Esempio n. 1
0
unsigned int fuzzMove(unsigned int rseed){
  for(int counter=0; counter < 1e4; counter++){


    game* state=rndState(floor(36.*rand_r(&rseed)/(float)RAND_MAX), rand_r(&rseed), rand_r(&rseed)/(float)RAND_MAX);
    game* backUp=cpyGame(state);
    moveUp(state);
    if(tstBookkeeping(state)!=0) printf("moveUp bookkeeping error %i\n", tstBookkeeping(state));
    if(tstScore(state, backUp)!=0) printf("move Up tstScore error %i\n", tstScore(state, backUp));
    
    delGame(state);
    state=cpyGame(backUp);
    moveDown(state);
    if(tstBookkeeping(state)!=0) printf("moveDown bookkeeping error %i\n", tstBookkeeping(state));
    if(tstScore(state, backUp)!=0) printf("moveDown tstScore error %i\n", tstScore(state, backUp));
    
    delGame(state);
    state=cpyGame(backUp);
    moveLeft(state);
    if(tstBookkeeping(state)!=0) printf("moveLeft bookkeeping error %i\n", tstBookkeeping(state));
    if(tstScore(state, backUp)!=0) printf("moveLeft tstScore error %i\n", tstScore(state, backUp));
    
    delGame(state);
    state=cpyGame(backUp);
    moveRight(state);
    if(tstBookkeeping(state)!=0) printf("moveRight bookkeeping error %i\n", tstBookkeeping(state));
    if(tstScore(state, backUp)!=0) printf("moveRight tstScore error %i\n", tstScore(state, backUp));
    
    if(counter% 1000 == 0)printf("Loop %i passed. \n", counter);

    delGame(state);
    delGame(backUp);
  }

return rseed;
}
Esempio n. 2
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    //code to add non buttons to toolbar
    gameComboBox = new QComboBox(this);
    gameComboBox->setMinimumContentsLength(20);
    QLabel* spaceLabel = new QLabel("   ");
    QLabel* gameLabel = new QLabel("Game ");

    QAction* actionAddGame = new QAction(this);
    actionAddGame->setObjectName(QString("actionAddGame"));
    QIcon addIcon;
    addIcon.addFile(QString::fromUtf8(":/StreamControl/icons/fugue/bonus/icons-24/plus.png"), QSize(), QIcon::Normal, QIcon::Off);
    actionAddGame->setIcon(addIcon);

    QAction* actionDelGame = new QAction(this);
    actionDelGame->setObjectName(QString("actionDelGame"));
    QIcon delIcon;
    delIcon.addFile(QString::fromUtf8(":/StreamControl/icons/fugue/bonus/icons-24/minus.png"), QSize(), QIcon::Normal, QIcon::Off);
    actionDelGame->setIcon(delIcon);

    ui->toolBar->addWidget(spaceLabel);
    ui->toolBar->addWidget(gameLabel);
    ui->toolBar->addWidget(gameComboBox);
    ui->toolBar->addAction(actionAddGame);
    ui->toolBar->addAction(actionDelGame);


    connect(ui->actionConfig,SIGNAL( triggered() ),this,SLOT( openConfig() ));
    connect(ui->actionSave,SIGNAL( triggered() ),this,SLOT( saveData() ));
    connect(ui->resetButton,SIGNAL( clicked() ),this,SLOT( resetScores() ));
    connect(ui->swapButton,SIGNAL( clicked() ),this,SLOT( swapNames() ));
    connect(actionAddGame,SIGNAL( triggered() ),this,SLOT( addGame() ));
    connect(actionDelGame,SIGNAL( triggered() ),this,SLOT( delGame() ));

    cWindow = new ConfigWindow(this);

}
Esempio n. 3
0
void freeGame(Game * g)
{
	delGame(g);
	remGame(g);
}
Esempio n. 4
0
void Menu::parseCommand(string cmd)
{
    if (cmd == "help")
        showHelp();    

    else if (cmd == "add_player")
        addPlayer();
    else if (cmd == "del_player")
        delPlayer();
    else if (cmd == "modify_player")
        modifyPlayer();
    else if (cmd == "show_player")
        showPlayer();
    else if (cmd == "show_all_players")
        showAllPlayers();
	else if (cmd == "search_player")
		searchPlayer();

	else if (cmd == "add_game")
        addGame();
    else if (cmd == "del_game")
        delGame();
    else if (cmd == "modify_game")
        modifyGame();
	else if (cmd == "set_game_res")
		setGameResult();
    else if (cmd == "show_game")
        showGame();
    else if (cmd == "show_all_games")
        showAllGames();
	else if (cmd == "sort_games_by_date")
		sortGamesByDate();
	else if (cmd == "sort_games_by_res")
		sortGamesByResult();
	else if (cmd == "search_game_by_date")
		searchGameByDate();
	else if (cmd == "search_game_by_opponent")
		searchGameByOpponent();

	else if (cmd == "add_stadium")
        addStadium();
    else if (cmd == "del_stadium")
        delStadium();
    else if (cmd == "modify_stadium")
        modifyStadium();			
    else if (cmd == "show_stadium")
        showStadium();
    else if (cmd == "show_all_stadiums")
        showAllStadiums();
	else if (cmd == "search_stadium")
		searchStadium();

    else if (cmd == "save_db")
        saveDbToFile();
    else if (cmd == "load_db")
        loadDbFromFile();

    else if (cmd == "")
        {}
    else if (cmd == "exit")
        exit(0);
    else
        error(ERR_INVALID_CMD);
}