Esempio n. 1
0
void Asteroid::reset()
{
	posX = dbObjectPositionX(obj);
	posY = dbObjectPositionY(obj);
	posZ = dbObjectPositionZ(obj);

	if(posY <= -22 || posX  <= -25 || posX >= 25  || posY >= 35)
	{
	totalSpeed = moveSpeed + GAME_SPEED;
	dbPositionObject ( obj, dbRnd(47) -25 , dbRnd(10) +25 , 0);
	}
	return;
}
Esempio n. 2
0
//TINY_ROID
Tiny_Roid::Tiny_Roid()
{
	obj = findFreeObject(100);
	dbCloneObject(obj, TINY_OBJ);
	moveSpeed = TINY_STROID_SPEED;
	totalSpeed = moveSpeed + GAME_SPEED;
	maxMoveSpeed = TINY_STROID_MAX_SPEED;
	size = 1;
	health = 5;
	dmg = .5;
	SC_SetupObject(obj, 1, 2);
	//dbSetObjectAmbient ( ASTERIOD5, 0 );
	SC_UpdateObject(obj); //updates the map's collision box
	dbRotateObject (obj, dbRnd(360) - 360, dbRnd(360) - 360, dbRnd(360) - 360 );
	dbPositionObject(obj, -30, 4,0);
	dbSetObjectCollisionToPolygons(obj );
}
Esempio n. 3
0
//LARGE_ROID
Large_Roid::Large_Roid()
{
	obj = findFreeObject(100);
	dbCloneObject(obj, LARGE_OBJ);
	moveSpeed = LARGE_STROID_SPEED;
	totalSpeed = moveSpeed + GAME_SPEED;
	maxMoveSpeed = LARGE_STROID_MAX_SPEED;
	size = 5;
	health = 20;
	dmg = 2.0;
	SC_SetupObject(obj, 1, 2);
	//dbSetObjectAmbient ( ASTERIOD1, 0 );
	SC_UpdateObject(obj); //updates the map's collision box
	dbRotateObject (obj, dbRnd(360) - 360, dbRnd(360) - 360, dbRnd(360) - 360 );
	dbPositionObject(obj, 0, -30,0);
	dbSetObjectCollisionToPolygons(obj );
}
Esempio n. 4
0
//MEDIUM_ROID
Medium_Roid::Medium_Roid()
{
	obj = findFreeObject(100);
	dbCloneObject(obj, MEDIUM_OBJ);
	moveSpeed = MEDIUM_STROID_SPEED;
	totalSpeed = moveSpeed + GAME_SPEED;
	maxMoveSpeed = MEDIUM_STROID_MAX_SPEED;
	size = 3;
	health = 10;
	dmg = 1.0;
	SC_SetupObject(obj, 1, 2);
	//dbSetObjectAmbient ( ASTERIOD3, 0 );
	SC_UpdateObject(obj); //updates the map's collision box
	dbRotateObject (obj, dbRnd(360) - 360, dbRnd(360) - 360, dbRnd(360) - 360 );
	dbPositionObject(obj, -30, 4,0);
	dbSetObjectCollisionToPolygons(obj );
}
Esempio n. 5
0
void Missile::initialize()
{
	explosion.turnOffExplosion();
	resetSounds();
	setAnimation(eFlying);
	if(!facingRight)
		changeDirection();
	x = dbRnd(100) - 300;
	speed = maxSpeed;
	if(dbRnd(1))
	{
		speed = maxSpeed * -1;
		x = dbRnd(100) + 1100;
		changeDirection();
	}
	y = 163;

}