Esempio n. 1
0
void delete_all_control_structures(void)
{
    long i;
    struct CreatureControl *cctrl;
    for (i=1; i < CREATURES_COUNT; i++)
    {
      cctrl = creature_control_get(i);
      if (!creature_control_invalid(cctrl))
      {
        if ((cctrl->flgfield_1 & CCFlg_Exists) != 0)
          delete_control_structure(cctrl);
      }
    }
}
Esempio n. 2
0
void delete_thing_structure_f(struct Thing *thing, long a2, const char *func_name)
{
    TRACE_THING(thing);
    if ((thing->alloc_flags & TAlF_InDungeonList) != 0) {
        remove_first_creature(thing);
    }
    if (!a2)
    {
        if (thing->light_id != 0) {
            light_delete_light(thing->light_id);
            thing->light_id = 0;
        }
    }
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    if (!creature_control_invalid(cctrl))
    {
        if ( !a2 )
        {
            remove_creature_lair(thing);
            if (creature_is_group_member(thing)) {
                remove_creature_from_group(thing);
            }
        }
        delete_control_structure(cctrl);
    }
    if (thing->snd_emitter_id != 0) {
        S3DDestroySoundEmitterAndSamples(thing->snd_emitter_id);
        thing->snd_emitter_id = 0;
    }
    remove_thing_from_its_class_list(thing);
    remove_thing_from_mapwho(thing);
    if (thing->index > 0) {
        game.free_things_start_index--;
        game.free_things[game.free_things_start_index] = thing->index;
    } else {
#if (BFDEBUG_LEVEL > 0)
        ERRORMSG("%s: Performed deleting of thing with bad index %d!",func_name,(int)thing->index);
#endif
    }
    LbMemorySet(thing, 0, sizeof(struct Thing));
}