void OpenCVPicture::colorDistortion(RNG &rng, int sigma1, int sigma2, int sigma3, int sigma4) { // Call as a final preprocessing step, after any affine transforms and // jiggling. assert(mat.type() % 8 == 5); // float std::vector<float> delta1(mat.channels()); std::vector<float> delta2(mat.channels()); std::vector<float> delta3(mat.channels()); std::vector<float> delta4(mat.channels()); for (int j = 0; j < mat.channels(); j++) { delta1[j] = rng.normal(0, sigma1); delta2[j] = rng.normal(0, sigma2); delta3[j] = rng.normal(0, sigma3); delta4[j] = rng.normal(0, sigma4); } float *matData = ((float *)(mat.data)); for (int y = 0; y < mat.rows; y++) { for (int x = 0; x < mat.cols; x++) { int j = x * mat.channels() + y * mat.channels() * mat.cols; bool interestingPixel = false; for (int i = 0; i < mat.channels(); i++) if (std::abs(matData[i + j] - backgroundColor) > 2) interestingPixel = true; if (interestingPixel) { for (int i = 0; i < mat.channels(); i++) matData[i + j] += delta1[i] + delta2[i] * (matData[i + j] - backgroundColor) + delta3[i] * (x - mat.cols / 2) + delta4[i] * (y - mat.rows / 2); } } } }
void distortImageColor(cv::Mat& mat, RNG& rng, float sigma1, float sigma2, float sigma3, float sigma4) { std::vector<float> delta1(mat.channels()); std::vector<float> delta2(mat.channels()); std::vector<float> delta3(mat.channels()); std::vector<float> delta4(mat.channels()); for (int j=0;j<mat.channels();j++) { delta1[j]=rng.normal(0,sigma1); delta2[j]=rng.normal(0,sigma2); delta3[j]=rng.normal(0,sigma3); delta4[j]=rng.normal(0,sigma4); } int j=0; for (int y=0;y<mat.rows;++y) { for (int x=0;x<mat.cols;++x) { for (int i=0;i<mat.channels();++i) { mat.ptr()[j]=std::max(0,std::min(255, (int)(mat.ptr()[j]+ delta1[i]+ delta2[i]*cos(mat.ptr()[j]*3.1415926535/255)+ delta3[i]*(x-mat.cols/2)+ delta4[i]*(y-mat.rows/2)))); ++j; } } } }
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const PLSAATriangleEffect& te = args.fGP.cast<PLSAATriangleEffect>(); GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder; GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; varyingHandler->emitAttributes(te); this->setupPosition(vsBuilder, gpArgs, te.inPosition()->fName); GrGLSLVertToFrag v1(kVec2f_GrSLType); varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", v1.vsOut(), te.inVertex1()->fName, te.inVertex1()->fName); GrGLSLVertToFrag v2(kVec2f_GrSLType); varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", v2.vsOut(), te.inVertex2()->fName, te.inVertex2()->fName); GrGLSLVertToFrag v3(kVec2f_GrSLType); varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", v3.vsOut(), te.inVertex3()->fName, te.inVertex3()->fName); GrGLSLVertToFrag delta1(kVec2f_GrSLType); varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;", delta1.vsOut(), v1.vsOut(), v2.vsOut(), v2.vsOut(), v1.vsOut()); GrGLSLVertToFrag delta2(kVec2f_GrSLType); varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;", delta2.vsOut(), v2.vsOut(), v3.vsOut(), v3.vsOut(), v2.vsOut()); GrGLSLVertToFrag delta3(kVec2f_GrSLType); varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;", delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vsOut(), v3.vsOut()); GrGLSLVertToFrag windings(kInt_GrSLType); varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision); vsBuilder->codeAppendf("%s = %s;", windings.vsOut(), te.inWindings()->fName); // emit transforms this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, te.inPosition()->fName, te.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; SkAssertResult(fsBuilder->enableFeature( GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature)); SkAssertResult(fsBuilder->enableFeature( GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); // Compute four subsamples, each shifted a quarter pixel along x and y from // gl_FragCoord. The oriented box positioning of the subsamples is of course not // optimal, but it greatly simplifies the math and this simplification is necessary for // performance reasons. fsBuilder->codeAppendf("highp vec2 firstSample = %s.xy - vec2(0.25);", fsBuilder->fragmentPosition()); fsBuilder->codeAppendf("highp vec2 delta1 = %s;", delta1.fsIn()); fsBuilder->codeAppendf("highp vec2 delta2 = %s;", delta2.fsIn()); fsBuilder->codeAppendf("highp vec2 delta3 = %s;", delta3.fsIn()); // Check whether first sample is inside the triangle by computing three dot products. If // all are < 0, we're inside. The first vector in each case is half of what it is // "supposed" to be, because we re-use them later as adjustment factors for which half // is the correct value, so we multiply the dots by two to compensate. fsBuilder->codeAppendf("highp float d1 = dot(delta1, (firstSample - %s).yx) * 2.0;", v1.fsIn()); fsBuilder->codeAppendf("highp float d2 = dot(delta2, (firstSample - %s).yx) * 2.0;", v2.fsIn()); fsBuilder->codeAppendf("highp float d3 = dot(delta3, (firstSample - %s).yx) * 2.0;", v3.fsIn()); fsBuilder->codeAppend("highp float dmax = max(d1, max(d2, d3));"); fsBuilder->codeAppendf("pls.windings[0] += (dmax <= 0.0) ? %s : 0;", windings.fsIn()); // for subsequent samples, we don't recalculate the entire dot product -- just adjust it // to the value it would have if we did recompute it. fsBuilder->codeAppend("d1 += delta1.x;"); fsBuilder->codeAppend("d2 += delta2.x;"); fsBuilder->codeAppend("d3 += delta3.x;"); fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));"); fsBuilder->codeAppendf("pls.windings[1] += (dmax <= 0.0) ? %s : 0;", windings.fsIn()); fsBuilder->codeAppend("d1 += delta1.y;"); fsBuilder->codeAppend("d2 += delta2.y;"); fsBuilder->codeAppend("d3 += delta3.y;"); fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));"); fsBuilder->codeAppendf("pls.windings[2] += (dmax <= 0.0) ? %s : 0;", windings.fsIn()); fsBuilder->codeAppend("d1 -= delta1.x;"); fsBuilder->codeAppend("d2 -= delta2.x;"); fsBuilder->codeAppend("d3 -= delta3.x;"); fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));"); fsBuilder->codeAppendf("pls.windings[3] += (dmax <= 0.0) ? %s : 0;", windings.fsIn()); }
void Trainee::train(std::vector<std::pair<InputType, AnswerType>> minibatch, float learning_rate) { Eigen::MatrixXf dweight3 = Eigen::MatrixXf::Zero(n_outputvec, n_hid2vec); Eigen::VectorXf dbias3 = Eigen::VectorXf::Zero(n_outputvec); Eigen::MatrixXf dweight2 = Eigen::MatrixXf::Zero(n_hid2vec, n_hid1vec); Eigen::VectorXf dbias2 = Eigen::VectorXf::Zero(n_hid2vec); Eigen::MatrixXf dweight1 = Eigen::MatrixXf::Zero(n_hid1vec, n_inputvec); Eigen::VectorXf dbias1 = Eigen::VectorXf::Zero(n_hid1vec); /* For AdaGrad */ auto fn = [](float lhs, float rhs) -> float { return lhs != 0.0 ? lhs / rhs : 0.0; }; for(auto sample: minibatch){ Eigen::VectorXf inputvec = input2vec(sample.first); Eigen::VectorXf z1 = feedforward(inputvec, 1); Eigen::VectorXf z2 = feedforward(inputvec, 2); // 後付けとはいえ。この計算、あからさまに無駄だな。z1からz2を計算すべき。 // Calculate delta of output layer. Eigen::VectorXf delta3; delta3 = feedforward(inputvec, 3); delta3(sample.second) -= 1.0f; { Eigen::ArrayXXf e = delta3 * z2.transpose(); gsq_w3 += e * e; gsq_b3 += delta3.array() * delta3.array(); dweight3 += e.matrix(); dbias3 += delta3; } // Calculate delta of 2nd hidden layer. Eigen::VectorXf delta2 = Eigen::VectorXf::Zero(n_hid2vec); for(int j=0;j<n_hid2vec;j++){ for(int k=0;k<n_outputvec;k++) delta2(j) += delta3(k) * weight3(k, j) * (z2(j) >= 0.f ? 1.f : 0.f); } { Eigen::ArrayXXf e = delta2 * z1.transpose(); gsq_w2 += e * e; gsq_b2 += delta2.array() * delta2.array(); dweight2 += e.matrix(); dbias2 += delta2; } // Calculate delta of 1st hidden layer. Eigen::VectorXf delta1 = Eigen::VectorXf::Zero(n_hid1vec); for(int j=0;j<n_hid1vec;j++){ for(int k=0;k<n_hid2vec;k++) delta1(j) += delta2(k) * weight2(k, j) * (z1(j) >= 0.f ? 1.f : 0.f); } { Eigen::ArrayXXf e = delta1 * inputvec.transpose(); gsq_w1 += e * e; gsq_b1 += delta1.array() * delta1.array(); dweight1 += e.matrix(); dbias1 += delta1; } } weight1 -= dweight1.binaryExpr(gsq_w1.sqrt().matrix(), fn) * learning_rate / minibatch.size(); bias1 -= dbias1.binaryExpr(gsq_b1.sqrt().matrix(), fn) * learning_rate / minibatch.size(); weight2 -= dweight2.binaryExpr(gsq_w2.sqrt().matrix(), fn) * learning_rate / minibatch.size(); bias2 -= dbias2.binaryExpr(gsq_b2.sqrt().matrix(), fn) * learning_rate / minibatch.size(); weight3 -= dweight3.binaryExpr(gsq_w3.sqrt().matrix(), fn) * learning_rate / minibatch.size(); bias3 -= dbias3.binaryExpr(gsq_b3.sqrt().matrix(), fn) * learning_rate / minibatch.size(); }