetPositionX();
        VY = plr->GetPositionY();
        VZ = plr->GetPositionZ();
    }

    plr->SendLoginVerifyWorld(VMapId, VX, VY, VZ, VO);

    ///////////////////////////////////////////////////////////////////////////////////////////////////////
    // send voicechat state - active/inactive
    //
    // {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
    // |------------------------------------------------|----------------|
    // |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
    // |------------------------------------------------|----------------|
    // |02 01                                            |..              |
    // -------------------------------------------------------------------
    //
    //
    // Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)!
    //
    //////////////////////////////////////////////////////////////////////////////////////////////////////

    StackWorldPacket<20> datab(SMSG_FEATURE_SYSTEM_STATUS);

    datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS);

    datab << uint8(2);
    datab << uint8(0);

    SendPacket(&datab);

    WorldPacket dataldm(SMSG_LEARNED_DANCE_MOVES, 4 + 4);

    dataldm << uint32(0);
    dataldm << uint32(0);

    SendPacket(&dataldm);

    plr->UpdateAttackSpeed();

    // Make sure our name exists (for premade system)
    PlayerInfo* info = objmgr.GetPlayerInfo(plr->GetLowGUID());
    if (!info)
    {
        info = new PlayerInfo;
        info->class_ = plr->getClass();
        info->gender = plr->getGender();
        info->guid = plr->GetLowGUID();
        info->name = strdup(plr->GetName());
        info->lastLevel = plr->getLevel();
        info->lastOnline = UNIXTIME;
        info->lastZone = plr->GetZoneId();
        info->race = plr->getRace();
        info->team = plr->GetTeam();
        info->guild = NULL;
        info->guildRank = NULL;
        info->guildMember = NULL;
        info->m_Group = NULL;
        info->subGroup = 0;
        objmgr.AddPlayerInfo(info);
    }
    plr->m_playerInfo = info;
    if (plr->m_playerInfo->guild)
    {
        plr->SetGuildId(plr->m_playerInfo->guild->GetGuildId());
        plr->SetGuildRank(plr->m_playerInfo->guildRank->iId);
    }

    info->m_loggedInPlayer = plr;

    // account data == UI config
    SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);

    // Set TIME OF LOGIN
    CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u", plr->GetLowGUID());

    bool enter_world = true;

    // Find our transporter and add us if we're on one.
    if (plr->transporter_info.guid)
    {
        if (Transporter* pTrans = objmgr.GetTransporter(Arcemu::Util::GUID_LOPART(plr->transporter_info.guid)))
        {
            if (plr->IsDead())
            {
                plr->ResurrectPlayer();
                plr->SetHealth(plr->GetMaxHealth());
                plr->SetPower(POWER_TYPE_MANA, plr->GetMaxPower(POWER_TYPE_MANA));
            }

            float c_tposx = pTrans->GetPositionX() + plr->transporter_info.x;
            float c_tposy = pTrans->GetPositionY() + plr->transporter_info.y;
            float c_tposz = pTrans->GetPositionZ() + plr->transporter_info.z;

            if (plr->GetMapId() != pTrans->GetMapId())       // loaded wrong map
            {
                plr->SetMapId(pTrans->GetMapId());

                StackWorldPacket<20> dataw(SMSG_NEW_WORLD);

                dataw << pTrans->GetMapId();
                dataw << c_tposx;
                dataw << c_tposy;
                dataw << c_tposz;
                dataw << plr->GetOrientation();

                SendPacket(&dataw);

                // shit is sent in worldport ack.
                enter_world = false;
            }

            plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false);
            plr->m_CurrentTransporter = pTrans;
            pTrans->AddPlayer(plr);
        }
    }

    Log.Debug("Login", "Player %s logged in.", plr->GetName());

    sWorld.incrementPlayerCount(plr->GetTeam());

    if (plr->m_FirstLogin)
    {
        if (PlayerCreateInfo* create_info = objmgr.GetPlayerCreateInfo(info->race, info->class_))
        {
            uint32 introid = create_info->introid;
            OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &introid);
        }

        if (sWorld.m_AdditionalFun)    //cebernic: tells people who 's newbie :D
        {
            const int classtext[] = { 0, 5, 6, 8, 9, 11, 0, 4, 3, 7, 0, 10 };
            sWorld.SendLocalizedWorldText(true, "{65}", classtext[(uint32)plr->getClass()], plr->GetName(), (plr->IsTeamHorde() ? "{63}" : "{64}"));
        }
    }

    LOG_DETAIL("WORLD: Created new player for existing players (%s)", plr->GetName());

    // Login time, will be used for played time calc
    plr->m_playedtime[2] = uint32(UNIXTIME);

    //Issue a message telling all guild members that this player has signed on
    if (plr->IsInGuild())
    {
        if (Guild* pGuild = plr->m_playerInfo->guild)
        {
            WorldPacket data(SMSG_GUILD_EVENT, 50);

            data << uint8(GUILD_EVENT_MOTD);
            data << uint8(1);

            if (pGuild->GetMOTD())
                data << pGuild->GetMOTD();
            else
                data << uint8(0);

            SendPacket(&data);

            pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName());
        }
    }

    // Send online status to people having this char in friendlist
    _player->Social_TellFriendsOnline();
    // send friend list (for ignores)
    _player->Social_SendFriendList(7);

    plr->SendDungeonDifficulty();
    plr->SendRaidDifficulty();

    plr->SendEquipmentSetList();

#ifndef GM_TICKET_MY_MASTER_COMPATIBLE
    GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(_player->GetGUID());
    if (ticket != NULL)
    {
        //Send status change to gm_sync_channel
        Channel* chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player);
        if (chn)
        {
            std::stringstream ss;
            ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE;
            ss << ":" << ticket->guid;
            ss << ":1";
            chn->Say(_player, ss.str().c_str(), NULL, true);
        }
    }
#endif

    // server Message Of The Day
    SendMOTD();

    //Set current RestState
    if (plr->m_isResting)
        // We are resting at an inn , turn on Zzz
        plr->ApplyPlayerRestState(true);

    //Calculate rest bonus if there is time between lastlogoff and now
    if (plr->m_timeLogoff > 0 && plr->getLevel() < plr->GetMaxLevel())    // if timelogoff = 0 then it's the first login
    {
        uint32 currenttime = uint32(UNIXTIME);
        uint32 timediff = currenttime - plr->m_timeLogoff;

        //Calculate rest bonus
        if (timediff > 0)
            plr->AddCalculatedRestXP(timediff);
    }

    if (info->m_Group)
        info->m_Group->Update();

    if (enter_world && !_player->GetMapMgr())
        plr->AddToWorld();

    sHookInterface.OnFullLogin(_player);

    objmgr.AddPlayer(_player);
}