//--------------------------------------------------------------------------------------- void USkookumScriptComponent::UninitializeComponent() { // Call SkookumScript destructor, but only if we are located inside the game world if (m_instance_p && GetOwner()->GetWorld() == SkUEClassBindingHelper::get_world()) { SK_ASSERTX(SkookumScript::is_flag_set(SkookumScript::Flag_evaluate), "SkookumScript must be in initialized state when UninitializeComponent() is invoked."); delete_sk_instance(); } Super::UninitializeComponent(); }
//--------------------------------------------------------------------------------------- void USkookumScriptComponent::OnUnregister() { Super::OnUnregister(); ms_registered_skookumscript_components.remove(this); //SkDebug::print_ide(a_str_format("USkookumScriptComponent::OnUnregister() 0x%p\n", this), SkLocale_ide, SkDPrintType_trace); if (SkookumScript::is_flag_set(SkookumScript::Flag_evaluate) && m_instance_p) { delete_sk_instance(); } }