SoundEngine::~SoundEngine() { deleteSounds(downSounds); deleteSounds(downSpaceSounds); deleteSounds(downReturnSounds); deleteSounds(upSounds); deleteSounds(upSpaceSounds); deleteSounds(upReturnSounds); }
// デストラクタ AdventureScene::~AdventureScene() { deleteTaskList(); deleteRunningTaskList(); deleteSounds(); };