dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
                            dtTileRef lastRef, dtTileRef* result)
{
    // Make sure the data is in right format.
    dtMeshHeader* header = (dtMeshHeader*)data;
    if (header->magic != DT_NAVMESH_MAGIC)
        return DT_FAILURE_DATA_MAGIC;
    if (header->version != DT_NAVMESH_VERSION)
        return DT_FAILURE_DATA_VERSION;
        
    // Make sure the location is free.
    if (getTileAt(header->x, header->y))
        return DT_FAILURE;
        
    // Allocate a tile.
    dtMeshTile* tile = 0;
    if (!lastRef)
    {
        if (m_nextFree)
        {
            tile = m_nextFree;
            m_nextFree = tile->next;
            tile->next = 0;
        }
    }
    else
    {
        // Try to relocate the tile to specific index with same salt.
        int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
        if (tileIndex >= m_maxTiles)
            return DT_FAILURE_OUT_OF_MEMORY;
        // Try to find the specific tile id from the free list.
        dtMeshTile* target = &m_tiles[tileIndex];
        dtMeshTile* prev = 0;
        tile = m_nextFree;
        while (tile && tile != target)
        {
            prev = tile;
            tile = tile->next;
        }
        // Could not find the correct location.
        if (tile != target)
            return DT_FAILURE_OUT_OF_MEMORY;
        // Remove from freelist
        if (!prev)
            m_nextFree = tile->next;
        else
            prev->next = tile->next;

        // Restore salt.
        tile->salt = decodePolyIdSalt((dtPolyRef)lastRef);
    }

    // Make sure we could allocate a tile.
    if (!tile)
        return DT_FAILURE_OUT_OF_MEMORY;
    
    // Insert tile into the position lut.
    int h = computeTileHash(header->x, header->y, m_tileLutMask);
    tile->next = m_posLookup[h];
    m_posLookup[h] = tile;
    
    // Patch header pointers.
    const int headerSize = dtAlign4(sizeof(dtMeshHeader));
    const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount);
    const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount);
    const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount));
    const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount);
    const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount);
    const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount);
    const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount);
    const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount);
    
    unsigned char* d = data + headerSize;
    tile->verts = (float*)d; d += vertsSize;
    tile->polys = (dtPoly*)d; d += polysSize;
    tile->links = (dtLink*)d; d += linksSize;
    tile->detailMeshes = (dtPolyDetail*)d; d += detailMeshesSize;
    tile->detailVerts = (float*)d; d += detailVertsSize;
    tile->detailTris = (unsigned char*)d; d += detailTrisSize;
    tile->bvTree = (dtBVNode*)d; d += bvtreeSize;
    tile->offMeshCons = (dtOffMeshConnection*)d; d += offMeshLinksSize;

    // Build links freelist
    tile->linksFreeList = 0;
    tile->links[header->maxLinkCount-1].next = DT_NULL_LINK;
    for (int i = 0; i < header->maxLinkCount-1; ++i)
        tile->links[i].next = i+1;

    // Init tile.
    tile->header = header;
    tile->data = data;
    tile->dataSize = dataSize;
    tile->flags = flags;

    connectIntLinks(tile);
    connectIntOffMeshLinks(tile);

    // Create connections connections.
    for (int i = 0; i < 8; ++i)
    {
        dtMeshTile* nei = getNeighbourTileAt(header->x, header->y, i);
        if (nei)
        {
            connectExtLinks(tile, nei, i);
            connectExtLinks(nei, tile, dtOppositeTile(i));
            connectExtOffMeshLinks(tile, nei, i);
            connectExtOffMeshLinks(nei, tile, dtOppositeTile(i));
        }
    }
    
    if (result)
        *result = getTileRef(tile);
    
    return DT_SUCCESS;
}
Esempio n. 2
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dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
{
	if (!ref)
		return DT_FAILURE;
	unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
	unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
	if ((int)tileIndex >= m_maxTiles)
		return DT_FAILURE;

	dtMeshTile* tile = &m_tiles[tileIndex];
	if (tile->salt != tileSalt)
		return DT_FAILURE;

	// Remove tile from hash lookup.
	int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
	dtMeshTile* prev = 0;
	dtMeshTile* cur = m_posLookup[h];
	while (cur)
	{
		if (cur == tile)
		{
			if (prev)
				prev->next = cur->next;
			else
				m_posLookup[h] = cur->next;
			break;
		}
		prev = cur;
		cur = cur->next;
	}
	
	// Remove connections to neighbour tiles.
	for (int i = 0; i < 8; ++i)
	{
		dtMeshTile* nei = getNeighbourTileAt(tile->header->x,tile->header->y,i);
		if (!nei) continue;
		unconnectExtLinks(nei, dtOppositeTile(i));
	}
	
	
	// Reset tile.
	if (tile->flags & DT_TILE_FREE_DATA)
	{
		// Owns data
		free(tile->data);
		tile->data = 0;
		tile->dataSize = 0;
		if (data) *data = 0;
		if (dataSize) *dataSize = 0;
	}
	else
	{
		if (data) *data = tile->data;
		if (dataSize) *dataSize = tile->dataSize;
	}

	tile->header = 0;
	tile->flags = 0;
	tile->linksFreeList = 0;
	tile->polys = 0;
	tile->verts = 0;
	tile->links = 0;
	tile->detailMeshes = 0;
	tile->detailVerts = 0;
	tile->detailTris = 0;
	tile->bvTree = 0;
	tile->offMeshCons = 0;

	// Update salt, salt should never be zero.
	tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
	if (tile->salt == 0)
		tile->salt++;

	// Add to free list.
	tile->next = m_nextFree;
	m_nextFree = tile;

	return DT_SUCCESS;
}
Esempio n. 3
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/// @par
///
/// This function returns the data for the tile so that, if desired,
/// it can be added back to the navigation mesh at a later point.
///
/// @see #addTile
dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
{
	if (!ref)
		return DT_FAILURE | DT_INVALID_PARAM;
	unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
	unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
	if ((int)tileIndex >= m_maxTiles)
		return DT_FAILURE | DT_INVALID_PARAM;
	dtMeshTile* tile = &m_tiles[tileIndex];
	if (tile->salt != tileSalt)
		return DT_FAILURE | DT_INVALID_PARAM;
	
	// Remove tile from hash lookup.
	int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
	dtMeshTile* prev = 0;
	dtMeshTile* cur = m_posLookup[h];
	while (cur)
	{
		if (cur == tile)
		{
			if (prev)
				prev->next = cur->next;
			else
				m_posLookup[h] = cur->next;
			break;
		}
		prev = cur;
		cur = cur->next;
	}
	
	// Remove connections to neighbour tiles.
	static const int MAX_NEIS = 32;
	dtMeshTile* neis[MAX_NEIS];
	int nneis;
	
	// Disconnect from other layers in current tile.
	nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS);
	for (int j = 0; j < nneis; ++j)
	{
		if (neis[j] == tile) continue;
		unconnectLinks(neis[j], tile);
	}
	
	// Disconnect from neighbour tiles.
	for (int i = 0; i < 8; ++i)
	{
		nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS);
		for (int j = 0; j < nneis; ++j)
			unconnectLinks(neis[j], tile);
	}
		
	// Reset tile.
	if (tile->flags & DT_TILE_FREE_DATA)
	{
		// Owns data
		dtFree(tile->data);
		tile->data = 0;
		tile->dataSize = 0;
		if (data) *data = 0;
		if (dataSize) *dataSize = 0;
	}
	else
	{
		if (data) *data = tile->data;
		if (dataSize) *dataSize = tile->dataSize;
	}

	tile->header = 0;
	tile->flags = 0;
	tile->linksFreeList = 0;
	tile->polys = 0;
	tile->verts = 0;
	tile->links = 0;
	tile->detailMeshes = 0;
	tile->detailVerts = 0;
	tile->detailTris = 0;
	tile->bvTree = 0;
	tile->offMeshCons = 0;

	// Update salt, salt should never be zero.
#ifdef DT_POLYREF64
	tile->salt = (tile->salt+1) & ((1<<DT_SALT_BITS)-1);
#else
	tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
#endif
	if (tile->salt == 0)
		tile->salt++;

	// Add to free list.
	tile->next = m_nextFree;
	m_nextFree = tile;

	return DT_SUCCESS;
}
Esempio n. 4
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/// @par
///
/// The add operation will fail if the data is in the wrong format, the allocated tile
/// space is full, or there is a tile already at the specified reference.
///
/// The lastRef parameter is used to restore a tile with the same tile
/// reference it had previously used.  In this case the #dtPolyRef's for the
/// tile will be restored to the same values they were before the tile was 
/// removed.
///
/// The nav mesh assumes exclusive access to the data passed and will make
/// changes to the dynamic portion of the data. For that reason the data
/// should not be reused in other nav meshes until the tile has been successfully
/// removed from this nav mesh.
///
/// @see dtCreateNavMeshData, #removeTile
dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
							dtTileRef lastRef, dtTileRef* result)
{
	// Make sure the data is in right format.
	dtMeshHeader* header = (dtMeshHeader*)data;
	if (header->magic != DT_NAVMESH_MAGIC)
		return DT_FAILURE | DT_WRONG_MAGIC;
	if (header->version != DT_NAVMESH_VERSION)
		return DT_FAILURE | DT_WRONG_VERSION;
		
	// Make sure the location is free.
	if (getTileAt(header->x, header->y, header->layer))
		return DT_FAILURE | DT_ALREADY_OCCUPIED;
		
	// Allocate a tile.
	dtMeshTile* tile = 0;
	if (!lastRef)
	{
		if (m_nextFree)
		{
			tile = m_nextFree;
			m_nextFree = tile->next;
			tile->next = 0;
		}
	}
	else
	{
		// Try to relocate the tile to specific index with same salt.
		int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
		if (tileIndex >= m_maxTiles)
			return DT_FAILURE | DT_OUT_OF_MEMORY;
		// Try to find the specific tile id from the free list.
		dtMeshTile* target = &m_tiles[tileIndex];
		dtMeshTile* prev = 0;
		tile = m_nextFree;
		while (tile && tile != target)
		{
			prev = tile;
			tile = tile->next;
		}
		// Could not find the correct location.
		if (tile != target)
			return DT_FAILURE | DT_OUT_OF_MEMORY;
		// Remove from freelist
		if (!prev)
			m_nextFree = tile->next;
		else
			prev->next = tile->next;

		// Restore salt.
		tile->salt = decodePolyIdSalt((dtPolyRef)lastRef);
	}

	// Make sure we could allocate a tile.
	if (!tile)
		return DT_FAILURE | DT_OUT_OF_MEMORY;
	
	// Insert tile into the position lut.
	int h = computeTileHash(header->x, header->y, m_tileLutMask);
	tile->next = m_posLookup[h];
	m_posLookup[h] = tile;
	
	// Patch header pointers.
	const int headerSize = dtAlign4(sizeof(dtMeshHeader));
	const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount);
	const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount);
	const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount));
	const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount);
	const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount);
	const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount);
	const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount);
	const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount);
	
	unsigned char* d = data + headerSize;
	tile->verts = dtGetThenAdvanceBufferPointer<float>(d, vertsSize);
	tile->polys = dtGetThenAdvanceBufferPointer<dtPoly>(d, polysSize);
	tile->links = dtGetThenAdvanceBufferPointer<dtLink>(d, linksSize);
	tile->detailMeshes = dtGetThenAdvanceBufferPointer<dtPolyDetail>(d, detailMeshesSize);
	tile->detailVerts = dtGetThenAdvanceBufferPointer<float>(d, detailVertsSize);
	tile->detailTris = dtGetThenAdvanceBufferPointer<unsigned char>(d, detailTrisSize);
	tile->bvTree = dtGetThenAdvanceBufferPointer<dtBVNode>(d, bvtreeSize);
	tile->offMeshCons = dtGetThenAdvanceBufferPointer<dtOffMeshConnection>(d, offMeshLinksSize);

	// If there are no items in the bvtree, reset the tree pointer.
	if (!bvtreeSize)
		tile->bvTree = 0;

	// Build links freelist
	tile->linksFreeList = 0;
	tile->links[header->maxLinkCount-1].next = DT_NULL_LINK;
	for (int i = 0; i < header->maxLinkCount-1; ++i)
		tile->links[i].next = i+1;

	// Init tile.
	tile->header = header;
	tile->data = data;
	tile->dataSize = dataSize;
	tile->flags = flags;

	connectIntLinks(tile);

	// Base off-mesh connections to their starting polygons and connect connections inside the tile.
	baseOffMeshLinks(tile);
	connectExtOffMeshLinks(tile, tile, -1);

	// Create connections with neighbour tiles.
	static const int MAX_NEIS = 32;
	dtMeshTile* neis[MAX_NEIS];
	int nneis;
	
	// Connect with layers in current tile.
	nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS);
	for (int j = 0; j < nneis; ++j)
	{
		if (neis[j] == tile)
			continue;
	
		connectExtLinks(tile, neis[j], -1);
		connectExtLinks(neis[j], tile, -1);
		connectExtOffMeshLinks(tile, neis[j], -1);
		connectExtOffMeshLinks(neis[j], tile, -1);
	}
	
	// Connect with neighbour tiles.
	for (int i = 0; i < 8; ++i)
	{
		nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS);
		for (int j = 0; j < nneis; ++j)
		{
			connectExtLinks(tile, neis[j], i);
			connectExtLinks(neis[j], tile, dtOppositeTile(i));
			connectExtOffMeshLinks(tile, neis[j], i);
			connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i));
		}
	}
	
	if (result)
		*result = getTileRef(tile);
	
	return DT_SUCCESS;
}