Esempio n. 1
0
void
make_engr_at(struct level *lev, int x, int y, const char *s, long e_time,
             xchar e_type)
{
    struct engr *ep;
    size_t engr_len;

    if (!s || !*s)
        return;

    engr_len = strlen(s);

    if ((ep = engr_at(lev, x, y)) != 0)
        del_engr(ep, lev);
    ep = newengr(engr_len + 1);
    memset(ep, 0, sizeof (struct engr) + engr_len + 1);

    ep->nxt_engr = lev->lev_engr;
    lev->lev_engr = ep;
    ep->engr_x = x;
    ep->engr_y = y;
    ep->engr_txt = (char *)(ep + 1);
    strncpy(ep->engr_txt, s, engr_len);
    ep->engr_txt[engr_len] = '\0';
    while (ep->engr_txt[0] == ' ')
        ep->engr_txt++;
    ep->engr_time = e_time;
    /* the caller shouldn't be asking for a random engrave type except during
       polymorph; if they do anyway, using the poly_engrave RNG isn't the end of
       the world */
    ep->engr_type = e_type > 0 ? e_type :
        1 + rn2_on_rng(MAX_RND_ENGR - 1, rng_poly_engrave);
    ep->engr_lth = engr_len + 1;
}
Esempio n. 2
0
void
wipe_engr_at(xchar x, xchar y, xchar cnt)
{
	struct engr *ep = engr_at(x,y);
	int lth,pos;
	char ch;

	if(ep){
		if((ep->engr_type != DUST) || Levitation) {
			cnt = rn2(1 + 50/(cnt+1)) ? 0 : 1;
		}
		lth = strlen(ep->engr_txt);
		if(lth && cnt > 0 ) {
			while(cnt--) {
				pos = rn2(lth);
				if((ch = ep->engr_txt[pos]) == ' ')
					continue;
				ep->engr_txt[pos] = (ch != '?') ? '?' : ' ';
			}
		}
		while(lth && ep->engr_txt[lth-1] == ' ')
			ep->engr_txt[--lth] = 0;
		while(ep->engr_txt[0] == ' ')
			ep->engr_txt++;
		if(!ep->engr_txt[0]) del_engr(ep);
	}
}
Esempio n. 3
0
/* delete any engraving at location <x,y> */
void
del_engr_at(struct level *lev, int x, int y)
{
    struct engr *ep = engr_at(lev, x, y);

    if (ep)
        del_engr(ep, lev);
}
Esempio n. 4
0
void wipe_engr_at(struct level *lev, xchar x, xchar y, xchar cnt)
{
	struct engr *ep = engr_at(lev, x,y);

	/* Headstones are indelible */
	if (ep && ep->engr_type != HEADSTONE){
	    if (ep->engr_type != BURN || is_ice(lev, x, y)) {
		if (ep->engr_type != DUST && ep->engr_type != ENGR_BLOOD) {
			cnt = rn2(1 + 50/(cnt+1)) ? 0 : 1;
		}
		wipeout_text(ep->engr_txt, (int)cnt, 0);
		while (ep->engr_txt[0] == ' ')
			ep->engr_txt++;
		if (!ep->engr_txt[0]) del_engr(ep, lev);
	    }
	}
}
Esempio n. 5
0
void
make_engr_at(int x, int y, char *s)
{
	struct engr *ep;
	size_t len = strlen(s) + 1;

	if ((ep = engr_at(x,y)))
	    del_engr(ep);
	ep = (struct engr *)
	    alloc((unsigned)(sizeof(struct engr) + len));
	ep->nxt_engr = head_engr;
	head_engr = ep;
	ep->engr_x = x;
	ep->engr_y = y;
	ep->engr_txt = (char *)(ep + 1);
	(void) strlcpy(ep->engr_txt, s, len);
	ep->engr_time = 0;
	ep->engr_type = DUST;
	ep->engr_lth = len;
}
Esempio n. 6
0
void make_engr_at(struct level *lev, int x, int y,
		  const char *s, long e_time, xchar e_type)
{
	struct engr *ep;

	if ((ep = engr_at(lev, x,y)) != 0)
	    del_engr(ep, lev);
	ep = newengr(strlen(s) + 1);
	memset(ep, 0, sizeof(struct engr) + strlen(s) + 1);
	ep->nxt_engr = lev->lev_engr;
	lev->lev_engr = ep;
	ep->engr_x = x;
	ep->engr_y = y;
	ep->engr_txt = (char *)(ep + 1);
	strcpy(ep->engr_txt, s);
	while (ep->engr_txt[0] == ' ')
	    ep->engr_txt++;
	/* engraving Elbereth shows wisdom */
	if (!in_mklev && !strcmp(s, "Elbereth")) exercise(A_WIS, TRUE);
	ep->engr_time = e_time;
	ep->engr_type = e_type > 0 ? e_type : rnd(N_ENGRAVE-1);
	ep->engr_lth = strlen(s) + 1;
}
Esempio n. 7
0
/* return 1 if action took 1 (or more) moves, 0 if error or aborted */
int doengrave(struct obj *otmp)
{
	boolean dengr = FALSE;	/* TRUE if we wipe out the current engraving */
	boolean doblind = FALSE;/* TRUE if engraving blinds the player */
	boolean doknown = FALSE;/* TRUE if we identify the stylus */
	boolean eow = FALSE;	/* TRUE if we are overwriting oep */
	boolean jello = FALSE;	/* TRUE if we are engraving in slime */
	boolean ptext = TRUE;	/* TRUE if we must prompt for engrave text */
	boolean teleengr =FALSE;/* TRUE if we move the old engraving */
	boolean zapwand = FALSE;/* TRUE if we remove a wand charge */
	xchar type = DUST;	/* Type of engraving made */
	char buf[BUFSZ];	/* Buffer for final/poly engraving text */
	char ebuf[BUFSZ];	/* Buffer for initial engraving text */
	char qbuf[QBUFSZ];	/* Buffer for query text */
	char post_engr_text[BUFSZ]; /* Text displayed after engraving prompt */
	const char *everb;	/* Present tense of engraving type */
	const char *eloc;	/* Where the engraving is (ie dust/floor/...) */
	char *sp;		/* Place holder for space count of engr text */
	int len;		/* # of nonspace chars of new engraving text */
	int maxelen;		/* Max allowable length of engraving text */
	struct engr *oep = engr_at(level, u.ux,u.uy);
				/* The current engraving */
	char *writer;

	multi = 0;		/* moves consumed */
	nomovemsg = NULL;	/* occupation end message */

	buf[0] = (char)0;
	ebuf[0] = (char)0;
	post_engr_text[0] = (char)0;
	maxelen = BUFSZ - 1;
	if (is_demon(youmonst.data) || youmonst.data->mlet == S_VAMPIRE)
	    type = ENGR_BLOOD;

	/* Can the adventurer engrave at all? */

	if (u.uswallow) {
		if (is_animal(u.ustuck->data)) {
			pline("What would you write?  \"Jonah was here\"?");
			return 0;
		} else if (is_whirly(u.ustuck->data)) {
			pline("You can't reach the %s.", surface(u.ux,u.uy));
                        return 0;
		} else
			jello = TRUE;
	} else if (is_lava(level, u.ux, u.uy)) {
		pline("You can't write on the lava!");
		return 0;
	} else if (Underwater) {
		pline("You can't write underwater!");
		return 0;
	} else if (is_pool(level, u.ux,u.uy) || IS_FOUNTAIN(level->locations[u.ux][u.uy].typ)) {
		pline("You can't write on the water!");
		return 0;
	}
	if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)/* in bubble */) {
		pline("You can't write in thin air!");
		return 0;
	}
	if (cantwield(youmonst.data)) {
		pline("You can't even hold anything!");
		return 0;
	}
	if (check_capacity(NULL)) return 0;

	/* One may write with finger, or weapon, or wand, or..., or...
	 * Edited by GAN 10/20/86 so as not to change weapon wielded.
	 */

	if (otmp && !validate_object(otmp, styluses, "write with"))
		return 0;
	else if (!otmp)
		otmp = getobj(styluses, "write with");
	if (!otmp) return 0;		/* otmp == zeroobj if fingers */

	if (otmp == &zeroobj) writer = makeplural(body_part(FINGER));
	else writer = xname(otmp);

	/* There's no reason you should be able to write with a wand
	 * while both your hands are tied up.
	 */
	if (!freehand() && otmp != uwep && !otmp->owornmask) {
		pline("You have no free %s to write with!", body_part(HAND));
		return 0;
	}

	if (jello) {
		pline("You tickle %s with your %s.", mon_nam(u.ustuck), writer);
		pline("Your message dissolves...");
		return 0;
	}
	if (otmp->oclass != WAND_CLASS && !can_reach_floor()) {
		pline("You can't reach the %s!", surface(u.ux,u.uy));
                return 0;
	}
	if (IS_ALTAR(level->locations[u.ux][u.uy].typ)) {
		pline("You make a motion towards the altar with your %s.", writer);
		altar_wrath(u.ux, u.uy);
		return 0;
	}
	if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) {
	    if (otmp == &zeroobj) { /* using only finger */
		pline("You would only make a small smudge on the %s.",
			surface(u.ux, u.uy));
		return 0;
	    } else if (!level->locations[u.ux][u.uy].disturbed) {
		pline("You disturb the undead!");
		level->locations[u.ux][u.uy].disturbed = 1;
		makemon(&mons[PM_GHOUL], level, u.ux, u.uy, NO_MM_FLAGS);
		exercise(A_WIS, FALSE);
		return 1;
	    }
	}

	/* SPFX for items */

	switch (otmp->oclass) {
	    default:
	    case AMULET_CLASS:
	    case CHAIN_CLASS:
	    case POTION_CLASS:
	    case COIN_CLASS:
		break;

	    case RING_CLASS:
		/* "diamond" rings and others should work */
	    case GEM_CLASS:
		/* diamonds & other hard gems should work */
		if (objects[otmp->otyp].oc_tough) {
			type = ENGRAVE;
			break;
		}
		break;

	    case ARMOR_CLASS:
		if (is_boots(otmp)) {
			type = DUST;
			break;
		}
		/* fall through */
	    /* Objects too large to engrave with */
	    case BALL_CLASS:
	    case ROCK_CLASS:
		pline("You can't engrave with such a large object!");
		ptext = FALSE;
		break;

	    /* Objects too silly to engrave with */
	    case FOOD_CLASS:
	    case SCROLL_CLASS:
	    case SPBOOK_CLASS:
		pline("Your %s would get %s.", xname(otmp),
			is_ice(level, u.ux, u.uy) ? "all frosty" : "too dirty");
		ptext = FALSE;
		break;

	    case RANDOM_CLASS:	/* This should mean fingers */
		break;

	    /* The charge is removed from the wand before prompting for
	     * the engraving text, because all kinds of setup decisions
	     * and pre-engraving messages are based upon knowing what type
	     * of engraving the wand is going to do.  Also, the player
	     * will have potentially seen "You wrest .." message, and
	     * therefore will know they are using a charge.
	     */
	    case WAND_CLASS:
		if (zappable(otmp)) {
		    check_unpaid(otmp);
		    zapwand = TRUE;
		    if (Levitation) ptext = FALSE;

		    switch (otmp->otyp) {
		    /* DUST wands */
		    default:
			break;

			/* NODIR wands */
		    case WAN_LIGHT:
		    case WAN_SECRET_DOOR_DETECTION:
		    case WAN_CREATE_MONSTER:
		    case WAN_WISHING:
		    case WAN_ENLIGHTENMENT:
			zapnodir(otmp);
			break;

			/* IMMEDIATE wands */
			/* If wand is "IMMEDIATE", remember to affect the
			 * previous engraving even if turning to dust.
			 */
		    case WAN_STRIKING:
			strcpy(post_engr_text,
			"The wand unsuccessfully fights your attempt to write!"
			);
			break;
		    case WAN_SLOW_MONSTER:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s slow down!",
				   surface(u.ux, u.uy));
			}
			break;
		    case WAN_SPEED_MONSTER:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s speed up!",
				   surface(u.ux, u.uy));
			}
			break;
		    case WAN_POLYMORPH:
			if (oep)  {
			    if (!Blind) {
				type = (xchar)0;	/* random */
				random_engraving(buf);
			    }
			    dengr = TRUE;
			}
			break;
		    case WAN_NOTHING:
		    case WAN_UNDEAD_TURNING:
		    case WAN_OPENING:
		    case WAN_LOCKING:
		    case WAN_PROBING:
			break;

			/* RAY wands */
		    case WAN_MAGIC_MISSILE:
			ptext = TRUE;
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The %s is riddled by bullet holes!",
				   surface(u.ux, u.uy));
			}
			break;

		    /* can't tell sleep from death - Eric Backus */
		    case WAN_SLEEP:
		    case WAN_DEATH:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s stop moving!",
				   surface(u.ux, u.uy));
			}
			break;

		    case WAN_COLD:
			if (!Blind)
			    strcpy(post_engr_text,
				"A few ice cubes drop from the wand.");
			if (!oep || (oep->engr_type != BURN))
			    break;
		    case WAN_CANCELLATION:
		    case WAN_MAKE_INVISIBLE:
			if (oep && oep->engr_type != HEADSTONE) {
			    if (!Blind)
				pline("The engraving on the %s vanishes!",
					surface(u.ux,u.uy));
			    dengr = TRUE;
			}
			break;
		    case WAN_TELEPORTATION:
			if (oep && oep->engr_type != HEADSTONE) {
			    if (!Blind)
				pline("The engraving on the %s vanishes!",
					surface(u.ux,u.uy));
			    teleengr = TRUE;
			}
			break;

		    /* type = ENGRAVE wands */
		    case WAN_DIGGING:
			ptext = TRUE;
			type  = ENGRAVE;
			if (!objects[otmp->otyp].oc_name_known) {
			    if (flags.verbose)
				pline("This %s is a wand of digging!",
				xname(otmp));
			    doknown = TRUE;
			}
			if (!Blind)
			    strcpy(post_engr_text,
				IS_GRAVE(level->locations[u.ux][u.uy].typ) ?
				"Chips fly out from the headstone." :
				is_ice(level, u.ux, u.uy) ?
				"Ice chips fly up from the ice surface!" :
				"Gravel flies up from the floor.");
			else
			    strcpy(post_engr_text, "You hear drilling!");
			break;

		    /* type = BURN wands */
		    case WAN_FIRE:
			ptext = TRUE;
			type  = BURN;
			if (!objects[otmp->otyp].oc_name_known) {
			if (flags.verbose)
			    pline("This %s is a wand of fire!", xname(otmp));
			    doknown = TRUE;
			}
			strcpy(post_engr_text,
				Blind ? "You feel the wand heat up." :
					"Flames fly from the wand.");
			break;
		    case WAN_LIGHTNING:
			ptext = TRUE;
			type  = BURN;
			if (!objects[otmp->otyp].oc_name_known) {
			    if (flags.verbose)
				pline("This %s is a wand of lightning!",
					xname(otmp));
			    doknown = TRUE;
			}
			if (!Blind) {
			    strcpy(post_engr_text,
				    "Lightning arcs from the wand.");
			    doblind = TRUE;
			} else
			    strcpy(post_engr_text, "You hear crackling!");
			break;

		    /* type = MARK wands */
		    /* type = ENGR_BLOOD wands */
		    }
		} else /* end if zappable */
		    if (!can_reach_floor()) {
			pline("You can't reach the %s!", surface(u.ux,u.uy));
			/* If it's a wrestable wand, the player wasted a
			   turn trying. */
			if (wrestable(otmp))
			    return 1;
			else
			    return 0;
		    }
		break;

	    case WEAPON_CLASS:
		if (is_blade(otmp)) {
		    if ((int)otmp->spe > -3)
			type = ENGRAVE;
		    else
			pline("Your %s too dull for engraving.", aobjnam(otmp,"are"));
		}
		break;

	    case TOOL_CLASS:
		if (otmp == ublindf) {
		    pline(
		"That is a bit difficult to engrave with, don't you think?");
		    return 0;
		}
		switch (otmp->otyp)  {
		    case MAGIC_MARKER:
			if (otmp->spe <= 0)
			    pline("Your marker has dried out.");
			else
			    type = MARK;
			break;
		    case TOWEL:
			/* Can't really engrave with a towel */
			ptext = FALSE;
			if (oep)
			    if ((oep->engr_type == DUST ) ||
				(oep->engr_type == ENGR_BLOOD) ||
				(oep->engr_type == MARK )) {
				if (!Blind)
				    pline("You wipe out the message here.");
				else
				    pline("Your %s %s %s.", xname(otmp),
					 otense(otmp, "get"),
					 is_ice(level, u.ux, u.uy) ?
					 "frosty" : "dusty");
				dengr = TRUE;
			    } else
				pline("Your %s can't wipe out this engraving.",
				     xname(otmp));
			else
			    pline("Your %s %s %s.", xname(otmp), otense(otmp, "get"),
				  is_ice(level, u.ux, u.uy) ? "frosty" : "dusty");
			break;
		    default:
			break;
		}
		break;

	    case VENOM_CLASS:
		if (wizard) {
		    pline("Writing a poison pen letter??");
		    break;
		}
	    case ILLOBJ_CLASS:
		impossible("You're engraving with an illegal object!");
		break;
	}

	if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) {
	    if (type == ENGRAVE || type == 0)
		type = HEADSTONE;
	    else {
		/* ensures the "cannot wipe out" case */
		type = DUST;
		dengr = FALSE;
		teleengr = FALSE;
		buf[0] = (char)0;
	    }
	}

	/* End of implement setup */

	/* Identify stylus */
	if (doknown) {
	    makeknown(otmp->otyp);
	    more_experienced(0,10);
	}

	if (teleengr) {
	    rloc_engr(oep);
	    oep = NULL;
	}

	if (dengr) {
	    del_engr(oep, level);
	    oep = NULL;
	}

	/* Something has changed the engraving here */
	if (*buf) {
	    make_engr_at(level, u.ux, u.uy, buf, moves, type);
	    pline("The engraving now reads: \"%s\".", buf);
	    ptext = FALSE;
	}

	if (zapwand && (otmp->spe < 0)) {
	    pline("%s %sturns to dust.",
		  The(xname(otmp)), Blind ? "" : "glows violently, then ");
	    if (!IS_GRAVE(level->locations[u.ux][u.uy].typ))
		pline("You are not going to get anywhere trying to write in the %s with your dust.",
		    is_ice(level, u.ux, u.uy) ? "frost" : "dust");
	    useup(otmp);
	    ptext = FALSE;
	}

	if (!ptext) {		/* Early exit for some implements. */
	    if (otmp->oclass == WAND_CLASS && !can_reach_floor())
		pline("You can't reach the %s!", surface(u.ux,u.uy));
	    return 1;
	}

	/* Special effects should have deleted the current engraving (if
	 * possible) by now.
	 */

	if (oep) {
	    char c = 'n';

	    /* Give player the choice to add to engraving. */

	    if (type == HEADSTONE) {
		/* no choice, only append */
		c = 'y';
	    } else if ( (type == oep->engr_type) && (!Blind ||
		 (oep->engr_type == BURN) || (oep->engr_type == ENGRAVE)) ) {
		c = yn_function("Do you want to add to the current engraving?",
				ynqchars, 'y');
		if (c == 'q') {
		    pline("Never mind.");
		    return 0;
		}
	    }

	    if (c == 'n' || Blind) {

		if ( (oep->engr_type == DUST) || (oep->engr_type == ENGR_BLOOD) ||
		    (oep->engr_type == MARK) ) {
		    if (!Blind) {
			pline("You wipe out the message that was %s here.",
			    ((oep->engr_type == DUST)  ? "written in the dust" :
			    ((oep->engr_type == ENGR_BLOOD) ? "scrawled in blood"   :
							 "written")));
			del_engr(oep, level);
			oep = NULL;
		    } else
		   /* Don't delete engr until after we *know* we're engraving */
			eow = TRUE;
		} else
		    if ( (type == DUST) || (type == MARK) || (type == ENGR_BLOOD) ) {
			pline(
			 "You cannot wipe out the message that is %s the %s here.",
			 oep->engr_type == BURN ?
			   (is_ice(level, u.ux, u.uy) ? "melted into" : "burned into") :
			   "engraved in", surface(u.ux,u.uy));
			return 1;
		    } else
			if ( (type != oep->engr_type) || (c == 'n') ) {
			    if (!Blind || can_reach_floor())
				pline("You will overwrite the current message.");
			    eow = TRUE;
			}
	    }
	}

	eloc = surface(u.ux,u.uy);
	switch(type){
	    default:
		everb = (oep && !eow ? "add to the weird writing on" :
				       "write strangely on");
		break;
	    case DUST:
		everb = (oep && !eow ? "add to the writing in" :
				       "write in");
		eloc = is_ice(level, u.ux, u.uy) ? "frost" : "dust";
		break;
	    case HEADSTONE:
		everb = (oep && !eow ? "add to the epitaph on" :
				       "engrave on");
		break;
	    case ENGRAVE:
		everb = (oep && !eow ? "add to the engraving in" :
				       "engrave in");
		break;
	    case BURN:
		everb = (oep && !eow ?
			( is_ice(level, u.ux,u.uy) ? "add to the text melted into" :
					      "add to the text burned into") :
			( is_ice(level, u.ux,u.uy) ? "melt into" : "burn into"));
		break;
	    case MARK:
		everb = (oep && !eow ? "add to the graffiti on" :
				       "scribble on");
		break;
	    case ENGR_BLOOD:
		everb = (oep && !eow ? "add to the scrawl on" :
				       "scrawl on");
		break;
	}

	/* Tell adventurer what is going on */
	if (otmp != &zeroobj)
	    pline("You %s the %s with %s.", everb, eloc, doname(otmp));
	else
	    pline("You %s the %s with your %s.", everb, eloc,
		makeplural(body_part(FINGER)));

	/* Prompt for engraving! */
	sprintf(qbuf,"What do you want to %s the %s here?", everb, eloc);
	getlin(qbuf, ebuf);

	/* Count the actual # of chars engraved not including spaces */
	len = strlen(ebuf);
	for (sp = ebuf; *sp; sp++) if (isspace(*sp)) len -= 1;

	if (len == 0 || strchr(ebuf, '\033')) {
	    if (zapwand) {
		if (!Blind)
		    pline("%s, then %s.",
			  Tobjnam(otmp, "glow"), otense(otmp, "fade"));
		return 1;
	    } else {
		pline("Never mind.");
                if (otmp && otmp->oclass == WAND_CLASS && wrestable(otmp))
                    return 1; /* disallow zero turn wrest */
                else
                    return 0;
	    }
	}

	/* A single `x' is the traditional signature of an illiterate person */
	if (len != 1 || (!strchr(ebuf, 'x') && !strchr(ebuf, 'X')))
	    u.uconduct.literate++;

	/* Mix up engraving if surface or state of mind is unsound.
	   Note: this won't add or remove any spaces. */
	for (sp = ebuf; *sp; sp++) {
	    if (isspace(*sp)) continue;
	    if (((type == DUST || type == ENGR_BLOOD) && !rn2(25)) ||
		    (Blind && !rn2(11)) || (Confusion && !rn2(7)) ||
		    (Stunned && !rn2(4)) || (Hallucination && !rn2(2)))
		*sp = ' ' + rnd(96 - 2);	/* ASCII '!' thru '~'
						   (excludes ' ' and DEL) */
	}

	/* Previous engraving is overwritten */
	if (eow) {
	    del_engr(oep, level);
	    oep = NULL;
	}

	/* Figure out how long it took to engrave, and if player has
	 * engraved too much.
	 */
	switch(type){
	    default:
		multi = -(len/10);
		if (multi) nomovemsg = "You finish your weird engraving.";
		break;
	    case DUST:
		multi = -(len/10);
		if (multi) nomovemsg = "You finish writing in the dust.";
		break;
	    case HEADSTONE:
	    case ENGRAVE:
		multi = -(len/10);
		if ((otmp->oclass == WEAPON_CLASS) &&
		    ((otmp->otyp != ATHAME) || otmp->cursed)) {
		    multi = -len;
		    maxelen = ((otmp->spe + 3) * 2) + 1;
			/* -2 = 3, -1 = 5, 0 = 7, +1 = 9, +2 = 11
			 * Note: this does not allow a +0 anything (except
			 *	 an athame) to engrave "Elbereth" all at once.
			 *	 However, you could now engrave "Elb", then
			 *	 "ere", then "th".
			 */
		    pline("Your %s dull.", aobjnam(otmp, "get"));
		    if (otmp->unpaid) {
			struct monst *shkp = shop_keeper(level, *u.ushops);
			if (shkp) {
			    pline("You damage it, you pay for it!");
			    bill_dummy_object(otmp);
			}
		    }
		    if (len > maxelen) {
			multi = -maxelen;
			otmp->spe = -3;
		    } else if (len > 1)
			otmp->spe -= len >> 1;
		    else otmp->spe -= 1; /* Prevent infinite engraving */
		} else
Esempio n. 8
0
int
doengrave(void)
{
	int len;
	char *sp;
	struct engr *ep, *oep = engr_at(u.ux,u.uy);
	char buf[BUFSZ];
	xchar type;
	int spct;		/* number of leading spaces */
	struct obj *otmp;

	multi = 0;

	if(u.uswallow) {
		pline("You're joking. Hahaha!");	/* riv05!a3 */
		return(0);
	}

	/* one may write with finger, weapon or wand */
	otmp = getobj("#-)/", "write with");
	if(!otmp) return(0);

	if(otmp == &zeroobj)
		otmp = 0;
	if(otmp && otmp->otyp == WAN_FIRE && otmp->spe) {
		type = BURN;
		otmp->spe--;
	} else {
		/* first wield otmp */
		if(otmp != uwep) {
			if(uwep && uwep->cursed) {
			    /* Andreas Bormann */
			    pline("Since your weapon is welded to your hand,");
			    pline("you use the %s.", aobjnam(uwep, NULL));
			    otmp = uwep;
			} else {
			    if(!otmp)
				pline("You are now empty-handed.");
			    else if(otmp->cursed)
				pline("The %s %s to your hand!",
				    aobjnam(otmp, "weld"),
				    (otmp->quan == 1) ? "itself" : "themselves");
			    else
				pline("You now wield %s.", doname(otmp));
			    setuwep(otmp);
			}
		}

		if(!otmp)
			type = DUST;
		else
		if(otmp->otyp == DAGGER || otmp->otyp == TWO_HANDED_SWORD ||
		otmp->otyp == CRYSKNIFE ||
		otmp->otyp == LONG_SWORD || otmp->otyp == AXE) {
			type = ENGRAVE;
			if((int)otmp->spe <= -3) {
				type = DUST;
				pline("Your %s too dull for engraving.",
					aobjnam(otmp, "are"));
				if(oep && oep->engr_type != DUST) return(1);
			}
		} else	type = DUST;
	}
	if(Levitation && type != BURN){		/* riv05!a3 */
		pline("You can't reach the floor!");
		return(1);
	}
	if(oep && oep->engr_type == DUST){
		  pline("You wipe out the message that was written here.");
		  del_engr(oep);
		  oep = 0;
	}
	if(type == DUST && oep){
	pline("You cannot wipe out the message that is %s in the rock.",
		    (oep->engr_type == BURN) ? "burned" : "engraved");
		  return(1);
	}

	pline("What do you want to %s on the floor here? ",
	  (type == ENGRAVE) ? "engrave" : (type == BURN) ? "burn" : "write");
	getlin(buf);
	clrlin();
	spct = 0;
	sp = buf;
	while(*sp == ' ') spct++, sp++;
	len = strlen(sp);
	if(!len || *buf == '\033') {
		if(type == BURN) otmp->spe++;
		return(0);
	}
	
	switch(type) {
	case DUST:
	case BURN:
		if(len > 15) {
			multi = -(len/10);
			nomovemsg = "You finished writing.";
		}
		break;
	case ENGRAVE:		/* here otmp != 0 */
		{	int len2 = (otmp->spe + 3) * 2 + 1;

			pline("Your %s dull.", aobjnam(otmp, "get"));
			if(len2 < len) {
				len = len2;
				sp[len] = 0;
				otmp->spe = -3;
				nomovemsg = "You cannot engrave more.";
			} else {
				otmp->spe -= len/2;
				nomovemsg = "You finished engraving.";
			}
			multi = -len;
		}
		break;
	}
	if(oep) len += strlen(oep->engr_txt) + spct;
	ep = (struct engr *) alloc((unsigned)(sizeof(struct engr) + len + 1));
	ep->nxt_engr = head_engr;
	head_engr = ep;
	ep->engr_x = u.ux;
	ep->engr_y = u.uy;
	sp = (char *)(ep + 1);	/* (char *)ep + sizeof(struct engr) */
	ep->engr_txt = sp;
	if(oep) {
		(void) strlcpy(sp, oep->engr_txt, len + 1);
		(void) strlcat(sp, buf, len + 1);
		del_engr(oep);
	} else
		(void) strlcpy(sp, buf, len + 1);
	ep->engr_lth = len+1;
	ep->engr_type = type;
	ep->engr_time = moves-multi;

	/* kludge to protect pline against excessively long texts */
	if(len > BUFSZ-20) sp[BUFSZ-20] = 0;

	return(1);
}