Esempio n. 1
0
ResourceManager::~ResourceManager()
{
    while (!mBufferMap.empty())
    {
        deleteBuffer(mBufferMap.begin()->first);
    }

    while (!mProgramMap.empty())
    {
        deleteProgram(mProgramMap.begin()->first);
    }

    while (!mShaderMap.empty())
    {
        deleteShader(mShaderMap.begin()->first);
    }

    while (!mRenderbufferMap.empty())
    {
        deleteRenderbuffer(mRenderbufferMap.begin()->first);
    }

    while (!mTextureMap.empty())
    {
        deleteTexture(mTextureMap.begin()->first);
    }

    while (!mSamplerMap.empty())
    {
        deleteSampler(mSamplerMap.begin()->first);
    }

    while (!mFenceSyncMap.empty())
    {
        deleteFenceSync(mFenceSyncMap.begin()->first);
    }

    for (auto it = mPathMap.begin(); it != mPathMap.end(); ++it)
    {
        const auto *p = it->second;
        delete p;
    }
}
Esempio n. 2
0
ResourceManager::~ResourceManager()
{
    while (!mBufferMap.empty())
    {
        deleteBuffer(mBufferMap.begin()->first);
    }

    while (!mProgramMap.empty())
    {
        deleteProgram(mProgramMap.begin()->first);
    }

    while (!mShaderMap.empty())
    {
        deleteShader(mShaderMap.begin()->first);
    }

    while (!mRenderbufferMap.empty())
    {
        deleteRenderbuffer(mRenderbufferMap.begin()->first);
    }

    while (!mTextureMap.empty())
    {
        deleteTexture(mTextureMap.begin()->first);
    }

    while (!mSamplerMap.empty())
    {
        deleteSampler(mSamplerMap.begin()->first);
    }

    while (!mFenceSyncMap.empty())
    {
        deleteFenceSync(mFenceSyncMap.begin()->first);
    }
}